I think you are doing very well. There is no easy path to improvement. No one's got it easy. Really.
Thanks Ryan, that's cheered me up a bunch. I was really feeling lost and questioning everything :P
I think my mindset has been both a help and a hindrance in my progress, so it probably evens out to quite average XD
It would be good to have you round a bit more with your useful tips! plus I'd love to see how your art is coming along, got any projects you're working on?
Previously I have heavily struggled to accept taking influence from other artists, or from almost anywhere to be honest, because I had a unrealistic view of what being "original" was. Fortunately I'm settling into the idea of taking information from everywhere and making it my own, even other artists styles. And partly I feel more justified doing it because as you say, they took inspiration from others as well.
It is so true that art is both completely logical but also completely arbitrary. amazing how it does that :P
RE picking an artist-Funny you should say that as the night previous I wrote a whole paragraph for my to-do list about finally picking one or two of my favourite artists and actually spam studying their style. And also picking and choosing what parts I want to keep and how to blend it with my normal style, or to have it as a separate new style. So I'm super close to doing that I think, finally.
I think because I am quite analytical I probably wont worry about whether I'm taking influence from the right person, but for me it will probably be more "what parts do I want to be influenced by?"
Even artists who might not be as technically skilled as me have things I can learn from, like composition,colour choice, diversity of characters and so on. I would hazard that if you look hard enough, there is never nothing you can learn from someone.
I'm also quite keen on being influenced by real life, and I think photo studies have really helped lately to give my art a bit more realisticness and I'm starting to have "oh! that's why artist X does that, it's just like real life!" moments a lot. So knowing why something is done is a lot better than just knowing it's done. you get a lot more control over that piece of information.
Anyways, time for a look back at the year and see good things and bad things. Hopefully I keep it short and don't hit the character count limit lol
For starters, here's my drawing activity over the year, digital only of course.
Last week or so I've been ill but also spending time with family and stuff so haven't drawn as much as I would have liked. But it seems that a new workflow and mindset have kicked me into high gear for productivity.
I think having high expectations of yourself is not a bad thing, but if it prevents you from being productive because you are scared you wont hit your expectations, then yes that's a terribly bad thing. Having several outlets is a good idea so you can chicken out of doing that big art thing, but not of doing art itself. So I've often backed out of doing WIPs and done some manga studies instead. And then I might have done some WIPs afterward after all, so it's not been bad.
Starting the sketch survival has been good for producing sketches that I can show my family and friends, otherwise it's a little frustrating with my WIPs, having nothing to show for hours of work. (Once I start colouring them then it'll be different because they will finally be finished) And it's given me a nice feel for working straight through an idea beginning to end in one session rather than waiting months to complete it.
Some statistics:
I only did 2 regimes this year, 1000 finished sketches and 365 cleaned sketches. I wanted to have done more really but my workflow and atitude was a bit fluffy. I am super more determined than ever to get at least 1000 of every type of WIP done this year, except maybe coloured linearts, but we'll see :P
I'm still working on 1000 hands :P
Overall this year I have produced:
1400 Finished Sketches
479 Cleaned Sketches
95 Linearts
26 Coloured Sketches (rough)
21 Coloured Linearts
which isn't so bad when I look at it. Really though I want to do wayyy more, especially at the more completed end of the spectrum.
I currently have remaining:
898 Rough sketches to finish
396 normal sketches to finish
1151 sketches to clean
352 sketches to ink
321 sketches to colour (rough)
115 linearts to colour
I haven't yet started sorting out which WIPs I want to remove from my queue because that will take time away from actually doing art.
I drew for 573 hours digitally (plus a bunch on paper) in 2019, which is a tad on the low side, really I should be aiming super high.
I am very keen to start doing manga pages, because this is not only a source of good experience and out of the comfort zone learning, but it's also a productive outlet for ideas.
And I am especially keen to figure out how to process manga pages and control the quality at different stages. I wonder if I will work on pages somewhat randomly, like with my WIPs, have different stages of quality control and levels of sketches, how long will each stage take compared to a normal sketch, and so on.
And that leads into the larger question of how to organize myself when it comes to world building and serious manga story development.
Doing statistics is very fun, but a lot of my programming and playing with numbers has taken a huge chunk of time away from drawing. So I've got to prioritise the art, and reduce the number crunching done on a daily/weekly basis. Especially if I can do the number crunching on the whole year in one go, it's a super waste of time to do it in little bits each week or month. So I'm moving into "macro" statistics rather than micromanaging my stuff.
To compensate I try and programmatically generate statistics so I can keep an eye on my productivity, but not waste time working it out. Here's a productivity digest that my open-canvas workflow organizer program generates for me. Notice the stupid number of current canvasses.
I've been trying to crack down on the magical "being in the zone"
It's still magical as far as I can tell. It's pretty much when all the dice roll in your favour, all at the same time. Like a fluke event.
But I've noticed that I am consistently better and more focused when I:
-am warm (I cant move properly if I am too cold)
-have slept well (I cant think at my maximum if I am tired)
-have a positive attitude (I cant be at my best if I'm negative)
-take frequent breaks
-have less distractions
-am sufficiently inspired (my drawings lack creativity if I'm not inspired by something, anything)
out of all of those, sleep has been the largest influencing factor. sleeping at 9:30pm and waking up at 5:00am consistently has me waking up almost at full power instantly, with minimal lag or drowsiness. which is super nice. Also working in the mornings is better in general as you are the least exhausted and have the most energy.
Also there is something to be said for drawing daily. I don't think that it's enough to just "do something every day" (but it's certainly better than nothing for sure), I really have an hourly requirement for each and every day now, because It's going to take a lot of time to not only get the experience to get good, but also to actually produce any work, illustrations, manga and so on. For a long while I have drawn consistently, even regularly, but not every day. I didn't think I needed to, but boy was I wrong. For starters, you are incredibly more productive, simply because you are doing it more (stupid right?). Also for me it takes advantage of the fact that I only have so much "creative stamina" each day, and now I can use all of it up, every day. I'm aiming at 3 hours a day (2 morning, 1 evening), but really as long as my morning isn't upset, 2 hours a day minimum should be
easy.
Being ill is something that did impact me a little more than I expected, so I didn't have the preparedness to fght against the grogginess to try and do just a little art while I'm not well. I know that rest is important to recovery, but not sit-in-bed-all-day kinda rest, right?
I won't comment much on how my WIP processing workflow has changed, as not only do I not shut up about it, but a month ago I already wrote a whole page on that after a year had gone by of doing WIPs. needless to say, I've changed how I work with them, been open to seeing faults in my workflow, adjusted to new ideas, and learnt how to control my quality much better.
I have also found that super deep problem solving thinking has been useful. Maybe because of the programming influence I can think quite logically and can look at problems to find solutions. So every now and then I stand back from my art, close my eyes for 30 minutes, definitely listen to my powertrack playlist, and properly break down my progress, my path, my goals, my workflows, my inspiration, creative ability, etc. I look for faults, problems and inefficiencies with the systems, and try and think outside the box to come up with solutions, different ways of tackling the problem, as many different ideas as I can, and usually I can find something or some way of doing things better that I can immediately take on board.
Last time I did this seriously I came up with my "open-canvas" workflow, and a couple nights ago I found a whole bunch of little pointers on my WIP workflow to control the quality of my output. Also several times in the past I have found the solution was to write a program, such as my WIP Timer, to make things that I did manually, automatic.
So not all learning is done with a pen in hand, is what I want to say. You can have those "fridge moments" where you're doing something else and suddenly think "oh hey I could do XYZ to make ABC" better, but sometimes you need to actually spend time thinking about what you might be doing wrong. It helps to have experience and try out new things, as this can help your problem solving to be more on point.
My art skill has increased quite a bit this year. I can't really give any concrete examples because my skill has been spread out on many different things. But the lineart I posted a few weeks back is a good example. Overall I have seen an improvement in proportions, expressions,clothing accuracy, clothing design, pose variation, perspective in poses and pose balance, line control, coordination, variation in composition, (even programming has improved haha), definitely hands and faces, workflow, attitude and time management.
My goals are always pretty much the same - get good, get rich.
lol just kidding XD
Getting good is my priority. and then I fancy doing all sorts of manga and illustration. I might even lean back into game design, because, as I keep reminding myself, the whole reason I started to learn to draw was to make my own game graphics. I still don't know how I would like to make a living from my art, commissions or publishing manga, or what. To be honest, I still think that making games has the best chance of actually working, considering my skillset. again, that's long term and I'm still working on fundamentals, I haven't even started to specialize yet haha
As for 2020, I really want to whittle down my WIPs to about maybe 200 of each, pretty quickly. I don't want it going too low, but stupidly high is no good and depressingly slow for getting a sketch through the system.
I have new ideas for trying out new styles and fanart as well.
And I think I want to start a regular manga, something slice of life like Yuru Yuri or Lucky Star or something. I say those because it's cute girls and that's pretty much all I can draw :P
Really I want to regularly (but not constantly) evaluate my progress and targets, and see how I can reach them efficiently.
onwards and upwards!!
