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Author Topic: zero  (Read 3797 times)

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Offline I wasn't thinking

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zero
« on: November 10, 2020, 10:04:34 PM »
<frame> 230 lying #it_has_spcecial_body
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<frame> 231 lying #it_has_spcecial_body
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https://www.youtube.com/watch?app=desktop&v=k-RVjI6VOWw

https://www.youtube.com/watch?app=desktop&v=k-RVjI6VOWw

whatidsihfuashfisajdoisajdisap ccsioasiocsacsaec

<frame> 230 lying #atleajfimypcdidn'teexplode
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<frame> 231 lying #pccouldexplodegooejfgiodfjsapidjspads
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<frame_end>
« Last Edit: June 14, 2022, 11:07:18 PM by Blank »

Offline legomaestro

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Re: Hey guys a question can you answer me?
« Reply #1 on: November 11, 2020, 05:58:51 AM »
It's super hard to get into the japanese market, but that's no problem: The internet allows you to reach an even wider audience, so just focus on getting your manga done.

Hiroya Oku is indeed a legend, and those panels from Berserk are inspired. All I know is that they use a lot of 3d software, a lot of references and take their time.

I have no idea how to draw hyperrealistic backgrounds though to be honest haha. Just don't be scared of using references or 3d software to help make accurate looking buildings. Take photos and draw directly from them, even. Use tools to make as enhanced an image as possible.

And one last thing: The art can look as beautiful as possible, but the story has to be interesting too. So don't forget even though detail is great, the reader still needs to be entertained.

Offline NO1SY

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Re: Hey guys a question can you answer me?
« Reply #2 on: November 11, 2020, 11:10:46 AM »
I’m finding it a little difficult to understand what you are asking, but I’ll say a few things and hope that there is an answer in there for you somewhere...

I do not think that an in-depth, mechanical knowledge of architecture is required to draw manga. I’m pretty sure that even in the cases of manga where the setting art is very detailed, most artists do not have an architectural understanding of the scene that they are drawing. However, perhaps that level of knowledge could help an artist to draw settings without the need to use reference images.

I have read a couple of manwha that seem to have used photos of skylines in the actual comic strips; usually they have either applied a cartoon filter or an intense blur over them. It’s not my preference of art style though as it often looks very janky no matter how good the character art is.

You seem to have a good shortlist of manga comics that are inspiring you to draw. I would practice your artwork by copying freehand some panels you like from those series, and then, for each copy, also draw an original scene of your own in that style. Then maybe at the end, come up with an original scene that combines all of those styles together.

The same technique could be applied to finding scenes from the real world (or video games) and drawing them in comic form - Big Ben and the Houses of Parliament, The Sydney Opera House, The Manhattan Skyline, a Temple near Kyoto etc. Just search a picture on google and draw using it as a reference. Then, for each, draw an original scene with a building in the style of the one you have copied - Gothic style, Modern curved style, Cityscape, Traditional Asian etc.

Try not to outright copy the look of anything, especially video game assets, as they are generally proprietary... but try to understand what gives them that particular look and style. A quick search on Wikipedia also helps for architectural styles - I learned all about what makes Gothic and Romanesque architecture in about 20 minutes just from reading Wikipedia (on top of my own experiences), and then I was able to describe a Manor House in that style in my writing fully.

A couple of considerations for drawing hyper-realistic scenes in manga are: 1. how busy and difficult to read it can make some manga. I think that the setting art in One Piece was actually quite exceptional when I used to read it, but it also had so much going on that some pages it was really hard to follow the characters and the action. 2. the amount of time it can take. If you intend to be a professional Mangaka, then you will have to meet publishing and editing deadlines. The more detailed your drawing the longer it generally takes and the less you will be able to output overall.

Hope something in that was helpful...?

P.S. Calgary is great! But I’m a Winnipeg boy through and through  :tongue:

Offline I wasn't thinking

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Re: Hey guys a question can you answer me?
« Reply #3 on: November 11, 2020, 06:47:14 PM »
Yeah thanks for the advice, the thing about architecture is that it seems that I would have more time for drawing that topic and beside that like a whole lot variety.
« Last Edit: November 11, 2020, 06:51:21 PM by evand498 »

Offline Suuper-san

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Re: Hey guys a question can you answer me?
« Reply #4 on: November 15, 2020, 04:18:49 AM »
(Depends if you are talking about architecture the skill, or architecture the genre)

generally any knowledge in an area helps with drawing said subject, although a lot of architecture skill knowledge will not be useful in art at all (generally speaking), so it's not worth studying architecture to get better at drawing.

but the architecture genre is essentially photos of buildings and building parts, which is exactly the sort of reference that will help you to create realistic looking pieces.

For photorealism/hyperrealism I can't help you there, but it takes a lot of time to add enough detail to make something look VERY realistic. You might not actually be aiming at that level of realism for a manga, so I don't think those terms are correct, unless you really are aiming that high of course.

Quote
The same technique could be applied to finding scenes from the real world (or video games) and drawing them in comic form - Big Ben and the Houses of Parliament, The Sydney Opera House, The Manhattan Skyline, a Temple near Kyoto etc. Just search a picture on google and draw using it as a reference. Then, for each, draw an original scene with a building in the style of the one you have copied - Gothic style, Modern curved style, Cityscape, Traditional Asian etc.
Yup I 100% agree. Building up skill takes time but if you always keep your goals in front of you then you can move towards them more effectively.

Hiroya Oku uses a 3d modelling program to produce the backgrounds (and also produce the character pose guidelines), so the software you choose will affect the art you can produce. It's essentially impossible timewise (let alone skillwise) to produce that level of quality by hand, especially in the timeframe of producing a manga.
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Offline I wasn't thinking

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mfzszozpkctaiwanskscpoaskpcos,
« Reply #5 on: November 15, 2020, 10:14:18 PM »
<frame> 230 lying #it_has_spcecial_body
   pic: 34  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 5418  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 231 lying #it_has_spcecial_body
   pic: 44  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 32  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 5418  w: 43  h: 62
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<frame_end>

https://www.youtube.com/watch?app=desktop&v=k-RVjI6VOWw

https://www.youtube.com/watch?app=desktop&v=k-RVjI6VOWw

whatidsihfuashfisajdoisajdisap ccsioasiocsacsaec

<frame> 230 lying #atleajfimypcdidn'teexplode
   pic: 34  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
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      kind: 1  x: 35  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 5418  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 231 lying #pccouldexplodegooejfgiodfjsapidjspads
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   wpoint:
      kind: 1  x: 32  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 5418  w: 43  h: 62
   bdy_end:
<frame_end>

Quote
Hiroya Oku uses a 3d modelling program to produce the backgrounds (and also produce the character pose guidelines), so the software you choose will affect the art you can produce. It's essentially impossible timewise (let alone skillwise) to produce that level of quality by hand, especially in the timeframe of producing a manga.

I have the drive for all this, Idk what you mean by character pose guidelines and (let alone skillwise) to produce that level of quality by hand, especially in the timeframe of producing a manga.

What do you think I can do?
« Last Edit: June 14, 2022, 11:11:46 PM by Blank »

Offline I wasn't thinking

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Re: Hey guys a question can you answer me?
« Reply #6 on: November 15, 2020, 10:18:51 PM »
3d Modeling program the character designs and background? Does he do it all by himself I wonder if I can do something like that. How do you use?

Offline Suuper-san

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Re: Hey guys a question can you answer me?
« Reply #7 on: November 16, 2020, 02:21:51 AM »
character pose guidelines - using a 3d model of a person in the same way you would use an artists mannequin, to get the basic form.

"(let alone skillwise) to produce that level of quality by hand, especially in the timeframe of producing a manga."
I mean that it is both insanely difficult to draw at that level by hand, but also incredibly time consuming, so it's not possible to do by hand in a manga.

As far as I know most pro manga artists have a small team of assistants, but it can range from a part time helper (in some cases their parents!) to several fulltime assistants depending on the scale of the projects and the success of the author.
They may also be working in a team as part of a larger studio.
Not to mention publishers and editors.
But it's certainly possible to do it all yourself, it just takes longer of course.

I use Sketchup Free for my modelling, it's good for quickly creating blocks to use as guidelines for buildings.
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Offline I wasn't thinking

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Re: Hey guys a question can you answer me?
« Reply #8 on: November 16, 2020, 10:58:39 AM »
Which 3d modeling software does Hiroya oku use? I wonder If I can coach myself on it?

What is Sketch up free is good for background and creating the map of the story to the panels 1 panel at a time. I just want to create my own world panel by panel. As if his hiking or in a town or something I wonder how they use that. Something fictional

Offline I wasn't thinking

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Re: Hey guys a question can you answer me?
« Reply #9 on: November 16, 2020, 10:59:08 AM »
Just like Elfen Lied and yeah sounds good
« Last Edit: November 16, 2020, 02:19:40 PM by evand498 »