October 01, 2023, 10:28:38 PM

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Messages - Richard Scepton

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1
Tips and Tutorials / Re: 4 main reasons why you can't draw something
« on: February 01, 2022, 12:11:22 AM »
Solution: Use a LayeredUp approach.

Works fine for me despite having ALL of the above issues.

2
FanFics / Re: Halo x KanColle what-if
« on: January 31, 2022, 10:29:47 PM »
Hey Richard, this really seems more fit for the fan-fic section. So I moved it up here. Hope you don't mind.

So, are you asking for advice on a project here? Or is this just supposed to be a fun thought exercise?

Some little tidbit from the logs, sir.

The basics remain the same for the novelization for Sins of Kuromorimine tho. Only real diffrence is it sends the GuP cast to 2583.

3
FanFics / Halo x KanColle what-if
« on: January 31, 2022, 08:19:54 AM »
So, let's put a thunderstorm smack in the middle of some random naval battle and send everyone forwards in time to the Halo setting. In this new world, the year is 2552. It's the Battle for Earth. Everyone is stranded here, but they have no idea, untill some moments later Yukari stumbles across a crashed Pelican.

Conviniently, this one Pelican has coordinates to an abadoned UNSC base, so they head there. There, they get a lot of intel, plenty of fuel, food, and a bunch of other jack.

Sooo, how does things happen?

Victory conditions (any of the below): >Safe return via a second thunderstorm similar to the first

>destruction of the Covenant, and find a new home in this new world

>activation of some random Forerunner portal to return home

>discovery of solid link between KanColle setting and Halo setting

4
Welcome Center / Re: I'm back bois!!!!
« on: January 31, 2022, 06:32:12 AM »
oh I've seen tutorials for that! It looks really awesome when done well.

Yeah, they do, but I've also been doing this sort of knockoff of my own too. Basically you need to make a rough diagram showing it from top-down and side-side before using that as a guide, works great!

I'll post a detailed tutorial later.

5
Welcome Center / Re: Need artist for my light novel
« on: January 31, 2022, 05:02:06 AM »
Sign me up.

Time to put my 3d rendering skills to the test!

















6
Duh. I already have a 20k+ word story posted. It's called Final Frontier, and is a Halo x KanColle crossover.

I'll send the link over Twitter.

7
Welcome Center / Re: I'm back bois!!!!
« on: January 31, 2022, 02:50:40 AM »
welcome back!
I've got to get back into 3d work myself at some point....
I've heard of layered-up design but no clue what it is XD

Layered-Up is an anime drawing method employed by folk with problems drawing a 2D scene to look like a 3d one like me or si-fi nuts (or pro anime makers) to create scenes with near-perfect accuracy. It is basically a screenshot of a 3d render with anime-type drawing lines traced on top.

I've done it several times. It works.

8
Welcome Center / I'm back bois!!!!
« on: January 30, 2022, 07:09:19 AM »
It's been a while since I last posted, so I'll recap:

I'm not dead (obviously) and I kinda zoned out of this site for a while. I've been doing these odds and ends for a while, mainly a Halo x KanColle crossover fanfic and an RTS mod for Sins of a Solar Empire: Rebellion. All those factors, plus my PC bugging out only a few days ago--has led me back to this site.

I've been lately an amateur anime artist who will accept comissions, as well as an experienced mesh artist who can build a fairly detailed render of a ship if given the proper images. I'll be open once I get the bugger back at full cap.

I've been using a Layered-Up approach to make said posters.

Well, that's all for today.

Think the CorelDraw is back online.

9
Video / PC Games / Sins of the Abyssals
« on: October 02, 2021, 11:52:05 PM »
Hi folks! After some internal debate I've officially decided to choose Stellaris as the platform for this modification. Originally I intended to have Sins of a Solar Empire, but the whole concept of shipgirls required a change to Stellaris (literal dating sim on the diplomacy???). For many years I have dreamt of a Real Time Strategy game set in the KanColle universe and none have come. Then my friend on Reddit posted his intention for a RTS mod with shipgirls in, and I signed up. LOL.

Ever heard of Longswords dogfighting with Zeroes, or ships fending off Stuka attacks? Well, the bad guys here are all villanized WWII ships/aircraft. LOL. That means actual propellers in space too.
For those who don't understand, I'll simplify. Starships, with fusion torches, fighting ships with propellers, space fighters fighting piston propeller aircraft, in space.

How many memes are gonna come out of this?

WHAT IS PLANNED RIGHT NOW?

For the short term, continue creating the necessary meshes that will be used for the Mod. The primary focus is on the UNSC meshes and the CMA ones (though we've mainly gotten past that stage save for the CMA destroyers/cruisers, plus some Abyssal ones). So you will end up seeing ships such as the Galactica, Atago, Kongo, Suzuya, Fubuki for the CMA, and the battleships/cruisers/destroyers in WWII for the Abyssal ships, plus fighters that run on propellers for the Abyssals. All with their own custom weapons (helical railguns for CMA, coilguns for UNSC, gunpowder bullet guns for Abyssals), strengths, and weaknesses; however it is unknown at this time if it will be possible to add Particle Accelerator Cannons (or as my friend calls it: Particle Lances or PAC) as it is a POWERFUL weapon that is designed to destroy fleets if supercharged and I have yet to see an gun like it in Stellaris thus far, but we will certainly be trying! As the mod progresses we will add more ships to this line-up. Hopefully.

COMBAT STATIONS!

While this mod is very much new, there is actively only TWO people working on this mod and that is myself, and an old friend who is also a lurker on Reddit, plus a tough-as-balls conservative. I am myself a good mesher, and my friend is a good mesh texturer. He also directs a pretty nice chunk of the media releases. Still, we're actively seeking those familiar with Modding within Stellaris for scripting and implementing changes on a large scale as well as other talented mesh artists. Please do reach out and contact me if you'd be interested in helping out!



My thanks to all of you in advance.

Some updates:

Here's the Atago-class heavy cruiser. There's a lot others on the line-up, too.


10
AMV section / Re: Good songs for making AMV?
« on: October 01, 2021, 11:45:39 PM »
>Two Steps From Hell - Victory

>Nightcore - Battlefield

>Two Steps From Hell - Star Sky

>Sabaton - En Livstid I Krig

>Sabaton - Metal Machine

>Sabaton - Panzerkampf

14
Welcome Center / Re: Just starting out, seeing if anyone's out there
« on: September 27, 2021, 11:32:42 PM »
Hey Richard, sorry but I had to remove your link. We don't allow new members to post them until they've made 25 posts (it cuts down on spam). Feel free to post any stories directly to the forum though! We have an entire (often under utilized) board just for fan fiction.

*Säkkijärven polkka intensifies*

15
Welcome Center / Re: Just starting out, seeing if anyone's out there
« on: September 27, 2021, 06:01:55 AM »
Welcome Richard! I haven't met too many just straight up fan-fiction writers on here so that's pretty cool!

Also I love Stellaris but I'm far too into my Lovecraftian tentacle aliens to mod them out for moe anime girls sorry...


Can you do a shot of UNSC Providence? In case you're asking, she's the main character of Final Frontier (assuming that you've read it. If not, then f**k.)

Here's some context for you:

Short auburn hair, similar to Miho from Girls und Panzer. Steel gray eyes with the fury of a MAC shot behind them. Eyeglasses that glow on one side from the exterior (though from Providence's view, is a HUD, a bit similar to Conan's glasses in Detective Conan). Six feet tall, wears an onive uniform with olive skirt, matching olive jacket, black necktie, white collared shirt, olive beret teetering off her head (yet it dosen't fall), brown knee-length boots (like Nishi from GuP), black tights.

Rig consists of her old hull split lengthwise attached to her back via arms to a backpack-like attachment. Thrusters on her ankles.

Here's an early render of her metal form for Sins of the Abyssals:








Her armanent:

>30x Spree naval coilgun (200 ton slugs at 0.4c/barrel x 3 barrels/turret)

>2x FMJ-X-2556 Super MAC (3,000 ton slug at 0.4c x 2 such guns)

>160x Archer missile pod

>4x 96-tube Stoski cruise missile VLS (armed with 30-gigaton SHIVA nuclear warheads)

>24x Harpoon anti-ship ballistic missile pod (30 missiles/pod, armed with 30-megaton HAVOK nuclear warheads)

>6x MK-II disruptor torpedo launcher (80-gigaton disruptor torpedoes, 200 rounds each)

Armor:

>Two meters Titanium-A battleplate

>0.4 meter reinforced Carbon-C composite armor plate,

>60cm Titanium-F battleplate

>1.2 meter Titanium-C/Aluminum-F composite battleplate.

>Internal honeycomb armor scructure

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