The League of
Ortan-Taig is a Constitutional Monarchy dependent on the co-operation of a privileged
Aristocracy and exploitation of non-human races. It’s situated in a hilly yet fertile patch of land surrounded by mountains, coast and swamps. It depends on a plantation-based economy to supply vast quantities of consumables as well as raw materials for the massive production centers centralized within the
9 key city-states known as ‘
Kals’.
Kal’Ortan is the capital city and the Taig dynasty rules under the vigorous yet impulsive King Marik II alongside the
High-Council and it’s 60 most prominent dynasties. There is a strong belief in blood and place in society; a farmer can’t be a merchant, a merchant can’t be a dentist, and a dentist most certainly can’t be a King or slave. Social mobility is looked down upon and there is a strong belief of traits being inherited through bloodlines.
Upon the sacred mountain of Widow’s Peak lies the tomb of the first monarch, or as they were called ‘
Senrad’. The myths around her seem to be real as the entire area is imbued with unnatural magic. It’s common for pilgrims to travel the carved steps into the now dangerous mountain path, but what is astonishing is that individuals can take part in the
Ordeal of One. By entering the tomb, an individual is subject to the trials of the near-omnipotent
Guardian which vary from person to person but will always include a sacrifice of sorts at the end. Survival rates are 47% and success rates are extremely low, with about one successful person emerging every three years on average. They are imbued with magic unique to their character, granted by the Guardian as a sign of being worthy. They are known as ‘
Umagon’ and only around a dozen exist at any given time. They notably have no allegiance to anyone apart from themselves.