make the AI more intelligent
That's probably not as easy as it sounds :P
Well it gets complicated because I want their intelligence to be fluid. So you could have archers with better aim than other archers. I'll cover this stuff when I do a "State of the game" update. But you will have at least 3 AI teammates against 4 AI enemies, and so you'll be able to control your AI, like setting their priorities to survival or healing or attacking, and you'll be able to level up their intelligence.
The major problem I have is there aren't really any games out there like Blade Regalia, I know that sounds arrogant because it could easily fit into the Hero Shooter realm and I'm sure that if it got popular, the first thing news outlets and youtubers would do is call it an overwatch clone.
If I were creating overwatch then it would be easier to understand how the AI should act, but blade regalia has a central emphasis on melee combat and just a handful of characters who shoot or fight at range. This means it's most similar to failed hero shooter, Gigantic, in fact that game was the inspiration for the current combat system because they solved a lot of problems I was having with team-based melee combat.
However, Gigantic's gameplay and metagame involved multiple objectives which revolve around dealing damage, like a classical moba where you have 3 lanes to attack and multiple structures to destroy.
So as a result I have been working towards public testing so hopefully I can use actual human beings to give me some insights into how AI should act.