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Author Topic: Kesashi's Gallery  (Read 140156 times)

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Offline Walter B

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Re: Kesashi's Gallery
« Reply #360 on: December 02, 2018, 03:10:08 AM »
The dress one the last one is quite interesting.

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Offline legomaestro

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Re: Kesashi's Gallery
« Reply #361 on: December 04, 2018, 01:52:00 PM »
I like the round one. I really wish I could do outfits like this. Your characters have a heck of a lot of variety man

Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #362 on: December 04, 2018, 02:34:30 PM »
Well it helps to have more than one designer. I'm hoping to get a third designer sometime soon so things will get really interesting.

These are some characters by my other character designer that I've made the art for based on his designs.










Offline legomaestro

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Re: Kesashi's Gallery
« Reply #363 on: December 04, 2018, 03:19:17 PM »
I liked the dude in the white coat so made something.



Your designers are dope

Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #364 on: December 04, 2018, 04:43:41 PM »
I liked the dude in the white coat so made something.



Your designers are dope

Hey that's some sexy stuff you got there. I'm sure he'll be really happy to hear that you like it.

I don't know his exact abilities yet, but they're based on teleportation. The spear is supposed to pierce a hole in space that he can teleport things through including himself.

Offline devola

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Re: Kesashi's Gallery
« Reply #365 on: December 04, 2018, 05:53:16 PM »
Wild designs man, I love the variety. These were supposed to be for a game right? What kind of game is it going to be?

Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #366 on: December 04, 2018, 10:57:34 PM »
It's going to be a type of action-oriented MOBA game. Similar to games such as Giganitc, Paladins, Overwatch, For Honor, Smite, or Team Fortress 2. It's directly inspired by the failed indie title, Gigantic.

Offline Suuper-san

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Re: Kesashi's Gallery
« Reply #367 on: December 08, 2018, 08:31:02 AM »
wow great characters and lovely details
I love the lantern one and the white suit
amazing how you can pull this of with vectors and gradients. I must try and apply some of this to my own shading.

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Offline Echo_River

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Re: Kesashi's Gallery
« Reply #368 on: December 09, 2018, 09:52:11 PM »
They all look great! My favourite is the purple wizard looking one.
Nice that you have someone else you're working with.
No one is perfect . . . that's why there's erasers and extra paper.
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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #369 on: December 11, 2018, 10:31:22 PM »
This is another one of his characters, Kana. Turns sand into glass and shoots glass shrapnel at you. She's a literal glass cannon.


This other one is going to be an experiment for me. The cursed sword is supposed to take control of your character based on how much you use it, so there are supposed to be periods of partial control where at certain cues the sword will use your abilities without your consent.

The problem isn't really the concept, it's figuring out how to do that in a predictable and consistent way. I need for you as a player to be able to use this to your advantage while your enemies will be able to use this to your disadvantage. For example you could use some kind of damage reflect ability where a player would think to just stop attacking.



Offline Suuper-san

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Re: Kesashi's Gallery
« Reply #370 on: December 12, 2018, 03:17:06 PM »
hmmmm actually creating a cursed weapon game mechanic. I am extremely interesting in knowing what you eventually decide on.
perhaps like the weapon builds up a skill bar that automatically uses the skill when full (as opposed to the player normally choosing when to use it)

lovely image of the cursed weapon and character though, all the swirly glowy stuff is awesome.

and sand into glass shards? awesome!
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Offline Echo_River

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Re: Kesashi's Gallery
« Reply #371 on: December 15, 2018, 08:35:42 PM »
Glass Canon O: What a frightening opponent.
I like the design for the cursed sword character. That eye there XD Always found the concept of a sentient weapon interesting. And then cruse part would be a neat mechanic to pull off.
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Offline Walter B

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Re: Kesashi's Gallery
« Reply #372 on: December 16, 2018, 12:22:52 PM »
That cursed sword looks creepy!

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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #373 on: December 18, 2018, 08:10:47 PM »
If you're still curious how I'm approaching the cursed sword character. You lose control over abilities 1 by 1 until you reach 80%. Also at 80% you lose control over your ability to walk around and jump. It goes down by 2% per second so if you hit 100%, it will take 10 seconds to get below 80%. The only way to force control early is to use your ultimate which will give you 100% corruption but with full control. It only goes up when you try to use abilities without the resource necessary



Here are some new characters
Arianna


Pamelia


Melanie

Some character Redesigns. I've got a lot more of these I'm working on right now.

Amyrie


original

Oblivia


original

Offline Walter B

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Re: Kesashi's Gallery
« Reply #374 on: December 24, 2018, 01:22:09 AM »
Very nice! Melanie looks cute. Also Olivia.

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