I've got a bunch of concept art in the works, and I've finally gotten around to playing For Honor. A lot of people suggested to me that it might be similar to the genre of games I'm working in. I never heard anything good about Ubisoft in the past so I didn't give it a chance, but they've actually gone in and fixed a lot of the issues people had with it.
For Honor is not actually anything like Blade Regalia, the most similar game would be Gigantic, but there are a lot of things I like about it. One of the things is the realistic and practical armor, of course not that realistic because unless you had a dagger or a blunt weapon, you weren't going to hurt a knight in plate armor. It was so good they didn't need shields. But I thought I'd give it a go and on top of that I've actually had some requests for a fully armored female character.
But this is Blade Regalia, and here the clothing or "Regalia" is not only their source of supernatural power, but also is meant to be fashionable since you could just make a binkini give you the power to go invincible, there's no punishment for impracticality except that maybe smaller amounts would be easier to destroy. I decided to make this armor out of 24 Karat yellow gold which in real life would be the equivalent of wearing aluminum foil to battle, but in Blade Regalia we have magic.
Maybe that gives you an idea of what goes into the design of each character