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Author Topic: Kesashi's Gallery  (Read 141682 times)

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Offline a

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Re: Kesashi's Gallery
« Reply #285 on: March 06, 2018, 10:29:24 AM »
looks cool, is this for a comic?

Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #286 on: April 06, 2018, 01:07:37 PM »
There is a comic series I'm working on as well as a video game.

Here's some long awaited artwork of a few more characters.

Offline Walter B

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Re: Kesashi's Gallery
« Reply #287 on: April 14, 2018, 10:54:08 AM »
That is one interesting mix of characters

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Offline MahluaandMilk

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Re: Kesashi's Gallery
« Reply #288 on: May 11, 2018, 09:31:29 PM »
Ack. The color saturation on the blues and purples hurts my eyes a little bit. It's good to have a little contrast from time to time.

Still, nice to see you're still up and working on those projects! You pour a lot of passion into all of it.
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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #289 on: May 20, 2018, 11:21:44 PM »
Yes I noticed even unreal engine had some trouble with that picture. It gave the whole thing green tint and I can't fix it. The most powerful game engine in the world can't handle a PNG with low contrast.

But here's some more art stuff for the game.



« Last Edit: May 20, 2018, 11:25:34 PM by Lord Kesashi »

Offline MahluaandMilk

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Re: Kesashi's Gallery
« Reply #290 on: May 21, 2018, 12:10:17 AM »
That's quite a cast. I'm internally lolling at the name U.V. Ray, though. Like, is his full name Ulysses Victor Ray?
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Offline Walter B

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Re: Kesashi's Gallery
« Reply #291 on: May 25, 2018, 05:52:07 PM »
Seems like a great game!

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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #292 on: July 05, 2018, 09:27:39 AM »
His name is actually Uriah Virgil Ray. Gotta have a little meme'ry here and there.

So I kinda want to talk about the style I've been developing for Blade Regalia. I invented this style around the time I first began to get the characters in a 3D game to look like a 2D anime character, that is: cel shading. At the time I didn't know how to get the characters to have outlines. Below is a picture of what it looked like in the beginning. Even though their details are gone when rendering them this way, they still stand out from each other. So I really liked it.

Spoiler

The first time I ever used this style was for a commission. (The commissioner actually asked me to put my signature in it so I had to go back and add it. The reason why this happened is because I was asked to make a piece to be printed which natually digital art is advantageous here. Since I wasn't able to draw something photorealistic in digital media, I had to try something minimalistic. That also marks the only time I've ever used my Wacom drawing pad because I had to use it to get my signature on there. 

Spoiler

When I implemented this into Blade Regalia it created some design challenges where simplistic designs were more acceptable in a detailed style, they really were disappointing in a minimalistic style. It makes you look at the individual as a whole. One of the things I personally love to work with as an artist is color. And this style really allowed me to make the character's pop with both personality and color.

Spoiler
Spoiler

Now the characters look like this below (a video of Katherine). The cel shading includes outlines, contour lines, and no longer conflicts with the background. But still I want to continue with this style. A similar style appeared in the Multiplayer Online Battle Arena: Gigantic, which I really enjoyed their stylistic choice. (Probably not the best idea to take inspiration from a market failure). I'm always looking to study other artists who work with this style. (If you know anyone please tell me).

https://www.youtube.com/watch?v=1iIKxuf9xrQ

One of the things that I'm not sure about personally is how to make the most out of outlines, gradients, glows effects etc. Where they become distracting or helpful. These two pieces sort of take their own individual approach, yet if I find them both to be successful in their own way where other pieces weren't as successful.

Spoiler
Spoiler

It's a journey.
« Last Edit: July 06, 2018, 09:58:31 AM by Lord Kesashi »

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Re: Kesashi's Gallery
« Reply #293 on: July 05, 2018, 07:53:26 PM »
Indeed it is, but nice progress nonetheless. Those swords hovering around Katherine look pretty sick!
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Offline legomaestro

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Re: Kesashi's Gallery
« Reply #294 on: July 06, 2018, 07:38:36 AM »
Holy crap you're really working at this Kesashi! What software did you use for that video? I just really love their designs. The cel shading reminds me of Suda's games in general. Love that style. It's tricky to work with I can imagine.

Offline Walter B

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Re: Kesashi's Gallery
« Reply #295 on: July 06, 2018, 12:54:27 PM »
That girl with the mace looks dangerous!

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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #296 on: July 07, 2018, 03:51:37 AM »
It was actually done using just 3DS Max and Unreal Engine. It was recorded from within Unreal Engine.

Offline Suuper-san

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Re: Kesashi's Gallery
« Reply #297 on: July 10, 2018, 09:07:03 AM »
interesting style and animation!
I can't say its one that I would personally go for, but its really bright and simplistic so it has an appeal about it :)
the detail in the eyes contrasts the simpler clothing so it pops more :P
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Offline L.K. [Taikichi]

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Re: Kesashi's Gallery
« Reply #298 on: July 20, 2018, 05:37:28 PM »
I bought a drawing tablet monitor. So I can pretend to be a traditional artist while I make digital art.



This was just me making sure it worked.

Offline Suuper-san

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Re: Kesashi's Gallery
« Reply #299 on: July 22, 2018, 03:49:15 PM »
So I can pretend to be a traditional artist while I make digital art.
thats exactly why you buy one!
glad it works, can you feel a difference to a normal tablet?
do you think it will help to improve your art?
and of course, which one did you buy?
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