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Author Topic: Kesashi's Gallery  (Read 33966 times)

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Offline devola

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Re: Kesashi's Gallery
« Reply #405 on: March 08, 2019, 05:21:51 PM »
I love Izabel's design, very simple cute and creepy at all once. I'm curious about the game's story already just from the character designs! Great work with the assignment, you definitely captured Da Vinci really well imo.

Offline MahluaandMilk

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Re: Kesashi's Gallery
« Reply #406 on: March 08, 2019, 08:27:03 PM »
Unorganized commentary:

That artwork years in review only shows that you've always had a knack for coloring, especially in color blending, as early as your colored pencil.

So many characters...so many...ugh, you're like me. All the OCs. Just about every stereotype and trope will get covered eventually if people like us aren't stopped.

The grind is real man.

This passion project of yours is really coming along now, isn't it? Baby steps lead to big strides or somesuch wisdom.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #407 on: March 16, 2019, 12:14:31 AM »
Man it's such a subjective statement I know but traditional work like this really sells me. I just love the idea of it being real and there in your workspace after working on it.

Until you have to find a place to put it, But seriously, you take it for granted when you do a lot of traditional work. I can tell I have a very different relationship with my own digital art. I wasn't even sure if I should include it in my own portfolio when applying to have the university review it.


So many characters...so many...ugh, you're like me. All the OCs. Just about every stereotype and trope will get covered eventually if people like us aren't stopped.

Yeah and I've been trying to go back and flesh out some of the characters I worked on a long time ago. Most of the characters of Izabel have already existed, like Izabel herself, but with different identities. That was originally the goal with Blade Regalia, but then I ran out and had to create brand new ones.

That's called forgery a cool idea.

Not exactly incorrect. Contemporary artwork can have copyrights. I recently found out buildings can be copyrighted. Architecture and interior designs require permission to photograph if it's recognizable.

The more I draw this piece, the more I come to hate Da Vinci for putting me through it.

I love Izabel's design, very simple cute and creepy at all once. I'm curious about the game's story already just from the character designs! Great work with the assignment, you definitely captured Da Vinci really well imo.

During some play testing I've successfully been able to terrify family members without using jump-scares or any audio. Huge win for me since it is my first time working with horror. And it's a bit challenging as I'm trying to avoid gore.


You guys may recognize some of the older works of art in this room. While the game is going to be a reflection on me, the artwork in this room is actually made by the "Mother". The next "enemy" I'm working on is the maid who has been blinded. There will be more artwork that I will have to draw especially for the game because I want the paintings to be your main source of information about what's actually happening. There will be a lot of family portraits. Currently not sure if I want to use any dialogue, so it may be your only source. There's also a few new Blade Regalia characters



Natalie


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Offline OviumNoir

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Re: Kesashi's Gallery
« Reply #408 on: March 18, 2019, 09:49:17 AM »
Man it's such a subjective statement I know but traditional work like this really sells me. I just love the idea of it being real and there in your workspace after working on it.

Until you have to find a place to put it, But seriously, you take it for granted when you do a lot of traditional work. I can tell I have a very different relationship with my own digital art. I wasn't even sure if I should include it in my own portfolio when applying to have the university review it.


So many characters...so many...ugh, you're like me. All the OCs. Just about every stereotype and trope will get covered eventually if people like us aren't stopped.

Yeah and I've been trying to go back and flesh out some of the characters I worked on a long time ago. Most of the characters of Izabel have already existed, like Izabel herself, but with different identities. That was originally the goal with Blade Regalia, but then I ran out and had to create brand new ones.

That's called forgery a cool idea.

Not exactly incorrect. Contemporary artwork can have copyrights. I recently found out buildings can be copyrighted. Architecture and interior designs require permission to photograph if it's recognizable.

The more I draw this piece, the more I come to hate Da Vinci for putting me through it.

I love Izabel's design, very simple cute and creepy at all once. I'm curious about the game's story already just from the character designs! Great work with the assignment, you definitely captured Da Vinci really well imo.

During some play testing I've successfully been able to terrify family members without using jump-scares or any audio. Huge win for me since it is my first time working with horror. And it's a bit challenging as I'm trying to avoid gore.


You guys may recognize some of the older works of art in this room. While the game is going to be a reflection on me, the artwork in this room is actually made by the "Mother". The next "enemy" I'm working on is the maid who has been blinded. There will be more artwork that I will have to draw especially for the game because I want the paintings to be your main source of information about what's actually happening. There will be a lot of family portraits. Currently not sure if I want to use any dialogue, so it may be your only source. There's also a few new Blade Regalia characters



Natalie


Regina

Regina<3
When you TALK, you are only repeating what you already know - but if you LISTEN, you may learn something new.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #409 on: March 23, 2019, 04:20:05 PM »
wow I had no idea buildings could be copyrighted!!!

and that is some creepy room with the paintings. well done!
I try and avoid gore too, and well, anything extreme of any kind. it takes a higher level of story telling to grip the viewers and get their emotions involved but it's worth it I think.

nice zombie/stitched girl. only gripe is the eye patch looks a bit uncomfortable over the nose. Some eye patches that I have seen dont have the lower cord on one side to prevent that very issue I assume. the mixed clothing parts is a good idea too.

Love the layers on that white dress too. really adds details while keeping it simple.
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Offline Coryn

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Re: Kesashi's Gallery
« Reply #410 on: March 23, 2019, 09:22:00 PM »
Oh yeah, architects and interior design people are VERY into how artistic there work is. Well, they can be at least. It's how you separate the ones who are good to work with from those that aren't. I'll leave it to your imagination which is which.

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #411 on: March 25, 2019, 01:50:50 AM »
nice zombie/stitched girl. only gripe is the eye patch looks a bit uncomfortable over the nose. Some eye patches that I have seen dont have the lower cord on one side to prevent that very issue I assume.

Interesting idea. I probably should have researched eyepatch designs beforehand. I was just distracted by the way that it shows off the curvature of the nose

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #412 on: April 07, 2019, 12:46:47 AM »
Some new Blade Regalia character art and some other updates. Earl uses an ancient aztec sword with blades made of obsidian. The blades could have unrivaled sharpness but would become dull very quickly. Also, were doing an assignment in figure drawing where we're drawing the figure in color for the first time. Using dry pastels. I'm also trying to figure out how to make realistic art with digital media, so I've been doing a lot of experimentation.

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Offline suuper-san

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Re: Kesashi's Gallery
« Reply #413 on: April 09, 2019, 01:59:02 PM »
I love Earl, he looks very composed. the contrast between outfit and weapon is rather striking.

Great face tests, the eyes look really neat and detailed.
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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #414 on: May 05, 2019, 12:21:16 AM »
Some new characters and game art for Blade Regalia. I've added a girl who uses a gunsword, and I finally finished making icons for all of the factions.

I've also gotten to make at test build of Izabel, and on top of genuinely scaring people without obligatory jumpscares, its performance was pretty good on a lower-end PC so a lot of success stories. I've learned a lot about developing in UE4 thanks to Izabel, and strongly recommend working on a single player project for anyone with a multiplayer project idea, or at least build and optimize your multiplayer game around singleplayer mechanics and then add multiplayer in post.



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Rachelle


Nathaniel


Stephanie





« Last Edit: May 06, 2019, 01:15:08 PM by Lord Kesashi »

Offline KeanFox

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Re: Kesashi's Gallery
« Reply #415 on: May 05, 2019, 01:29:15 AM »
The last one look like a haunting ghost photo. Any story behind it or its just a test?

Offline Walter B

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Re: Kesashi's Gallery
« Reply #416 on: May 05, 2019, 05:28:34 AM »
Blade Regalia seems like an awesome game.

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Offline legomaestro

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Re: Kesashi's Gallery
« Reply #417 on: May 05, 2019, 08:53:17 AM »
Man I just love those logos and all your character designs in general. Looks like the 3d rendering has improved somewhat too? It looks less toony in an exaggerated sense like the older eps of RWBY looked. Rachelle is my favourite, but April has quite the interesting weaponry there.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #418 on: May 14, 2019, 09:16:55 PM »
The last one look like a haunting ghost photo. Any story behind it or its just a test?

That scene is supposed to be what happens when you grab the key to unlock the first door.

Working on Izabel non-stop to make it presentable for class was very tiring so I've sense been working on Blade Regalia exclusively recently. But Izabel is really more of a an artwork than a game so there's not much sense in working on it without inspiration.

I've been working on a singleplayer "story mode" basically for Blade Regalia including RPG-like character growth elements. There was a version of game from a series called Valhalla Knights where you literally had a party of AI with you so you could still theoretically have team-based mechanics like a dedicated healer. This is generally the plan so I don't need to alter the programming or design of the heroes.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #419 on: May 17, 2019, 03:35:20 PM »
cool faction logos. some are quite simple whereas others are quite complex. I personally feel that they should either all be complex or all be simple otherwise they feel strange next to each other. but they are all fine individually.

and nice dragon.

good advice for game making about doing single player first. you want all the players to have a good experience. I'll remember that if I ever do multiplayer stuff.
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