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Author Topic: Kesashi's Gallery  (Read 36966 times)

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Offline Echo_River

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Re: Kesashi's Gallery
« Reply #390 on: February 04, 2019, 11:23:55 PM »
Neat update! That roster is loaded OAO So cool to see all of them.
No one is perfect . . . that's why there's erasers and extra paper.
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Offline suuper-san

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Re: Kesashi's Gallery
« Reply #391 on: February 06, 2019, 04:11:02 PM »
thats a huge amount of characters. I've only got like 10 of my own that I've given names to, and that's not including any descriptions at all XD
for Veronica, the chain links seem a little unnatural at the angles they are at, being square links. I imagine they would all tilt and connect from corner to corner, not edge to edge.
cool weapon for Bridgette.

I've not done painting hardly ever but good to see some traditional work mixed in.
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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #392 on: February 11, 2019, 02:11:49 PM »
for Veronica, the chain links seem a little unnatural at the angles they are at, being square links. I imagine they would all tilt and connect from corner to corner, not edge to edge.

I actually did not consider the actual physics of chains when I drew it. I really just wanted to give the impression of chains because I did not want to draw them at all.

And here is as finished as this painting is going to get. Her hand was sacrificed as an offering to the gods so that I could meet the deadline. She's supposed to be holding a mirror that shows her reflection in black and white.

"La Hija del Inquisidor"

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #393 on: February 20, 2019, 02:04:21 PM »
More oil paint. This time using only thinner. The goal is to get the layers to dry on a similar time frame. So more thinner on the bottom layer and more medium on the top layer.


Offline devola

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Re: Kesashi's Gallery
« Reply #394 on: February 21, 2019, 01:25:32 AM »
Nice! I have really little understanding of how actual paints on canvas work so I can't comment much other than that I'm genuinely impressed with your versatility. Your game art and your physical art both have a very distinct look to them and they both look very well practiced.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #395 on: February 21, 2019, 05:42:00 PM »
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Her hand was sacrificed as an offering to the gods so that I could meet the deadline.
XD
well done on the finished piece and yeah often you've got to make that hard decision when you're facing deadlines. it looks great all the same and the shine on the dress is lovely.

nice realistically painted face too. I like it with the white and other paint around and the pencil underneath as an "unfinished" style
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Offline legomaestro

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Re: Kesashi's Gallery
« Reply #396 on: February 22, 2019, 04:32:41 AM »
I like that painting. Those gods are cruel though.

And damn that is a roster of characters. Also explosion martial art sounds amazing haha.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #397 on: February 24, 2019, 12:06:01 AM »


I'm getting prepared to do an art series on children. I need to prepare a few more works of art for my portfolio review.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #398 on: March 01, 2019, 06:11:44 PM »


Continuing that painting. I also did a project on the skeleton. The interesting thing about this assignment, is how trying to draw the skeleton in the body of a person you've drawn will really highlight any proportion issues in your work. And I can see that I didn't really handle the foreshortening of that leg properly.





Offline KeanFox

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Re: Kesashi's Gallery
« Reply #399 on: March 01, 2019, 07:48:29 PM »
That painting looking nice so far. She looks like the character in your game.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #400 on: March 02, 2019, 07:50:43 AM »
children are cute to draw, kinda like chibis I guess :)
Interesting idea on drawing a previously done pose in skeleton mode. and great skeleton!
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Offline OviumNoir

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Re: Kesashi's Gallery
« Reply #401 on: March 02, 2019, 01:52:25 PM »
If you're still curious how I'm approaching the cursed sword character. You lose control over abilities 1 by 1 until you reach 80%. Also at 80% you lose control over your ability to walk around and jump. It goes down by 2% per second so if you hit 100%, it will take 10 seconds to get below 80%. The only way to force control early is to use your ultimate which will give you 100% corruption but with full control. It only goes up when you try to use abilities without the resource necessary



Here are some new characters
Arianna


Pamelia


Melanie

Some character Redesigns. I've got a lot more of these I'm working on right now.

Amyrie


original

Oblivia


original

Love Arianna's design *crushing*
When you TALK, you are only repeating what you already know - but if you LISTEN, you may learn something new.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #402 on: March 07, 2019, 02:13:25 PM »
It's been a long time since I've done anime-styled work, but I'm working on a new game project, that I would really like to be able to use for class. So I'm gunning for a demo before May.

It's a horror game called "Izabel". It's designed to turn a story I wrote as a child into an interactive narrative that should feel similar to side scrolling mystery/horror games like Inside and Little Nightmares.










In other art news, the painting is finished. And I also have an assignment to replicate a master artist's work. My professor suggested that my stylistic choices are similar to Da Vinci's work. Which is pretty surreal because for a long time I forgot how Da Vinci inspired the way I draw when I read about him in highschool and how Italian renaissance artists used a technique called "sfumato" which helped separate their art from ancient greek art. Sfumato basically just means soft transitions, and Da Vinci likes to work almost completely without an edge and E.H. Gombrich in his book "The Story of Art" talks about how this, unlike with the ancient greek art, makes it feel like the person has been frozen in time in the image.

That's why I started to love colored pencils because over time you could create the same effect very easily. It's much more difficult in wet media, unless of course, you're using Oil Paint. I'm not finished and I need to work on the eyes, but it's rough because Da Vinci doesn't draw the same way I do, and in order to replicate it, I have to draw it the way he did.






Offline legomaestro

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Re: Kesashi's Gallery
« Reply #403 on: March 08, 2019, 03:50:59 AM »
Man it's such a subjective statement I know but traditional work like this really sells me. I just love the idea of it being real and there in your workspace after working on it. Great tones there too. And that does look Da Vinci esque, especially with that yellow tone to the canvas.

Like Izabel and 'Mother'. Strong ink tones there.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #404 on: March 08, 2019, 11:01:40 AM »
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I also have an assignment to replicate a master artist's work.
That's called forgery a cool idea. And yeah we can easily forget the things that inspired us so it's great to be reminded of the past like that.
It looks like you've made a good start already but I know exactly what you mean when you say you need to draw the same way to properly capture the art. Almost like you have to think the same way and mimic their whole creation process.
Also great finished portrait, and cool game stuff. I really need to get back into game design, it feels like I'm getting further and further away lol
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