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Author Topic: Kesashi's Gallery  (Read 23385 times)

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #285 on: February 22, 2018, 11:18:03 PM »
I'm glad ya'll liked that one. (Yes I'm from Texas)

This is concept art for a Patreon/Kickstarter support reward. Katherine's Golden Skin (Swimsuit). The swords are meant to rotate around her slowly. I'm also playing with the art style. The same shading technique, but I'm just using line more. I developed the previous art style before I could get outlines in game.

« Last Edit: February 22, 2018, 11:36:03 PM by Lord Kesashi »

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #286 on: March 03, 2018, 05:30:17 PM »


More characters!

Offline Echo_River

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Re: Kesashi's Gallery
« Reply #287 on: March 05, 2018, 05:30:26 PM »
Coool (: I like the look of the purple-haired character at the front.
No one is perfect . . . that's why there's erasers and extra paper.

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Offline The SlamJam

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Re: Kesashi's Gallery
« Reply #288 on: March 06, 2018, 10:29:24 AM »
looks cool, is this for a comic?

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #289 on: April 06, 2018, 01:07:37 PM »
There is a comic series I'm working on as well as a video game.

Here's some long awaited artwork of a few more characters.

Offline Walter B

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Re: Kesashi's Gallery
« Reply #290 on: April 14, 2018, 10:54:08 AM »
That is one interesting mix of characters

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Offline MahluaandMilk

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Re: Kesashi's Gallery
« Reply #291 on: May 11, 2018, 09:31:29 PM »
Ack. The color saturation on the blues and purples hurts my eyes a little bit. It's good to have a little contrast from time to time.

Still, nice to see you're still up and working on those projects! You pour a lot of passion into all of it.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #292 on: May 20, 2018, 11:21:44 PM »
Yes I noticed even unreal engine had some trouble with that picture. It gave the whole thing green tint and I can't fix it. The most powerful game engine in the world can't handle a PNG with low contrast.

But here's some more art stuff for the game.



« Last Edit: May 20, 2018, 11:25:34 PM by Lord Kesashi »

Offline MahluaandMilk

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Re: Kesashi's Gallery
« Reply #293 on: May 21, 2018, 12:10:17 AM »
That's quite a cast. I'm internally lolling at the name U.V. Ray, though. Like, is his full name Ulysses Victor Ray?

Offline Walter B

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Re: Kesashi's Gallery
« Reply #294 on: May 25, 2018, 05:52:07 PM »
Seems like a great game!

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #295 on: July 05, 2018, 09:27:39 AM »
His name is actually Uriah Virgil Ray. Gotta have a little meme'ry here and there.

So I kinda want to talk about the style I've been developing for Blade Regalia. I invented this style around the time I first began to get the characters in a 3D game to look like a 2D anime character, that is: cel shading. At the time I didn't know how to get the characters to have outlines. Below is a picture of what it looked like in the beginning. Even though their details are gone when rendering them this way, they still stand out from each other. So I really liked it.

Spoiler

The first time I ever used this style was for a commission. (The commissioner actually asked me to put my signature in it so I had to go back and add it. The reason why this happened is because I was asked to make a piece to be printed which natually digital art is advantageous here. Since I wasn't able to draw something photorealistic in digital media, I had to try something minimalistic. That also marks the only time I've ever used my Wacom drawing pad because I had to use it to get my signature on there. 

Spoiler

When I implemented this into Blade Regalia it created some design challenges where simplistic designs were more acceptable in a detailed style, they really were disappointing in a minimalistic style. It makes you look at the individual as a whole. One of the things I personally love to work with as an artist is color. And this style really allowed me to make the character's pop with both personality and color.

Spoiler
Spoiler

Now the characters look like this below (a video of Katherine). The cel shading includes outlines, contour lines, and no longer conflicts with the background. But still I want to continue with this style. A similar style appeared in the Multiplayer Online Battle Arena: Gigantic, which I really enjoyed their stylistic choice. (Probably not the best idea to take inspiration from a market failure). I'm always looking to study other artists who work with this style. (If you know anyone please tell me).

https://www.youtube.com/watch?v=1iIKxuf9xrQ

One of the things that I'm not sure about personally is how to make the most out of outlines, gradients, glows effects etc. Where they become distracting or helpful. These two pieces sort of take their own individual approach, yet if I find them both to be successful in their own way where other pieces weren't as successful.

Spoiler
Spoiler

It's a journey.
« Last Edit: July 06, 2018, 09:58:31 AM by Lord Kesashi »

Offline Coach Fro

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Re: Kesashi's Gallery
« Reply #296 on: July 05, 2018, 07:53:26 PM »
Indeed it is, but nice progress nonetheless. Those swords hovering around Katherine look pretty sick!
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Offline legomaestro

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Re: Kesashi's Gallery
« Reply #297 on: July 06, 2018, 07:38:36 AM »
Holy crap you're really working at this Kesashi! What software did you use for that video? I just really love their designs. The cel shading reminds me of Suda's games in general. Love that style. It's tricky to work with I can imagine.

Offline Walter B

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Re: Kesashi's Gallery
« Reply #298 on: July 06, 2018, 12:54:27 PM »
That girl with the mace looks dangerous!

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #299 on: July 07, 2018, 03:51:37 AM »
It was actually done using just 3DS Max and Unreal Engine. It was recorded from within Unreal Engine.