January 23, 2018, 06:35:12 PM

------------------------------------------

If you have Login Problems Use the Login in Top Menu Bar


------------------------------------------
If you have a problem registering here, Leave a msg at our FB Page >> Here.

Plz Don't use Hotmail to Register. You might not receive Activation mail. Use Other free mail provider like Gmail or Yahoo.






Author Topic: Kesashi's Gallery  (Read 16487 times)

0 Members and 1 Guest are viewing this topic.

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Kesashi's Gallery
« on: July 22, 2013, 02:43:57 AM »
2010
What began a simple sibling rivalry up to a decade since past, soon turned into a full fledged hobby in 2010
Though greatly unappealing there was something oddly creative about these early pieces, a creativity I doubt I even have today. This girl is bearing an Axe shaped like a dragon fly. One of the few weapon designs I attribute to my own originality and have preserved, drawn at age 12.



But in the less original realm some nameless RPG characters were designed. However, this marks one the first images drawn on Anime Studio which I believe is the mathematical equivalent to Manga Studio, in which vectors and points create images, rather than strokes and paints.

2011
Not yet introduced to key features of Anime studio it still allowed me to dive into the visuals of what would become my first MMORPG design. No, these are not simply a glorification of painters and sculptors, but an MMORPG job class of what was at the time entirely unique. It soon became the norm of many MMORPGs to have a job class like it.

Spoiler



Figuratively, Yin and Yang have always been influential in my art work. Though not necessarily trying to represent the eastern beliefs there was always time spent developing these two realms which were polar opposites, a foundation of good and evil that was only relative.

One of the angelic characters, & and the Cannibal.



2012
Though I distaste the genre today, I owe my forum name to it: Science Fiction. Originally a juvenile derivative of the name "Esashi", the protagonist of a story which once bound all these wild images together, Lord Kesashi began as man immortalized in the body of a robot. Long before I knew anything about human anatomy I designed these automatons to be like a shell of turning doll-joints filled with a circulatory system of wires.
The Original Lord Kesashi

As the story progressed it appeared we needed a new enemy, a new kind of darkness. This is probably one of my favorite story arcs though only existing in these images. Based on the healing classes of MMORPGs, this acolyte soon becomes entranced in the power of Oblivion, an ancient force of destruction, and the gruesome betrayal of the loving BFF who once nursed reckless Esashi back to health then draws her sword to take it away.


A bit disorientating? I thought so.
Spoiler
Spoiler
Spoiler
These are all Images drawn by a different Mangaka's art as reference, and were not traced over a scan of my own.

2013
2013 marked some exciting advancements in the quality and ambition of my art. Here is another portrayal of the same girl called "The Cannibal".  This however, was another gateway into MMORPG graphics design that Anime Studio fostered. Everytime I look at it and see the words "Now Loading" I feel as though something is supposed to happen in the next second, but that's because this loading screen I've illustrated is made with the same fundamentals as an MMORPG I once played
Now Loading
Though I still didn't know what a hairline was, there were amazing advancements in shading and sharpening edges in anime studio that even with its shortcomings in perspective and anatomy gave my art a sort of attractive look to it. Though still lacking in the anatomical fundamentals this was the first image ever drawn directly based on the image of a real person.
Spoiler
Even then I knew fan service was a dangerous game, my images still attempted it, but there was some sort of interesting integrity about my earlier 2013 works that acted as though it were like a hyperbola and fanservice was the asymptote that simply could not be. Though it definitely did step upon the line there was almost like this juvenile innocence, like pokemon's willingness to avoid pantyshots despite all rational physics as opposed to Rosario + Vampire's attempts to incorporate them despite all rational physics. A quality this picture definitely lacks.
Spoiler

There was something cute and adorable about it, in not just the characters, but the art itself. Like the abrupt rising of an ominous hand from the water, like something out of a zombie movie. Not simply attempting to grope the woman, but to attack her, and that perspective of the rising hand with the moonlit background, like something out of a horror film, and take note of the towel covering her in this scene, how it arcs downward over her legs as if we're looking at her from above, though it arcs in the correct direction over her chest showing I knew exactly what I was doing, and this only serves to cover whats under the towel in a subtle way. Even though the skills of portrayal are lacking this humble innocence causes me to forgive myself saying, I was only 14.

And those faces do make me want to laugh each time I read it... I was only 14. What also amazes me is how we see some character development here, dynamics to their personality I'd completely forgotten since I'd created this. How Esashi, the blonde haired girl sitting down, sits by and laughs as her sister and the girl with the ojou ringlets get into a childish argument, and when the hands come up how even though the girl with the ringlets is initially frightened as any person would be, she has no trouble eradicating the hands with her magical powers and no longer fears them. And the girl with the ponytail simply trying to stay out of trouble finally speaks at the end "At least we didn't get dragged in this time," which makes me wonder what I was hinting at in this story, were these hands ripping a hole in their dimension and dragging them to some underworld a regular occurance or was she speaking figuratively to the fact that Esashi and her sister always get them into other kinds of trouble.

Though this manga did not make it past its cover page in Anime Studio, I would have loved to read the rest of it. And I'd love to finish writing it today, but I have no idea what would've come of this story. At this time I was drawing manga and creating the story as I drew. I was not drawing to convey a story, but blissfully out of my love for drawing, a virtue I still admire in my younger self, though it would not help me create the world's next best seller.

In this story, Esashi, her sister Rima, The red haired girl named Terror, and Moline are taking a bath in an open natural bathhouse, like every anime. Terror starts ranting at Rima saying "You and your sister are really more trouble than you're worth," and continues saying something that I can't even read about them causing chaos. After Rima replies, "Like you're one to be talking about causing chaos, Terror!" and the argument climaxes, a hand rises from the water. The hands drag them into "Oblivion" and Terror and Moline stand by saying "I'm always right," and then Moline saying "At least we didn't get dragged in this time." If the story continued it would probably have lead into Esashi meeting the acolyte who'd became a "servant of oblivion", and that gorgeous distorting picture we reviewed earlier

Here is the concept art of the Moline character though she was never truly incorporated into most of the drawn story. She never really had a role.


Spoiler

Here is another depiction of my stories coming close to fan service. The closer it gets to crossing that line, the less it's juvenile artistic impotence is overshadowed by its innocence. The prospect of some romantic, or reverse R scene draws your attention to the childish errors in girl's neck, the boy's hair, the insufficient shading on the chain, the thinness of their bodies and errors in their posture, and not to mention the girl's nose. Perhaps the contrast is also due to the fact that our eyes read comic books quickly but this is something like a cover picture, something to be admired for minutes at a time, but brings us little no eye candy.

2014
2014 was a nostalgic year for my art, and a wonderful review of the past. In this image collection I review the design of my protagonist, Esashi and how that character developed over the years.
Esashi is not alone, there were some other dramatic changes in characters that were featured in my 2014 art.
From Ella Mental to Felicia to Daniela



Though She'll always be my first born failure. <3

Literally the first character to be featured in a comic book of the sentieria series back in 2009. Of course, even then she had a different name: Shundai.
Even Kesa-chan

Where this child form came from I couldn't tell you, but I'm in love with it.


I think we can all see Yuno's gorgeous face parodied in this picture.

Colored Pencil
You're all welcome to view my various video clips of myself drawing portraits at light speed.
Portait 1 Part 1
Portait 1 Part 2
Portait 1 Part 3
Portait 1 Part 4
Portait 1 Part 5

Portait 2 Part 1
Portait 2 Part 2

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Colored Pencil Comic Book




« Last Edit: May 04, 2015, 12:49:43 AM by Lord Kesashi »

Offline Maihime

  • Shadow~Dancer
  • Sr. Member
  • ****
  • Posts: 404
  • Gender: Female
  • #F0reverAl0ne...
    • View Profile
Re: Kesashi's Gallery
« Reply #1 on: July 22, 2013, 02:45:08 PM »
Hmm i'm no proffesh, but one thing I can say throughout your veeeerry many pics is.. Anatomy!
Keep working on it! You're doing good ;) ::)  :frown:
#Imperfection is ×beauty×        ~~~ Madness ~~~ is GENIUS!        And being absolutely RiDiCuLoUs is way >>>>>>> better than being boring...

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #2 on: July 22, 2013, 02:59:34 PM »
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches

Offline Echo_River

  • Mild Observer
  • Hero Member
  • *****
  • Posts: 1667
  • Gender: Female
  • Chau-chau!
    • View Profile
Re: Kesashi's Gallery
« Reply #3 on: July 22, 2013, 03:00:59 PM »
Yeah, what Mai said. Anatomy overall. You've got the idea. It's was great in the light and shadow digital pic (my favourite out of all).

Have you learned off any books?
No one is perfect . . . that's why there's erasers and extra paper.

My DA Account -> http://neysun.deviantart.com

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #4 on: July 22, 2013, 03:19:10 PM »
Yeah, what Mai said. Anatomy overall. You've got the idea. It's was great in the light and shadow digital pic (my favourite out of all).

Have you learned off any books?

Thank you, i haven't ready any books for drawing, but i have watched a few videos

Offline Maihime

  • Shadow~Dancer
  • Sr. Member
  • ****
  • Posts: 404
  • Gender: Female
  • #F0reverAl0ne...
    • View Profile
Re: Kesashi's Gallery
« Reply #5 on: July 22, 2013, 03:21:26 PM »
Ah i see
Quote from: lordkesashi link=topic=8240.msg148643#msg148643 date=137451 ::)9574
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches
Mmm I began doing the same,although i hate it,it does help..well just keep practising
#Imperfection is ×beauty×        ~~~ Madness ~~~ is GENIUS!        And being absolutely RiDiCuLoUs is way >>>>>>> better than being boring...

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #6 on: July 22, 2013, 06:25:22 PM »
Ah i see
Quote from: lordkesashi link=topic=8240.msg148643#msg148643 date=137451 ::)9574
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches
Mmm I began doing the same,although i hate it,it does help..well just keep practising

Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Offline lasthope2300

  • Shadows are cast on those who choose not to cast shadows themselves...
  • Hero Member
  • *****
  • Posts: 656
  • Gender: Male
  • Don't be afraid to eat dirt...it's good for you.
    • View Profile
Re: Kesashi's Gallery
« Reply #7 on: July 22, 2013, 09:52:47 PM »
Aughhhhh!!!!! That profile pic is the same one I use for a music site! Wow...never thought I'd see someone else with it. I agree with Maihime. Anatomy all the way man. :biggrin: :thumbsup:

Offline Zealapeal

  • Zealous Artist
  • Hero Member
  • *****
  • Posts: 958
  • Gender: Female
  • Anti-Despotist
    • View Profile
Re: Kesashi's Gallery
« Reply #8 on: July 22, 2013, 10:21:48 PM »
Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Huhu~, I see this once again.

Guidelines are necessary. You need them. They are very far from useless, and I want to start to drill that into your head a little bit.

I was exactly where you were - I thought they were useless as well. I never saw the point of them. But now, I can't stop using them; I need them! Without them, my figures would look close, but not perfect. The human brain is very powerful in picking up these subtleties of what is good and what is not; what looks right and what looks wrong.

Is it a hassle at first? Sure. But you'll soon learn that it becomes far from a hassle, and rather a time saver, when you start putting your characters in very difficult poses. Those little preliminary sketches made of guidelines, sticks, and basic shapes will save you a load of frustration.

Perhaps you do not understand their use now. But you will, given time. Especially once you start delving into anatomy, proportions, figure drawing, etc.

Good luck, young warrior. Keep drawing.
Quis custodiet ipsos custodes?

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #9 on: July 23, 2013, 03:02:48 PM »
Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Huhu~, I see this once again.

Guidelines are necessary. You need them. They are very far from useless, and I want to start to drill that into your head a little bit.

I was exactly where you were - I thought they were useless as well. I never saw the point of them. But now, I can't stop using them; I need them! Without them, my figures would look close, but not perfect. The human brain is very powerful in picking up these subtleties of what is good and what is not; what looks right and what looks wrong.

Is it a hassle at first? Sure. But you'll soon learn that it becomes far from a hassle, and rather a time saver, when you start putting your characters in very difficult poses. Those little preliminary sketches made of guidelines, sticks, and basic shapes will save you a load of frustration.

Perhaps you do not understand their use now. But you will, given time. Especially once you start delving into anatomy, proportions, figure drawing, etc.

Good luck, young warrior. Keep drawing.

I'll take your word for it. I hope it'll also help to start drawing a wire frame for my backgrounds.

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #10 on: July 25, 2013, 06:43:49 AM »
My new anatomy frame


Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #11 on: July 25, 2013, 07:50:46 AM »
Complete Version:


Offline David2302

  • Full Member
  • ***
  • Posts: 168
  • Gender: Male
  • ^.^
    • View Profile
Re: Kesashi's Gallery
« Reply #12 on: July 25, 2013, 08:15:59 AM »
Your drawings are very good! :thumbsup:  if you will look at the first drawings you posted,
the top of the head is too big...

this last drawing is the best! it will be better if you add shadows, it will be perfect  :D

Offline Jamie

  • Deleted
  • Hero Member
  • *
  • Posts: 1148
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #13 on: July 25, 2013, 03:39:03 PM »
I haven't critiqued anyone in a while, so here's a critique;

The first thing i immediately noticed is this. You have a natural "lean" towards the left side. What this essentially means is, that you're drawings are crooked/leaning. A good way to fix this however, is that whenever you start your figure drawing, you should establish a line of gravity using a ruler.

Second is, anatomy. Now, i realise that you're drawing in a stylised mannor, so what i say may not apply 100%.
When drawing a figure, it is best to construct a basic skeleton to work from. This will allos you to create a more, anatomically correct figure without it looking flat, and will help you understand how to fully draw poses out. The box technique is good, however i opt for a different way.
Also - The arm is drawn wrong. The left hand would not be able to hold the axe properly at that angle.



https://sphotos-a.xx.fbcdn.net/hphotos-ash3/q72/s720x720/1075886_542683085792762_1462205155_n.jpg
This was done very quickly, so the drawing quality isn't the best. The main point i'm trying to show is construction, not the finished product. :)

This face has allot of errors. I feel it may be beneficial for me to critique this too.
The first and most evident problem with the face here, is that i don't think you've used any construction lines to create it, and instead you suffered from symbol drawing. When creating any face, we begin with the oval, and then, with this particular view, we place a smaller oval/circle in the middle.
We then, cut our initial oval in half, creating our x and y axis.
The X axis that we have drawn becomes our brow line.
Next, we draw the base of our face. I usually start this where teh X axis hits the big circle/oval. (Marked in pink)
After this, we then begin to illustrate where our jaw is, i usually do this using the Y axis, where the line hits the lowest oval. (marked in gren.)
Spoiler


Great, now we have the base of our head! Now we can add details.
I'll start with the nose and ear. The ear is pretty self explanatory, and is placed in our mini circle! :P
The nose is easy in this view. To start off with placement, we draw a triangle. This allows us to see the rough shape and size of the nose, and can be drawn lightly, multiple times inorder to see what size looks best. (I usually guestimate. :P)
Eye is explained in picture. The eye is usually drawn smaller in realism.
Now for lips. The lips must be drawn where the jaw-line meets the skull, and in realism, it's height is half the distance between the eyes and nose.
Spoiler
We're almost finished!
Now, all we have to do, is establish are chin and jaw line properly. This isn't difficult, and like lips, can be drawn in many ways.
Practice makes perfect.
Spoiler

So, after all this, we can then commence to clean up, add hair and other fun details
Hope this was helpful, and here's to see the difference =
Spoiler

Note - I messed up part of the nose. (The nostril.) It's not usualyl that wide, but it's not an important part of the lesson, so i'm too lazy to change it.

Offline Lord Kesashi

  • The Cel Shader
  • Sr. Member
  • ****
  • Posts: 361
  • Gender: Male
    • View Profile
Re: Kesashi's Gallery
« Reply #14 on: July 25, 2013, 04:12:55 PM »
I haven't critiqued anyone in a while, so here's a critique;

The first thing i immediately noticed is this. You have a natural "lean" towards the left side. What this essentially means is, that you're drawings are crooked/leaning. A good way to fix this however, is that whenever you start your figure drawing, you should establish a line of gravity using a ruler.

Second is, anatomy. Now, i realise that you're drawing in a stylised mannor, so what i say may not apply 100%.
When drawing a figure, it is best to construct a basic skeleton to work from. This will allos you to create a more, anatomically correct figure without it looking flat, and will help you understand how to fully draw poses out. The box technique is good, however i opt for a different way.
Also - The arm is drawn wrong. The left hand would not be able to hold the axe properly at that angle.



https://sphotos-a.xx.fbcdn.net/hphotos-ash3/q72/s720x720/1075886_542683085792762_1462205155_n.jpg
This was done very quickly, so the drawing quality isn't the best. The main point i'm trying to show is construction, not the finished product. :)

This face has allot of errors. I feel it may be beneficial for me to critique this too.
The first and most evident problem with the face here, is that i don't think you've used any construction lines to create it, and instead you suffered from symbol drawing. When creating any face, we begin with the oval, and then, with this particular view, we place a smaller oval/circle in the middle.
We then, cut our initial oval in half, creating our x and y axis.
The X axis that we have drawn becomes our brow line.
Next, we draw the base of our face. I usually start this where teh X axis hits the big circle/oval. (Marked in pink)
After this, we then begin to illustrate where our jaw is, i usually do this using the Y axis, where the line hits the lowest oval. (marked in gren.)
Spoiler


Great, now we have the base of our head! Now we can add details.
I'll start with the nose and ear. The ear is pretty self explanatory, and is placed in our mini circle! :P
The nose is easy in this view. To start off with placement, we draw a triangle. This allows us to see the rough shape and size of the nose, and can be drawn lightly, multiple times inorder to see what size looks best. (I usually guestimate. :P)
Eye is explained in picture. The eye is usually drawn smaller in realism.
Now for lips. The lips must be drawn where the jaw-line meets the skull, and in realism, it's height is half the distance between the eyes and nose.
Spoiler
We're almost finished!
Now, all we have to do, is establish are chin and jaw line properly. This isn't difficult, and like lips, can be drawn in many ways.
Practice makes perfect.
Spoiler

So, after all this, we can then commence to clean up, add hair and other fun details
Hope this was helpful, and here's to see the difference =
Spoiler

Note - I messed up part of the nose. (The nostril.) It's not usualyl that wide, but it's not an important part of the lesson, so i'm too lazy to change it.

Thanks, but for a few critiques on the first image (the school girl with the axe) I was attempting to show the angle and perspective of her arm because the handle of the axe is slanted forward in the Z axis. But i did fix a lot of things in the digital version. I tried to remove that slant but after a while anime studio starts to lag because it renders things ahead of time so i started to get lazy. I'll try to move her hand to the left because now i really see how exaggerated the perspective is.

And thank you so much for the help on the realistic face design. I knew there were a lot of problems on that one because i did it without an actual picture of a person. Part of the lean you see is that i scan the pictures without taking them out of the sketchbook which makes it difficult to align it correctly.