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Author Topic: Legomaestro's Art Box  (Read 119588 times)

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Offline Coryn

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Re: Legomaestro's Art Box
« Reply #960 on: July 04, 2014, 10:07:34 AM »
he's beginning to smile. it's that 'zoom in on the mouth to see the protagonist grin' cliche.



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Offline KagePen

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Re: Legomaestro's Art Box
« Reply #961 on: July 04, 2014, 10:37:27 AM »
Aah, I thought so but I wasn't sure.

Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #962 on: July 04, 2014, 01:08:03 PM »
Haha, it's left to right by the way. And yes it's as Coryn says.

Thanks for reading as always.

PS You've gotta love cliche simple smiles.

Offline WhiteCrow

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Re: Legomaestro's Art Box
« Reply #963 on: July 04, 2014, 01:27:58 PM »
This is good work, I like the fact that even though you aren't some world class artist you are actually putting time and effort into not only improving but actually giving us a story as well. What's great about art is that sometimes a story can stand out above everything else, and in this case, I'm interested in continuing the story and watching the improvement.

Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #964 on: July 04, 2014, 01:54:20 PM »
Thanks Crow, and I got that idea from the manga artist ONE. Not sure the story will deliver though,  but I figured mileage is a way to go.

Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #965 on: July 05, 2014, 12:52:51 PM »
page 15


Too much dialogue. Not going to shade anymore and just leave it white out for now.


page 16
« Last Edit: August 17, 2017, 02:46:33 AM by reX »

Offline DBNext

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Re: Legomaestro's Art Box
« Reply #966 on: July 06, 2014, 06:15:31 PM »
Damn man, when did you develop a style AND start a comic?!
Really nice work, makes me a little depressed I missed it.

Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #967 on: July 06, 2014, 09:29:00 PM »
Those words are enough DBNext sensei. Long time no see. How have things been?

Offline Rojas

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Re: Legomaestro's Art Box
« Reply #968 on: July 06, 2014, 09:32:52 PM »
Looking good Lego, I'm liking the dialogue though. The way you drew it is pretty fluid.
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Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #969 on: July 06, 2014, 09:41:12 PM »
Thanks Rojas!  I'm actually mixing with digital work so that helps a lot. I still can't draw straight panels traditionally...

Offline Rojas

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Re: Legomaestro's Art Box
« Reply #970 on: July 06, 2014, 09:42:12 PM »
YEah, but in this day and age, all digital is pretty much the best way to go.
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Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #971 on: July 06, 2014, 09:45:55 PM »
So it seems, so it seems haha. I still think traditional has its places somewhere sometimes though.

Offline Rojas

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Re: Legomaestro's Art Box
« Reply #972 on: July 06, 2014, 09:48:20 PM »
In general having a physical copy is always a +1.
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Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #973 on: July 06, 2014, 10:14:50 PM »
Read that in an article on Optimum Wound so yeah. Otherwise to cut down on production software seems to be the best way to go. I've estimated for shoddy pages like these I can make 2 a day. That's aeons away from 20 pages in a week.

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Offline legomaestro

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Re: Legomaestro's Art Box
« Reply #974 on: July 07, 2014, 04:50:17 AM »
page 17

Spoiler
shotgun pellets and bullets are dodgeable now didn't you know its science.
« Last Edit: August 17, 2017, 02:47:08 AM by reX »