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Author Topic: Sai's 3D Junkpile  (Read 14852 times)

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Offline AnimeDoodler

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Re: Sai's 3D Junkpile
« Reply #15 on: June 22, 2010, 05:52:13 PM »
wow, nice work sai! I wish you luck!! :DD

Offline Coryn

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Re: Sai's 3D Junkpile
« Reply #16 on: June 22, 2010, 06:04:23 PM »
good work sai!

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Offline SaiHawkeye

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Re: Sai's 3D Junkpile
« Reply #17 on: June 22, 2010, 09:30:48 PM »
Thanks for the encouragement you two! I wasn't going to post more until I got the body done but here's the finished head. =)

I didn't want to aim for complete accuracy because that would just make me rage. Also, I left the ear like that on purpose to reduce the number of polygons it was using. If I added more detail, I would have had to subdivide the inner part of the ear creating an additional 18 polygons and then more polygons from creating the specific details. Hopefully I can do something with bump mapping in the game to show some detail that way.

Side by side comparison with subsurf set to 6


Actual Polygon model (822 polygons)
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Offline [aero]

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Re: Sai's 3D Junkpile
« Reply #18 on: June 22, 2010, 09:34:24 PM »
very nice Sai!


only thing that looks a little weird is the ear O_o

Offline SaiHawkeye

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Re: Sai's 3D Junkpile
« Reply #19 on: June 22, 2010, 09:37:21 PM »
Yea, I made it photo realistic but it bumped the poly count from 822 to 1064. I didn't feel 200+ polygons for the ear was justified. I still feel I can reduce the polygon count closer to 600. If I can, that will save polygons for me to use in the actual levels. Especially when you consider a possible 4 person multiplayer. Imagine 100 zombies on screen at once as well. @_@
« Last Edit: June 22, 2010, 10:08:20 PM by SaiHawkeye »
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Offline [aero]

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Re: Sai's 3D Junkpile
« Reply #20 on: June 22, 2010, 11:53:55 PM »
thats.. a lot of polys...

but yah some good texturing should make up for the lower poly count

Offline AnimeDoodler

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Re: Sai's 3D Junkpile
« Reply #21 on: June 23, 2010, 03:13:25 AM »
this is really great sai!

Offline Lirne

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Re: Sai's 3D Junkpile
« Reply #22 on: June 23, 2010, 12:55:36 PM »
Wow, these pictures look really smooth.
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Offline Fnnenn Enninn

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Re: Sai's 3D Junkpile
« Reply #23 on: June 23, 2010, 05:12:35 PM »
Oh wow, this must take patience, good work Sai, its nice.
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Offline SaiHawkeye

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Re: Sai's 3D Junkpile
« Reply #24 on: April 04, 2011, 09:40:00 PM »
Just a minor update for Guardian Deity.



This is the base model that I will be using for the females in the game. It's mostly shaped after the main character Misaki but it seems a bit too mature. I'm gonna have to perfect my loli-fication process. xD
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Offline legomaestro

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Re: Sai's 3D Junkpile
« Reply #25 on: April 10, 2011, 11:15:36 AM »
Ah yes, how goes things with our favorite goddess? Is she throwing punches yet?

Offline SaiHawkeye

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Re: Sai's 3D Junkpile
« Reply #26 on: April 10, 2011, 11:29:10 AM »
No, I was actually planning on working on her tonight. I still have to make the base body for all the schoolgirls so that means I have to design the uniform... AGH! >.<
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