I just wanted to share with everyone my progress in creating 3D models. Right now, I'm testing out the open source 3D program called Blender. I will admit that it's a little confusing for me after being spoiled by 3DS Max but Blender is a great tool once you learn all the shortcuts.
So far, I've begun working on a test model that won't be used in my game just to see what I'm capable of. I'm not quite finished with this and probably won't be getting much further with it but let's get this show started, shall we? =)
Render 1 with subsurf set to 1
Render 2 with subsurf set to 6
Render 3 with subsurf set to 6
As you can see in the third image, I've already started working on detailing the seperate areas of the clothes. Right now, I feel that there is a huge waste of polygons and will investigate this further on my next model.
Subsurf is simply a tool that allows you to smooth out a model at the cost of performance. When I begin working on the actual game model, I most likely won't be using the subsurf feature to save on resources when used by the game engine. By the end of today, I should be finished making a model of my friend Kevin using this reference image:
The funny thing is that the drawing actually looks like him. >.<