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Author Topic: Chelderan Chronicles: Worldbuilding  (Read 74 times)

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Offline Operative13

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Chelderan Chronicles: Worldbuilding
« on: December 06, 2017, 06:18:28 AM »
After some while of not getting into the swing of writing my on-the-back-burner stories, I decided the best course of action for me to get back into writing again would be to focus on worldbuilding, which I have neglected to do so for quite some time  8) For the vast majority of time, these notes have been nothing but pointers to which I would use to create the stories around them. But now, I am putting them here in full-fledged detail for all those lore-loving fanatics   :D Take care... they can be quite long  :ninja:
“To give of oneself is the noblest of all acts.”

Offline Operative13

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Re: Chelderan Chronicles: Worldbuilding
« Reply #1 on: December 06, 2017, 06:19:13 AM »
The Imperial Central Government (Gallian Empire)
Seal of the Imperial Central Government in Polareia

The Gallian Empire, a powerhouse of innovation and progress, would not have survived the freezing, desolate continent of Hetra without a well-crafted system in place to guide it. Such system of laws and policies are all due to the complex, yet effective governing body that is the Imperial Central Government.

Comprised of tripartite systems of legislative, judicial, and executive branches, the Central Government is the main actor in procuring, providing, and enforcing the needs and basis of how, what, where, and when something is done. They provide the framework in which all Gallians follow and abide by, and is the force that reigns superior to all other governing bodies within the Empire. In essence, the Central Government is the Heart of the Empire. However, overlooking the bureaucratic and political systems that embody this organization is none other than the Emperor himself. Although the powers of the Imperial Government and the rights of its citizens are codified in the Codex Prime, all power is ultimately vested in the Emperor, as the entirety of the Imperial Government’s legitimacy and power is vested by the Emperor himself. Thus, while the Gallian Empire plays as a de-facto democratic republic, by law it is an absolute monarchy. Contained within the Codex Prime is what is known as the “Kill-Switch” clause. This clause allows the Emperor to at any moment suspend or terminate the Codex Prime. This effectively removes the Imperial Government of any power through delegitimization and defaults any and all decisions to the Imperial Palace. While the idea of such a “Kill-Switch” had been in fierce debate during the drafting of the Codex Prime’s first iteration, it generally was agreed upon that should the Emperor ever initiate the clause without cause, he would risk plunging Gallia into civil war, or as one jokingly said, “Bet My Life On It.”

Through the Emperor, the Codex Prime is given its power. And through the power vested in the Codex, the intricate systems of the Imperial Central Government operates. The first and foremost of these systems are the Legislature, the body in which all laws are introduced. Unlike most other nations that hold a unicameral or bicameral legislature, the Gallian Empire holds the unusual tricameral legislature. This tricameral legislature consists of the Imperial Assembly, a directly-voted representative body representing Gallia’s populace across the Empire’s districts, the Imperial Senate, representing the Empire’s provinces and territories, and the Imperial Parliament, a special body of notable individuals by which the Emperor has appointed from a prestigious group of people holding the endowed title of “Nobility.” Of these three bodies, each of them are tasked with different aspects of law.

The Assembly is grounded on “People’s Concerns.” That is, anything concerning the daily lives of Gallia’s citizens. Whether it be social issues or basic needs, the Imperial Assembly oversees any and all activities regarding the citizen. Welfare, education, labour, crime and taxes, these are only some of the issues the Assembly tackles in their day-to-day operations. It is also the only body in the Legislature that can accept a petition by the people and is by law required to vote on the issue after confirmation of the petition’s legality by the Court of Oversight. In contrast, initiatives approved by voters can be overridden by the Assembly through a two-thirds majority, should the Supreme Court not rule on the issue first.

The Senate, on the other hand, deals primarily in “State Affairs.” That is, anything concerning the grand system in which the Gallian Empire operates. Politics, diplomacy, trade and bureaucracy, these are examples of what the Imperial Senate specializes in. A step removed from the lives of commonplace citizens and a step deeper into the interwoven web of systems and structures, the Senate works to build upon and resolve complications within these systems. As such, the Senate is imbued with the power to appoint the majority of Supreme Court Justices to ensure laws passed by the other two bodies are in line with their systems. Whether it be drawing new district boundaries from the updated census, setting regulations for agencies and businesses, initiating public works, printing currency, or finalizing the annual Imperial Budget, the Senate keeps the Empire stable and afloat as the “maintenance worker” of the Legislature.

The final piece rests with the Parliament, which situates itself on “Universal Matters.” That is, anything that could affect the world as it is known. This particular body, dubbed “The Emperor’s Regency,” does not necessarily pass laws like the other two bodies as it does study them. The Parliament’s objective is to optimize and explore new ways of system and innovation that would otherwise be ignored by the other two branches, which explains the bias towards scholarly nobles that occupy the membership. From the electromagnetic rails that power the Transcontinental Network, to the economic models that govern interactions between businesses and consumers, to controversial issues regarding clone engineering and mass surveillance, the Imperial Parliament addresses these items armed with specialized knowledge and expertise in certain fields to properly answer them. Because of the sensitive nature some of these topics can be, Parliament is not required to refer these bills to the other Bodies of Legislature upon passing a simple-majority Non-Disclosure Vote prior to the actual debate. Upon successful passage of a NDV-bill, the new law is placed within the Codex Cipher, to which only select agencies and the Central Judiciary are allowed access to the contents unless permitted by either Parliament through a two-thirds vote, a ruling by the Supreme Court, or the Emperor himself. Because of the dangerous secrecy behind the Codex Cipher, there are several limitations on what can and cannot be placed within the Codex Cipher. The most important of these limitations is that the new law must not significantly obstruct or hinder the workings of any other laws outside the Codex Cipher. Despite this, there are ultimately paradoxes that conflict with many of the laws within Gallia, however are allowed to persist because they do not overtly break them. One of these results is the formation of the Secret Police, a special arm within the Imperial Police Force that allows for mass surveillance of its citizens even though the Codex Prime states a citizen’s Right to Privacy.

For any bill to become law within the Gallian Empire, the bill must first pass through all three Bodies of Legislature through a simple majority in each body. This is usually done in two main ways: either each house drafts their own version of the bill and reconvenes a conference committee to resolve conflicts in each body’s version of the bill, or is simply passed down the line to each house for revisions. Once the revisions are complete, all three bodies convene in the Central Hall for a final vote, again using simple majority from each house. So long as the format of bill introduction is agreed upon in each house before the process of bill drafting begins, the bill is validated by the Court of Oversight. Generally, however, the vast majority of bills follow the latter route, with the Assembly as the first bill drafters, then Senate, then Parliament for finalization. This is found to be the most efficient way of passing legislature. Very rarely is the former case of bill introduction used, and only rises as a result of a critical issue requiring input from all three bodies. To speed up legislative process from any unnecessary oversight, each body is equipped with a “Vote Waiver.” This allows a legislative body to excuse itself from voting on a bill if it is deemed unsuitable or inappropriate for its focus. This is typically done through a simple majority vote, to which only the bodies that have not waived their votes are required to participate in the drafting, revisions, and final vote in the Central Hall. Seldomly do the bodies ever need to convene in Central Hall as each body regularly calls upon the vote waiver when discussing issues outside of their line of focus. Thus, the majority of time spend drafting, revising, and debating are done within their own houses rather than within Central Hall. Once a bill is accepted into law, they are typically placed within the Codex Directive to allow for the bureaucracy to handle the new laws in place. Anything within the Codex Directive is considered subservient to the Codex Prime, and thus required to follow anything that the Codex Prime states. For anything to be placed within the Codex Prime, all three bodies of legislature must pass the proposal through a two-thirds majority in each house without a vote waiver. That is, if even one body decides to activate a vote waiver, the bill is automatically rejected for consideration for the Codex Prime and can only be issued within the Codex Directive.

Within all three bodies of legislature, a leader presides over each and every one of them to carry out and execute the laws implemented in regards to their respective focus. In the form of a plural executive known as the Executive Group, the President, Chancellor, and Prime Minister presides over the Imperial Assembly, Senate, and Parliament respectively. The President is directly voted by the Gallian populace while the Chancellor and Prime Minister are appointed by the Senate membership and the Emperor respectively. Their main tasks are to oversee the legislature within their respective bodies and to sign or veto the bills into law, provided their own body did not activate the vote waiver. If the vote waiver was activated, the executive for that body is excused from the two-thirds signature requirement. In the case the bill results in a stalemate, that is, a half-and-half veto in a one vote-waiver situation, the Emperor may choose to break the stalemate by issuing a decree to either accept or reject the bill, to which his decision is final. However, the Emperor must issue this decree in a timely manner, or the bill curtails back to the legislature for an override vote of two-thirds majority, should the legislature decide to override. This point makes it both a valuable yet risky political maneuver to entice the Emperor in making a statement about the issue, essentially “forcing the Emperor’s hand.” However, because of the system in place, the odds weight heavily in favour of bill passage. Without the Emperor’s support, an executive’s veto is near-suicide, as the Emperor could very well strip the executive of his office for misuse of powers, especially if the executive forces the legislature to a two-thirds override vote too many times.

Aside from leading their respective legislative bodies and the bureaucracy behind them, the Executive Group is responsible for delivering a joint report to the Legislative Union in Central Hall at the beginning of each year and to the Emperor at the Imperial Palace whenever called upon. This close intimacy with the Emperor that is rarely privileged among other members of the Central Government provides the executives with special information that few people are allowed access to, and thus serve as the de-facto bridges between the Emperor and the Imperial Government in Polareia.

All these tools to introduce and implement laws would be worthless without a system to validate such laws. This is where the Judiciary Courts come into play. Consisting of three branches in line with the tricameral system, the Judiciary Courts consists of the Supreme Court, which makes judgements on laws based on the Codex Prime, the Court of Oversight, which oversees and prepares law-making procedures in the Legislative Union, and the Court of History, which documents all workings, proceedings, and transactions within the Central Government and in the General Government as a whole.

The Supreme Court is the main attraction within the Judicial Courts, setting precedents over the entire Empire, subservient only to the Emperor himself should the Codex Prime ever be terminated. Their duties are to simply make judgements on cases passed on by the appellate courts in regards to certain laws claimed to be in violation of the Codex Prime. Once a decision has been made, all justices are required to write a statement of opinion regarding their decision for the Court of History to log. Depending whether they accept or reject an argument, the Legislative Union may be required to redraft a law, revise the Codex Prime, or allow the law’s nullification by Supreme Court Ruling. As part of an effort to avoid contemporary obsoletion regarding a justice’s interpretive decision, especially in regards to the highly-informative Parliament body, justices are cycled every twenty years and must be nominated by the Executive Group and appointed by the Legislative Union, with the Senate wielding the most power in this regard. The only exception to this however, are two Supreme Court Justices that are specially appointed by the Emperor to serve life terms unless removed or replaced. This is to serve as a balance between those with experience, and those who are familiar with the contemporary world.

The Court of Oversight manages the everyday workings of the Central Government and their proceedings. They ensure no means of foul play are afoot when handling the affairs of government and ensure proper procedure is carried out on every level. From bill proceedings to floor debates, to court testimonies and executive reports, the Court of Oversight enforces the law within the Central Government itself. Apart from overseeing procedures and reporting activities to the Court of History, the Court of Oversight also serves a more important role as legal advisors to the Legislative Union and Executive Group, providing them with detailed accounts of current laws in place that could otherwise conflict or be merged with suggested bills. Unlike other branches of the Central Government, the Court of Oversight is mainly comprised of career bureaucrats hired within their own system.

The Court of History, the last piece in the Judicial Courts, is not so much a court as it is a records-keeping organization. Its primary duty is to gather facts and evidence about the entire Imperial Government, not only to serve as reference for future governments, but also as an instrument for the Supreme Court. Like the Court of Oversight, the Court of History is composed of career professionals whose purpose is to take in records of proceedings and procedures within the branches of government, and tag and catalog those records for future use. It is through these records that discrepancies can be caught. Financial statements, bill revisions, voting numbers, redrawn district boundaries, these are only a number of what the Court of History accounts for, and while the job of investigation is not their primary role, the information certainly does help for the groups that do. In some matters for instance, the Supreme Court may look to reconsider a stance on a certain case given newfound evidence. In more serious allegations however, the Imperial Inquisitorial may get involved and acquire a warrant from the Court of Oversight or the Supreme Court to investigate members of the Central Government.
« Last Edit: December 07, 2017, 01:48:47 AM by Operative13 »
“To give of oneself is the noblest of all acts.”

Online GreenTrap

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Re: Chelderan Chronicles: Worldbuilding
« Reply #2 on: December 06, 2017, 10:38:57 AM »
A monarchy and a democracy? Throw in some plebs and you’ll get...




Jokes aside, that’s definitely an education into the separation of powers; legislature, executive and judicial. Being from a country that has a fusion of powers, a lot of this was fascinating to read. Seems like a political battleground since the many hoops a law will have to go through to get passed. Plenty of backstabbing and politking could happen here...  :santa:

Offline Aozora

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Re: Chelderan Chronicles: Worldbuilding
« Reply #3 on: December 07, 2017, 02:59:36 AM »
Hey Op,

Good to see you are still writing. I remember world building was always your thing haha

I also like how your tag line is still Writer of Caesarea ;)

That collab was probably one of the most exciting things to ever come out of MR for me.

Anyways with regards to the actual post...I couldn't read it all XD ... it's too much! First two paragraphs were solid  :tongue:
The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it.

Check out my stories here: http://forums.mangaraiders.com/index.php?topic=12492.msg213349#msg213349

Offline Operative13

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Re: Chelderan Chronicles: Worldbuilding
« Reply #4 on: December 07, 2017, 03:34:02 AM »
Good to see you're still around kicking  8) It's been ages since you've been here  ;D

I still keep that Caesarea tagline around as a sort of origin to how I got started in MR to begin with  ;) If it wasn't for that little collab in the beginning, I wouldn't have stuck around as long as I do now. In fact... I almost can't believe it's been almost three years since I've been here  :ohmy: Nevertheless, I intend to put as much out as possible in my freetime... that is, if life doesn't get to me first  :ninja:
“To give of oneself is the noblest of all acts.”

Offline Operative13

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Re: Chelderan Chronicles: Worldbuilding
« Reply #5 on: December 07, 2017, 04:20:06 AM »
Synopsis (Democratic Republic of Mariana)
Civil Flag of the Marianan Republic

A tranquil union of city-state islands situated in the eastern side of the Geioic Sea, Mariana prides itself on its maritime trade and their seafaring endeavours. Deriving its name from the patron spirit Marian that is said to help guide ships across stormy seas and grant wealth and abundance to those that enter its waters, Mariana has enjoyed relative peace for most of its history despite the brutal wars that have lingered off its shores for centuries. However, as the world began to shrink with the rise of innovative technology and the gazing eyes of neighbors waiting to devour them in their quest for power and dominance, Mariana would soon find that they could no longer stay oblivious to powers outside their domain...
« Last Edit: December 07, 2017, 05:04:25 AM by Operative13 »
“To give of oneself is the noblest of all acts.”

Offline Fortis Scriptor

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Re: Chelderan Chronicles: Worldbuilding
« Reply #6 on: December 07, 2017, 01:44:33 PM »
Grabs worldbuilding/coke straw *snort* Ahhh that's the good stuff right there.  :tongue: I love Chelderan and I love worldbuilding this is gonna be fun... Ah it's all stuff I already know. Oh well, all great stuff. As far as the consolidation of it for forum sized bites, I'd say, as per usual, you kicked ass making it very digestible. I may have to post some of my own lore in a shorter form like this.  :-\ I look forward to seeing more, and possibly more story *pokes with stick*  :thumbsup: