October 16, 2018, 04:32:50 PM

------------------------------------------

If you have Login Problems Use the Login in Top Menu Bar


------------------------------------------
If you have a problem registering here, Leave a msg at our FB Page >> Here.

Plz Don't use Hotmail to Register. You might not receive Activation mail. Use Other free mail provider like Gmail or Yahoo.






Author Topic: MangaRaiders Artist Marathon Workshop Signup  (Read 1808 times)

0 Members and 1 Guest are viewing this topic.

Offline The SlamJam

  • Artist
  • Hero Member
  • *****
  • Posts: 624
  • Gender: Male
  • Does the censor work here? *censored*, *censored*? Ok?
    • View Profile
MangaRaiders Artist Marathon Workshop Signup
« on: August 22, 2017, 12:42:06 AM »

Devola asked me to post this, since you apparently need 500 posts to post in here.

Welcome to the signups for the MangaRaiders Artist Marathon Workshop, inspired by the writers workshop..

What is this Workshop?

This workshop is designed to get the artists of MangaRaiders to finish 2 complete 'Illustration' each week.

Format and expectations.

For the first 2 days of the week, you are allocated time to complete 1 full illustration. On day 3, we participate in group critiques/reviews of the artwork. On day 4 and 5, you are again to work on 1 complete illustration and then on day 6, critique. Day 7 is a rest day.

You are expected to outline REASONABLE goals for each week's drawing exercise and complete them. Keep in mind that your goals must be CLEAR and SPECIFIC as your reviewers will be using them to critique your work.

Each week, a topic is to be adhered to, and your illustration must fit within this topic. The subject however, is entirely up to you. If you wanted to create character art, landscape artwork or animal artwork (as examples) this is completely okay.

The time deadline is Midnight of day 2 and day 5 of the art creation dates respectively.

We urge all participants to engage in critiques.

What do we mean by Illustrations?
Each "illustration" you create must not look unfinished. What we mean by this, is don't just post a 5 minute sketch. Post something that looks complete.

Whether this is polished linework, a full colour illustration, a manga page, etc, is entirely up to you. This workshop is to push you out of your comfort zone.

Topics - (Weeks 1-8) - Revealed each week.


What if I fail to post my artwork on time?
Don't worry, we won't be super strict. As long as you post before critiques begin, it's all fine. We will show some leniency.

However, if you fail to post before the first critique if posted, you will receive 1 strike. 3 Strikes, and you're out of the workshop.

I am not interested in participating, but would like to be a critic.
As a group, we have discussed this. However, we have decided that if you are not participating, then please do not critique the users artworks. This will be a challenging workshop, so please don't upset anyone. Allowing only the artists to create critiqs helps develop critical skills for learning different fundamentals of art, and allows us to help eachother improve our artworks.

Where do we post our art and critiques?

There will be a thread for submitting works, please use this format:Your Artwork's Title-Art-Your goalsPlease submit your reviews in the sign up thread and follow this format:-Person's Artwork title in spoiler-Include a picture of their work, and your review underneathPlease review at least 2 submissions per session, your review can be as detailed as you feel necessary but try to include at least 1 positive comment about the work.


When do we start?

A soft deadline has been set for Monday 28th of August, 2017.

Signup list:

Please comment below if you'd like to participate.

Participating -

  • TheSlamJam
  • Devola
  • Aimyraude
  • Flames117
  • eukocar
  • S8N
  • Shishi
  • BobbyJoeXCrystal
« Last Edit: August 30, 2017, 01:22:01 PM by The SlamJam »

Offline devola

  • Sr. Member
  • ****
  • Posts: 374
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #1 on: August 22, 2017, 12:52:36 AM »
I'm in.

Offline Aimyraude

  • Full Member
  • ***
  • Posts: 197
  • Gender: Female
  • heya :3
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #2 on: August 22, 2017, 12:52:59 AM »
I'm in!!! I can't wait to do this workshop!

Offline Flames

  • Full Member
  • ***
  • Posts: 164
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #3 on: August 22, 2017, 01:05:31 AM »
I'm bringing the heat.
Message me for any assistance you need! I'd be glad to help.

Offline eukocar

  • Full Member
  • ***
  • Posts: 193
  • Gender: Male
  • its not perverted its art!!
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #4 on: August 22, 2017, 06:30:30 AM »
Sign me in!





Offline S8N

  • Overseer of Hell
  • Full Member
  • ***
  • Posts: 126
  • Gender: Male
  • Author/Writer
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #5 on: August 22, 2017, 01:15:47 PM »
I'm in.
~~~
S8N

Offline The SlamJam

  • Artist
  • Hero Member
  • *****
  • Posts: 624
  • Gender: Male
  • Does the censor work here? *censored*, *censored*? Ok?
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #6 on: August 27, 2017, 01:22:11 PM »
Small reminder that Devola will be posting the Art thread tomorrow 10am CST.

Offline devola

  • Sr. Member
  • ****
  • Posts: 374
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #7 on: August 28, 2017, 12:23:40 PM »
Goooooooooooooood morning!
To everybody participating in the art marathon, the signup thread will now be used to provide updates and reminders to our schedule as we begin the workshop!

To anyone still on the fence about participating, do not worry you can still do so at any time! If you do join just be aware of the dead lines and the schedule that we will be following. While there will be some wiggle room, we don't want to back pedal too much.

First things first, thank you to everybody that will be participating! Let's start with some information about format and posting before we jump into the first topic of week 1.

ALL NEW INFORMATION AND UPDATES/REMINDERS ABOUT DEADLINES WILL BE POSTED IN THIS THREAD FROM THIS POINT ON!

-------------------------------------------------------
REVIEWS
We will be using this thread to post your reviews and critiques of each other's artwork. Please use this format to review someone's work.

(Name of the Artist) + (Name of their art piece)
-Copy and paste their stated goals here-
Spoiler
-art goes here-
-review goes here-

-------------------------------------------------------
ART SUBMISSIONS

Please submit your artwork to this thread: http://forums.mangaraiders.com/index.php/topic,18580.0.html

A reminder to everyone participating to post in the art thread before submission date with a thread stating your desired goals and outcomes for this week's illustration. Try and do this prior to the submission date.

Please use this format or something similar when submitting artwork:

(Name of your illustration)
State your goals:
Spoiler
-Illustration goes here-

-------------------------------------------------------
SCHEDULE

And now a reminder of deadlines and how we will be handling them.
Each illustration will be given 2 days worth of time for completion. Each topic will last 1 week. There will be 2 illustration challenges per week and 1 day of rest before we move onto the next challenge.

The schedule will be as follows starting today:
Monday 10AM CST -First Illustration Start Date-
Wednesday 10AM CST -First Illustration Submission Date-
Thursday 10AM CST -Second Illustration Start Date-
Saturday 10AM CST -Second Illustration Submission Date-
Sunday is a free day
Please review and critique at least 1 illustration before Monday 10AM CST the following week

Monday 10AM CST the following week -We begin topic 2 and the first illustration for this topic begins again-
From this point on the schedule repeats for a total of 8 weeks and 8 topics.

You are only required to submit 1 illustration per week though we encourage you to try and do the standard 2 illustrations we have planned for each weekly topic. The reason for this is that many of us have 9 to 5 jobs and school, life can get in the way. If you feel 2 illustrations per week is unmanageable, it is absolutely fine to only submit 1!

-------------------------------------------------------
TOPIC 1: ROMANCE

Our first art topic for this week will be romance! You can choose to draw any subject so long as the theme is related to romance in some way! Be it a passionate encounter between two love struck individuals or a romantic seaside Italian city, it is up to you to interpret the theme of romance! Don't forget to explain how your artwork is related to the theme in the art thread!

- Remember that ANY subject and ANY level of completion is acceptable so long as you CLEARLY STATE that as your goal in your art thread! This is for your benefit after all! Try to challenge yourself! -


-------------------------------------------------------
MISCELLANEOUS

Deadlines:

While there are deadlines as stated above in the section about schedules, these are NOT hard deadlines. It is completely understandable that some submissions will fall behind and move around the given deadlines due to timezones, life and any number of reasons.

As a result I only encourage you to try and stay within the deadline as much as you can but do not worry if you cannot post something before 10AM CST on any given day. It is perfectly OK to make a post later, but try your best to make sure the post is made within the same week as the related topic.

Copyright:
As always, anything and everything you create belongs to you alone. I nor any other participant or workshop organizer claim any right to anything you create.

Goals:
The goal of this workshop is to get artists drawing and get illustrations cranked out and completed. For intermediate artists this can be a good way to engage with other artists and get that proverbial fire burning underneath your ass and work within a deadline. You can also use this as an opportunity to create portfolio pieces.

For new/beginner artists, this is a great chance to get reviews from your peers and experience working under a deadline. It's also an excellent opportunity to get drawing!

Dropping out:
No hard feelings if you feel the need to discontinue! This workshop is for the benefit of the participants and that alone is the only purpose. If you feel the workshop/marathon is no longer working for you, feel free to drop out! I only ask that you send a PM to either myself or TheSlamJam to inform of us of it, no need to give a reason.

Communications:
For an ideal feedback and information environment I encourage all participants and anyone thinking about joining the marathon to hop on over to the unofficial MR Discord! There will be a channel for all workshop participants to ask for information. You will also get direct access to the workshop organizers so you can ask for information at any time.

https://discord.gg/29yaC39

Workshop organizers are currently: Myself (Devola) and TheSlamJam, you can contact either of us for information

Critiques/Reviews:
Please follow standard guidelines for art critiques and reviews. We encourage all reviewers/critics to do go as an depth as you feel you can. Remember that the critique should be for the benefit of the artist! Try to include at least 1 positive aspect of the illustration in question when reviewing the work and encourage the artist to continue drawing! If you have absolutely nothing positive to say about the work, then I encourage you to find a different piece to review.

Please try and find someone who's illustration has not yet been reviewed and review it. We want everyone to benefit from this exercise!
-------------------------------------------------------

Thank you all for taking the time to read through this and good luck to all the participants! There may be the potential for a future collaboration with the Manga Raiders Writer's Workshop! As always, any new information will be posted here!
« Last Edit: August 28, 2017, 12:33:32 PM by devola »

Offline BobbyJoeXForgotenSB

  • Everybody seem to think I'm Lazy
  • Hero Member
  • *****
  • Posts: 823
  • Gender: Female
  • I don't mind, I think they're CRAZY!
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #8 on: August 29, 2017, 02:13:38 AM »
late join and may be a little Delayed :/

Offline devola

  • Sr. Member
  • ****
  • Posts: 374
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #9 on: August 30, 2017, 06:31:32 AM »
REMINDER TO ALL WORKSHOP PARTICIPANTS

Our first deadline is coming up! Don't forget that the soft deadline is 10AM CST on Wednesday August 30th. Remember that you do NOT have to submit your artwork right at 10AM CST however we encourage you to submit your work ASAP!

All participants who will be attempting Illustration 2 for this week's topic MUST have their first illustration submitted before the starting day for Illustration 2! The latest date is 10AM CST on Thursday, August 31st.

Anybody who will not be participating in Illustration for topic 2 can relax! You guys have until the end of Illustration 2's period to submit your artwork! The time for that will be 10AM CST on Saturday, August 2nd.

All participants can begin reviewing/critiquing work as soon as the work is uploaded! As a reminder to all participants, please submit at least 1 review before the end of the first week and try and ensure all member's work gets some critique! Remember that this thread is the thread we will be using for reviews, so when your reviews are ready to submit you can submit them right away! If you plan on reviewing multiple works on the same topic week, please update your thread instead of posting new ones so we can minimize the clutter!

Great work to all participants, I've seen you guys work hard on Discord and I want to congratulate all of you on your first illustrations! Let's get some much needed rest before we dive into Illustration 2 for this week! Remember the topic remains the same and the start date is Thursday 10AM CST.

Offline The SlamJam

  • Artist
  • Hero Member
  • *****
  • Posts: 624
  • Gender: Male
  • Does the censor work here? *censored*, *censored*? Ok?
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #10 on: August 30, 2017, 01:26:47 PM »
Critique for Flames for week 1 illustration:


Spoiler


Critique:


Spoiler



Hi Flames! First off, I want to say you did an excellent job on your submission. You have gone into a lot of detail, and we are all inspired by how much work you have put into this drawing. I am only going to critique 1 aspect of this illustration, as I feel like it was the biggest issue. Perspective!


When planning your illustration, I do not feel like you visualised/created a definite horizon line, nor definitive vanishing points. In traditional illustration and photography, this would be the point were the sky meets the ground/water in a photograph (Here is a very clear example - https://cdn.photographylife.com/wp-content/uploads/2014/10/Crooked-and-Curvy-Horizon1.jpg).
In art, it is usually used to show where the eye level of the spectator exists. A vanishing point is the point at which all your parallel lines would converge, and it used to create the sense of 3d in the photograph. Based on the right hand swing post, I have extrapolated out to find each perspective point used. As a result, I’ve assumed this drawing is supposed to be drawn in 2 point perspective. http://i.imgur.com/2bhvB89.png


Once the 2 perspective lines were placed in, I hope it now becomes obvious where your main issues lies! The swing posts do not sit in the correct perspective. Of note, when doing a 2 point perspective, all lines (excluding completely 180/vertical lines) must follow one of two vanishing points. In order to create something compelling, most artists will create a perspective grid. We do this by drawing a bunch of parallel lines from without the vanishing points. Ex - http://i.imgur.com/P9pE0js.png


After doing this, it becomes much easier to start pulling basic shapes to create the swing set. I just did basic cuboid shapes to do this. We can then use these cubes to create the swing set and the character. http://i.imgur.com/8dvNIPq.png


I hope you found this critique helpful @Flames!


Critique for Shishi's week 1 illustration 1: Bromance


Spoiler

The critique
Spoiler
Yo Shishi! Just want to say, great job with the character expressions, especially on the left guys face.
I feel that overall, your issue is that you are too focused on drawing a good figure that’s in proportion. Instead, you need to get loosey-goosey with your gesture. Your poses are very stiff, and it’s hampering your work. You have these wonderfully expressive faces, then these uptight bodies. I suggest doing some studies from animation sketches, they really understand flow.
My main suggstions though: Avoid symmetry,
I did a quick drawover, but even then mine wasn’t perfect.
You also have a small issue with perspective in the mid figure, but I feel like that would be fixed if you did it digital. Probably a canvas size limitation more than anything.
http://i.imgur.com/hsDR6Ae.png




Ctique for Devola.

His illustration:


Spoiler


Spoiler


Devola. You did so much god damn work, really ambitious piece. It came out amazing, but your ambition was your downfall for illustration 1. My critique is going to be focused on 2 things. Composition and Value.
Composition:
For composition, I feel like you should be doing more thumbnail sketches to first work out the rough idea and angle of the scene. Establishing your main focal point (say 1 character) would make for a much more interesting scenery, and allows you to establish more clear shape language to guide the viewers eye. Right now, I think there’s too much busyness in your scene. As objects get further away from the viewer, they lose detail and line thickness.
I personally think you need to do the following when planning art. First you need to thumbnail, and establish a focus point for your illustration. Second, you need to establish where your foreground, midground and background are located. Here is a small video on establishing focal points, altho it’s only discussing figures the points apply to backgrounds. https://youtu.be/EiyA8Qsl3c0
Try to break down illustrations you like, notice how they have areas of rest to help relax the viewers eye. Yours is very messy/cluttered. I tried to fix some of your composition, but honestly I couldn’t ? http://i.imgur.com/UWcPu6N.png
Values:
I feel that even without following absolute perfect composition, value can make anything still look good. I gave a very similar critique to gab in discord, and the same techniques apply to you. I think the best thing for you is this video: https://youtu.be/ax130yILbw0?t=340
It basically explains that natural lighting schemes for composition follow a similar pattern: The closest object is darkest, the midground is a midtone and the background is the lightest. Read into atmospheric perspective too. I touched on it earlier, but things desaturate, get lighte rand less detailed the further away they get. Here is a nice piece of art that shows it. https://fasoimages-4cde.kxcdn.com/28283_1777197m.jpg?cv=201607162155
I tried to roughly apply my advice on value here: https://media.discordapp.net/attachments/349319204161191937/352513104187490325/Photoshop_2017-08-30_19-00-40.png


I find it very hard to critique you, because you’re so good. I hope it helps.


Critique for Euko:


Spoiler
Euko! First off, great job! J Please continue to use reference, it is an excellent habit to get into and your art will continue to grow as a result. As for your critique, there are two issues that I think you should focus on. Using clean lines, and using blobs of colour instead of individual strokes. When colouring, use a really big brush and just blow that colour where you want. Using the layer function, you can be a little messy, and hide laziness inside the linework by just covering it. Once you’re done, you can erase outside the linework. Alternatively, you can use clipping masks (I will attach a youtube video at the end).
Your artwork was nice, but you need to be more confident! Finish the work, take it to your limit, because your work turned out cute. Here’s how one bit looks simply by using thick clean lines and some consistent, less scratchy colouring! I even just colour picked your colours! :D
http://i.imgur.com/bFrSc4q.png


Here is a tedious method to colouring: https://www.youtube.com/watch?v=Ir20ceH9Cj4
« Last Edit: August 30, 2017, 04:01:37 PM by The SlamJam »

Offline Flames

  • Full Member
  • ***
  • Posts: 164
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #11 on: August 30, 2017, 02:03:33 PM »
Critique for Devola's Week 1 illustration:
Spoiler

Critique:

First of all, I love the whole pieces angle and buildings as it really gives a good depth into the town. I really like the way you   implanted people walking up the bridges and and balcony's in the distance which makes it all the more lively. It defiantly gives me a seaside port town, if that makes any sense.

I personally do not see many problems, but I do feel like there is one small quirk that's a bit weird and its how the long haired girl is attaching herself to the beam. I think, if shes pretty high up for which it seems it would be a bit difficult to holed onto something while looking in the direction of the sun one handing the top seems a bit too much imo. or if she is the hand should appear at the top a bit grabbing the edge. Or at least have her arm wrap around the beam itself. The beam too, looks too smooth so that would be a bit difficult to hold onto so maybe a rougher wooden structure would have been better to show this? I know the footing is supposed to help support her weight but again, an entire weight with the beam would cause slipping. Since she has her back turned, it would make more sense if she was closer to the beam and had the other arm wrapped around it. Trying to weigh yourself off that while leaning weight in the direction she's looking would be a bit hard.

This is really small, and I honestly dont think there's a problem either at a large scale. Its super nitpicky, but analyzing it, its the one trait that is a bit odd to me. It looks great anyway though man.



« Last Edit: August 30, 2017, 02:06:45 PM by Flames »
Message me for any assistance you need! I'd be glad to help.

Offline shishi02

  • Gods of Time
  • Full Member
  • ***
  • Posts: 176
  • Gender: Female
  • "Oh cake!"
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #12 on: August 30, 2017, 03:18:50 PM »
slam's art
critique
Your art is pretty cool, your style reminds me of Hercules Disney movie. The sketchy bits makes your art unique in a sense that I don't considered it as anime. Good color choices, it made her look like an angel indeed.

I won't question the very narrow figure, but there is something that I want to point out. The eyes on the front face figure and the other sketches are not the same eyes. The simplify of the eyes maybe the factor of this but yea if it's a finished product, you can fixed the eyes easily to slanted shape.

My favorite of this piece is her sitting down. It was a difficult pose to me but this pic pose was delivered well.

Offline BobbyJoeXForgotenSB

  • Everybody seem to think I'm Lazy
  • Hero Member
  • *****
  • Posts: 823
  • Gender: Female
  • I don't mind, I think they're CRAZY!
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #13 on: August 30, 2017, 03:33:11 PM »
Flames

Spoiler

work on your backgrounds and line consistency

Offline devola

  • Sr. Member
  • ****
  • Posts: 374
  • Gender: Male
    • View Profile
Re: MangaRaiders Artist Marathon Workshop Signup
« Reply #14 on: August 30, 2017, 03:49:53 PM »
Slammer Jammer's Art
Spoiler

Critique:
Spoiler

Honestly don't have much to say that could help a whole lot other than some small things to try and improve on! First off I'd like to say your stylization is on point. I feel like I could recognize your work right away pretty easily. That being said, it leads to the first point of critique. In your original artwork I feel that your abstraction of form is strong enough that you can start to forgo details.

This is a pretty nebulous thing to try and explain correctly but basically what I mean is: Your style has strong form and your command of gestures lets you imply a lot of details without actually having to draw them. Instead of adding details which sort of ends up cluttering your image, you can try reducing them in key areas and using other subtler techniques to help your viewers use their brains to make sense of your pictures. This is how abstraction works, the actual brain thing they are doing is called closure. A good example is how you can still tell what I am typing even if I drop all the vowels in my words. Lke ths, ts stll rdbl jst dffclt. This same idea applies to art.

The point of doing this is simplifying your style will let you draw with more confidence and it helps a lot with strengthening your key points of stylization. It makes you think about what makes your art uniquely yours.

The next point of criticism I can give you is not so much an error but something to help with line weight. It's very difficult to see because it's somewhat subtle, but pay attention to the areas I pointed out with the red arrows. Basically all I did was add a bit of extra thick lines to areas of tension around the body. In general I would suggest using thicker lines overall and thinner lines where the body softens and curves. This is done to give some depth to the line art and variation in line width helps make an image feel more energetic.

You'll especially begin to notice this when you start setting scenes for your characters, the lines for characters and for backgrounds have to be distinct in order for you characters to pop out a bit when they are in a complex scene.

---------------------------------------------

S8N's Art
Spoiler

Critique:
Spoiler
Wow, what a trip huh? First of all, I'd like to say I'm absolutely stunned how much you've progressed in the past few weeks. Starting off with never using a tablet, to being barely able to draw circles, then to drawing hands and now to this. The amount of improvements you've made is astounding!

Now on to the piece itself. The perspective is a complex one, there is a lot of foreshortening that needs to happen to make this perspective work. But before we dive into perspective lets go over some easier techniques that can make a more immediate change.

The first technique would be confidence in lines. This is something that will come over time, but specifically try and keep in mind width. Don't be afraid to experiment with larger line widths! You might actually find it easier to create shapes and help draw out your character bases by using larger lines.

Now let's talk perspective. Setting a vanishing point, eye line and using a grid or axis to gauge where you are will help a lot with setting up scenes like this one. This is a shockingly good attempt, especially considering you did all this without those but those lines do more than just help you place a picture, they will help with tricky perspectives when drawing character's bodies. Remember that the point of those guide lines is to help your brain think in 3D to make sense of a 2D screen producing 3D images.

The last piece of criticism I can offer would be to flip your canvas as you draw to try and ensure a balanced view point on your characters. Some people call this the artist's slant, I call it a side bias but we all tend to favor drawing one way when we first start. Doing this can help keep any biases that might slip under the radar otherwise, in check.

Overall, congratulations on a job very well done. Not only did you manage to convey a complex pose, you also set a background AND colored it! (Coloring and shading is it's own topic lmao) Great work!

---------------------------------------------

Bobby's art
Spoiler

Critique
Spoiler
Excellent work on handling a tricky facial perspective!  I absolutely love the textures you used on the clothing and on the guitar. Those are some fine details and they really add to the picture! The only criticism I can really give you is to not be intimidated by things that are tricky or difficult to do. You nailed the facial perspective but I noticed the hands on the character are cut off (and I know you have issues with hands). Keep trying and keep failing, it's honestly the fastest way to get better. Take what you love about your style and run with it, experiment and make it bigger and better!

On some smaller details that I felt could use some attention: The guitar/ukelele is missing frets, the little bars that separate the guitar's neck. I'm a bit of a guitar freak, which is the only reason I am pointing this out. Something else that may help if you want to try it...

Your characters have very defined chins at the moment due to the angle you are working with. Consider not having a line define their jaw line when drawing heads tilted upwards. You can actually get away with a lot by just shading the chin. It may help with consistency when drawing heads in perspective. Either way, fantastic work Bobby, keep it up!
« Last Edit: August 31, 2017, 05:44:16 AM by devola »