Class: Code name [ Truth ]
Description: Hollow knights that faithfully serve the Church as watchdogs. These empty warriors are former sinners who visited the Inner World and have been captured and rehabilitated by the Church. They now serve as hounds that hunt for others that have touched the Inner World. "Truth" as they are known, are powerful close range fighters that have immense resistance against Inner Lore and creatures from the Inner World. They are dependent on their life partners known as Code name [Revelation] for guidance and survival.
Unique restrictions: This class has a unique restriction regarding its function. "Truth" are created by the Church and serve as thralls, however they are always paired with another class called "Revelation". These two classes MUST work in tandem, one cannot survive without the other and thus selecting this class also requires another to play the role of "Revelation".
Weapons: Plasma Greatsword, an immensely dangerous close range weapon that does 100% Energy damage, but no physical damage.
Can optionally wield a Plasma Shield for defense. Prevents Truth from 2handing their weapon, reducing damage.
Starting skills:
At the Gate - Truth is permanently tethered to Revelation. If the tether is broken either through distance or Revelation's death, Truth will also instantly perish. The closer Truth and Revelation are, the stronger the tether is granting bonuses to stats.
Soul Stream - Truth prevents Revelation from decaying. Any damage that Truth deals will restore Revelation's HP.
Partial Existence - Truth can briefly phase in and out of the Inner World, giving the impression they can teleport. Can be used to avoid damage.
Martial Cadence - Consecutive attacks against the same target multiplies Truth's damage.
Armor: Heavy
Favored Stats: Strength + Vitality
Role: Front line Tank or Fighter