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Author Topic: Cover Art Design Help  (Read 7050 times)

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Offline Forlorn Serpent

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Cover Art Design Help
« on: October 05, 2016, 04:11:04 AM »
I will post some cover art that i've been trying to do, but I need some help. I'm not asking for a completed cover art, just a rough draft that I can use to create a cover.

DEATH DO US START
Spoiler
Notes: I've been trying to blend the girl from the ring with a comedic twist. That is why I wanted to have her do a heart sign with her hands as she stalks through a dark room. My version sucks. I can't seem to get the angle right.
Here is a picture of her if you want to use it.
Spoiler

NO I IN TEAM, REALLY!
Spoiler
Notes: I have no idea for this one. Maybe a world on fire with Dr. Killall and Vici standing on top of it. Something retro would work.

LLUEVE SANGRE
Notes: I wanted just a shot of the casino, maybe? Or i will attempt to do the girls in front of Akeldama singing on stage as they look at us. Like they are welcoming us to the room.
« Last Edit: October 05, 2016, 11:21:02 AM by Forlorn Serpent »

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #1 on: November 13, 2017, 10:09:08 AM »
So here is my attempt for Llueve Sangre Cover art. It is just two people standing next to each other. I know, not original at all. I gave up on being creative  8)

Spoiler

Offline eukocar

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Re: Cover Art Design Help
« Reply #2 on: November 13, 2017, 04:30:45 PM »
looks good!


Offline KeanFox

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Re: Cover Art Design Help
« Reply #3 on: November 13, 2017, 05:32:01 PM »
I think your anatomy is good. and the designs are cool for the type of stories you making.
What do you need help with?

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #4 on: November 13, 2017, 07:48:48 PM »
@eukocar thanks. I just feel it’s missing something.

@keanfox what do I need help with? Everything  :(

Llueve Sangre is set in a casino, prison, small city. I want to add some element in the background. Also, did I mention they are succubus!! The cover just features the first two introduced characters but I don’t like the empty background. I tried illustrating the casino, failed. I tried adding playing cards or poker chips, failed. I dressed them up as casino girls, failed because they don’t actually work there. They just live in the casino.

I’m wondering if I should add a shadow of a demon behind them.

Offline devola

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Re: Cover Art Design Help
« Reply #5 on: November 13, 2017, 08:49:07 PM »
Maybe something like a simple gradient and/or texture on the background will help it pop a bit more?

If I had to suggest anything, I would say establishing a good color palette to use and sticking with it will help with consistency. Right now there is a lot of white on white, and a lot of colors only show up once. It sort of makes everything feel a bit disjointed. Having higher contrast tones and using some more reddish (but not deep reds) tones may help a bit.

I think the colors on the title itself could use some work, I'm not really feeling the teals and yellows. It aesthetically comes across as less casino and more candy shop to me.

In terms of visual hierarchy, I assume you want the characters to be the focus of your title? I would actually make the title card itself much larger, and place it behind the characters so that some of the character's heads are kind of obscuring it. Then maybe have a strong light cast on the characters that also illuminates the title card behind them while casting some succubus shadows onto the wall behind them. You can even get a bit creative here if you want and have the shadows being cast frame the actual title or something.

The wall itself could just be a simple alleyway wall or you could try something more casino-esque. Not sure if any of these ideas may help but as it stands right now it's a functional but rather unassuming cover.

Here are some color palettes from various media sources that might give you some inspiration:

(this one has kind of a tacky color scheme but I usually think purple velvet, blue tones and reds when I think of a casino and this one great mixture of cooler tones)
https://i.ytimg.com/vi/D4FiKJGh-iI/maxresdefault.jpg

(These are from the casino stage in Persona 5, this particular area is great at showcasing the really gaudy nature of casinos with the overblown purples and lots and lots of lights everywhere. Persona 5 has an excellent color palette to steal from if you're looking to nail that casino aesthetic. You could also try reds/blacks since those colors remind me of roulette wheels)
https://abload.de/img/amarectv2017-04-0417-urltk.png
http://www.512tech.com/rf/image/Pub/p8/512Tech/2017/03/23/Images/160915_P5_PS4_1_screenshot.jpg

(A similar cover idea to yours I think, might help to look at this one. Particularly the way the title is slightly off center, asymmetry makes things like covers more interesting and it might be worth it to try skewing your title off to one side more in order to balance white space better)
http://archiecomics.com/wp-content/uploads/2016/06/BV1-TradeDress.jpg

(Not much to say about this one, just thought I should mention it. This is a fantastic cover and I can't really say why it's related to yours because spoilers but it showcases how a strong color palette can help really bring a cover together)
https://lh3.googleusercontent.com/-AvnhRh47YN4/TYlBM5NetkI/AAAAAAAAAIs/DDq8mKtWDRc/s1600/Catherine.jpg

Sorry if I'm giving bad advice here, I should look into what Llueve Sangre is actually about but at a glance this is what I came up with. Hope this helps!

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #6 on: December 18, 2017, 07:11:32 AM »
so i moved on from Llueve Sangre to Death do us Start. Title will probably be different in the actual cover. it's a working title.

* there is a spelling mistake. DOn't let that make lessen the overall image.  :biggrin:
« Last Edit: December 18, 2017, 07:14:41 AM by Forlorn Serpent »

Offline a

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Re: Cover Art Design Help
« Reply #7 on: December 24, 2017, 10:46:55 PM »
Your latest cover shows improvement, gj!

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #8 on: December 30, 2017, 04:19:03 PM »
And here is the Snow Fox and the Mountain one

first try
Spoiler

second try
« Last Edit: January 01, 2018, 08:36:37 PM by Forlorn Serpent »

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #9 on: January 12, 2018, 05:04:48 AM »


The original title was TEXT ME but i changed it to hajimema[shi]te. THis cover was interesting for me because i just created a background design. Again, i'm not great with colors. I wanted the design to just be a silhouette of a city perhaps, because that's where she is at the moment.

Offline L.K. [Taikichi]

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Re: Cover Art Design Help
« Reply #10 on: February 10, 2018, 04:16:33 PM »
Working with Cover Art is more of a compositional thing than drawing skill.

When we're thinking about composition, we're looking at very very simple elements of looking at a picture and what the eye does. The center is the focus point (or the first point), then the eye will follow where lines on the page lead them. Then we're paying attention to how clashing/mixing colors make it easier or more difficult to see what you want them to see.

Compositionally, your covers are very good, I wanna get that out there.



So even without knowing the exact specifics of this project this cover gives me a good impression of what to expect. There's a lot of vertical lines for the eyes to follow. Obviously you'll follow her body then then letters, and you break up that monotony with a fun diagonal blue value.

You've got a career in design ahead of you.

The english text is mundane, and that's perfect because it forces us to imagine. "How could someone write a story about a statement like that? This'll be fun to see." That's generally what rings in your head.



You've got a bright background, and overall high-key characters. It was smart to make the text black. The only concern is it blends with some of the shadows on the characters. So there are letters that are easier to read than others.

What I would do in this situation, is add a glow effect to letters, or that white outlining, you have the last cover. That way each letter would have an equally bright background behind them. This would also open doors to use other colors like a darker blue, purple or green.

Also, this picture feels ice cold. And that's good. Because they're at a snowy cold mountain, but what's happening is you're using all cold colors in this picture. Blue and Greens. So if you wanted to make like a picture of hell with all the fire and stuff you would use mostly, orange, red, and yellow and it would give the impression that the picture is very hot.



Also in this picture the focus point is on the character's face, whereas I think you want it to be more on the mountain. One way to help do this is like you've done and have a character look directly at the mountain. The eye will follow the character's eye in order to see what they're looking at. You could also bring the mountain to the center and put the words on top to fill that space, but that might require you to push the characters down farther and crop them more. Or push them back out of the foreground and into the middle-ground if you wanted to avoid cropping them.

Hopefully that helps your future cover work. I would try and focus on rendering the characters better. I can tell you got the skill for it. Even within the boundaries of your very fun style, there's still room to improve.
« Last Edit: February 10, 2018, 04:19:20 PM by Lord Kesashi »

Offline Forlorn Serpent

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Re: Cover Art Design Help
« Reply #11 on: February 10, 2018, 05:31:35 PM »
@Lord Kesashi  Thanks for the notes. It's hard though. I'll try to see what i can do. I think i'm also suffering from thinking that there is a standard that i'm not following. This is so hard for me.