Well done art! I agree with everything Jamie said, I'm not a fan of anthros but I do think your art is well done and I especially like your persona character. As I said in the other thread I was surprised how fast you put those chibis together and how nice they looked! It seems like you have a very quick and efficient way of drawing.
As for above I also like 1 and 3 the most. I feel if they where further apart in 3 it would have more impact though, despite being the simplest pose it feels like it has the most "omph!" to it. If it was a larger panel with more empty space it would also seem like the impact could be felt behind the character falling back. The poses and everything look pretty good, pretty well drawn for thumbnails...I've always thought of thumbnails as something you scribble out...but no everything looks good so far, it's defiantly great that you draw a good variety of things and do all these studies, it really shows in your art. Your sketches are really well put together.
Thank you ^//^
I also am leaning toward three more. A thumbnail can be stick people, scribbles, or decent sketches. Whatever works with artist best. For me, by making sure the anatomy is decent and the lines are understandable, makes the line-art process easier. It also takes out a step (rendering a scribble with another sketch) which helps speed up the process.
Hi! I thought I was struggling to properly critique this using just words, so i quickly (Very quickly) drew out some examples. I chose #3 since it best illustrates the points i'm about to make, but it exists in all of them. Out of them all, i'd say 2 is the best. Remember, you're a much better artist than me, and this is all opinion.
Spoiler
My biggest issue is that whilst your drawings have good anatomy/form, they often use very weak lines of action that don't tell a big enough visual story. Using S and C curves can go a long way in helping establish interest. This is illustrated in blue.
My second issue is composition. A really easy and cheap way to establish this is to use arrows that guide the viewers eyes to certain areas. Illustrated in green. This helps show where you want to look, and it's usually something that you just sorta feel out. Play around with transform tools to move people about too, and find the most visually interesting angles for all the poses. (Also minor, but if she's being pushed back, then I think gravity would push her hair forward, instead of it just sitting nicely.
Hello! I appreciate the criticism and the visual reply but I'd like to mention up front that how people approach these points are different then others. For example, I do not draw speedlines right at the gecko because they are busy and messy looking. I on the other hand focus on anatomy and the general basic pose, which are what I represented to the post yesterday which can make the image more "static". Once I figured out which pose the forum liked most, which so far is #3, I would tweak it- if necessary, ink it, flat it, then apply speed lines/motion, then shade it. That is the stages I go through personally.
Now, your drawing is capturing something that I don't want to capture and didn't plan to capture during that "moment" due to the ball of power making contact with Hikari, causing her to fold. I actual feel your image is the next panel for example. I didn't wish to use that style of "force" reason why in my image, it hasn't even left his hand (the power sort of floats from their palms) yet. Hikari was jumping to escape - to gain grounds from the attack so it wouldn't be such a strong "hit".. like to mention here that this is sparing and not life or death battle.
I appreciate the tips, about the hair and the arrow motion. But in my opinion, please keep in mind that other artist go about steps differently. What might lack at that stage may be applied in a different step for a different artist. Just like what Manimal said on her post above yours; "I've always thought of thumbnails as something you scribble out." To me those thumbnails I presented are sort of scribbled out - but before I move on I like to give proper anatomy so the inking process is as smooth as possible. No extra steps that way for me.