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Author Topic: Kesashi's Gallery  (Read 27897 times)

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Offline Walter B

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Re: Kesashi's Gallery
« Reply #360 on: November 17, 2018, 10:05:26 AM »
Really dig that asian warrior type.

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #361 on: November 22, 2018, 01:27:59 AM »
unusual to see so much vector art, and big respect to that. I do some from time to time but never anything close to characters like this. Isn't it a crazy amount of work? And what program du you use?

I actually use Anime Studio (Moho). It's probably better to use Adobe Illustrator here, and I do know how to use it, but I just enjoyed the way Anime studio works more. But Anime Studio was designed for the sake of animation so that is where it's strongest.

Here's some more characters.







Offline suuper-san

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Re: Kesashi's Gallery
« Reply #362 on: November 26, 2018, 03:15:35 PM »
great wedding dress one. the veil is nicely done with layers. A lot of artists when drawing a transparent material forget that when it folds, it becomes less transparent (because of doubling/tripling up), but you've got it perfect. although it's not too visible, I like how you've done the hair and the shine as well.
she barely looks like she's holding the sword though.

and on the other two, with all the metallic parts you totally got the shine right, it looks really real. so much so, it sort of looks out of place with the simpler style in the rest of the piece haha.

Offline Walter B

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Re: Kesashi's Gallery
« Reply #363 on: December 02, 2018, 03:10:08 AM »
The dress one the last one is quite interesting.

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Offline yulemaestro

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Re: Kesashi's Gallery
« Reply #364 on: December 04, 2018, 01:52:00 PM »
I like the round one. I really wish I could do outfits like this. Your characters have a heck of a lot of variety man

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #365 on: December 04, 2018, 02:34:30 PM »
Well it helps to have more than one designer. I'm hoping to get a third designer sometime soon so things will get really interesting.

These are some characters by my other character designer that I've made the art for based on his designs.










Offline yulemaestro

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Re: Kesashi's Gallery
« Reply #366 on: December 04, 2018, 03:19:17 PM »
I liked the dude in the white coat so made something.



Your designers are dope

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #367 on: December 04, 2018, 04:43:41 PM »
I liked the dude in the white coat so made something.



Your designers are dope

Hey that's some sexy stuff you got there. I'm sure he'll be really happy to hear that you like it.

I don't know his exact abilities yet, but they're based on teleportation. The spear is supposed to pierce a hole in space that he can teleport things through including himself.

Offline devola

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Re: Kesashi's Gallery
« Reply #368 on: December 04, 2018, 05:53:16 PM »
Wild designs man, I love the variety. These were supposed to be for a game right? What kind of game is it going to be?

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #369 on: December 04, 2018, 10:57:34 PM »
It's going to be a type of action-oriented MOBA game. Similar to games such as Giganitc, Paladins, Overwatch, For Honor, Smite, or Team Fortress 2. It's directly inspired by the failed indie title, Gigantic.

Offline suuper-san

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Re: Kesashi's Gallery
« Reply #370 on: December 08, 2018, 08:31:02 AM »
wow great characters and lovely details
I love the lantern one and the white suit
amazing how you can pull this of with vectors and gradients. I must try and apply some of this to my own shading.

@Lego great fan art!

Offline Echo_River

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Re: Kesashi's Gallery
« Reply #371 on: December 09, 2018, 09:52:11 PM »
They all look great! My favourite is the purple wizard looking one.
Nice that you have someone else you're working with.
No one is perfect . . . that's why there's erasers and extra paper.

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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #372 on: December 11, 2018, 10:31:22 PM »
This is another one of his characters, Kana. Turns sand into glass and shoots glass shrapnel at you. She's a literal glass cannon.


This other one is going to be an experiment for me. The cursed sword is supposed to take control of your character based on how much you use it, so there are supposed to be periods of partial control where at certain cues the sword will use your abilities without your consent.

The problem isn't really the concept, it's figuring out how to do that in a predictable and consistent way. I need for you as a player to be able to use this to your advantage while your enemies will be able to use this to your disadvantage. For example you could use some kind of damage reflect ability where a player would think to just stop attacking.