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Recent Posts

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11
General Discussion / Re: from drawing to gunpla?? or action figure etc.
« Last post by cometsan on October 20, 2019, 02:27:46 AM »
what are these mathemathical engineering problem then?

how do i find these, because, i mean, i dont know how to add to my experience.

and i would love to max it to excelence, making crazy shaped *censored* like dendobrium gundams and etc...
i mean...what should i ask when designing?

what are my limits and options?
12
Music / Re: OGHM's Wacky Slappy Guitar Riffs
« Last post by OhGodHelpMe on October 20, 2019, 12:30:01 AM »
By far the most obnoxious thing I've ever recorded

Belgian Blue Groove
https://soundcloud.com/tonbogiri/belgian-blue-groove
13
General Discussion / Re: from drawing to gunpla?? or action figure etc.
« Last post by danielsega on October 19, 2019, 11:26:39 PM »
AutoCAD is used to make blueprints/schematic of the model. It is also a 3D render software that will render that model in 3D, thus also able to print it on a 3D Printer. But It's just a tool, think of it like Photoshop, it won't make any painting better because it's Photoshop.

If you want to learn how to use CAD, there are tons of tutorial online and on YouTube, but it will take a while.

As far as 3D printers goes, yes they are expensive. There are cheaper ones like the one I own which is around 190 dollars however those you'll need to assemble it yourself. It took me 4 days to assemble it, and some parts came broken, so I had to wait for replacements.  So that's a month all together.

But your question of how to put things to do things, that's a mathematical engineering problem however it can also be solved by experience. You could buy some cheap ball joints plastic on amazon try it out, or just assemble/disassemble more kits and you'll start having an idea of how it works.

But that's something that you will have to observe and study.
14
General Discussion / Re: from drawing to gunpla?? or action figure etc.
« Last post by cometsan on October 19, 2019, 08:06:23 PM »
Oh of course it's indeed time saver.
but i mean...i don't know how to use it.

like how do u, put things to do things?

there's so much grade of gunplas now each are designed for different purposes lol...


and what other than 3d printing?

i've seen one and it seems costly to use and very extensive.
do you need to use CAD for that too?
does cad helps you make good joints and model spaces?
15
General Discussion / Re: variety internship
« Last post by cometsan on October 19, 2019, 08:03:02 PM »
oh hi hello!

courses???

i forgot to add i'd like to get free gunplas too.

is there internship like that
16
General Discussion / Re: variety internship
« Last post by suuper-san on October 19, 2019, 03:19:08 PM »
That sounds like all the skills you would use in a visual novel, perhaps courses that focus on making VNs might be of help?
17
Starter Gallery / Re: TheClayMaker's Art
« Last post by suuper-san on October 19, 2019, 03:18:07 PM »
Quote
I wasn't up to date on MHA when I designed this guy.
haha well great minds think alike, eh?
whenever I have a story or character idea clash with an existing story, I think of it as proof that I'm on the right track when it comes to writing :P

great character nonetheless!
18
General Discussion / Re: from drawing to gunpla?? or action figure etc.
« Last post by suuper-san on October 19, 2019, 01:29:22 PM »
3d printing is indeed good for one of a kind models, although if you don't plan on making many then it's  large investment to get a decent printer ($300-500 will get you decent quality one these days).
You can use 3d printing services online which will print your files for you.

Quote
what joint files?
I think he means joints of arms/legs etc, you dont have to design them yourself, you can download a ball-joint or a hinge-joint that someone else has designed. It's not my personal style to use other peoples designs but it's certainly a time saver and for those extra complex parts it can help to get your project complete.
19
Quote
the Pareto principle or also called the 80/20 rule
ahhhh yes I had forgotten the 80/20 rule. Up until the last year though I have been following that pretty closely but the last year I got fed up with my unfinished work piling up so I've ben probably 20-80 instead haha

Quote
On a gesture drawing, you are just trying to get the essence or the action of the figure, while a study you are trying to understand interpret the drawing from many aspects
Ahhhhh I see. I don't think I've been doing either of them properly haha

Quote
But in a study you are looking for answers.
ahhhhhh,. I suppose that makes sense if you think of the word "study" in its normal context, "to learn".

Quote
Basically you are trying to store those reference in your brain so you can built a library of objects. So then the next time you draw a car, a belt or a soccer ball then you will fill confident in drawing them without any reference in the future.
Oh that's an interesting way of looking at it, draw it the first time round from reference, then from memory the next. Generally I don't use references when I do my own art, I kinda want to learn how to draw it completely before I start XD

thanks for those answers, that's given me a bit more direction!
20
Tips and Tutorials / Re: Character Design and World Building Tutorials
« Last post by cometsan on October 19, 2019, 05:28:07 AM »
this looks fun...can you plan ahead a whole gallery of characters and design for a giant book like shaman king and most jump comics?
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