October 21, 2019, 06:08:11 AM

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Messages - suuper-san

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I'm thinking I'm going to have to lower my expectations for the quality of these requests to get them finished as I don't have the stamina to produce pieces that are "above my level".
That being said I think it'll still take the same amount of time because I will always be dissatisfied with an inferior quality.
haha *cries*

General Discussion / Re: from drawing to gunpla?? or action figure etc.
« on: October 20, 2019, 11:39:45 AM »
you say you know CAD, how skilled are you at using it?
can you post an image of a design you have made?
I think we can help you better if we understand your current skill level.

why not just try at your current skill level to design a mecha or a part of a mecha like the arm or leg, or weapon?
the specific challenges you face are the problems that you have to find answers to.

break Room / Re: hangul kanji hanja drawing 3d papercraft, a design
« on: October 20, 2019, 11:37:49 AM »
I think you would get more responses if you ask specific questions, but yes, it is quiet here normally :)

why not post your art here and we can comment on where you can improve?

General Discussion / Re: variety internship
« on: October 20, 2019, 11:36:23 AM »
I don't think they have courses for that haha.
typically getting free stuff from a course or internship isn't always guaranteed I think.

General Discussion / Re: variety internship
« on: October 19, 2019, 03:19:08 PM »
That sounds like all the skills you would use in a visual novel, perhaps courses that focus on making VNs might be of help?

Starter Gallery / Re: TheClayMaker's Art
« on: October 19, 2019, 03:18:07 PM »
I wasn't up to date on MHA when I designed this guy.
haha well great minds think alike, eh?
whenever I have a story or character idea clash with an existing story, I think of it as proof that I'm on the right track when it comes to writing :P

great character nonetheless!

General Discussion / Re: from drawing to gunpla?? or action figure etc.
« on: October 19, 2019, 01:29:22 PM »
3d printing is indeed good for one of a kind models, although if you don't plan on making many then it's  large investment to get a decent printer ($300-500 will get you decent quality one these days).
You can use 3d printing services online which will print your files for you.

what joint files?
I think he means joints of arms/legs etc, you dont have to design them yourself, you can download a ball-joint or a hinge-joint that someone else has designed. It's not my personal style to use other peoples designs but it's certainly a time saver and for those extra complex parts it can help to get your project complete.

the Pareto principle or also called the 80/20 rule
ahhhh yes I had forgotten the 80/20 rule. Up until the last year though I have been following that pretty closely but the last year I got fed up with my unfinished work piling up so I've ben probably 20-80 instead haha

On a gesture drawing, you are just trying to get the essence or the action of the figure, while a study you are trying to understand interpret the drawing from many aspects
Ahhhhh I see. I don't think I've been doing either of them properly haha

But in a study you are looking for answers.
ahhhhhh,. I suppose that makes sense if you think of the word "study" in its normal context, "to learn".

Basically you are trying to store those reference in your brain so you can built a library of objects. So then the next time you draw a car, a belt or a soccer ball then you will fill confident in drawing them without any reference in the future.
Oh that's an interesting way of looking at it, draw it the first time round from reference, then from memory the next. Generally I don't use references when I do my own art, I kinda want to learn how to draw it completely before I start XD

thanks for those answers, that's given me a bit more direction!

Starter Gallery / Re: TheClayMaker's Art
« on: October 18, 2019, 11:05:43 AM »
Well the more the better when it comes to practice and improvement!
For keeping track of progression, you might also find it helpful to add a date, not necessarily on every page, but here and there so you know when you drew it.

Starter Gallery / Re: TheClayMaker's Art
« on: October 18, 2019, 08:48:54 AM »
nice doodles, are you aiming to draw a certain number of figures? I see you have numbered them.
and cool character. Nice to see you're drawing the underlying pose first. it really does help to use guidelines.

Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: October 18, 2019, 08:11:58 AM »
Yes I can't say I feel too frustrated although I naturally want to improve really quickly. It does take its time in that regard.

The iterative design process (TM) is seriously awesome, and I'm annoyed that I didn't notice it sooner, but really it's something that is more suited to digital artwork than traditional, so It's not a surprise I didn't realise it when I've been drawing in ballpoint for wayy longer than digital. I've been properly drawing digitally for just over 3 years now (the last year of which I have been doing iterative so it's not that much lost time)

your clothing work has improved by huge amounts
Thanks! To be honest I haven't done nearly as much clothing studies as I should have done, so really the quality increase is just because of working at a higher quality level for my sketches.

As for fashion design in art - yes I have considered this as a possible outlet for my illustrations and most likely i will at some point have a fashion regime. (that's why I have been saving all my figure sketches - to use as clothing practice)

As for making clothes in real life - funny you should mention that as I do have making my own cosplay costumes on the agenda. Did you know I can sew? I've actually made my mum a few items of clothing that she wears out, so I'm pretty confident in my clothes making abilities XD Generally the only thing stopping me is lack of good quality materials, and not enough of a good design to want to spend time actually making it haha

Of course if you're a pro and have been doing this a while you have other reasons not to write/draw something... maybe it'll have a bad impact... maybe it won't make money, but seeing as we are not quite there yet I think we should be a bit more forgiving about our developing stages and works...
I think this is where an iterative design process comes into it's own - the first iteration you relax and produce varied ideas, then the second iteration you go along professionally and pick the ideas that are suitable for making money.

This is not what I wanted to hear, but it makes so much sense. I simply spend too little time on my drawings, and am actually scared of actually timing them. The only thing that I can promise to do is to make some sort of iterative regimen as well to improve on old works and see if the quality significantly improves or not (as pessimistic as I am, I think the answer will be a resounding yes: I definitely need to spend more time on my drawings)
I also agree that I didn't want to hear it haha
I completely recommend an iterative regimen.
What has helped me is to have certain levels/quality that I am aiming at for each iteration, so it's not just an "improving sketches" regimen, it's a "moving an X quality sketch to a Y quality sketch" regimen.
At the moment I have 4 levels of art:
-completely unfinished and horribly badly proportioned sketches
-the idea is complete and the proportions are alright, but the details are severely lacking
-the proportions are improved and the details are added, but the quality is sketchy (the regime I have just completed)
-The details are improved and the quality is lineart, solid and stable
New sketches mostly get sorted into the first 2 categories, and after an iteration I sort the newly created sketches into the appropriate folders. Sometimes a sketch doesn't quite make it to the next stage, although lately that's quite rare as I have a solid idea of what I'm doing. I only work on one stage at a time when working in bulk.

I'm actually proud that you could continue a regimen after something
Thanks :)
This is why I love MR

Holy shyte what tutorials did you use. I need this!
None at all haha
This is my holiday sketch dump post, especially the first 1/3, you see a lot of circles and lines, and repetitive face shapes, jaw lines, figure drawings and so on. I did a lot of paper flipping and holding it backward to the light to see if it looked ok, to make sure that I could recognize my own slant in my drawing and just keep repeating until I didn't need to check - I knew it was good or bad when I drew it, and eventually I knew to draw it right he first time. So mostly coordination.
I'll need to repeat this in the future when my habits get bad again.
It helps to think like this:
I've drawn a straight line "but is it realllly straight????"
I've drawn a circle "But is it realllly a circle???"
I've drawn two arms "Are they reallly the same length????"
Really proportions boil down to "is this line as long/short/straight/curved as it should be?". The question is do you or I know what it should be?......

It's fine to only draw that same kawaii looking girl so long as you are comfortable with her picking up a cup of coffee in a manga page.
This is painful to think about XD
This really is the level we should be aiming at - repeatability.
And yes a lot of manga is "normal" stuff happening. I'm thinking that I'm starting to lean more towards "illustration" than manga pages, partly because I want to draw epicly beautiful and awesome all the time, and drawing someone having an expositional conversation in a manga doesn't quite cut it for me. That being said, perhaps that is the challenge, to make something mundane seem awesome.

- Hmmm... Could you somehow elaborate on this? Like you have 100 WIPs to finish... So you finish 5 in bulk in one sitting or more? Do you consider a bulk a bulk regardless of if you finish it on the spot or not?
When I wrote this I thought "noone is going to understand this" haha

Ok I'll explain in the spoiler
I've got 100 sketches I want to improve
I pick 4 sketches, A,B,C,D - to work on as a set - this is the "bulk", not the 100.
I always work to a full grid of images, so often 4x3 or 4x5 , that sort of thing. the longer the task, the less images I work with (so colouring sketches only uses 2x2 or 2x3)
I put them all into one large image and open them in GIMP (just like in my colouring video)
I then sketch in this order, on a new layer/layers:


I'm building up a rhythm and so I'm working faster "per sketch" than if I was doing just the one sketch.


let's say I take a break here - none of the sketches are complete - they are all half complete.


but because of my break, I have slowed down and I am now speeding up again. (this is the downside I mentioned, but speeding back up happens quickly so it's a minimal downside and is still better than working on images one by one)

A-body redraw

only at this point is the first image, A, actually finished!

B-body redraw
C-body redraw
D-body redraw

now all the sketches are finished and I save them.
but until the last stage is complete, all the sketches are not complete and so the work up until that point is still an investment - I haven't got any finished sketches until very near the end of the batch.
(note that they are not finished illustrations, but just one stage improved. They will need more finishing later.)
Like in my colouring video - until I FINALLY draw the shadow for each one, the sketches are not finished, even though I might have spent an hour or more working on them up to that point.
I think rather than calling it bulk, batch is a more appropriate word, although I've been calling it bulk this whole time. For me as long as I'm working on multiple images, it doesnt matter if it takes several sessions, it's still bulk/batch to me. It's the method that defines it for me. Having 100 WIPs that I want to improve isn't bulk if I work on them one at a time.

you are working with the 'errors' of your past
Especially as I have been working with sketches drawn years ago, not just months, the errors are wayyy larger and so I ended up over-engineering my iterative methods (which is now ueful for getting a higher quality sketch)

However there is a dimension of an artist that can see the stick figures of their 4 year old son and turn it into an amazing anatomically correct aesthetically brilliant thing with only the fewest of hints. At that extreme level, no matter what source material one receives something phenomenal can come of it
I totally agree with this, and I'm leaning much more toward this than before. Originally I just wanted to finish my sketches as they were, with the errors, just finish them quickly and that was that - but I started to want to make them better and work at my best level, so there's a mix of qualities in my sketches now as some have errors that I permitted, and some have errors that I fixed.

never forget you're good enough suuper.
haha thanks. I think I overthink things way too much so I want to be really prepared to take on commissions.

365 WIPs turned into finished linearts suuper. Even one a day would've been something great. You've worked, you've taken breaks and done all sorts of stuff in between. Time well spent, and you should be proud
Thanks, I do indeed feel proud, and I can't wait to work with those sketches to finally finish them.
One point of interest is that these are not actually linearts - they are the stage before linearts. I've got a lineart regime on my list coming up soon after my requests are finished. So I'm aiming to get the quality even higher.

YESSS stats
"Unfortunately" statistics are the love of my life and so I now cannnot draw without timing my work. Fortunately being a programmer has enabled me to make little timing/sorting apps that suit my needs perfectly, and I can change them as I see fit, which is what I am currently working on now to improve my workflow again haha
I'm working on being able to make use of smaller amounts of time in my schedule to do structured drawing, not just doodles.
Saving and keeping a track of half finished pages of drawings is something I am trying to automate, as well as being able to quickly jump into drawing rather than opening lots of things, navigating to my reference etc. I just want a one-click "continue from save point" XD

I think it'll take me at least a year to get most of my old WIPs out of the way and start working on new stuff, but even so my art is improving on the way so it's not wasted time by any means.

And I'm sure the same will be true of your projects and so on, it's training for the "big one", and you'll gain lots of useful skills, workflows, mthods etc along the way.

PS it's half term and so I'm on holiday with my family, so I wont be around next week

Yeah in addition to guitars, any prop interaction (mobile phone, computer, tennis racket etc) is hard as you need to have very specific positions otherwise it looks unnatural. the prop also has to be in the right place too.

and thanks.
Unfortunately the african lady is meant to be a man, but as you noticed, it does look rather feminine. That's partly because I wanted it to not be super masculine features and also because my style when drawing requests is more realistic than my normal sketching style and so I'm out of practice haha

1 hour 40 for the lineart, but 3 and a half hours for the coloured version XD
The props took up quite a bit of time in that regard, otherwise I might have finished the whole thing a lot sooner :P

And yes I record everything. It's starting to get out of hand haha

My question is, what sort of balance is good between studies/copes and original work (where you just draw from your mind)?
Is it good to do quick gesture sketches, or longer studies, or a mix of both.
Basically what makes a good balance of work?
And what is the difference between a "study" and a "copy"? is that just your mindset when working?
Is it good to do studies before you do an original piece, during (i.e. using references), as a warmup or as a separate session of learning?
That's all one question really haha mostly summed up by "how to balance studies with original work, and what sort of studies are best?"
I get the feeling that each artist would answer differently on that, but I'd be keen to hear your thoughts.

true haha

That's really interesting to know. really cool tip.

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