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Messages - Lord Kesashi

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Manga Art Gallery / Re: Kesashi's Gallery
« on: January 15, 2019, 02:32:23 PM »
Another redesign. The original artwork is all the way from 2017.

Her sword causes explosions whenever it cuts when she uses a particular fighting stance. The explosions are in such close range that they hurt her too, so you would have manage how you use that stance in the game.

Manga Art Gallery / Re: Kesashi's Gallery
« on: January 10, 2019, 02:05:54 AM »
I don't have much art recently because I've been in Unreal Engine working on Caroline. These past few weeks I've made some crazy levels of progress.

I've only got a few more of Caroline's abilities left to program. The next step is to start a video series on each hero's ability breakdown and strategy. I've only done a few other sketches I can show right now.

Manga Art Gallery / Re: Kesashi's Gallery
« on: January 02, 2019, 08:18:25 PM »
Neat designs! Man, the size of those weapons. My favourite out of these is the lady with the scythe.

To my surprise, a lot of people seem to like the girl in black especially.

Also I decided to do one of these things, but instead of just going back through 2018, I thought I might go back as far as possible.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 27, 2018, 03:10:48 PM »
Even more characters and redesigns.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 18, 2018, 08:10:47 PM »
If you're still curious how I'm approaching the cursed sword character. You lose control over abilities 1 by 1 until you reach 80%. Also at 80% you lose control over your ability to walk around and jump. It goes down by 2% per second so if you hit 100%, it will take 10 seconds to get below 80%. The only way to force control early is to use your ultimate which will give you 100% corruption but with full control. It only goes up when you try to use abilities without the resource necessary

Here are some new characters



Some character Redesigns. I've got a lot more of these I'm working on right now.





Everything that you do in storytelling is an illusion. You can easily write about characters who have traits that you don't all the time. Different genders, different backgrounds, supernatural powers.

It's important you define what it means to be "Smart". Smart is a blanket term describing two sets of brain activity that typically lead to major advantages against other humans. Basically, Memorization and Problem Solving (critical thinking). Typically people also consider having a large body of knowledge or experience "smart" but all that easily falls under memorization because if you forget your experiences, they can't help you. Having a character memorize complex patterns would be easy to write, you simply have them remember a complex pattern where other characters or maybe even the reader couldn't memorize it. Or have a character who suddenly corrects another character on an obscure topic, for instance ". . . actually the wives of crusaders never did that. . . "

Problem solving skill seems complex because we think we need to solve the problem the same way the character would. You can handle this easily through 1 of two ways.

1.) Create the solution first, then create the problem. Work backwards from the solution until it becomes more obscure. This way you'll know the solution and all the steps you need to take to solve it. You could have a character come to the solution through very few hints and he would appear to be very smart.

2.) Create the problem first, then brainstorm through possible solutions until you find one that works. Even if it takes you a week to figure out the solution, the character will seem smart for figuring it out in seconds. This way you could use time to your advantage to create the illusion of smart character. You could even gauge just how smart this character is supposed to be by how much faster he comes to the same conclusion.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 11, 2018, 10:31:22 PM »
This is another one of his characters, Kana. Turns sand into glass and shoots glass shrapnel at you. She's a literal glass cannon.

This other one is going to be an experiment for me. The cursed sword is supposed to take control of your character based on how much you use it, so there are supposed to be periods of partial control where at certain cues the sword will use your abilities without your consent.

The problem isn't really the concept, it's figuring out how to do that in a predictable and consistent way. I need for you as a player to be able to use this to your advantage while your enemies will be able to use this to your disadvantage. For example you could use some kind of damage reflect ability where a player would think to just stop attacking.

Welcome Center / Re: Returning and Forgetful
« on: December 06, 2018, 08:17:54 PM »
I heard my name.

I'm joking, but I remember the Salty Mango vaguely.

Leadership is very important in these types of business groups, and I think people sometimes get tunnel vision on having certain skill sets when they build these groups. It would have been the leader's job to deal with the drama in the group especially if it prevented the group from getting things done.

I've been in drama heavy groups like that and it was especially hard because I wasn't in a leadership position. One group we had an absolutely terrible leader and I typically needed to solve problems that he created. Eventually I just decided that it wasn't my job to pick up the pieces and I left and sure enough the group fell apart shortly after.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 04, 2018, 10:57:34 PM »
It's going to be a type of action-oriented MOBA game. Similar to games such as Giganitc, Paladins, Overwatch, For Honor, Smite, or Team Fortress 2. It's directly inspired by the failed indie title, Gigantic.

Members Workshops / Re: Character Vs. Food
« on: December 04, 2018, 06:13:21 PM »
I shall be participating as well.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 04, 2018, 04:43:41 PM »
I liked the dude in the white coat so made something.

Your designers are dope

Hey that's some sexy stuff you got there. I'm sure he'll be really happy to hear that you like it.

I don't know his exact abilities yet, but they're based on teleportation. The spear is supposed to pierce a hole in space that he can teleport things through including himself.

Manga Art Gallery / Re: Kesashi's Gallery
« on: December 04, 2018, 02:34:30 PM »
Well it helps to have more than one designer. I'm hoping to get a third designer sometime soon so things will get really interesting.

These are some characters by my other character designer that I've made the art for based on his designs.

Tips and Tutorials / Re: Facial Features - Head Proportions
« on: December 02, 2018, 06:25:17 AM »
Odd, I would put the edges of the lips in line with the pupils. Maybe that's just a me thing.

That is actually correct for realistic work. But for anime the smaller lips could be a cuter approach. I should've clarified that.

Tips and Tutorials / Facial Features - Head Proportions
« on: December 01, 2018, 09:36:59 PM »
This tutorial is the start of a series where I'll reiterate the curriculum of my Figure Drawing classes except I'll be applying the techniques to use with Anime and stylized work.

Part 1 Basic Proportions
Draw a 2 x 3 box (this box is not an exact measurement)

Split the box in half

Split the box in half again

Take the bottom two rectangles and split them in half. These two lines could be used to determine the neck.

Take the bottom 4 rectangles and split them in half again.

Place the head inside the box. The head should meet the verticle edges of the box just slightly above the halfway point.

Split the bottom half in half again horizontally. This will show us where to place the nose drawn in blue.

Draw the nose within 2 rectangles. These two rectanges make up the width of the eyes drawn in blue. Place the bottom of the eyes under the halfway point. There should be an eye's width of distance between the two eyes and half an eye's distance between the eyes and the perimeter of the box.

Split the very bottom section in half again. This will show us where to draw the mouth.

Split the area under the nose in half again. We'll use this teal line to define where to place the lips. The lips should split along this line. The bottom lip should meet the blue line and the top lip should not reach the nose.

Draw the eyebrows above the eyes following the trail of the nose. We can use the eyebrows as a general guide of how to place the hairline.

Place the hairline following the shape of the eyebrows. The hairline should be more rectangular while the head stays circular.

Use the hairline to see where the roots of the hair should be placed.

Part 2 Manipulate Eye Size and Style

Here I've drawn two additional lines representing the bottom of the eye. How far down you place these affects both how young your character will look and how abstract your style will become.

Here I've drawn the eye in the larger box. Already the character looks much younger.

Here the character looks more like a child. You could also change the nose to make it less prominent and the cheeks to be more prominent. Also children's heads will sometimes be more square than rectangular.

Finalized versions

Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: November 29, 2018, 05:47:55 PM »
There's a lot to look at and a lot of good things happening there. I've seen a lot when you do these sets there is wild variation between similar drawings where one looks really good and one looks really bad and then lots in between.

When it comes to drawing this shows that you don't have proper guidelines in your under-drawing. When I was a beginner I had a lot of trouble drawing the same thing twice, so I never tried it until I learned about proportions. For now I would say let the guidelines handle anatomy for you, and then anatomy will eventually come naturally to you.

I noticed you seem to struggle with drawing the head at peculiar angles and in profile. My advice would be to play close attention to real photographs of heads in profile and draw from them.

You have to understand what manga style does to a real person before you can apply this style to peculiar angles. The eyes are pulled down and scaled taking space away from the cheeks and only the cheeks (do not take space away from the forehead, not saying you have done that, just keep that in mind), the chin is sharper and the neck is smaller. Everything else is the same. To make a character look younger you can make the head larger.

Now you've got me interested in doing a larger tutorial on portraits to cover this stuff visually because there's a lot of interesting things happening here.

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