June 21, 2018, 09:22:25 PM

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Messages - Lord Kesashi

Pages: [1] 2 3 ... 27
1
One thing to consider for when you start drawing again is something my figure-drawing professor told my class at the beginning of the semester. She said to throw the number of heads guideline out of your arsenal of techniques. The only use for that guideline is if, and only if, the figure is standing at eye level, facing you straight on, and are standing stiff as a board (and only if the figure has "perfect" proportions). At any other time foreshortening comes into play and will look strange if you try to fight the change in size/proportion it causes.

That being said there is a way to use the heads to your advantage. Drawing from imagination doesn't follow the same rules as drawing from life, but when drawing from life rather than assuming the person is 7 heads tall, you have to measure their head and then find out how many heads tall they are. Then you could find at what point does their pelvis begin, or how many heads long their arms are. Drawing from imagination, I don't think anyone will mind if your figures are perfectly proportional because they aren't trying to capture a likeness.

This is why when drawing from imagination we assign a head count to our figures, but when drawing from life, the figure must give us their head count.

There are some good things happening here, but the composition itself has created some challenges for you. The figure is off balance. This can be used to your advantage in a figure that's moving or about to run, but for a figure that's supposed to be standing still, it becomes a problem.

You want the figure to appear in 2 point perspective and you've placed a horizon line in the center of the figure. There's nothing wrong with the horizon line. But you should know that the horizon line references the height of the person looking at her. It's your eye level. Some photographers will kneel down to make the photo more dramatic and help center the person in the frame.

Here you can see the difference between a photo taken by a photographer and a photo taken by an amateur who is the same height as the woman.

Spoiler

Spoiler

The horizon line can work to your advantage in the middle here. This means that the shoulders and the hips will appear to be converging or diverging.

The best way to handle this would be to fit the figure inside a large box and then put that box into perspective. Then you can draw the details of the figure inside of the box, and you can create a gravity line in the midpoint of the box in order to balance the figure properly. Once you have that box, drawing the figure inside should feel easy and intuitive.

The gravity doesn't actually have to be in the middle. There just needs to be something to hold the figure up. Sometimes people will lean and shift their weight onto one leg when they've been standing for a long time. When this happens you'll likely see one foot line up with the head vertically.

2
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 20, 2018, 11:21:44 PM »
Yes I noticed even unreal engine had some trouble with that picture. It gave the whole thing green tint and I can't fix it. The most powerful game engine in the world can't handle a PNG with low contrast.

But here's some more art stuff for the game.




3
Manga Art Gallery / Re: Kesashi's Gallery
« on: April 06, 2018, 01:07:37 PM »
There is a comic series I'm working on as well as a video game.

Here's some long awaited artwork of a few more characters.

4
Manga Art Gallery / Re: Kesashi's Gallery
« on: March 03, 2018, 05:30:17 PM »


More characters!

5
Manga Art Gallery / Re: Kesashi's Gallery
« on: February 22, 2018, 11:18:03 PM »
I'm glad ya'll liked that one. (Yes I'm from Texas)

This is concept art for a Patreon/Kickstarter support reward. Katherine's Golden Skin (Swimsuit). The swords are meant to rotate around her slowly. I'm also playing with the art style. The same shading technique, but I'm just using line more. I developed the previous art style before I could get outlines in game.


6
Manga Art Gallery / Re: Kesashi's Gallery
« on: February 17, 2018, 03:14:12 PM »
More Vector stuff


7
Manga Art Gallery / Re: Returned
« on: February 13, 2018, 09:35:24 PM »
Man Nyosan is legit back in black! Long time no see dude! Well, seen you around skype but I thought you'd retired from the forum for good. Glad to have you back haha

Once you go black . . .

8
Manga Art Gallery / Re: Kesashi's Gallery
« on: February 12, 2018, 03:49:04 PM »
More vectors.


9
Anime Talk / Re: What is your all-time top 10 animes?
« on: February 12, 2018, 03:26:24 PM »
1. One Punch Man

2. Death Note

3. Lucky Star

4. Kakegurui

5. Toradora

6. My Hero Academia

7. Ouran High School Host Club

8. Ranma 1/2

9. SGT Frog
 
10. Hai to gensou no grimgar

10
Comics and other Gallery / Re: A commission I did, finally finished!!
« on: February 11, 2018, 12:51:19 PM »
Pretty crazy that you can do all that with spray paint, I would have never imagined.

11
Starter Gallery / Re: Austa's Sketches (Would love thoughts and feedback)
« on: February 10, 2018, 10:52:03 PM »
Is it just me or are none of those images visible?

Obviously, it's not just you. *sighs* I just don't have a good image hosting site anymore. *shrugs* Thought the last ones I posted were at least visible.

I've recently found that Discord is an amazing host. Just make a server for yourself and then post pictures in there. Then you can just use the url to embed it here.

12
Starter Gallery / Re: Austa's Sketches (Would love thoughts and feedback)
« on: February 10, 2018, 08:39:39 PM »
Is it just me or are none of those images visible?

13
General Discussion / Re: Humble Artists
« on: February 10, 2018, 08:19:35 PM »
I never noticed. Is it here or other places where people name their galleries?

I wish you gave examples. I know it's horrible but it would give good insight.

You'll see artist do this everywhere. Even on the fanart boards for video game forums

14
Collaboration (Art Exchange) / Re: Cover Art Design Help
« on: February 10, 2018, 04:16:33 PM »
Working with Cover Art is more of a compositional thing than drawing skill.

When we're thinking about composition, we're looking at very very simple elements of looking at a picture and what the eye does. The center is the focus point (or the first point), then the eye will follow where lines on the page lead them. Then we're paying attention to how clashing/mixing colors make it easier or more difficult to see what you want them to see.

Compositionally, your covers are very good, I wanna get that out there.



So even without knowing the exact specifics of this project this cover gives me a good impression of what to expect. There's a lot of vertical lines for the eyes to follow. Obviously you'll follow her body then then letters, and you break up that monotony with a fun diagonal blue value.

You've got a career in design ahead of you.

The english text is mundane, and that's perfect because it forces us to imagine. "How could someone write a story about a statement like that? This'll be fun to see." That's generally what rings in your head.



You've got a bright background, and overall high-key characters. It was smart to make the text black. The only concern is it blends with some of the shadows on the characters. So there are letters that are easier to read than others.

What I would do in this situation, is add a glow effect to letters, or that white outlining, you have the last cover. That way each letter would have an equally bright background behind them. This would also open doors to use other colors like a darker blue, purple or green.

Also, this picture feels ice cold. And that's good. Because they're at a snowy cold mountain, but what's happening is you're using all cold colors in this picture. Blue and Greens. So if you wanted to make like a picture of hell with all the fire and stuff you would use mostly, orange, red, and yellow and it would give the impression that the picture is very hot.



Also in this picture the focus point is on the character's face, whereas I think you want it to be more on the mountain. One way to help do this is like you've done and have a character look directly at the mountain. The eye will follow the character's eye in order to see what they're looking at. You could also bring the mountain to the center and put the words on top to fill that space, but that might require you to push the characters down farther and crop them more. Or push them back out of the foreground and into the middle-ground if you wanted to avoid cropping them.

Hopefully that helps your future cover work. I would try and focus on rendering the characters better. I can tell you got the skill for it. Even within the boundaries of your very fun style, there's still room to improve.

15
MR Pub / Re: Chit Chat 2018
« on: February 10, 2018, 03:49:26 PM »
It's 30 degrees F outside rn.

I want to go walk home, but I want to keep my fingers.

It's a conflict of interests.

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