June 16, 2019, 02:56:46 AM

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Messages - Lord Kesashi

Pages: [1] 2 3 ... 33
1
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 22, 2019, 01:10:55 AM »
Thanks for the insights on the symbols.

The lotus is a complicated place because it's technically divided into 3 factions. I do have a symbol that I normally use for them you can see on their armor/clothing. There's the Red Lotus, the Black Lotus and the White Lotus, and because color is so central to their identity, I was conflicted over using the Lotus symbol because it would be black like the others. So my interpretation that the White Lotus and Red Lotus wouldn't choose to represent themselves with a black Lotus.


Not really relevant, but some of them are meant to be used in different ways. I'm not weighing this against your review, but if you're curious about the context of each symbol

Flag or Insignia of a Country
-Dulong Kingdom: Meaning "The Long Kingdom" is a Kingdom built on a series of large rocks floating in the sky.
-Lotus: A set of countries that are both unified and divided as I already described.
-Sanctum: A Holy City
-Empire: New Insignia following the takeover of a new Monarch
-Southern Warriors: Obscure tribe of warriors on an island south of the Mainland.
-Veil: A large citadel built on a small island where the people choose to isolate themselves from the rest of the world.
-Guardians of the North: A Matriarchal society in the north whose population is comprised of primarily non-human groups (Elves, Fairies, Giants). The symbol is half of a woman's head and half of a knight's helmet.
-Occultists: A society governed by a demonic theocracy.
-Desert Scorpions: A colony in desert often in conflict against Beautiful Death.

These Symbols are more like Warning Labels. Like saying "beautiful death ahead, do not enter". These factions aren't countries or kingdoms so they aren't meant to be used as flags or insignias.
-Destruction Children: A dangerous group of young "regaliers"
-Beautiful Death: A group of mercenaries. Most of whom defected from other countries. They live in the desert.
-Formless: The term "formless" is meant to be a euphemism for demons referring to the idea that they need to possess a body in order to have a "form".
-Inquisitors: This symbol is meant to be the badge that they would wear to make it obvious that they are an inquisitor. The context of an "inquisitor" here is different, than their historic context in reality.

2
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 20, 2019, 08:23:19 PM »
Little update. For those curious about the story of Blade Regalia, I'm making progress on the first Manga/Graphic Novel.


One thing I noticed as I was studying digital art was that digital paintings always seemed over-blended especially if it was amateur work. Professionals didn't have that problem, they're usually able to emulate real paint more.  And so did mine. The technical term for what's wrong is called "noise" specifically the fact that there is no noise. When you use the sharpen tool on Photoshop the tool doesn't actually find detail that isn't there, the tool just adds noise and this creates an optic illusion that there is more detail.

Noise is just a term for random variations in an area. Like in music the background "noise" that you would want to remove when you're recording. With traditional media, noise is almost impossible to avoid. The grain of the paper, the jitters of the pencil create noise and we traditional artists take it for granted.

So why is this a problem with digital art? Well if you use digital media the same way you use traditional. For instance, one method would be to put down general values with hard edges and blend them together to make them more natural. What happens in traditional is as you blend, the noise doesn't go away. But with digital the noise goes away, so your natural instincts with traditional will work against you unless Adobe can invent a tool that allows you to blend with noise.

Sorry that was my little epiphany. I've just been at war with digital media for so long. Anyway the solution was to get a brush that has noise in it, and to avoid blending. You can still get a lot of natural noise from your brush strokes with a basic brush tool, but blending will cause you to lose detail.

This is one of those older digital art studies I did where I was relying more on the blend tool. So you can kind of see how it feels over blended at some points. At some points it works well.


3
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 18, 2019, 09:53:59 PM »
cool faction logos. some are quite simple whereas others are quite complex. I personally feel that they should either all be complex or all be simple otherwise they feel strange next to each other. but they are all fine individually.

Thanks, if you wouldn't mind, which icons in particular do you feel stand out most as too complex and too simple. Like specifically which ones would be an example of too simple and which ones would be an example of too complex. I would rather have them all be more balanced overall.

Kim

New Character who uses the hook swords. She is a member of the "Black Lotus" which is a division of the "Lotus" faction. I forgot to mention that I will release a playable build of Izabel if you really want to test it, but the room full of artwork is uncensored in the version that I used for class. The version that I distribute I would like to have only PG-13 artwork.

For context, below is one of the images in the game that I would like to remove. If you're not bothered by nudity I post all of my work on artstation

Nudity (Artistic Nude)

4
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 14, 2019, 09:16:55 PM »
The last one look like a haunting ghost photo. Any story behind it or its just a test?

That scene is supposed to be what happens when you grab the key to unlock the first door.

Working on Izabel non-stop to make it presentable for class was very tiring so I've sense been working on Blade Regalia exclusively recently. But Izabel is really more of a an artwork than a game so there's not much sense in working on it without inspiration.

I've been working on a singleplayer "story mode" basically for Blade Regalia including RPG-like character growth elements. There was a version of game from a series called Valhalla Knights where you literally had a party of AI with you so you could still theoretically have team-based mechanics like a dedicated healer. This is generally the plan so I don't need to alter the programming or design of the heroes.

5
Manga Art Gallery / Re: Kesashi's Gallery
« on: May 05, 2019, 12:21:16 AM »
Some new characters and game art for Blade Regalia. I've added a girl who uses a gunsword, and I finally finished making icons for all of the factions.

I've also gotten to make at test build of Izabel, and on top of genuinely scaring people without obligatory jumpscares, its performance was pretty good on a lower-end PC so a lot of success stories. I've learned a lot about developing in UE4 thanks to Izabel, and strongly recommend working on a single player project for anyone with a multiplayer project idea, or at least build and optimize your multiplayer game around singleplayer mechanics and then add multiplayer in post.



April


Rachelle


Nathaniel


Stephanie






6
break Room / Re: The Status Of Our Fellow Raiders
« on: May 02, 2019, 02:05:03 AM »
I'm not great at studying for exams so I typically enjoy the project oriented final exams more. It feels like I have a lot more control over my grade if that makes sense. Projects are only stressful when you procrastinate or things go wrong, but tests are always stressful.

All of my time is taken up by my projects, that's true, but I'm at a stage where I'm producing work that's conducive to my practice as an artist because higher level classes tend to have more open-ended assignments. One of my projects is the game I've been working on, so I guess I don't feel as busy as I really am.

7
Tips and Tutorials / Re: Use your anonymity to your advantage
« on: April 27, 2019, 05:42:18 PM »
@Kesashi Will upgrading to a business change anything like fees etc?

No it doesn't really change anything. And it's free. It just makes it easier to operate as an actual business. I'm pretty sure if you have an actual business and an employer identification number you could make a separate account as the business account and make your personal account one of the administrators.

8
Tips and Tutorials / Re: Use your anonymity to your advantage
« on: April 26, 2019, 09:47:36 PM »
Nice stuff.

I'd like to add if you want to work as an anonymous artist you should know that Phone numbers alone can be used to find an incredible amounts of personal information so try to avoid giving that away, but emails are pretty arbitrary.

Also you can take payments anonymously through Paypal if you upgrade to a business account, so it wouldn't give them your actual name, but your "business name" instead.

9
Video / PC Games / Re: What video games are you playing at the moment?
« on: April 13, 2019, 01:00:29 AM »
I actually played a lot of fortnite when it first came out. What they now call "Save the world". It was pretty cool the way it was like an endless grind, but the problem is that it was an endless grind and it didn't really have anything else to introduce to the game once you get to a certain level.

I've recently been playing a lot retro games like Sim City 4. I installed an emulator for the Gamecube/Wii and also one for the PS2. So I am in a really weird place right now in terms of gaming.

10
Manga Art Gallery / Re: Kesashi's Gallery
« on: April 07, 2019, 12:46:47 AM »
Some new Blade Regalia character art and some other updates. Earl uses an ancient aztec sword with blades made of obsidian. The blades could have unrivaled sharpness but would become dull very quickly. Also, were doing an assignment in figure drawing where we're drawing the figure in color for the first time. Using dry pastels. I'm also trying to figure out how to make realistic art with digital media, so I've been doing a lot of experimentation.

Demica


Earl







11
General Discussion / Re: Questions about coloring
« on: April 01, 2019, 11:32:19 PM »
Colorblind artist typically make very beautiful color based pieces. But often not, perfectly representational color.

I did have the same experience in my painting class where black was banned, in fact. Only Red, Yellow, Blue and White paint was allowed. Eventually we started doing open ended work and abstract art where you could use any paint you wanted.

Even if you have trouble seeing certain colors, you're in luck because color is very mathematical. You can think of colors as an equation involving percentages of Red, Yellow, Blue, and White.

Skin tone is actually made of orange which means 50% red, 50% yellow. Some skin may appear more red and some may appear more yellow. Additionally skin is not fully "saturated" so you it must be neutralized with blue to be accurate. Red, yellow and blue when combined equally make black. That means partial combinations create colorful grays. Dark red would be achieved by for instance: 50% red, 25% blue, 25% yellow. Gray red would be 50% dark red 50% white.

So illustrations of fair skinned people would probably be 20% red, 20% yellow, 5% blue, 75% White. And dark skinned people would approximately be 40% red, 40% yellow, 20% blue. This would result in a very dark orange which we also call brown.

Whenever you're using dry media like colored pencils, you have to actually buy the exact color you need. You can do some color mixing, but it's less intuitive. You'll need to buy extremely large variety packs of colored pencil. I would actually recommend crayola over prismacolor. The quality is the same, but crayola is cheaper. But Prismacolor does make a better black. And you can use both brands simultaneously.

I actually have done a lot of photorealistic work with colored pencil and it is more about buying the right colors than it is about color mixing. Typically just buying dark brown pencils is all you need to create shadows in skin tone. The three crayola brand colors I would use the most are "Soft Peach" "Light Brown" "Brown" and "Dark Brown" And also a bit of red and black. 

12
Manga Art Gallery / Re: Kesashi's Gallery
« on: March 25, 2019, 01:50:50 AM »
nice zombie/stitched girl. only gripe is the eye patch looks a bit uncomfortable over the nose. Some eye patches that I have seen dont have the lower cord on one side to prevent that very issue I assume.

Interesting idea. I probably should have researched eyepatch designs beforehand. I was just distracted by the way that it shows off the curvature of the nose

13
Manga Art Gallery / Re: Kesashi's Gallery
« on: March 16, 2019, 12:14:31 AM »
Man it's such a subjective statement I know but traditional work like this really sells me. I just love the idea of it being real and there in your workspace after working on it.

Until you have to find a place to put it, But seriously, you take it for granted when you do a lot of traditional work. I can tell I have a very different relationship with my own digital art. I wasn't even sure if I should include it in my own portfolio when applying to have the university review it.


So many characters...so many...ugh, you're like me. All the OCs. Just about every stereotype and trope will get covered eventually if people like us aren't stopped.

Yeah and I've been trying to go back and flesh out some of the characters I worked on a long time ago. Most of the characters of Izabel have already existed, like Izabel herself, but with different identities. That was originally the goal with Blade Regalia, but then I ran out and had to create brand new ones.

That's called forgery a cool idea.

Not exactly incorrect. Contemporary artwork can have copyrights. I recently found out buildings can be copyrighted. Architecture and interior designs require permission to photograph if it's recognizable.

The more I draw this piece, the more I come to hate Da Vinci for putting me through it.

I love Izabel's design, very simple cute and creepy at all once. I'm curious about the game's story already just from the character designs! Great work with the assignment, you definitely captured Da Vinci really well imo.

During some play testing I've successfully been able to terrify family members without using jump-scares or any audio. Huge win for me since it is my first time working with horror. And it's a bit challenging as I'm trying to avoid gore.


You guys may recognize some of the older works of art in this room. While the game is going to be a reflection on me, the artwork in this room is actually made by the "Mother". The next "enemy" I'm working on is the maid who has been blinded. There will be more artwork that I will have to draw especially for the game because I want the paintings to be your main source of information about what's actually happening. There will be a lot of family portraits. Currently not sure if I want to use any dialogue, so it may be your only source. There's also a few new Blade Regalia characters



Natalie


Regina

14
Manga Art Gallery / Re: Kesashi's Gallery
« on: March 07, 2019, 02:13:25 PM »
It's been a long time since I've done anime-styled work, but I'm working on a new game project, that I would really like to be able to use for class. So I'm gunning for a demo before May.

It's a horror game called "Izabel". It's designed to turn a story I wrote as a child into an interactive narrative that should feel similar to side scrolling mystery/horror games like Inside and Little Nightmares.










In other art news, the painting is finished. And I also have an assignment to replicate a master artist's work. My professor suggested that my stylistic choices are similar to Da Vinci's work. Which is pretty surreal because for a long time I forgot how Da Vinci inspired the way I draw when I read about him in highschool and how Italian renaissance artists used a technique called "sfumato" which helped separate their art from ancient greek art. Sfumato basically just means soft transitions, and Da Vinci likes to work almost completely without an edge and E.H. Gombrich in his book "The Story of Art" talks about how this, unlike with the ancient greek art, makes it feel like the person has been frozen in time in the image.

That's why I started to love colored pencils because over time you could create the same effect very easily. It's much more difficult in wet media, unless of course, you're using Oil Paint. I'm not finished and I need to work on the eyes, but it's rough because Da Vinci doesn't draw the same way I do, and in order to replicate it, I have to draw it the way he did.






15
Manga Art Gallery / Re: Kesashi's Gallery
« on: March 01, 2019, 06:11:44 PM »


Continuing that painting. I also did a project on the skeleton. The interesting thing about this assignment, is how trying to draw the skeleton in the body of a person you've drawn will really highlight any proportion issues in your work. And I can see that I didn't really handle the foreshortening of that leg properly.





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