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Messages - joymov

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Title:Riches thicker than Blood (Side Quest Concept)

This quest is a 2 part quest that can be played from two different points of view.

Blood thicker then riches follows the story of a Old, wealthy and greedy merchant, his daughter and her lover. this quest is mainly focused in deceit and secrecy.

In (A): you work as a hired hand for the lover of the Merchant's' daughter. The merchant will not allow him to marry the his daughter, the love of his life. He plans for them to run off together, and live happily ever after with his one true love. However, there he needs the money to support himself and his future bride. He plans to destroy his Father-in-laws last will and testament in order to inherit a fraction of his massive wealth, enough to live happily with his bride. However he lacks the skills, so he hires you to steal the the will and final testament so he may burn it, offering you a piece of his inheritance as a reward. After returning with the will, the man destroys the will, then tells you that simply destroying the last will and testament will not be enough to insure his inheritance. He asks you to finish the job, and kill his future brides father. that way, his massive wealth and estate would be equally distributed to all of his family, and his inheritance will be assured.

Difficulty: Easy/Mid-easy

Skills required: none (however lock picking and sneaking would be helpful)

 for stealing will -without killing either the bodyguard or the old merchant- 100 coin(s) and a gold amulet worth 50 coin(s)
 for stealing will -killing either or both the bodyguard or the old merchant- 50 coin(s)
 for killing the old merchant after retrieving the will -500 gold coin(s) plus family sword worth 150 coin(s)

In (B): you work as a bodyguard to the elderly and very wealthy merchant. He tells you that he knows that his daughters lover is going and steal his money. So he hires you to protect not only him but his wealth. That night you are to stand guard at his estate and you catch a thief breaking in, and after either buying or threatening him, he tells you he was hired to steal the will of the old merchant. afterwards, you tell him to leave town. You tell the elderly merchant that his daughters lover would likely try again to steal his final will and testament. After hearing this, the merchant makes a fake second will and hides his original will away in his lock box and you are once again assigned to watch over the estate. When a second thief steals the fake will, you follow him to the bar where the merchants' daughters lover is located and you overhear their scheme to kill the elderly merchant after destroying the will. You tell the merchant of their plans, the merchant then offers you a large sum of money to kill his daughter's lover before he does the same to him. But, in order to spare his daughters feelings and her life, you have to make it seem as if he killed himself and even prepare a fake suicide note to be drafted and plant after you kill the daughters lover.

Difficulty: Mid-easy/Medium 

Skills required: none (however lock picking and sneaking would be helpful)

for protecting the estate and catching the thief -without killing thief- 200 coins plus ruby amulet worth 75 coin(s)

for protecting the estate and catching the thief -killing the thief- 50 coin(s)

for killing his daughters lover inconspicuously after planting the fake will -stage suicide and spare daughters feelings- 700 coins and family sword worth 150 coin(s)

for killing his daughters lover after planting the fake will -in public, without staging suicide, without leaving note, arrested- 500 coins plus family sword worth 150 coins

Develop Your Story / My First Game (title pending) Quest Scripts
« on: June 06, 2014, 08:17:26 PM »
so, didnt know where this belongs really. i've been hitting dead ends at every turn with my current open projects and taking breaks and coming back to them later is a slow and tedious process. While all my projects are in writer's purgatory, i decided to pick up a project to help me get into the college of my dreams. So im working on a First person Action adventure/Fantasy game. I have the already designed a world (world mesh really), a map, a mythology, a basic plot, drawn some action sequences and have started animating cut scenes. Right now, im working on some quests for the game. maily some side quests, to keep a gamer interested in playing for a longer series of time. so, long explanation / rant short ill be posting some quest scripts i've written. Give me your feedback, comments, criticism, plot holes, ect. 

break Room / Re: Any free Modleing program except Blender.
« on: May 05, 2014, 10:58:50 AM »
Unity is a good one, though i think its more of a game design engine then a 3-d rendering software.

Develop Your Story / Re: Snowy Rabbit Express (disscussion board)
« on: April 16, 2014, 07:15:13 PM »
update: just finished the timeline for the first 5 chapters (ive started writing chapter 3 starting today)

Develop Your Story / Re: Snowy Rabbit Express (disscussion board)
« on: April 16, 2014, 06:05:53 PM »

Develop Your Story / SOLD
« on: April 16, 2014, 02:48:01 PM »
please delete post.

Develop Your Story / title needed for project! please help!
« on: April 14, 2014, 02:52:58 PM »
so recently, ive descovered the glory of kickstarter and so ive made an account in order to start up a webcomic ive been working on for the past two or so years. the problem being, the comic never had an offical title, its name changed several times over its lifetime. So what i need is a single title for this project so that i can start up.

The comic is about life in a less then normal highschool in califorina with less then normal friends and covers topics like "awkward first love" "political differences" "philosophy" and a bunch of other stuff, the characters are mostly teens and adults with a few ridiculous characters and referecnces in between. If you dont quite understand the concept, check out, my story is kind of like that. It has a pretty good balance and ive gotten plenty of positive feedback on it. i really think it could be a success.

here are the titles ive used since i first started writing
OG-OC, Cali

so, i was working on one of my stories (yeah, ive been keeping up with my "to-do" list of concepts for when i come back more frequently) and found that most love stories that are out now seem to be kind of... cliche, even the new love stories are done to death. so the question that remains is, is are love stories, and love in general, a cliche?

break Room / Re: anyone want to play Cards Against Humanity?
« on: April 07, 2014, 08:01:01 PM »
sorry about that, ill be on most anytime from 2:30-6:00 pm (UTC-07:00)

break Room / anyone want to play Cards Against Humanity?
« on: April 06, 2014, 08:37:41 PM »
Hey everyone! so i found an online server which lets us play Cards against humanity online. If you dont know what cards against humanity is, its kind of like a more "mature" version of apples to apples, if you dont know what apples to apples is then i dont know what to tell you. Anyways, if you want to play Cards against humanity with me here is the link!

Look for "joymovs game" the password will be "mangaraiders"
feel free to join or spectate!

(cards against humanity contains some adult themes)

Members Workshops / Phobias: The art of Fear
« on: February 21, 2014, 02:02:34 PM »
so im still working on the MR: Z-Day, but i thought i would take a break and put this up, we are all afraid of something, and im curious as to what that something is. So for this workshop, tell us your phobia and then draw a picture of your phobia personified.

for example im afraid of death (necrophobia)
the personification fo death is: the grim reaper

« on: February 05, 2014, 08:00:36 PM »
sure, ill message you with questions and more information on your character and role

« on: February 05, 2014, 07:30:14 PM »
@coryna feral infected hunts and lives for the basic needs of survival, regular infected can still have a place in the civilized world, however, they are treated as 2nd class citizens due to common beliefs they may turn feral at any moment. Being a regular infected means you have increased strength, speed(we are not talking about night of the living dead zombies who walk 1mph, or world war Z zombies who seem to run at 50mph, but you do have a slightly faster running speed) also you may design a class of infected you are due to your environment (based on Darwinism, say you live in an area by water your body would adapt to hunting in streams and in moist environments, the draw back is you are unequipped to hunt in more humid or dry areas) now, if you were to be a normal infected, your body would stay the same, however you may lose curtain features due to decay, however you will still be completely in power over your body, thoughts and so on. though you'll still be treated the same as a feral infected regardless.

@gingerjoy i'm glad you're interested, what part are you interested in playing?

« on: February 05, 2014, 06:32:39 PM »
a pathogen of unknown origin has begun to spread throughout the coast and overseas.
there has already been reports of infection, however no casualties have been reported.
for the safety of you and your love ones, and your fellow Manga raiders i would like to take a survey of the condition of each person during this crisis.

(this is a sign up sheet for a project i want to work on, i have put all other things aside to work solely on this one, its a Zombie survival guide of sorts, similar to Zombie land but i also want to include elements of other types of story, if you're interested in participating, as well as helping me write, illustrate or direct please message me, also if you would like to star in this story, as i am using MR users as characters, please leave a reply with name, details about yourself such as how you would like to appear, and whether you are a survivor, part of a community, an infected, a feral infected, a bounty hunter(hunts humans), a head hunter(hunts infected), or whatever other position you would like to fill. NOTE: i will try to accommodate all your requests for position, however i'm not going to have 3 zombies and 97 head hunters, sorry it just would not make for an interesting story.)

Develop Your Story / Re: Interest Check
« on: January 13, 2014, 06:23:08 PM »
hm, not sure if Walking dead should be the standard you base your story on, if you really want it to be realistic maybe look into other zombie media. Day Z the video game is hyper realism, Wake up deadman is a good zombie manga, exploring life as a zombie in a world that hates you. and for TV/movies i will say walking dead is good.... but not the bested to base a series around otherwise you end up reusing a lot of what you've seen in walking dead in your story.

just some suggestions, though i will say that even if your main reference for zombie culture is walking dead, your concept seems interesting and original. though build on the characters so they do not become stereotypical survival gang.

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