August 25, 2019, 05:10:30 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


If you have Login Problems Use the Login in Top Menu Bar

If you have a problem registering here, Leave a msg at our FB Page >> Here.

Plz Don't use Hotmail to Register. You might not receive Activation mail. Use Other free mail provider like Gmail or Yahoo.

Topics - suuper-san

Pages: [1] 2 3
I'm nearly at the point of writing a story (I mean when have I ever not been but yeah)
And I'm wondering if anyone has any tips or methods for keeping track of your world, characters and plot as you write and develop your story, as it seems a rather large thing and I can't wrap my head around it :P

Especially for a manga which is visual you'll want to have character references and sketches and manga page sketches, and for any sort of writing, you'll want to have chapter scripts and location references and so on. I can imagine it's easy enough to keep your story/script all in one word document with headers for each chapter or something, but then before writing that where do you put an idea/chapter plot description? Do you use multiple files, how many, basically, what?

I get the use of timelines to keep track of events (like Robin's flowchart timeline) but I'm more asking how do you organize everything, do you have a list of characters somewhere, are their character image/expression sheets in the same place, how do you find a character quickly/easily to add information or check something? And is it all in one folder on your computer or do you have it printed out?

Being the unstoppable programmer that I am, I'm thinking of making a sort of mini-wiki program (yes i know they exist already, for this exact purpose, but I like making my own stuff to suit my exact needs), to keep all my files and characters and info and plot all in one organised place, and be able to quickly navigate between it all.

So in addition to wondering how you guys keep organised already, I'm wondering if I did make such a wiki-program, what you would expect to see in it and what capabilities would you expect it to have?

Tips and Tutorials / Found a bunch of tutorials
« on: April 19, 2019, 07:36:58 AM »
I know the last thing we need is yet another collection of tutorials but these seemed pretty great and simple.

tutorials are, as he says "Not a detail step by step tutorial, but focus on the workflow"
easy to follow with any photoshop/GIMP software it seems.

mostly how to do different background stuff/visual effects.

the artist is also "a hybrid designer/programmer who also happens to be color blind" which is exactly what I am so it's extra strange lol.

plus he does timelapse videos and has DeviantArt and all that.
and animations too

also, wasn't there a huge thread for posting this sort of thing?

Members Workshops / Greebles (Visually interesting details)
« on: March 22, 2019, 07:36:40 AM »
here is a wiki page I ran into while googling star wars stuff

Quote from: Wikipedia
A greeble or nurnie is a fine detailing added to the surface of a larger object that makes it appear more complex, and therefore more visually interesting.

And here is a greebled cube from the Wiki itself.

Quote from: Wikipedia
The detail can be made from simple geometric primitives (such as cylinders, cubes, and rectangles), or more complex shapes, such as pieces of machinery (cables, tanks, sprockets).

This appears to be useful in vehicles, buildings, cities, props and almost anything you might draw, even outfits.
So the challenge is in several parts, which ever you fancy:
-Take an old drawing and add a lot more details to spice it up and make it more interesting
-Take a simple shape (cube, cylinder) and add details to make it look cool and interesting
-Take a normal object, prop, item of clothing, and add details to make it look cool.

Details can just be features of a similar theme, ie spacey parts in a spaceship, simple shape such as extra cubes and whatnot, or even a different theme to add a subtle extra layer of detail.

Steampunk is full of this kind of thing, and could almost have it's own workshop.

You could even post an image of an item for the next person to try and draw with extra details.
That being the case, if someone fancies it here's the first image. No restrictions on how you change it as long as it resembles the original item. It could even end up as a different object if you want (ie. vehicle/spaceship etc)

Manga Artists Tools / GIMP is version 2.10+!
« on: February 26, 2019, 07:26:17 AM »
So I happened to be having trouble with my tablet and wondered if GIMP was the problem instead and I just discovered that GIMP has been released in v2.10+ for ages now. There's a lot more features and stability that's been added apparently, including support for PCs with less muscle to process images better with less lag/crashing.

I'm a bit nervous to switch over after all this time in 2.8 but I'm sure it's just the same program. Especially as I work with large images (because of working in bulk) I'm hoping it clears up some of those little lags here and there that I get.

Just thought I'd let you guys know since if I didn't know, someone else might not know either.

to download:
has some tutorials and stuff as well.

Tips and Tutorials / Expand all MR Spoilers on a page (Bookmarklet)
« on: December 29, 2018, 08:47:12 AM »
I thought there was a coding section somewhere but I couldn't find it so it sort of fits here I thought to myself :P

Something I threw together in 5 minutes that I thought I would share.
Sometimes you have loads of spoilers on a page and you just want to open them all if you're looking for something or reading the whole page, right?
(Especially if you have the post count per page to the highest value there's a lot of spoilers per page)
Well I made a bookmarklet that does that. Just make a new bookmark (or edit an old one), and paste this code in the URL text box.

Code: [Select]

So it looks like this in the edit window

Save it, and then whenever you are on a page you can click on the bookmark and it will open all the spoilers on that page.

It's only tested in Chrome on PC, so I can't say how it works in other browsers or mobile devices, but if it works for you then great :)

As a partially unexpected bonus it also works on the Ecchiworld forum as well.

It's not an extension so it cant permanently open every spoiler, just the ones on the page you are on. I will at some point write an MR extension with some other stuff but that's years down the line haha.

I just gave my character a nice sweater and figured I would explain how I made the plaid pattern. This tutorial requires a little previous experience with digital work, as I don't explain every single detail. Ask if there's anything you want explained more and I will oblige :)

Step 1: Procure a lineart
-draw your own or use a free to use one on the internet.
-you can download this tutorial image to use as well :)

Step 2: Do the base colour
-On a new layer in a new folder, paint the main colour of the clothing around the borders and fill.
-Your layer order should be:
>Lineart, set to Multiply
>Layer Folder, with base colour layer inside (the folder will contain everything we will do) (it's not necessary but keeps it neat)
>White plain background

Step 3: First set of stripes
-Make a new layer in the folder, above your base colour, and set to Multiply
-Use a paintbrush to paint the same colour (or a different colour), and make a set of stripes. Remember the folds of the clothing will affect the stripes as you draw them
-Erase any paint that goes over the boundary, or use a layer mask if you know how.

The stripe layer on it's own:

All layers so far:

looks pretty good already. You can stop here and have nice stripes, or move ahead.

Step 4: Second set of stripes
-Make another new layer, above your base colour, and set to Multiply
-Repeat as above, but for horizontal stripes

the stripe layer on it's own:

all layers so far:

looks even better, right?

Step 5: add more stripe layers
-You can add more layers in the same way as above, to get more depth
-OR: you can use different colours and shades in steps 3 and 4 if you know what you want.

the next 2 layers:

and all layers so far:

This is all you need to do to produce the pattern, but I'll add the shade step anyway

Step 6: Shade layer
-On a new layer, set to multiply as before, paint in your shade. I use a greyish pink which works well for almost everything.

the shade layer:

And our final image:

If you made it this far, well done!

Using different thicknesses of stripes and different colours will drastically alter the main pattern. Once you get a feel for how it works, play around and see what you can make!

I'd love to see what you made if this helped you, please post it here and we can give each other inspiration for patterns and colour choices!

General Discussion / If "Drawing" was an RPG skill!!
« on: October 31, 2018, 12:14:00 PM »
Download the file and fill in the details to make an RPG themed artist profile/signature!
it's a .html file (webpage) and should work fine if loaded in Chrome, I don't know about any other browser.
right-click and save the generated image to use as a signature :)
it should make a signature image like this one:

Each icon on the image reprisents a skill in drawing, such as hands, figures, backgrounds etc.
The more sketches/pages of work you have done in each area will give you a higher level. each level is slightly harder to reach than the previous one, which isn't completely untrue in art.
Your main level is the average levels of all your skills.
The file in the link above is to an interactive webpage that you can download, and fill in the number in the relevant skills to generate a profile of you as an artist.
You will be able to compare with anyone else using this method, as well as be able to notice what areas you are weakest in.

I would love to see how everyone's turns out so please post them, and I am very welcome to suggestions on how this can be improved in the future.

-----ORIGINAL POST (+OLD Explanation)-----

(is this even the right place for this topic? I get the feeling it's leaning more towards Pub than here lol)
In the milestones topic I came up with in interesting idea for quantifying your work as an artist and coming up with a level system. it's a bit choppy of an idea but I'd welcome feedback and ideas. I thought of it previously, but with Lego doing all these 1000X regimes I wondered what sort of way could an artist quantify their skill level.

It's more for fun than anything else, but it has a bit of practicalness mixed in. Please excuse the poor explanation as it's not a fully fledged idea yet but I don't think I can develop it any further on my own XD

Basically based on general RPG games (or virtually any game) where your skills level up when you use them, and applying it to art.

Basically each drawing "skill" (hands, faces, body, hair) is split up, and the amount you have drawn each thing is counted. so for example, Lego has done 1000 hands. each skill starts at 0 and levels up on a power of 2, so 2,4,8,16,32 and so on. that means his "hands skill" is at level 9, soon to become 10 (2^10 being 1024) (I think)

your artist level is either based on the average of all your skills, or you gain 1 point for every level of every skill, with the same 2,4,8 level boundaries.

This doesn't measure skill, but output, but since these are heavily linked I think it's worth a count. shame it's such a pain to measure. each level boundary being double is a reminder that you have to put in a lot of effort to significantly improve from the level you are at, and it's noticeable which area you haven't done much work in.
maybe double is too much but you get the idea.

I made this stupidly the other day on a high and Lego forced me to make this topic :P

here's one example just as a simple health bar style. Based on the 10,000 hours of mastery, although I'm using page count, not hours in this example.

red and blue for HP and MP obviously :P

here's a mini cool random mockup that would work as a profile image/signature (just about, given the tiny profile images) Probably better as a signature, and made longer like the one above.

It would be great if we could compare stats somehow, but it would be wildly out in terms of actual skill comparison. All good fun nonetheless :P

Let me know what you guys and gals think :P

This could actually be related to the badge system that has been floating round and occasionally gets mentioned (I can't find it in the search, did I imagine the whole thing?) ,with points awarded for entering in competitions or workshops (my programmer's blood is tingling!!)

Tips and Tutorials / Suuper's Tip Diary
« on: October 18, 2018, 07:18:35 AM »
Since it will be literally forever before I do any tutorials that I have promised over the years, I figured I would do a compromise and just use this thread as a diary of all the (very) little tips and things that I notice, primarily about my own art (which may not be useful to you guys), but also on techniques and guidelines and stuff. hopefully it's useful to someone :P

As obviously I am still a big learner, I can't guarantee that what I say is correct, but it seems correct to me at the time :P

I'll attempt to keep it organised in the first post here but it probably won't amount to much :P
(not sure if to double post with my first tip or not)

Tips on this thread:
Natural poses and compound angles
Drawing shoulders
Drawing socks/thighhighs
Straight lines without a ruler
Arm and shoulder proportions
Fabric Thickness
Flipping your drawing without a mirror
Manga Thumbnail Templates

Tutorials on separate threads:
How to draw a plaid pattern
Open all MR Spoilers (Chrome Bookmarklet)

Members Workshops / Inktober 2018
« on: October 01, 2018, 06:16:40 AM »
I've missed it every year and finally I remembered....on the day itself.
For those that don't know, Inktober is an event during October where artists try and draw something in ink every day in the month. It can be traditional or digital, whatever you want to improve your skills on.

see the offical website
the site also has some nice videos on using ink and tips to improve

there are also official prompt words for each day if you get stuck for inspiration.

I'll finally be participating myself. Anyone else up for it??

Ill post my art for each day in this thread, and I encourage anyone joining in to do the same so we can all easily see each other's stuff.

link for the rules and stuff

my own rule for myself is that I can't sketch in pencil first - I have to jump in with ink straight away. Rather than one ink a day it will be one page of ink, be it many little drawings or one big one.

Looking forward to anything that you guys post too!

MangaRaiders Anthology / MR Advice Anthology
« on: August 22, 2018, 03:17:20 PM »
As usual, no idea if I'm in the right place. orz

basically a carry on from the topic I just made here,19284.0.html

Quote from: me
In fact, I think an MR Advice Anthology would be a great item to have, especially with a bunch of before and after pictures of artwork from our own members, and a quote paragraph from them with their personal struggles and advice. I think we could all use a boost at times.

I was thinking that having a thread or a digital file with a compilation of encouraging comments and advice from our artists (and maybe writers I don't know) would be a great thing to have for newer artists just starting out, as well as those who get discouraged easily, as well as those who keep going but can't see an end to the level grinding. It can also be a tiny bit of self-advertising if you want to link to your DA or similar. So it's mainly for us, but for anyone else who visits as well.

I'm thinking to have this thread for a general discussion of the idea, and maybe a separate thread for "actual comments", or just post them here along with the discussion with maybe a google document that I update myself with the comments and pictures.

So stuff to say if you have no idea what I am talking about
  • A bit about yourself, how long you have been drawing etc.
  • Your struggles as an artist (+how you managed to deal with them, or how you currently deal with them)
  • What you learnt that noone told you, or was unexpected
  • Your advice to beginner artists
  • Your advice to intermediate artists
  • Your own progress of art (comparison meme etc)(year by year or just really old vs. really new)
  • What are your goals for the future? have they changed from when you started drawing?
  • Your credits, the name you want to sign as, as well as any DA links you want to add (I want to keep it unobtrusive as it's not the purpose, but keep the sense that we are real people and we exist and here we are feeling)

This is just a seedling of an idea, so I am completely open to suggestion on how to format and what to add/remove/change.

Since there is no particular deadline on this, it can probably permanently stay open and we just keep adding to it over time, but really I'd like to have something tangible within 4-6 months.

Let me know what you think  ;D

Tips and Tutorials / For those who wonder "Will I ever get good?"
« on: August 22, 2018, 03:04:13 PM »
Just thought to share this great post I found on DeviantArt.
I know a lot of you raiders worry if you will ever be as good as "those artists on XYZ site", and especially if you browse a lot you can see this absurdly great artists chrning out something awesome every day and think that you're not cut out for art, or it's impossible for you, so have a read of this, it might help.

The post is great because it has a lot of comparisons of old to new artworks from different artists on DA who are now good, but produced work that has a quality I think we can all relate to a lot better.
just one of them in case you fancy a peak

Its actually got comments from those artists as well and their advice, so you're getting advice from the very people who struggled to get to where they are now, from where most of us are currently at. SO it's really practical stuff.

Hopefully it helps someone or more than someone and that would be great  :dance:

In fact, I think an MR Advice Anthology would be a great item to have, especially with a bunch of before and after pictures of artwork from our own members, and a quote paragraph from them with their personal struggles and advice. I think we could all use a boost at times. I will probably kick this off at some point but if someone else wants to start it off earlier then feel free. (But I'm still taking credit lol)
Edit: well I started it off, see,19285.0.html

Currently not accepting requests, but any pending requests that I have accepted I will finish.

Well I don't have one of these topics, so decided I want one too.
My art is hitting the nearly good point, so I'm looking to push all boundaries now!
(This is more for me, than for you :P)

You know the drill, post the character you want me to draw, with as much info as you want. any information you leave out will end up being left to me, which I can't say I recommend. I'll also accept fanarts of anime characters since I could use the practice, so even if it's not yours that's ok :)

Here's one I did for a friend irl. the Theme was "Young male steampunk revolutionary leader"

You can be as abstract as that, or detailed, with name, age, clothes, pose, objects etc.
No backgrounds please, unless they directly interact with the character, such as a desk or window, in which case the immediate background will be drawn if requested.

Take it away, ladies and gentlemen!!
There's no limit to requests per person as I have a high output :P
But I may reduce quality to get through them all, but that too, is practice. Probably 50-80 minutes per character will be good.
In the event of running out of requests, I'll go through the old character requests on other threads anyway.

I've added a list of all the requests so far to try and keep it organized, so if you aren't on here then I've missed it

To Do:

Current queue length (at an impossible 3 days per request): 9x3=27 days
There is no queue length as the queue is now closed

Friend#1 (2018-08-10)
Fortis#1 (2018-08-11)+1
Fortis#2 (2018-08-13)+2
Fortis#3 (2018-08-17)+5
KeanFox#1 (2018-08-19)+2
KeanFox#2 (2018-08-22)+3
Operative13#1 (2018-08-27)+5
WalterB#1 (2019-01-16)

General Discussion / Big and small dreams
« on: July 31, 2018, 02:28:30 AM »
I've just realised that I don't know (/remember) what a lot of you raiders are aiming at with your arts and writes!
I'd love to hear what you long-term goals are , but also any short or mid-term. I think we can support each other better, as well as its good to get those goals down in writing.

short-next few weeks
mid-next few months
long-next few years

for me its:
short-term:keep consistent high output on Mondays, improve pose/drawing diversity even at the cost of accuracy.
mid-term:produce another manga chapter or short, get my first monetary commission on DA or otherwise.
long-term:produce a serial manga (10+chapters), work more on animations, have consistent commission earnings

So you may or may not have noticed I'm starting to get annoyed with my username Suupertramp.

Half the problem is that I randomly started using the username Supertramp before I even knew it was an English band, so ended up using a "uu" so I could get a unique username as Supertramp was often already being used by others. Now as an aspiring money grabbing artist I want to avoid anything copyright-ish, and go for a more pro feel.

also "tramp" is possibly offensive and also delf-depreciative which I would like to avoid.

so my other username is flawlessparadox such as on my deviantart, which I madeup ages ago. Its certainly unique, but I think it sounds kinda, like I tried too hard to sound cool and Dr.Who-ish

Over the time I've spent here I get called and have called myself the shortened Suuper which I accept, but is too generic for a website name or keyword and it also feels like a typo (and actually is a deliberate one), which bothers me.

which leads to the next point of wanting a website. Mainly as a profile hub for my different stuff, branding, and having my art portfoilio and manga etc in a nice format.

My actual name is very common but I have 2 fairly unique/foreign middle names which I love (generally I avoid posting my full name online as much as possible). I have tried combinations of initials and my middle names which yields very low results in google, and still sounds like a name but is usernamey which I wouldn't mind, but also rebranding and stuff is a pain as well. And a ton of accounts that I might want to connect (such as soundcloud) I have already use suupertramp or flawlessparadox.

I would love to know what you think, am I am just over-reacting or do I need a nice clean unique username?
Does a username have to be the same all over the web? or at least similar?
Because now is probably the time to sort everything out before I launch myself.

thanks for reading :)

Tips and Tutorials / What are proportions? (tip/rant)
« on: July 18, 2018, 12:48:36 PM »
This is something I rediscovered that is very obvious and everyone including myself already knows it, but I managed to forget it in the swamp of "learning to draw". Hopefully it is sort of helpful, or hopefully you already know this and keep it in mind when drawing. Its half a rant at myself for forgetting as well.

Two point summary at the bottom for those who think I talk too much

So, all of us have heard of proportions when drawing. I think almost all of us have recommended it to everyone else at some point, "You should work a bit on proportions", or "I need to do more studies on proportions".

But somehow, possibly through overuse of the word, I managed to forget what it actually means. It sort of ended up meaning "looks real" or "looks right", which is still a correct understanding of the word, but not how it applies when I actually draw. Its a lot easier to tell something is wrong, than to be able to draw it right from the beginning.

Looking up "Proportion","Proportionality" etc on Wikipedia, You get these results: (I've highlighted the bits I think are important)

Quote from: Wikepedia
Proportionality (mathematics)
In mathematics, two variables are proportional if there is always a constant ratio between them. (Variable y is directly proportional to the variable x.)

Proportion (architecture)
Proportion is a central principle of architectural theory and an important connection between mathematics and art. It is the visual effect of the relationships of the various objects and spaces that make up a structure to one another and to the whole. These relationships are often governed by multiples of a standard unit of length known as a "module".(In classical architecture, proportions were set by the radii of columns.)

Body proportions
While there is significant variation in anatomical proportions between people, there are many references to body proportions that are intended to be canonical, either in art, measurement, or medicine.
In measurement, body proportions are often used to relate two or more measurements based on the body. A cubit, for instance, is supposed to be six palms. A span is taken to be 9 inches and was previously considered as half a cubit.

It is important in figure drawing to draw the human figure in proportion (duh). Though there are subtle differences between individuals, human proportions fit within a fairly standard range, though artists have historically tried to create idealised standards, which have varied considerably over different periods and regions. In modern figure drawing, the basic unit of measurement is the 'head', which is the distance from the top of the head to the chin. This unit of measurement is reasonably standard, and has long been used by artists to establish the proportions of the human figure. Ancient Egyptian art used a canon of proportion based on the "fist", measured across the knuckles, with 18 fists from the ground to the hairline on the forehead.

The ancient Greek sculptor Polykleitos [...] wrote an influential Canon describing the proportions to be followed in sculpture [which] applies the basic mathematical concepts of Greek geometry, such as the ratio [and] proportion,[...] creating a system capable of describing the human form through a series of continuous geometric progressions. Polykleitos uses the distal phalanx of the little finger as the basic module for determining the proportions of the human body, scaling this length up repeatedly by root 2 to obtain the ideal size of the other phalanges, the hand, forearm, and upper arm in turn.

Aspect Ratio
The aspect ratio of a geometric shape is the ratio of its sizes in different dimensions. For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side – the ratio of width to height,(when the rectangle is oriented as a "landscape")

The aspect ratio is most often expressed as two numbers separated by a colon (x:y), less commonly as a simple or decimal fraction. The values x and y do not represent actual widths and heights but, rather, the relationship between width and height. As an example, 8:5, 16:10, 1.6:1, ?8?5 and 1.6 are all ways of representing the same aspect ratio.

So what did all that text actually mean?

Simply restating it, proportion is how sizes relate to one another, or how one size/length/dimension compares to another. Its the ratio of lengths, such as 1:2 forearm:whole arm.

Typically as stated above, artists use a base measurement that is a constant in their drawing, such as head height, and then use multiples which govern the overall character height, the torso height and the leg height, to name a few. This ratios have an actual number attached, such as "7 heads high character".

So "proportions" means, a list of lengths of objects (typically body parts) as multiples or fractions of a standard unit (typically head)

As beginner artists, we often draw these divisions to count out the multiples.
Creepy wikipedia image
But at some point, we stop doing this, and go by eye a lot of the time, or at least, I do. This is because we start to get a general feel for the 1:7 ratio (for example) without having to count it out. But I think this leads to stylisation occurring sooner or later, as our drawings start to skew towards easier ratios, and we tend to approximate a lot more, rather than measuring out.

I'm not suggesting that we keep drawing little rulers all over the place with divisions to keep a track of exact ratios, but bear in mind that for the same character or person, their proportions NEVER change (minus age progression etc) They are the same person so they will always have "a slightly longer chin", or "longer arms than average". WAIT!!! What does "slightly" or "average" mean? these words can change depending on our mood, what we last drew, be it figure drawing or "cartoons", and so on. If we want to draw the same character consistently, or have a consistent art style, we need to put actual numbers on this stuff, so we should be saying "arms are 10% longer than 2 heads" or "head is 90% of normal head size".

It helps to be able to split up dimensions in your head accurately. To see if you can do this, draw two marks about 6-8 inches apart on a piece of paper. Without measuring, draw a mark at 1/2 way between. Measure the distances and see if you got it right, or how far out you were. Repeat for standard measurements such as 1/3, 1/4 etc. Do the same for multiples, draw two marks about 1-2 inches apart, then draw marks at x2,x3,x4 etc distances. Lets see if we can transfer a dimension. Draw 2 marks at the top of the page, 1-4 inches apart horizontally. try and draw the same gap vertically. Draw a central (or slightly off to prevent accidental cheating with the paper edges) cross, and try and draw 8 compass points at the same distance from the center.

Heres my attempt, a minute after writing the above:
I've red-lined the correct measurements and drew in some faint lines after so you can make sense of the original marks

I hope you do better than me

So what do we I learn? How to quantify how much I suck at drawing That even a simple proportion is difficult to measure to the eye, so trying to draw such a proportion while also juggling character design, pose, shading, form etc, will be much more difficult.

What is the solution?
1) Practice. Like anything else, correctly measuring things by eye is a learned skill. When at work, I learnt to tell the thickness of the wood boards by 1/2mm intervals 2mm up to 15mm. I couldn't do it at the beginning and had to keep measuring, but got used to it. So I KNOW this is something that can be learned. The advantage is that this skill can be transferred traditional-digital, and uses a small amount of time once mastered. The disadvantage is that we already have enough to learn with art without adding more stuff.

2) Measure. Most digital art programs have guidelines and rulers that can be used, or you can copy and paste the part you want to measure to get the distance. traditionally is even easier in this aspect as a ruler is a lot more available and user friendly. The advantage is that it is 100% accurate and relatively quick to use, but digitally each program has its differences and so may be a hassle if it doesn't suit you, and traditionally you might not want to carry a ruler around with you if you want to travel light.

Also, use an appropriate base measurement. Just because most people use a head as the base length doesn't mean you have to. As stated from Wikipedia, the Ancient Egyptians used proportions based on the fist. Was it wrong? No, because it is a RATIO, so as long as you know how many units long something is, you're good to go. You could use fractions of your paper width (I have done this) or screen width if you wanted. (but watch out for zoom on the latter)

Once you are very experienced with drawing these proportions, you can probably (don't know, haven't got there yet) go back to the "feel" of it and you would be alright, but for us that can't draw as we would wish, thats not an option for us. We wouldn't be worrying about proportions if we could already draw it correctly by "feel".

So what are the main points?
-Keep an exact numeric ratio of the parts of the character you are drawing in your head, or write it down.
("Bob - 7 heads tall. eyes dead center on head, eyes 1/5 heads wide with 1/5 head gaps. arms 3 heads from center of shoulder to center of wrist")
-Learn to accurately draw these proportions by using an appropriate measurement tool or learning to judge it correctly by eye.
(Traditional ruler, Digital guidelines/ruler, Practice drawing fractions and multiples of head lengths)

As usual, sorry for the wall of text. You can tell I'm serious when there aren't smiley faces everywhere :P
(Needless to say I copied this to a notepad before posting just in case)
(Took 2 hours to write this)

See also for fun reading:

Edited for adding awesomeness typos

Pages: [1] 2 3