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Messages - Operative13

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Develop Your Story / Re: Death By Ex-Girlfriend (COMPLETED)
« on: September 27, 2018, 07:56:02 AM »
Congrats on your new success OGHM! You've come a long way since you first threw this out here  :thumbsup:

As a side note, I'm rather curious you decided to publish this out-or-order  :hmm:

Best of luck to you old friend  8)

Develop Your Story / Re: Chelderan Chronicles: Worldbuilding
« on: September 16, 2018, 03:58:07 AM »
It's been How Long since I last updated!?  :ohmy: Who knew chronic Writer's Block could be this awful... Anyways, a new update on Hadia, regarding the Steam Towns of the Central Mountains.  :D

Hadian "Steam Towns"

The Central Mountains are home to Hadia’s abundant mineral reserves buried deep within its core. The vast majority of steel, iron, copper, and other valuable metals are both mined and refined in large quantities in these very lands, constituting the bulk of the nation’s domestic metal production. After the Chelderan War, a great effort of self-reliance was made to localize production of vital war goods in Hadia. Should another devastating war break out across the continent once more, Hadia would no longer rely on its allies and trade partners to keep their war machine turning if such a grim scenario ever came.

The nation boomed. Industries and businesses sprung up in every corner of the country. Production peaked to a historical high. Blue-collared jobs were plentiful, and people lined up in masses to get them. Such were the reforms of Hadia under the National Progressives. This boom subsequently created the great “Steam Towns” that littered the Central Mountains. Although not as grand or impressive as Kondor’s centuries-old “Steam Metropolises,” these communities left a remarkable impression on the green, undisturbed landscapes Hadia was known for. Hills and mountains were stripped bare of any natural resources on their surface as these mining hubs burrowed deep into the earth to obtain the rich minerals underground. Entire districts grew around these hubs as production demands and job incentives skyrocketed over the years, especially around “luxury mines” that dug up gems, gold, and the rare Philosopher Stones that lie in the deepest mine shafts.

Yet despite the tremendous growth, Hadia was still reeling from the economic downturns of the late-nineteenth century, and the mining sector was no bystander. The life of a Steam Town lived and died by its ability to mine more ores, and when those ores ran dry, so too did the Steam Town. Clusters of abandoned mining hubs could been seen every now and then, with slithers of life trying to ilk what little fortune they had when they first moved to these bustling towns, the faint stench of burning coal and rusty skeletal frames of buildings still around decades after they had been abandoned. There is one thing, however, that remains common with every Steam Town: crime. The Hadian Government  had never sufficiently allocated resources to support the sudden emergence of these communities, as the necessities required by the mass of migrants were simply too huge to compensate in such a short timeframe. Some effort were put forth during the early years of these Steam Towns, but slowly faded out of the public eye as attention turned towards government incompetence and later the Rise of the Unionists. Where the government wasn’t present, organized crime was. The disorganized nature of the Steam Towns’ emergence had allowed these criminal underworlds to develop relatively undeterred by law enforcement, and indeed became the lifeblood for the dwellers that continued to live in Steam Towns long after their mines had run dry.

The Hadian Civil War had changed this dynamic. The threat of total collapse had called the attention of the government to these Steam Towns once more, pouring resources into securing these once-vibrant mining hubs to maintain the war effort against the rebel Unionists. Likewise, the Unionists themselves had found great use in cooperating with the criminal syndicates that run the Steam Towns, acting as command posts, supply depots, and refuge from government forces. Yet this peace remains uneasy, as the Unionists by their very nature are opposed to the existence of these criminal entities. They are not one to shy away from purging an entire Steam Town should their “partners” choose to betray them.

*Snickers in Evil* Another precious to add to my collection...  :biggrin:

Sorry to hear you suffer all weekend. Hopefully you're in a better mood now and can get back drilling through those requests  :thumbsup:

A few things I'll note about Daina Allens before I go. Hope you don't mind my drivel  ;D

1. Daina's rank and party badge on her shoulders.
This is pretty self-explanatory  :D Shirt collar isn't the same thing as a shirt shoulder. The collar is actually the two flaps on the neck.


2. Spats have straps.
Ever wonder why some shoes have that convenient little gap between the heel and your toes? Well that's actually so you can wrap the straps around if you decide to use spats  ;D (The more you know) This is so when you wear said-spats it doesn't go sliding across your entire leg when you run and get dirt, mud and all that other grimy stuff on the ground in your shoes. In this case, Daina doesn't have any  :D

3. Hats
Is it just me, or does anyone else find it annoying how some anime characters don't have proper hats, or simply wear it like its plopped on top of their heads?  :ninja: Proper hat wearing means the ring of the hat goes around the base of the skull. That means just above the ear and no higher than that. Once I've seen it, I can no longer go back...  :ninja:

The hat is actually too big for her head. Half the hat band is actually covering just hair. That problem also makes the hat visor very awkward to make since it's so high up.  :ohmy:

Properly fitted around the base of the head.

These are just my gripes, but other than that, good work there suuper  ;) Maybe I'll throw in another practice when you have the time. I'll wait for your list to clear up first  8)

As it so happens, I've got a stack of renditions from various artists on my (very familiar) character Corporal Daina Allens. If you want to give hers a spin of your own, feel free to do so  ;) On top of that, I've also managed to find that elusive image that inspired her back hair, so I'll put that up with my usual text. Good luck  8)

Character Description
Story: Chelderan Chronicles
Genre of your story: Historical Steampunk Military Fantasy
Name: Corporal Daina Allens
Gender: Female
Age: 21
Personality: Fierce, hardy, and stoic, Daina Allens has endured years of hardship fighting against the Hadian State Military. Having lost her dear friends in a raid she was in charge of, Daina's cheerful and outgoing personality had shattered into nothing more but a grim-dark cynic, believing only death and suffering is what awaits her future.
- Body type: Reasonably slim, yet fit
- Skin colour: White
- Eye type + color: Sleek, bright brown eyes
- Hair colour + style: Long, unkempt hair stopping just before the shoulders, with two strands of hair hanging from the middle of her forehead.

- Clothing: Olive-green military tunic resembling that of the German World War 1 Stormtroopers. The tunic is lengthened to just above the knees and has two breastpockets. A 4-pointed star is worn around the neck, with Daina's rank on the right collar and her former Party badge on the left. A round visor-less cap with a large braid hanging from the top matching the olive-green uniform colour is worn with a small 4-pointed star-in-circle at the front, resembling that of a Scottish bonnet and the German WW1 Cap. Heavy hiking boots are worn, and is typically covered by leather spats to keep mud out.

Back Hair(Only difference is the back hair is only one singular strand, not two as in the picture):

German WW1 Stormtrooper Uniform:

Scottish Bonnet:

German Stormtrooper Cap:

Military Spats:


Artist Renditions

- Operative13

- MusicFreak8800

- calista


Just to keep things in perspective, the Roman Empire at its height could field 500,000 men. Keep in mind though that most of that 500,000 would be auxiliary intended for guarding and patrolling the empire's borders and not for campaigning. Medieval kingdoms were much much smaller for the obvious reasons of supply, logistics, and a much smaller population. The exceptionally large ones could field 100,000 men, while mid-sized ones were expected around 50,000. Most kingdoms back then had forces roughly around 20,000 men, which was considered a large campaign. 5,000-10,000 is your typical army size, with 1,000-5,000 being a much smaller army. Numbers that are in the hundreds, such as 100, 250, or 500 are considered garrison forces.

For further reference on how to size your armies, I suggest you check this out: http://www.writing-world.com/sf/hordes.shtml

You'd be hitting it dead-on Green  ;) It would be that time period.

I'd hate to be the bearer of bad news, but you should know the original artist hasn't been active here for over 6 months now.  :unsure:

I recommend checking more recent offers for a better chance at getting what you're looking for. Otherwise outside sources are also viable.

Good luck  ;)

Before the War (Dominion of Dautora)
“The Sheep does not wish for a sheep to lead them, but a Lion.”

For centuries, Dautora has been ruled by House Claryn, a great lineage of kings and nobles who watched over the lands for as long as the people could remember. They were the first to bring stability after a nearly half-century of divided kingdoms and warlordism plagued the lands. Under their noble rule, Dautora came to grow and prosper. Yet, as the realm thrived, the rule of House Clayrn began to falter. Centuries of isolationism on the Claryn’s insistence of staying out of foreign wars had mellowed the once-proud chivalric orders that had defended Dautora’s lands long before their rule, and corruption began to fester as the House’s rule began to stagnate. Although ages have passed with new knowledge gained and greater wealth obtained, civil and social reform had grinded to a stuttering halt. Past attempts to remedy the issue had been rendered ineffective by aristocrats and noble houses, who feared their powers would be severely weakened, and thereby, as they argued, weaken their ability to stamp down “evil” wherever it may be. It did not take long for corruption to seep into the noble houses themselves. Indecisiveness, ineptness, and inaction became rampant. Raiders and brigands terrorized the people before disappearing into the wilderness outside the realm. Foreign agents abused and exploited the generosity and kindness of Dautorans, whose king would rather reach compromises than risk war and famine. The Royal Officials, sworn to protect and serve the People and the Realm, could do little to stop these misdeeds, if they were not one themselves. The Times had changed. Yet their rule had not. The once proud lion that united Dautora and its people all those centuries ago, had become nothing more than a mellow sheep. Change would need to be had, and change was desperately needed, for the people could not stand passive any longer.

break Room / Re: I got booed at an hospital
« on: July 25, 2018, 02:19:32 PM »
When I volunteered at a youth center back in the days, one of the girls that volunteered with me said she didn't like kids. One of the kids then asked why? "You used to be us," the little girl said. It's funny because I used to say the same thing when I myself was a kid. We say we grow up, but in truth, we really haven't changed much from what we were as kids ourselves. The only thing that's changed is the things we were accustomed to as kids became "dull." We became more infatuated with things that had more "substance" behind it.

It's nothing more than the realization that kids don't have the same "life" experience as you do, and so don't understand the "substance" that you understand. Socializing? Pop References? Manners? All the things you as an adult consider "common sense" is foreign to a newborn who has never heard, let alone experience this "common sense" thing. Trust me that when you find a kid that knows the same as you and acts like you, you'll be best buds in no one. Then again, that goes for everyone. Only it's much harder for kids since they won't have the same interests as you as a given.  :-X

Hopefully you find what you're looking for. If dogs don't seem to be an option you can always try and look for other animals to care for  :-\

In case you're curious about other pet alternatives, here's a video: https://www.youtube.com/watch?v=yvJRQCV7zJI

Kid-friendly pets tend to be easier to take care of and manage. I recommend guinea pigs as I used to own a pair ten years ago. They're fun little critters.  8)

Good luck.

Try this site: https://www.petfinder.com/search/dogs-for-adoption/?sort%5B0%5D=recently_added

Craigslist is another alternative, but as always, Google is your friend  8)

You want to ask if there are any dogs you can adopt for free. There's bound to be some they'll just give away. I've never heard of an adoption center that charges for "Every" dog. Remember, you have options where you choose to get your dog. Even online there are some people willing to give away puppies if you know where to look.

There's always the option to adopt one. If you treat them right and give enough time and love, dogs will follow you everywhere no matter what.

Dominion of Dautora

Dautora is in a state of chaos. After a brutal and bloody civil war, the Foreseers had seized power from the weak and inept King Aeris I and ousted his royal family, House Claryn, from the throne. To solidify their authority, the Foreseers executed King Aeris I and proclaimed a new republic in which no king may ever hope to rise again: the Dominion of Dautora. In place of the former throne, the new position of Lord Protector was established, held by the shrewd and cunning Kerric Hangel, a Great Sage and former advisor to the late king in the Royal Council. However, Lord Protector Hangel does not wield absolute authority. He bends to the will of the Council of Sages, the leaders of the Foreseer Order, and now the new legislative authority within Dautora. Yet even still, they are not the ones in control. That power lies with the Farseer, Scholar Dakhiel, who pulls the strings of the Council of Sages. A master of magic and a brilliant inventor, Scholar Dakhiel has spent a lifetime rallying like-minded individuals to his cause, and now he has finally achieved his goal of freeing Dautora from the corrupt influence of the Crown.

Yet now he faces a new threat, both inside and out. The Council of Sages are eager to test their newfound power and authority, and with it their political influence within the Foreseers. Viewing Scholar Dakhiel’s authority as weak and misguided, there are some who wish to cast him out entirely and seize power within the realm for themselves, including Lord Protector Hangel. But Farseer Dakhiel is protected by the Commonwealth Army, who view him as a saviour and father figure. Should Dakhiel lose the support of his army, he risks a coup by his own followers. Purging the traitorous elements would strengthen Dakhiel’s position, however he risks incurring the people’s wrath, an especially vulnerable time as the republic has yet to shed its feathers. An even greater threat lies with unfinished business with the Royalists. Although the capital Daumatoren rests firmly within Foreseer control, much of the southerlands are still held by feudal lords loyal to the Crown. There is reason to believe the young prince Aeris has taken shelter with one of the High Lords alongside the remnants of the past king’s council. He is to come of age within the following year, at which point he may come to challenge the legitimacy of the Dominion and seek to rally Royalist sympathizers in an effort to retake the throne and establish Dautora once more as a Kingdom of God. For now, Lord Commander Jarken Versiz acts on the prince’s behalf as Lord Regent, courting anxious nobles to their cause. Silencing Versiz should be the first step in weakening the Royalist resolve, before permanently removing the royal bloodline for good.

There is much to do, and little time, for the Farseer must move quickly if he hopes to secure Dautora's future under the banner of the Rose Sword.

Part 1: The Rise of the Republic
“The King is Dead! Long Live the Republic!”

The capital was in a jovial mood following the execution of King Aeris I. People welcomed the victorious Commonwealth Army as they marched through the streets parading the red banner of the Rose Sword. Exuberant cheers and spontaneous celebration broke out throughout every street, as Daumatoren’s citizens welcomed a new age in the realm’s history, an age in which the commoners now had a voice. This day marked the beginning of the Dominion of Dautora, the first republic of its kind.

However, this festive mood did not ease Scholar Dakhiel’s mind. The king’s execution only worsened his fears. Days before the death of King Aeris I, the Farseer had called upon the Council of Sages to discuss the matter of the king’s capture and what course of action to take. Dakhiel did not want to shed unnecessary blood if he could make the new republic an example for the world to follow.

“The King is no more above the Law than any lesser Man,” the Farseer said. “We have no right to dictate His fate behind closed doors. It should be left for the People to decide.”

The Council disagreed. Although Daumatoren was now firmly under the Farseers’ control, and the King held hostage, there still remained a significant Royalist force of at least 50,000 men retreating to the southerlands. And the young prince’s escape did not ease the Council’s worries. They feared that delaying the execution of King Aeris to try him in a Court of Law would instead weaken the Foreseers’ position and allow the Royalists to mount a counteroffensive to rescue their dear King. That was not their only concern. The commoners have trusted the Foreseers with blind loyalty on the promise that power be given to them to rule themselves, to which the Council knew that not to be true. Once the truth is exposed, people that once supported the Commonwealth might rethink their stance and become sympathetic to the old king. Yet even more so, there stood the fundamental question of Dautora’s future.

“So long as the King lives, Dautora will never truly be a Republic. We have gone too far to doubt our resolve now. Seal His fate, so that we may never turn back,” Hangel, then a Great Sage, said.

Dakhiel was in doubt. He feared the reactions of other realms and the terrible repercussions it would bring should they demonstrate what a republican takeover would be. Such actions would jeopardize Dakhiel greater goals of world peace, and condemn his beloved realm to an endless state of war. Yet in the end, he agreed to the Council’s decision. He could not risk the possibility of losing public support for his cause, nor could he continue to allow the threat of the Crown’s return to undo all that he had accomplished. To Dakhiel, he had no other options that would satisfy both him and his people. One would have to give.

“The die has been cast. Now we must deal the hand we are dealt, and pray it does not come to take it all,” Dakhiel told Hangel as they rode alongside the troops.

On the same day of King Aeris I execution, the Council of Sages announced the creation of a provisional government to replace the old monarchy that before had ruled over them. It was then that they proclaimed a republic, governing the people’s new Dominion of Dautora. Kerrec Hangel was selected to become the first Lord Protector of the Dominion, with the Council of Sages acting as the legislative body until a new body could be created. All the meanwhile, Scholar Dakhiel moved quickly to consolidate power around him. He knew that without some political backing, he would quickly be ousted by his own Council and turn Dautora to what they themselves saw fit: the Council had no interest for anything outside the borders. Dakhiel placed the Commonwealth Army under his direct command and supervision while the new Dominion Army was assembled, much to the disdain of the Council which sought to consolidate the Commonwealth Army into the government-backed Dominion Army, and began a major shakeup of the armed forces, replacing a number of veteran commanders with those loyal to him. Hangel, suspicious of Dakhiel’s upheaval of power, requested a personal meeting with his mentor.

The workshop has officially begun! Stay tuned for further updates!  ;)

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