January 19, 2018, 02:44:55 AM

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Messages - MahluaandMilk

Pages: [1] 2 3 ... 192
1
Body looks a little thin in contrast to the width of the head, but other than that, everything else is solid. Then again, Rukia always has had a bit of a "childish" body shape, so it could pass for being totally fine.

2
I've always thought to time myself for commissions and pay by the hour with a minimum of $5 or $7 as a starting place. I've seen some people charge differently between hard shading and soft shading, as well as amount of detail. Like, a sketched headshot could be $7, but a full color and fully shaded one could be like, $15 or even $20. Full body shots typically start at like $20-ish, although I mostly see them go for at least $30 or $35.

All of this is in USD, of course, and simply based on my observations.

3
Manga Art Gallery / Re: YoUr EyEs Gallery work~
« on: January 16, 2018, 12:07:04 PM »
Nice to see an MC with some expressive qualities...or any notable qualities for that matter, lol. So many main characters get so washed up and boring, but I don't see that being the case with this one. Sorry to hear that it got the chop.

4
Manga Art Gallery / Re: KeaneFox Artwork
« on: January 16, 2018, 11:17:11 AM »
Very good on the light studies! I see a lot of new people often forget about the refracted light, but you remembered to put your dark shade one contour area away from to allot for the refracted light before the cast shadow. Great value stuff.

Yeah, I think I used to try to tell people that traditional is good for you, but at some point I just came to accept that the digital medium as opposed to traditional is as different as crayons and paint--they take different skillsets anyway. I don't think there's a problem in having your skills put more in one basket than another, but as artists, it tends to be a little more helpful to not put all your eggs in one basket, as the saying goes. More versatility means more moneymaking possibilities.

5
MR Pub / Re: Chit Chat 2018
« on: January 16, 2018, 11:13:35 AM »
Yeah making another topic for each battle for the votes to work will probably be your best bet, as far as I understand the forum code as it currently stands.

6
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 09:22:42 PM »
No harm done if you sit around and chat if you don't produce any content. What do you think I did over there for like a solid year lmao. I'm amazed the place has been as active as it has lately to be perfectly honest.

7
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 08:46:27 PM »
Yeah, her face still looks pretty flat to me. :-\

Glad you enjoy the rest! I hope at some point to be good enough to draw her at work, although that lot would wind up at our lovely sister-site there in my description.

8
Manga Creations / Re: "The Strand of Truth" An MR Short
« on: January 14, 2018, 08:45:08 PM »
Man, this really makes me want to kick back and do one of the stories about my adventures outside MR as well, although some of them would be a little...questionable for MR standards at least. I'll also be starting school back very soon and I'm trying to get my fursonas out of the way.

Scree--so much art and writing stuff I still want to do. Free time, come back!

9
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 08:00:18 PM »
Whoops double post in a day but ayo I finished Octavia's reference sheet, including a full body shot and some sketches along the side to explain some of the slightly harder to see details.

Octavia
Complete



10
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 06:13:07 PM »
Yeah, I kinda figured that music video was gonna pop up here sooner or later.

I'll have to take all kinds of things into consideration, especially the weight of different muscles and body parts as for how they fall when upside down and stuff. It's going to be a challenge, but probably a good one to go through.

11
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 05:01:27 PM »
@Ovium Woah, and here I liked your art a lot and started examining it for things to learn.

To answer your questions, I do like to do a rough sketch layer, and then overlay another sketch layer that's slightly higher opacity that's a little more clean in another color, then I use the slightly cleaner sketch for working on lineart. Most final details I add in lineart, like the seamlines on her pants leg, her claws, and her scales.

For references, I typically look up the animal I'm basing the design on and draw a page full of heads from photo reference. Things like National Geographic and such provide some really nice photography, sometimes with very expressive creatures. It generally takes me at least one full page of heads (typically about a dozen experiments) to get down some of the major proportions in a way that I can apply to original work. Digitigrade legs took a while to understand, but I picked up from a source somewhere that the "extra joint" is more like the human ankle in terms of bone structure, so it helps to think of the animals as walking on the balls of their feet if they are digitigrade. Unguligrade is a step up and usually seen on say, horses, and that's like they're walking on their very tippy-tip toes. There are some animals (such as rabits) that are plantigrade, like humans.

Personally, I find anthro characters a little easier to work with because there's so much about their anatomy that you can exaggerate and work with, whereas with humans, proportions are far more rigid and solidly defined. The variety helps cover for a lot. Besides that, I have a bit of a weakness in drawing human elbows, so when I draw them in anthro, I just throw a tuft of fur there and it's totally fine.

Hope that helps a little, if you're ever interested in working on anthro character designs yourself.

---
@Lego: yes. Much attitude. Her formal occupation is actually stripping, so I hope it carries well. What I'm probably going to do is lay down some quick flat colors and see if the face still bothers me. If it does, then I'll do some minor changes. I think the line width variety is what's getting me--and that it's hard to tell the volume of her face without some of those stripes to imply curves.

12
Manga Art Gallery / Re: Mahlua's Lair of Drawings n' Stuff
« on: January 14, 2018, 04:29:54 PM »
Well, if you like cats, you might be more partial to the hybrid character I'm working on at the moment. There's some about this linework that was confusing and may need some alteration, but come to find out I'm the only weirdo who can stand with my shoulders and hips doing that and be comfortable. Her face still kinda bothers me and I'm hoping once I get her colors in it will make more sense.

She's a tigerfox with a bit of reptile in her. She doesn't know what her dad was, exactly, but her spine starting from the crook in the back of the neck all the way down her tail gave her nice scales. I'll be showing in rear view how that works on the extra canvas space that was cropped away for this.


Enter
Octavia

13
Manga Art Gallery / Re: Legomaestro's Art Box
« on: January 14, 2018, 04:18:36 PM »
Not bad for mouse work! Good to see you back around, my friend. Sadly it looks like coming around Tuesday-ish I'll be falling off. Mark me, though, if this semester goes as I plan, I'll probably be either reading my required materials while in transit most of the time or I will be drawing in that time. I will make it a point to try to be more like you in that regard.

14
Manga Art Gallery / Re: K-Seki's Studio
« on: January 14, 2018, 03:30:14 PM »
Daaaaamn girl, slay me with that semi-realism. I hadn't been able to see how much you've grown so clearly before, and you were already good two years ago. It's phenomenal. You're pushing more with contrasts and color values/saturation now, from what I see (which, granted, I only learned how to use those terms because of Slam). Keep pressing! You totally got this.

Sorry to hear about the lack of scheduled free time. I'm about to be feeling that once this semester starts.

15
That is some super nice stuff, especially with the boxing tip. I'll have to keep that in mind if I ever get into a fight, haha. I've been told I'm all instinct and no form, but the person I was talking to didn't exactly say it like it was a bad thing.

I could stare at 80s design Storm all day. Mmmm, yes.

The lady with the cigarette actually looks a lot like one of my former coworkers back when I worked at Waffle House, especially the eyebrows and the haircut with that kind of face shape. She was a cool chick, and I see some bits of her personality showing through in a weird way. I know there's a very low chance of that being intentional, but it's really neat, I feel, because you managed to capture something like that and make it that level of lifelike, y'know?

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