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Messages - Lord Kesashi

Pages: [1] 2 3 ... 30
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 12, 2018, 02:01:23 PM »
Most of it is collaborative, but I work in each field: programming, 3d modelling, level design, and 2d illustration. So some of them are actually collaborative which is very fun.

Manga Art Gallery / Re: Kesashi's Gallery
« on: September 11, 2018, 11:05:41 PM »
How is the game coming along? I remember seeing a video of it

We're still making progress, I've been doing a lot of drawing recently just because I've really been enjoying it. I'll show below all the characters that I've illustrated so far. But I also have been working on some environments so I decided to show off a few. And then there's some general work I've done with animation and 3D modeling and I don't really record it all anymore.

Female child base body finally finished

Manga Art Gallery / Re: Kesashi's Gallery
« on: September 11, 2018, 12:14:14 AM »
Very cool character design! :)
Is he part of a manga/story or just a drawing?


This character is designed for a game

Manga Art Gallery / Re: Dragon of Acadia concept art
« on: September 09, 2018, 01:39:27 AM »
How can she stand up with those balls of steel.

Manga Art Gallery / Re: Kesashi's Gallery
« on: September 08, 2018, 07:39:11 PM »
We've got more. I thought it was worth giving a tribute to masculinity for this character.

Manga Art Gallery / Re: Kesashi's Gallery
« on: September 02, 2018, 08:00:20 PM »
Alright I'm going to be honest. I saw somebody doing something I thought was cool so I did it too. What I mean is photo-realistic vector art. But for a number of reasons I decided it was better for my sanity to go for a less photorealistic finish.


Manga Art Gallery / Re: Kesashi's Gallery
« on: September 01, 2018, 11:11:10 PM »
Good stuff man, your artwork is definitely visually unique. How long does it usually take to make one of these?

Drawing the points and coloring shapes is extremely quick. That's what I love about it. It helps with the natural flow of creativity to be able to produce the concept quickly. What usually takes me days is designing the outfit and the overall composition. Massive amount of reference photos go into it as well as finished drawings that I didn't like and decided to redesign some things.

Normally it takes me 2 days to finish after I get started.

Manga Art Gallery / Re: Nomena Art & Tutorials at reply 124, p.9
« on: September 01, 2018, 03:27:22 PM »
I'm having flashbacks to Art History class. I wasn't prepared for this.

But still an excellent rendering.

Manga Art Gallery / Re: Kesashi's Gallery
« on: August 31, 2018, 12:32:09 AM »
Here's an edgy pair. Doctor and Patient. You know you're corrupted when it starts to change your hair color.

General Discussion / Re: Does some commission artist own your OC?
« on: August 25, 2018, 09:02:35 PM »
For clarity, a character is not copyrighted just because you draw him. You have to register your character to be copyrighted with a federal agency such as in the United States. If an artist draws it under commission you can register that character. Registering the character would cost more than the commission itself, so it's unlikely the artist would do it first.

It's not uncommon for copyrights to intellectual property to be stolen from the original proprietor because someone else registered it first.

If the artist posts it to a website such as Deviant art that company may maintain some licensing rights from you. I don't know exactly how that works. But you could probably make a claim against the artist and have the picture taken down from the website if you actually have the copyrights. For instance, DeviantArt's terms of service only allow you to post content that you have the license to post. Which is assumed if you are the illustrator or photographer.

For instance, Blizzard employees do not reserve the copyrights to World of Warcraft's Logo whether or not they drew it.

In order to avoid court disputes it's best to simply include this in the contract you and the artist sign. There needs to be a line somewhere that says something like:

"I reserve the right to reproduce, distribute, sell, and modify. . ."

Comics and other Gallery / Re: Echo's Other Art
« on: August 22, 2018, 10:56:19 PM »
It looks rather fun. Normally I don't look at good art and think, "That must have been fun to draw". But this is one of the rare exceptions. It makes me want to do an environment piece too.

Manga Art Gallery / Re: Kesashi's Gallery
« on: August 22, 2018, 04:11:50 PM »
how do you start your drawing? in "normal" art you can sketch guidelines etc using a tablet on layers, but since you work with vectors how does that work, I'm curious to know.

It's really different for each character.  You can do that with vector, you could make guide lines but what I normally do is trace over another picture. Nowadays I've gotten to the point that I can draw without references with vector so it usually doesn't look anything like the reference photo anymore.

This is some artwork from 2016 of the character Sabrina. It was sketched in pencil and then scanned on a printer. So it's basically just digitizing a sketch. Now I kinda do that same thing with my drawing pad.

PS none of your images on the first post in this thread work. You might want to try using imgur or something else maybe. and thanks for the idea to have the first post as a comparison thread, I will totally do that myself at some time. In fact, we should all do it and have it like a portfolio!

I posted the pictures through facebook and facebook likes to break the link after a while so I've started using Discord to share links here because those links won't break. So maybe some day I'll go back and re-upload those photos.

For context this is the oldest photo I have a picture of. Somewhere around 8-10 years old.


And here's another character. Don't worry it's a magical revolver. We're still fantasy themed.

You can see why I had to go back and find that picture of Sabrina

Tips and Tutorials / Re: For those who wonder "Will I ever get good?"
« on: August 22, 2018, 03:28:49 PM »
It's definitely a skill that matures over time. You never really know where it's going to take you.

Tips and Tutorials / Color
« on: August 22, 2018, 03:21:49 PM »
Part 1: Mixing Colors
So you've probably heard of these acronyms

Traditional Media: RYB (Red, Yellow, Blue)
Digital Media: RGB (Red, Green, Blue)
Printmaking: CMYK (Cyan, Magenta, Yellow, Black)

If you're wondering, CMYK was made because printing is done using subtractive media + black. Printers achieve white using the white of the paper and desaturate colors by applying less ink.

When mixing colors in paint or ink the colors will get darker. When mixing with light, the colors turn brighter. When I took a painting class we used only 4 colors: Red, Yellow, Blue and White and we were able to make any color on the spectrum. However with this method colors like Cyan and Magenta may appear less saturated.

You can mix to create every color obviously, but for instance lets look at how skin color is mixed. You may here people say that "green" is mixed into skin and this is true, but it's a little ingenuine to the process. Skin is primarily made of a mixture between red and yellow. Fully saturated it should appear Orange.

In order to get that peach color we know and love you must add white. In my personal artwork I like to work with highly saturated colors. But skin is not fully saturated in reality. It is very grey and "neutralized". Neutralization is what happens when you mix complementary colors to create what is called a "chromatic grey". Green is the complement of Red and we know that skin is made of Red and Yellow. Green won't be visible when you mix it, but it will neutralize the Red and Yellow because it is made of Blue and Yellow. In my painting class we added blue to it instead of green. The effect is the same, but more drastic so you have to mix carefully.

Blue will neutralize Red and Yellow.
Red+Blue+Yellow = Black
Black + White = Grey

If we wanted to make brown skin we would add black. And again you would add blue to neutralize it slightly.

Part 2: Dynamic Reflections

If you turn on a blue light you expect to see blue on your face right? What if you turn on a white light in a room full of blue walls. You would see blue on the other side of your face. That's because the surfaces reflect their color around them and your skin will reflect it back. Your skin is more reflective than most types of clothes. If you dye your hair a bright color you would see the color being reflected onto your skin.

If you drew a person in a blue room and they had red-tinted skin they would feel out of place, they would look "photoshoped"

This may hurt your eyes to look at (and it's a bit of an extreme example). But I want you to see how her lime green dress reflects the color green onto her arms.


This is a screenshot from the Fate series. You can see how the animators have shown the yellow glow from the sword appear on her body, but also the blue from her clothes and the environment is mixed into the color of her armor. Notice how the yellow causes her arm to appear green.

Manga Art Gallery / Re: Kesashi's Gallery
« on: August 21, 2018, 02:59:32 PM »
Those effects are a mixture of a couple of texturing effects built into the program that I use.

At least you justified it unlike everyone else :P
I do plan to add a chainmail bikini some day. Just need to figure out how.

lovely face on that one, maybe a bit of shade around the leg where it meets the front of the dress would look good I think, it looks more flat than everything else. But I can't shade so don't take my word for it :P

Trust me I've made some of the craziest mistakes here. I noticed yesterday one of my character's concept art had her feet completely backwards for like 2 months. It's completely valid, trust me.

I've also been re-drawing a lot of the characters that I drew in 2017 to keep them up to the standard that the 2018 pieces are setting.


Here are some more scrapped designs/poses/color schemes

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