November 12, 2018, 09:49:07 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.



------------------------------------------

If you have Login Problems Use the Login in Top Menu Bar


------------------------------------------
If you have a problem registering here, Leave a msg at our FB Page >> Here.

Plz Don't use Hotmail to Register. You might not receive Activation mail. Use Other free mail provider like Gmail or Yahoo.






Messages - Lord Kesashi

Pages: [1] 2 3 ... 30
1
Manga Art Gallery / Re: Kesashi's Gallery
« on: November 08, 2018, 06:11:33 PM »
Some more character art




The first one is just a redesign of this character.
Spoiler

The second one is a support hero who is supposed to strengthen her allies by whipping them.

2
Manga Art Gallery / Re: Kesashi's Gallery
« on: November 04, 2018, 03:12:25 PM »
I thought they were blushes at first glance, but they are bruises? poor girl!!! Just wait 'till I get my hands on whoever did that to her!!!

Don't worry, they're going to get it.

There's so much that's happened here, I don't even know where to begin commenting.

I guess I'll start with a big congratulations. This is a huge step up from where you were before. The vectors and the rendering look so much more together now (although the realistic backgrounds and the cel-shaded characters is a little jarring to me personally). It looks like everything is really coming along, and the animation there is really nice. 6 fps is still a lot and can help master those keyframes. You're definitely correct in that the gradient fills are helping with the depth, which is what I think might have been lacking before. All your time and effort is really paying off now.


Hey, it's always great to get some insight on this style. I've been going where it wants to take me. Not a lot of role models for me in this business so I have to figure out how to be one.

Yeah 6 is defnitely a lot. This animation will have about 1440 frames total as it will be exactly 4:00 minutes long.

Aside from that, working more with that same girl and doing some light-hearted promotional art, I've been working on this with the pad recently. And it'll lean more towards realistic anime. For this one I'm not trying to match the style I've developed. I'll do some stylized posters later.


These are the two characters here.

Aside from this being my first big art piece that I'll make with the drawing pad I'm just having some innocent fun with the concepts in this image. I'm planning on doing a big art series on affection. But I've also been playing around with love interests between characters from Blade Regalia which is fairly arbitrary as far as the game is concerned. As I've been matching up characters at complete random I've been looking closely at the most interesting matchups.

This is definitely one that I'm going to keep.

3
Manga Art Gallery / Re: Kesashi's Gallery
« on: October 27, 2018, 10:18:39 PM »
That character may get an outfit change in the near future. And a few others also in the aim of modesty. I guess you could say that this one is an example.


previous version

Also I wanted to show you guys this just because I know I've been posting just vector art, but I have been working with my drawing pad, and it's become one of my best tools for animation. Right now I'm working on a big 6 frames per second animation. And here I'm using it to map out gestural movements. The frame rate won't increase, but the quality will.


4
Manga Art Gallery / Re: Kesashi's Gallery
« on: October 13, 2018, 03:07:24 AM »
If you thought gold armor was the height of ironic impracticality, allow me to introduce the extra long Odachi. I wanted to create a healer character who heals by attacking her allies, so the interesting thing about this concept is that her sword should be long enough that she could theoretically line up an ally to attack and an enemy right in front of them to hit them both at the same time hurting the enemy and healing the ally.


Obviously this weapon would break under its own weight unless it was made out of an extremely springy steel, or of course, enhanced by the wearing of a Regalia.

5
Manga Art Gallery / Re: Kesashi's Gallery
« on: October 11, 2018, 10:38:46 PM »
So it turns out that gold is 3 times heavier (denser) than Iron. Interesting.

6
General Discussion / Re: When everything you ever do is "Wrong"
« on: September 30, 2018, 10:00:03 PM »
My advice would be to separate yourself from these people. The reason why I say that is because your mental health comes first. If there are problems with the story, then there are problems with the story. You can work with that, fix it, improve it. But when you start to lose sleep over it, that's when this is bigger than the story.

But the problems they brought up are interesting because you don't seem to be able to reiterate any good reasons for changing anything. Probably they don't have any good reasons for it. If you wanted to work towards improvement rather than separating yourself from these people. I would say ignore the problems they bring up until they explain why they have that problem.

Once you know the reason why, it's much easier to create a solution, not only for that immediate problem, but for future problems. The real question you need to ask is, "what happens if I don't change it?"

7
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 29, 2018, 12:30:14 AM »
Wait wouldn't such armour be heavy as heck more than innefective? And is gold really that soft against attack?

Like the high heels haha, even though I suspect she'd get stuck in the ground many times because of that.

Also magic makes the world go round. Your ability to make so many characters is impressive. Keep at it Kesashi!

I'm not sure how heavy gold is compared to steel or iron, but the knights armor was lighter than what U.S. soldiers carry on their back. A lot of story writers and game designers really underestimate the efficiency of ancient armor (if it was forged properly). Chainmail will almost protect you from any glancing slash, but not against direct thrusts. Nowadays they're making chainmail gloves to protect your hands from kitchen knives.

But yeah, those heels definitely aren't practical. But there were some pretty simple anti-armor techniques and weapons. Like the Japanese Kanabo.


Speaking of the Kanabo

8
Manga Art Gallery / Re: Nomena Art & Tutorials at reply 124, p.9
« on: September 27, 2018, 04:14:37 PM »
You should definitely try, it's kind of difficult to control the water but it's very satisfying  ;) ... I've been thinking of trying out oil paint lately, I already tried acrylics but I didn't like it :noidea: .

Wet media really has a mind of its own. I'm also going to spend this winter trying to tame it. Because it almost kicked my behind last year. Really makes you appreciate realistic paintings just because of how difficult it is to make paint create a sensible image.

9
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 27, 2018, 04:06:41 PM »
I've got a bunch of concept art in the works, and I've finally gotten around to playing For Honor. A lot of people suggested to me that it might be similar to the genre of games I'm working in. I never heard anything good about Ubisoft in the past so I didn't give it a chance, but they've actually gone in and fixed a lot of the issues people had with it.

For Honor is not actually anything like Blade Regalia, the most similar game would be Gigantic, but there are a lot of things I like about it. One of the things is the realistic and practical armor, of course not that realistic because unless you had a dagger or a blunt weapon, you weren't going to hurt a knight in plate armor. It was so good they didn't need shields. But I thought I'd give it a go and on top of that I've actually had some requests for a fully armored female character.

But this is Blade Regalia, and here the clothing or "Regalia" is not only their source of supernatural power, but also is meant to be fashionable since you could just make a binkini give you the power to go invincible, there's no punishment for impracticality except that maybe smaller amounts would be easier to destroy. I decided to make this armor out of 24 Karat yellow gold which in real life would be the equivalent of wearing aluminum foil to battle, but in Blade Regalia we have magic.


Maybe that gives you an idea of what goes into the design of each character

10
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 23, 2018, 08:05:49 PM »
Man, I'm seeing more andmore vector style art and it's tempting me to give it a try even if just for the sake of learning, I like this piece, how long did it take?

Probably around 5-6 hours. I'll probably get faster in the future but it was a huge learning experience the whole way through, practically had to start over twice. I had spend some time studying how other artists approached certain problems like facial features. The most photorealistic work typically just maps out every single value. Imagine having a contour line project where you need to distinguish between 50 different value grades. So I went the easy route using gradients to create facial features.

I haven't been drawing much recently, but I have been working in 3D. Working on a 3D model for a character named Caroline.



11
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 12, 2018, 02:01:23 PM »
Most of it is collaborative, but I work in each field: programming, 3d modelling, level design, and 2d illustration. So some of them are actually collaborative which is very fun.

12
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 11, 2018, 11:05:41 PM »
How is the game coming along? I remember seeing a video of it

We're still making progress, I've been doing a lot of drawing recently just because I've really been enjoying it. I'll show below all the characters that I've illustrated so far. But I also have been working on some environments so I decided to show off a few. And then there's some general work I've done with animation and 3D modeling and I don't really record it all anymore.








Female child base body finally finished

13
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 11, 2018, 12:14:14 AM »
Very cool character design! :)
Is he part of a manga/story or just a drawing?

Thanks!

This character is designed for a game

14
Manga Art Gallery / Re: Dragon of Acadia concept art
« on: September 09, 2018, 01:39:27 AM »
How can she stand up with those balls of steel.

15
Manga Art Gallery / Re: Kesashi's Gallery
« on: September 08, 2018, 07:39:11 PM »
We've got more. I thought it was worth giving a tribute to masculinity for this character.


Pages: [1] 2 3 ... 30