June 24, 2018, 05:19:33 AM

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Messages - suuperbean

Pages: [1] 2 3 ... 237
1
General Discussion / Re: Critique Center
« on: June 23, 2018, 03:13:01 PM »
Thats a fair point. Some users aren't looking to become super artists - they just want to share their work, so critique of that level can be hurtful if they don't want or expect it. Alternatively, thinking someone won't want critique and not giving it can cause a problem if they really did want it to improve :P

Perhaps the best way might be a message in ones signature "Please critique my work, I want to improve" kinda thing
Or the opposite, "I'm a casual artist, please don't critique my work"


but I am also up for critique on any of my work, although my momentum is so slow lately I already know my drawings a gonner before I get past 1 minute of drawing :P

@devola yeah in pointing out others mistakes you often find your own. I can agree with that.

2
Anime Talk / Re: What do you want to see something new in anime?
« on: June 23, 2018, 10:28:37 AM »
For me, it would be, no more fanservice and ordinary highschool MC that becomes OP in the next few episodes. I'd rather have Death Note like anime series instead.
As much as I don't like death note I agree with that :P

I am completely sick of fanservice and badly done tsundere.
I like sci-fi but not mecha, so Steins;Gate was great for me. Something really confusing time-travel wise would be nice.

I don't mind OP characters, or characters becoming OP really quickly, but it has to be justified and feel right, not just because of "plot". there a lot of that lately.

I am also partial to the stuck-in-a-game-world genre, but again it has to be balanced otherwise suddenly everyone is OP because of "plot". Also nothing feels awesome because its in a game. Log Horizon sort of balanced that a bit because it was a game, but also wasn't, kind of feel.

Basically an anime with actual story would be nice instead of cookie cutter stamped harem animes.

Done well, fanservice, tsundere, even harem isn't bad, but lately everyone is copying everyone else and theres no originality in story or personality.

3
Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: June 20, 2018, 05:16:08 PM »
@mahlua I know what you mean about the layers :P
I get upset when I go over 4 so I can imagine your frustration to get it right :/

@coryn yeah. I think though that you have to have the right sort of iteration to get the best progress though. Still working on the illusive perfect method :P

@lego I started practicing scales and exercises for my piano again. I realized after 10 years why they are so important. Thats half my  instructors (several over the years) fault for not telling me though and half mine for not asking :/
thanks for the encouragement and I will share any more tips I discover. I'm keeping a bit of a diary too so that I can make a book or something at some point :P

@walter thanks. I'm certainly aiming that way :P

4
CosPlay / Re: Suuper's Sewing and Crafts (Not quite cosplay yet)
« on: June 20, 2018, 05:09:43 PM »
broke my sewing machine on a zip lol. the timing is out so nothing is broken per se, but it doesnt work :P

did some book binding. half followed a tutorial from memory that i saw about a month ago :P
totally useful for making ones own manga or deathnotes etc :P
I've got big plans for this I must say
these are tiny A7 by the way. I only work small :P


5
Manga Art Gallery / Re: Devola's Stuff
« on: June 15, 2018, 02:24:29 PM »
very cool way to do teasers :P
I love the details in the costume and how all the bits match up and go together :P

6
Manga Art Gallery / Re: Walter's Gallery (CYOA Game ongoing)
« on: June 15, 2018, 01:21:33 PM »
everyone loves naruto :P
@mahlua yeah don't bother :P

I would choose Dodge because gotta save that chakra ;) Unless the beams are homing I have no idea who Kakuzu is :P

also are they trees in the background? I'm wondering why they are faint and wispy? although it certainly feels more backgroundy than being a solid colour so hmmm.


7
Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: June 15, 2018, 12:21:02 PM »
@lego everything is curves when it comes to cuteness

@devola thanks haha well i enjoy doing studies so I often forget my main purpose. I would love to have a serial manga or make graphics for all the games I half-make :P

@walterB yeah I'm currently sorting my photos into categories like textures,buildings,landscapes,props etc. Its quite fun but very laborious :P

Latest: starting at the beginning to work out what makes my guidelines wrong





What I learned/think so far:
(mostly obvious but I think its important to keep in mind)
(some might also be plain wrong because I am talking off the top of my head)

-guidelines are the most important - if you mess those up you wont get a good drawing no matter how good your inking is.
-you should spend the most time drawing the guidelines as they are the most important
-once your guidelines are in place, everything else should be easy. If you struggle inking/oversketching, then your guidelines are not good enough
-guidelines are simply tools to help you draw the picture you want. they can be as abstract as numerical notations or as precise as a practically finished picture. whatever it takes to get the picture you want, draw it. (for some people this includes tracing but I'm not going into politics here)
-if you cant draw what you have in mind, chances are guidelines wont help much (but they will be better than nothing)
-just because you are "sketching", it doesn't have to be fast. A slowly drawn good line is better than 10 badly drawn quick ones. I often draw the circle guideline for my faces very quickly, and get a random 1 of 6 possible shapes which probably isn't a circle.
-in contrast to the above, taking your time is pointless if you don't know what you are aiming at
-just as Microsoft Word keeps checking your text for spelling mistakes, you have to KEEP checking your lines. you want to treat your sketch as if its a life-drawing (you constantly keep looking up at what you are copying), constantly checking against your imagination to make sure you are putting down what you want.

8
Manga Art Gallery / Re: Legomaestro's Art Box
« on: June 14, 2018, 04:23:57 PM »
seriously where on earth do you get your ideas from, for names, and character backgrounds and personalities and stuff?????
must admit that is a cool weapon, would look great with a chain connecting the two parts rather than a rope or whatever.
Spoiler
also the breasts got bigger in the redraw like loads lol
she aged a couple of years there :P
Spoiler
wait, since thats a character from 3 years ago, this is what she would look like now?????? woahhhhhh @_@

9
break Room / Re: The Status Of Our Fellow Raiders
« on: June 13, 2018, 04:39:45 PM »
when I was 16 I decided adults were boring and I haven't aged a day since, much to my parents despair :P

10
Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: June 13, 2018, 04:38:35 PM »
@lego I remember you mentioned before about your reference collection. I too have thousands of animes screenshots and reference books,pdfs,videos that I have collected over the years. Always planning to go through them but never quite making it :P
while the planner style personality has a bunch of benefits, there is a limit!

Latest: went traditional and realised the pain of getting used to a fat digital tablet pen makes you useless with using a normal ballpoint pen.




11
General Manga writer discussions / Re: Shonen Tournament Arcs
« on: June 12, 2018, 04:09:53 PM »
I think often in a tournament arc the character will learn a new type of power or make a strong progression, ie HxH they learn to use the......what was it called.....the aura thing. wait I see lego already said exactly that :/
So I think to make it work it has to be something that can be looked back on as a point of development, not something that they did, it has to be memorable to the characters themselves.

typically as with any plot point, there has to be a reason to include it (author side and character side), so often that reason will be the make or break of whether it works or not. Perhaps the question to ask, is, not "should the story have one", but "would NOT having one still make the story work"

12
General Manga writer discussions / Re: Flow Charts
« on: June 12, 2018, 04:03:11 PM »
I have always considered using flow charts, very similar to your example, thanks for sharing.
I think I just never get around to it because I just keep doodling rather than actually committing to a story.
Probably the only difference if I did one would be more linear and square text boxes :P
By linear I mean all events that are "public POV"or "character X POV" go in their own line , etc.
I would probably avoid color coding for the most part and so label everything more implicitly as I go.
This is kinda inspiring I want to go and make some cool flowcharts now, although I probably wont :P

13
Manga Art Gallery / Re: Suuper's manga (+digital and 3D)
« on: June 12, 2018, 02:16:36 PM »
@mahlua I think the trouble is sometimes we religiously collect "reference", be it clothes, poses etc. but never actually get around to using it in our artworks. I'm starting to loosen up on that front now and just go for it.

14
Manga Art Gallery / Re: Legomaestro's Art Box
« on: June 12, 2018, 11:12:09 AM »
cool gun pose earlier on.
and yes the first panel was probably unneeded. although until i read the comments i didn't realise they were sequential and had no idea what the first 3 were :P

15
MR Pub / Re: Translate the above japanese post
« on: June 12, 2018, 06:43:49 AM »
actually yes it is, good guess. the "chou" in both refer to leader, taichou meaning captain and seitokaichou being head of body of students. several anime even have the word in its titles like "seito kaichou wa maid sama" and "Okusama ga Seitokaichou"
others include hanchou which i think might be a boss of some sort maybe lol
and rijichou which is like headmaster/president

...hashire!

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