MangaRaiders

General => break Room => MR Pub => Topic started by: LittRL on March 31, 2014, 05:15:04 AM


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Title: MR Visual Novels
Post by: LittRL on March 31, 2014, 05:15:04 AM
Hey guys, I found a program that makes making visual novels (relatively) easy.

http://www.renpy.org/ (http://www.renpy.org/)

It has a tutorial built-in and anything you aren't clear on can easily be found online. I remembered talk of MR games and specifically an MR visual novel/dating sim a while back and figured why not go ahead and try? To be totally honest this is just for fun and nothing is official so nobody freak out about this. Just a toy to play with in the dull hours of the day.

I don't plan on organizing anything since I'm a terrible leader with no productive abilities but anyone who wants to make that oh-so-desired MR VN this is a good program to get started.


I'm gonna play around with the program myself to how to use it properly and maybe share anything I manage to make. I encourage everyone else to do the same. Hell, this could be a new way for the writers and artists to tell their stories on MR.

*Dreams*



CALLING TO ALL RAIDERS:
We are still accepting and hoping for more community participation in this project to make it more of an MR production. We currently already have a writer (Coryn) and a programmer (Me) which don't need any assistance but things such as art, music, and whatever else you can think of are an area we would gladly accept help with. If you are interested in lending a hand to the cause feel free to post in this topic claiming so.




Update:
Below is the Google Drive folder with the most current version of the game. Feel free to test it out and share you opinions and ideas on the project.

I, Legomaestro have taken over the programming for now. The latest link to the game will be here.
Drive Folder (https://drive.google.com/drive/folders/0B8kg6Fas5CgDfmxJY2FmQXhrM1l6alM1LWVxbFVYUEY0MTRDWWxwMG81bDNnY3lma3I1dEU)


EDIT#2

suuper-san is now in the pilot seat for programming. For all updates look to him and stay tuned!
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 08:47:00 AM
Oh man, I would totally write the most off the wall, high school, 4th wall breakiest, MR universe, slice of life ever for this.
Title: Re: MR Visual Novels
Post by: LittRL on March 31, 2014, 08:53:33 AM
Do it.

Maybe we should aim to each create part of the MR canon in VN form. I've been playing with this a little bit now and it's actually pretty easy. All you have to do is google the code you don't know and paste it in.

Also, now I'm interested in a group project for this. Been having fun doing this but lacking in MR related visuals for the novel.
Title: Re: MR Visual Novels
Post by: Nabe Man on March 31, 2014, 09:14:13 AM
This looks great. I am currently writing my earthbound oneshot and this looks like it will help greatly. Some weird dude bows down and receives link "Arigato" :biggrin:
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 12:17:46 PM
Do it.

I'm doin' it.

PROTAGONIST:

It's you. You're the one. Guy or Girl? Tough or squeamish? You're a blank slate friend, go at it!

You're name is *blank* and starting today you're going to be a high school student at Raider Academy! You have *insane color* hair and live all by yourself because your parents are constantly overseas! Also you're going to be late. Shove a loaf of bread in your mouth and get going! Don't forget your uniform! Nobody wants to see you show up to class naked, this isn't that kind of VN!


STAFF:

Corynbot 3.0 - School Principle. You're pretty sure he only got the job because he is REALLY enthusiastic about doing the announcements.

Hasith - Computers and Technology Teacher. He's pretty quiet and reserved, and openly flaunts school dress code by wearing a headband. Rumor has it he also keeps getting caught installing cameras in the girl's locker room.

Corycaly - Foreign Language Teacher. For some reason she only teaches French. You've seen her staring longingly at male students before. She assures you it's just some "harmless yaoi shipping".

Coryn Sken - English Teacher. He seems to know what he's talking about. But he spends less time teaching English and more time handing out life lessons or giving lectures on theoretical physics. You're convinced he really wanted to teach science, and still hasn't stopped trying.

Legomaestro - Art Teacher. A small group of people in the art world seem convinced that his sketchy style makes him a genius of modern art. The other 99% thinks he's a hack. Still, it was enough to get him hired. You're still up in the air about it. He keeps the art room full of cats.

Nairbons - Gym Teacher/Wrestling Coach. He seems very enthusiastic about his job. Even though you almost never see his face thanks to the mask he's always wearing. Sometimes he screams at you in German. You're not sure what that's all about.


THE STUDENT COUNCIL:

They're the most popular kids in school. And for once you can't actually find anyone who hates them for it. You still can't figure out why they call themselves The Tans though, or why they all have such weird names. You think it might be some sort of in joke.

MR-tan - Student Body President. She runs a tight ship. Few things ever go wrong on her watch, and when they do, she acts like it was all apart of the plan. She's nice enough to everyone, but spends a lot of time around the staff. Rumors about, but nothing much can ever be confirmed.

Ecchi-tan & Lewd-tan - Athletic and Disciplinary Chair respectively. These two sisters are practically one unit, and while rumors may circulate around their president, these two are surrounded by something more closely resembling thinly veiled facts. There's probably not much said about them that isn't true. Though Lewd-tan does seem to be the one who instigates most of it. You're still not sure whether you believe that they actually stole the entire boy's locker room though.

Writer-tan -  Treasurer. She's calculating and somewhat cold, but she has the best mind for money of anyone that you've ever met. You're not sure if there's a dollar that flows into the school that doesn't move through her hands, student related or otherwise. She seems harmless enough though, and you're just glad she hasn't moved into crime yet.


STUDENTS:

Jack Melancholy - Despite his name, he's quite the sporadic type. He makes a name by being weird, and won't let anyone challenge his title of "King Weird", though people aren't exactly lining up to prove him otherwise. He does have a bit of an obsession with death though, and was once suspended for trying to bring a scythe to class with him.

Loren - Officially: Debate Club President. Unofficially: Queen of the Debate Club. She has a way all her own, and love it or hate it, you cant argue with results. National champions three years running speaks for itself.

Litt - Sort of nerdy though it's hard to tell since he tends zone out and stare into space. He tells people he's watching the wind so you can usually find him alone with his face to a window somewhere . Always hums a tune that you can't put your finger on and he refuses to tell you. Pretty cool guy if you get to know him though.

Tof - You think he might be foreign because of the name. You can't be sure though thanks to the clown mask he wears every day. You're beginning to wonder why this school has a dresscode to begin with. He also has a weird doll named Dolly that he cradles. You're not sure what's up with that.

Adam Masterman - He's got a cool name, like an action hero or something. He's a pretty good artist too.

Ginger Joy - He's very British. You've had some of his tea and you're not sure what the big deal is. Maybe it's an acquired taste? Either way, he fancies himself as a writer, and pays more attention in English class than most other students. Though he isn't very thrilled with one of Coryn's recurring lectures: "The English Accent and Why the Queen Sits on a Throne of Lies."

Hikari - Also British. Though apparently from a different part of Britain. Apparently for such a small country a little change of geography is a big deal. Who knew? Ginger refers to him as "a northorner."

Vacant - The third of the British exchange students. Usually seen around the other two. They seem to have a sort of bond from being from the same rainy island. Often talks with strange words that he assures you are types of food. You suspect he's making it up.

Nabe Man - He's some form of Caribbean Islander. You think that it would be really cool to live on a tropical island. He assures you it isn't all it's cracked up to be. You say you guess. You lie. He self styles himself as a sort of college hippie.

Kage Pen - Very vocal. Rather bright eyed about the world. Lot's of big dreams, though you wonder how he's going to achieve them all.

Fronomeal - Man this guy loves his hair. He keeps that afro groomed to perfection. He's also president of the Fighter's Club. A shady underground school club which you're pretty sure the teachers don't know about. They say he fights entirely with his fro, but that seems a bit far fetched.



Alright that's the list of people off the top of my head. If you want in or out. Say something. If you want to edit your very brief description so I can get a better sense for your personality (you may notice that I don't have some of you really down yet) say something.

If you want to help make this thing. Say something. Seriously If it's just me I'll only end up with a script and nothing else. I'm no good at art stuff.
Title: Re: MR Visual Novels
Post by: legomaestro on March 31, 2014, 12:23:52 PM
Niiiice

Sounds like a plan

Title: Re: MR Visual Novels
Post by: LittRL on March 31, 2014, 12:34:18 PM
@Coryn: I'm really just coding as well so I can't help you out with the art. Though wouldn't it be cool if some of these VNs had voices? Just a thought.
Also I'd like to add a little flavor to my desc.

Litt - Sort of nerdy though it's hard to tell since he tends zone out and stare into space. He tells people he's watching the wind so you can usually find him alone with his face to a window somewhere . Always hums a tune that you can't put your finger on and he refuses to tell you. Pretty cool guy if you get to know him though.



I plan to drop my files here by the way. You need to upload them somewhere to share and I figure a publicly available Google Drive folder will do. Nothing's in it yet but I'm gonna throw in a super rough prototype intro VN soon.
Google Drive (https://drive.google.com/folderview?id=0B1yxigHkh53yNjRWNkp1UlhhRzA&usp=sharing)

EDIT: Just updated it. There's a short introduction to MR in there. It's all just used for a test and by no means an accurate representation of MR, MR City, or any of the characters within.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on March 31, 2014, 04:18:14 PM
YOOOOOOOOOoooooooooooooo~
VNs. Hecky yes. I'd possibly be willing to help with the art, but I suck at some things so it won't be like a full on pro's stuff. Maybe we should message Zoueru about this. Don't know if he'd jump on board or not, but worth a shot I guess.

(Side note: 4chan's Katawa Shoujo was made with Renpy and was pretty sweet.)
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 05:14:04 PM
I think he only does commissions, but yeah, if somebody wants to give him a shout. Wouldn't hurt as long as we're sincere about it.



Alright, more characters:


THE STUDENT COUNCIL:

They're the most popular kids in school. And for once you can't actually find anyone who hates them for it. You still can't figure out why they call themselves The Tans though, or why they all have such weird names. You think it might be some sort of in joke.

MR-tan - Student Body President. She runs a tight ship. Few things ever go wrong on her watch, and when they do, she acts like it was all apart of the plan. She's nice enough to everyone, but spends a lot of time around the staff. Rumors about, but nothing much can ever be confirmed.

Ecchi-tan & Lewd-tan - Athletic and Disciplinary Chair respectively. These two sisters are practically one unit, and while rumors may circulate around their president, these two are surrounded by something more closely resembling thinly veiled facts. There's probably not much said about them that isn't true. Though Lewd-tan does seem to be the one who instigates most of it. You're still not sure whether you believe that they actually stole the entire boy's locker room though.

Writer-tan -  Treasurer. She's calculating and somewhat cold, but she has the best mind for money of anyone that you've ever met. You're not sure if there's a dollar that flows into the school that doesn't move through her hands, student related or otherwise. She seems harmless enough though, and you're just glad she hasn't moved into crime yet.


STUDENTS:

Jack Melancholy - Despite his name, he's quite the sporadic type. He makes a name by being weird, and won't let anyone challenge his title of "King Weird", though people aren't exactly lining up to prove him otherwise. He does have a bit of an obsession with death though, and was once suspended for trying to bring a scythe to class with him.
Title: Re: MR Visual Novels
Post by: KagePen on March 31, 2014, 05:19:31 PM
I'm cool with being in but I don't know how I could help out.
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 05:21:51 PM
Well, these things aren't too complicated I suppose. Especially with the help of a creator. We just need someone who knows how to use the maker, someone to do art, which is just character sprites and backgrounds, plus someone to write. So really we don't need too many people working on this anyways. so don't sweat it.
Title: Re: MR Visual Novels
Post by: LittRL on March 31, 2014, 05:31:04 PM
If you aren't too picky you can always find a abundant amount of backgrounds online suited for VNs. Especially when we're talking about school and classroom settings.

Don't forget about the music and sound effects. May not be hard to get them but finding the right ones is always a lengthy endeavor.
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 05:34:32 PM
Yeah I guess I forgot about those. But I figured that we can always find a bunch of free use stuff to use if we didn't want to go through the trouble of making music. Not like the music in these things ever gets super elaborate or anything. It's all just sort of background elevator stuff.
Title: Re: MR Visual Novels
Post by: LittRL on March 31, 2014, 05:41:19 PM
Just figured I'd mention it. As far as music goes OSTs or instrumentals work fine. Not like we're selling the game anyhow so whatever should do.

Just the sound effects. Man trying to find the specific ones have proven tough to me.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on March 31, 2014, 06:46:24 PM
So basically atm we have Litt doing the Renpy stuff, *assumes* Coryn is doing the writing, and (possibly?) me doing the art stuff for the peeps.
Right? Or did I end up skipping something?

Also. Why can't I bring my scythe to school? What we do when the demons of the underworld rise up to invade our school next Monday? Am I just supposed to sit there and become a servant of the devil? I think NOT!
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 07:51:36 PM
Something like that. if you feel you're up to the challenge jack. remember we'll need a good range of emotions and gestures.

mostly i just want to hold everyone to this. I mean let's finally get something done. This should be simple, no reason we can't do it.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on March 31, 2014, 08:57:04 PM
I will do my VERY best to keep on this.
As a sign of hope I did this:
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/Coryn_Concept-1_zpsd347771d.jpg)

I dipped into the MR guide you did, and something about hair brushed back over the top or your head so I just assumed it meant your hair was combed back, and the robotic eyes n' stuff. Of course if any suggestions a redraw is possible.

@LittRL: Can I get a description of you for this?
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 09:46:10 PM
Probably scratch the extra bits coming out from around the eyes and neck. for the eyes i'd use that one dailyburn commercial you'll have seen if you've used hulu recently. if not, here's the video

http://www.ispot.tv/ad/7fSu/daily-burn-the-next-level-in-fitness


seriously, they all look like robots.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on March 31, 2014, 10:18:59 PM
Alright. Fixed the stuff you said for yours:
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/Coryn_Concept-2_zps53cc4ffe.jpg)

And then I did mine:
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/Jack_Concept-1_zps54b5cc22.jpg)

I got a hair cut. The thing behind the normal one was just goofing around. Look at mein demon teeth!!!
Title: Re: MR Visual Novels
Post by: Coryn on March 31, 2014, 10:22:59 PM
Yeah there you go. Pretty spot on now.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 01:36:15 AM
I kind of slept for a while. My bad.

@Jack: My description? Just your average Asian guy, really. Short black hair with a spiked up bang, a usual bored look on my face, average build. Not much else there is to it actually.

I'm cool with doing the coding but give me a little slack. I'm still learning the very long ropes. I can do the basic stuff but there's still a bunch of code I need to learn how to use.

UPDATE:
I started working on the game already with what we have. I'm just grabbing resources wherever at the moment for filler. If you guys want I can upload it to the Google Drive folder I linked before to show you what I have so far.

@Coryn: Do you have any script ready? I know it's a little soon but a little script means plenty of coding so the quicker I can start the better. I have a base down with the characters all identified but stuck on everything after. If you have any big plans or special scenes down the road best to tell me now so I can lay down the build-up.
Title: Re: MR Visual Novels
Post by: Coach Fro on April 01, 2014, 10:28:33 AM
This looks pretty damn cold. I think I can actually do something with this. Yo Litt where do you be finding stuff like this dawg!?

And If you want, you can use me as a student. What you write in the description is completely up to you.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 10:54:37 AM
No script yet litt. hell of a day yesterday. so i only really had time to get those character descriptions worked out and a little time to think about plot. hopefully today will be clearer though, so i'll get you something to start on before the day is out.


Though don't worry, i'm going to keep it simple. dialogue leads to branching story lines, nothing crazy.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 11:01:44 AM
Woot, a VN. I remember the Dating Sim sai wanted to try out earlier. I wonder what genre will end up happening haha.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 11:24:09 AM
@Coryn: Branching stories are simple to do but it's just tedious because I have to write the same code over and over again and insert the new scenario dialogue depending on the choices. To be honest I actually enjoy the mindlessness of it but I just want something to do now since I have the base for it all set up and it's just kind of sitting there as I tweak with it a little or learn a couple new tricks.
            I'm actually going to upload it to the Drive folder so check it out. The dialogue is just filler because again, boredom, so I'll change it when it's time. No rush, but y'know.

@Lego: Are you up for creating it?
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 11:29:10 AM
I'll just watch for now methinks. I don't trust my completion rate of projects
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 12:27:02 PM
Well I figured it wouldn't hurt to start simple y'know? We can always add more excitement if you feel up for it.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 12:31:09 PM
I'm pretty sure I spent several hours on individual pieces of code figuring out how they worked so I'm fine for postponing a more complex game.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 12:35:35 PM
YOOOOOOOOOoooooooooooooo~
VNs. Hecky yes. I'd possibly be willing to help with the art, but I suck at some things so it won't be like a full on pro's stuff. Maybe we should message Zoueru about this. Don't know if he'd jump on board or not, but worth a shot I guess.

(Side note: 4chan's Katawa Shoujo was made with Renpy and was pretty sweet.)

Whoa, I had no idea about that! Are you serious?! That was 4chan and renpy? Yikes, it seemed so japanese. I'm impressed.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 12:46:18 PM
I was surprised at first too when I learned they used Ren'py. I was pretty surprised at 4chan as well, then I thought about it and then I wasn't. Katawa Shoujo seems exactly like something they would make.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 02:07:25 PM
The plot outlining has begun!

Damn I wish I had a big white board.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 02:13:12 PM
Seems legit haha. Oh yeah Litt I'd like to see whatever you've got. I can be a beta-tester!
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 02:14:08 PM
First ya have to download Renpy. Then go to the google drive folder and download the Reida Gakuen folder completely.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 02:17:25 PM
Reida Gakuen ahaha. Nice.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 02:19:51 PM
Didn't know what Coryn was planning on calling it so I just made everything sound Japanese. Try entering your names as blank in the game and see what you get.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 02:52:13 PM
I'm cool with calling it whatever. I've come up with three main plot lines, each with their own name, so having a sort of generic name to cover the whole thing works.

any rate, here be the basic overview, i'm starting to work out the details on each now.


Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/MRVNplotdivergence.png~original)
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 03:03:44 PM
Whoa that was huge... (Opened it on the photobucket itself)

I love how random the three plots are. The whodunit seems random and almost reminiscent of what happened in Day of 1000 styles haha. This will be interesting.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 03:33:03 PM
I don't even know how to begin coding those parts. Gonna have to look up how to make light flashes on the screen for sure. Gimme a script and I'm down to do what I do.

@Lego: Try the game yet?
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 03:35:20 PM
working on it now. day 1 will be consistent throughout, so starting with that.

I played it, works nicely too! where doing this guys, where making this happen!

Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 03:36:30 PM
Only downloaded renpy (snail internet for the win!) Installing and pilfering contents of google drive. Also, edit your first post to have the drive link there as this topic will have many pages in the future and i'm a zwas when it comes to keeping bookmarks
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 03:56:34 PM
This is one of those things where you can really see the progress so I'm not lacking in motivation here.

@Coryn: Is the script only going to split once?

@Lego: Updated.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 03:59:37 PM
I was thinking there'd be another split in each plot line later on near the very end, just in time to change the ending. so that would be a total of 6 endings.

Also, a question that could save some time on the art side of things: School uniforms, yay or nay?

I say yay, to save jack some effort and for gag purposes.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 04:02:19 PM
Yay. I was gonna draw some on myself if I weren't terrible at drawing. If you take a not so close look at MR-tan in the game she has super paint level facial expressions.

Alright then. I'll keep that in mind for the endings.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 05:01:06 PM
Dude you did this amount of work in a short time? Good stuff man! Mr-Tan sure is a handfull...

I ended up absent mindedly calling myself Legomaestro. There should be a super short route / Bad Ending whereby if you type in a raider's name you are exterminated as a spam ninja or a potential time travelling paradox or something...
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 05:06:52 PM
@Lego: I've been working on this for a while now actually. I made a couple test files and everything but what I have now is hours of work (which mostly consisted of looking for resources and editing files). As for the insta-death thing I was planning to do something with it. I'm not sure if I can get the code to work without a lot of trial and error but I'll either have the options disabled or loop it back to putting in your name because MR-tan will call you out on it.

Put in the labels for the three main scenes. So far henshin has you in a corridor witnessing someone named "Kamen" transform and the Senpai scene is just an empty classroom at the moment.

@Coryn: Just remembered you should probably contact Jack and tell him what kind of expressions you plan on using for the characters. Just a thought stick most things in this alpha are static.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 05:11:22 PM
I admit i did the same. was awkward when I realized that I was talking to myself.

Anyrate Litt, can you set the google drive so that I can upload files to it too? figure that will be the best way to keep the script up to date for all of us, rather than trying to post it here. And don't worry I'm putting in expressions.

And it seems you've gotten that the 1st plot line is going to be a total kamen rider spoof. good job.

Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 05:24:14 PM
Currently trying to make it so you can't use any existing character names inside the game. Ended up creating an infinite loop that I need to work around now.

Sure. Just need your email so I can add you to the permitted editors.

I was just worried about the expressions since if they fell on me this game would be done weeks later than if not.

Figured kamen rider made sense since "Henshin!" is kind of their thing. I know it means transform but it's pretty related anyways.


I'll upload the updated version in maybe the next hour depending on if I get enough done in that span of time.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 05:52:05 PM
Infinite loops for the win haha. I think you should stay away from that. Maybe there should only be preset names?
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 05:58:02 PM
It's meant to be more interactive than that I'm sure. I could make them preset but that's no fun. Entering your own name at least is nice. I'll figure out the code eventually.

Also probably not gonna update the folder soon. Need to fix this first so I can get on to other code.

UPDATE:

SWEET BABY MARMALADE! I FINALLY GOT IT TO WORK.

Turns out I should assume what a piece of code means. Thought "or" really meant or. Didn't find out what it was so I just ended up copypasta-ing a bunch of the same code and replacing the values.
*Breath of relief*
Now you can't use any of the in-game MR names plus a few variations of them , e.g. Lego AND Legomaestro loop you back to using a different name. I didn't add in the same function for last names because (1) I'm lazy and (2) someone might want the same last name.

I'll update the files in Drive but there isn't much change besides that right now without any new info on the story or new sprites/scenes. I'll play around with it a bit a see if I can't add a few side things I might come up with. Like Easter Eggs. Really obvious, prompting the player, easter eggs.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 07:39:26 PM
I think I can help with that.


Just uploaded the first chunk of Day 1. Not complete yet, but it should give something to grind your teeth on. Though we're gonna need Jack to hop to drawing if we want more than a placeholder for a lot of the characters.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 07:45:25 PM
I'm actually playing around with some stuff right now because of the lack of material. This'll do me some good instead of telling Ginger I was giving him a special scene. Do hope he can take a (fairly hard) jab.

He's going to have to draw a lot of stuff so it'll take a while anyways but yeah, where he at?

Just skimmed the chunk. What's the sound of a rolodex spinning? Also gonna have to learn how to darken a screen.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 08:02:11 PM
sort a like shuffling a deck of cards. https://www.youtube.com/watch?v=aQ_SNTOOZi0
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 08:09:40 PM
I'm just about on Scene 3 now. Gonna have to look through my hundreds of unlabeled sound effects for some stuff but I think I could get this done in a couple of hours.

I've been taking a few liberties with the dialogue. Mainly I follow it but I add in a remark here and there or change the speech a bit. That's alright with you, right?

Also, any preference in music?
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 08:15:03 PM
Yikes that's one crazy script.

If there's music i think you should rip of osts from Sayonara Zetsubuo Sensei and Bakemonogatari... though i'm not sure which >.>
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 08:18:33 PM
I've mainly been using Zero no Tsukaima stuff and other stuff I google. Like for the Kamen character I have the intro to Kamen Rider Den-O playing.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 08:27:47 PM
Den-O!!!!!!!!!!!!!!! *righteous fury*


yeah, you  can take some liberties if you need to. I'm not too worried about it.

I agree though, the bakemonogatari, nisemonogatari, and nekomonogatari all have some great music.
Title: Re: MR Visual Novels
Post by: legomaestro on April 01, 2014, 08:34:38 PM
I never finished neko. I must now.

Also I've never watched Kamen Rider *is lynched
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 08:44:22 PM
@Coryn: Mind providing the music then? You're way more familiar with the series than I am. I only watched the first season years ago. Plus you do match good music to your stories so this should be similar.

@Lego: I only watched the first half dozen episodes then I always forget about it. Kamen Rider I mean.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 08:52:47 PM
on it


EDIT: Found a torrent that promises all the songs. though my internet is slow as hell and doesn't even want to get the download off the ground. So maybe it'll be easier for you to hit it up yourself. stuck the torrent file in the drive

DOUBLE EDIT: though, for future reference, this website: http://www.video2mp3.net/ It'll take any youtube video and tear the audio from it. So if there's a bit of music you find on there, you can grab it with this.
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 09:14:37 PM
I already have a site to rip youtube audio. I was just hoping you could pick the songs for each scene is all. I can go through them and give 'em a listen but I've got other stuff to search for right now.
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 09:19:21 PM
Well, I can probably work on some stuff. Though I'm traditionally horrible at finding the right music sometimes. Though when in doubt, Suteki Meppou is a good fallback

https://www.youtube.com/watch?v=5wl3JS3y6_M
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 09:34:36 PM
I like the tune but I don't think it fits the bright outdoor scenes. I'll toss in some songs I already have and you tell me what you think after I upload it. I'll be done the rough product in about an hour. I'll look for sounds and more appropriate backgrounds after that.

UPDATE:

Added some music. Uploaded the files. I have all the dialogue up to scene 7 done. The last one is gonna take longer because I need to find two backgrounds, one for guys and one for girls. Or just one background. Really it's just trying to find a changing room background that's hard.

Have yet to add cued sounds and there are placeholder pictures.

Comments, questions, etc.?
Title: Re: MR Visual Novels
Post by: Coryn on April 01, 2014, 10:49:47 PM
It's out there somewhere I'm sure of it. Keep working hard!
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 10:51:54 PM
Just took a picture of an actual locker room and blurred+made it glow.

Almost done with the guy locker room scene and then on to the girls'. After that is the mind numbing task of finding sounds and learning a little bit of code.
Title: Re: MR Visual Novels
Post by: Action Animation on April 01, 2014, 11:43:12 PM
what channel are you uploading it on? :thumbsup:
-Action
Title: Re: MR Visual Novels
Post by: LittRL on April 01, 2014, 11:45:32 PM
I'm not uploading it as a video if that's what you mean. If someone else wants to record a demo video for it and upload it to the MR Youtube Channel then it's fine but I'm just uploading what I have so far in the linked Google Drive folder in the first post. To play the game you'll need Ren'Py, the actual software required to create the game which I've also linked in the first post.

UPDATE:

Done with all the dialogue.
Currently looking for photos to either use as placeholders or replace current placeholders.
Looking for corresponding sound effects.
Waiting for feedback on music choice.
Looking for more music.
Need the sprites to complete the game on a more playable level.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 08:47:35 AM
Speaking of sprites, it would probably be a good thing if Jack drew a bit more of a torso on them. Having them just to the shoulders makes them take up way too much of the screen, and it give the impression they're like two inches away from the player.
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 09:17:38 AM
Hm they did look a little odd but I couldn't put my finger on it. And having a larger part of them drawn lets you use that getting closer effect where appropriate.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 12:10:35 PM
Well technically those aren't even sprites. I just took the drawings he posted in the topic and cropped them out to use as placeholders. If I didn't there wouldn't be a single character seen in the VN and even though this is just the groundwork I do want some idea on what it's going to look like.

Still waiting to hear from Jack though aren't we? Well anyways tell me what you guys think of it so far. Comments on music, the backgrounds, etc. Tell me if I missed anything, Coryn. I probably forgot about stuff while I was going through my sound effects.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 12:19:35 PM
I'll give it a look see. been pretty busy today.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 12:28:01 PM
Great. I noticed a few spelling mistakes just now going through it. Also turns out we don't have much. I was sure there was more but I guess that's just because I took so long to code it.

I know I'm missing a sound effect for Fro's "Huwya!" to which I'll look for now but a lot of the sound effects  I'd like to use would be anime types like a character shouting "Oiiii~!" for the "HEEEEYYYY" part or expressions mainly used in anime since their better at conveying mood. I can't find a pack or place for them though and I reeeeeeeeeeeeeeeeeeeeaaaally don't want to have to rip the sounds manually from random episodes.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 12:53:33 PM
Some notes from as i go along:

Scene 3, introducing litt. you forgot the word "introducing"

Scene 4, loose the comma in the miser line. MR-tan's default should be the smiling version of the original design. Don't know if that's just from you saving time or not, but I just wanted to make it clear.

Scene 5. Not sure why you changed the line about the ID card getting you in and out. Not that it doesn't make sense now, but saying "out" twice in one sentence makes it redundant. i'd stick with the original version.

Scene 6. The line where the student comments about his confusion about where the school is located should have "in" at the very end.

Scene 6. The line about taking the back left seat is all messed up. Just stick with the original there.

Scene 7. Male's locker room. You have Fro saying "creasion" instead of "creation"

Scene 7. Nah man, you got to keep the "Hast Hast!" at the end there. It's part of the German joke.

Scene 7. Girl's locker room. You have Lewd describing Ecchi as "terrible loose tongued" think you probably want "terribly" Also, right after "losoe" not a word.

Correct the line to "I'll forgive you, but just this once okay?"

Last line there. capitalize "Just"





Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 01:07:34 PM
Yeah, I caught some of those through though I usually play the male so I missed on the girls' locker room errors.

I changed the back seat line to the original but what was so messed up about it?

Didn't know was hast meant so I thought you meant haste so I changed it to a gym teacher thing. Changed it back to Hast.


Currently I'm messing around with the "Henshin!" scene since there isn't much left to do now besides wait for the photos.
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 01:26:06 PM
Wait there's already a significant update? Talk about striking while the iron is hot! Gotta download. This google drive is very clunky for me though. I never used it before haha... is there an 'update' option or do i have to download the files over and over again?

Will test it out now...
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 01:28:30 PM
You'll have to redownload the files again. Technically the files update i.e. the script file but I added in songs and other photos which you need the files for so might as well just redownload the whole thing to avoid any errors.

If you have another way of me uploading the files for forum access I'm all ears. It's a little annoying to have to delete and reupload folders every time.
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 01:32:25 PM
No a cloud storage is perfect I'll get used to it eventually.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 01:48:38 PM
I think you can install the Google Drive folder onto your computer so if the files update it automatically does so for you.

So...is there any updates from the other participants? Lego, if you want to add in something feel free to say so. I can make a separate scene in the game, like having introductions for current MR members in an extras menu.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 03:25:47 PM
I ended up absent mindedly calling myself Legomaestro. There should be a super short route / Bad Ending whereby if you type in a raider's name you are exterminated as a spam ninja or a potential time travelling paradox or something...
It'd be funny if you literally have it say that. Or something like it. Such as, "Sorry, but we can't let you through. You may be a spam ninja or a potential time travelling paradox or something..." or a personalized one for some.

@everyoneWhoBroughtItUp As for the whole 'where has Jack been?' thing. I was in school. Still in school. I don't get out untill 3:40 Central time. So I could be back on and home around 4.

@Coryn The 'sprites' that I put out for you and I were simply just the get the idea of what to give the characters for when I redraw them. Hopefully the finished, and almost fully body ones, will come out nicer than those. (Side note: Probably going to go for a different style. The one I did just doesn't look all that great to me any more.)

Somebody PM some physical descriptions for peeps. As for the clothes though, you'll have to make them based off the idea of a uniform, which I'll probably throw somefin up later. A list of all expresions going to be used would be good to have as well. I could probably throw all the facial features, like eyes, eyebrows, and mouths, onto seperate layers to make them easier to change. Some poses may also be done to add to the exageration of the emotion instead of *smirk*,*smile*, or *rage face* Don't expect everything/everyone done quickly though.

Also. Something about MR-tan was brought a few times? Are we making her based on that contest? 'Cause that was a super epic MR-tan that won. Probably going to make the uniforms resemble the clothes she has in that.

And I've yet to download the drive contents for Ren'Py you did so far. So I have no clue what any of the stuff looks like atm, but I'll throw a glance at it when I get home.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 03:32:10 PM
Another thing I just thought of. There was a route in which someone transforms into a hero. Why not incorperate the Raider Sentai story into that. Like Protag. gets pulled in for the ride, and, depending on the route you end up going down in that one, you could:


                   Good at it > Continue until ______ happens and then some sh*t goes down
Join Sentai  >
                   Bad at it > Drop out > END
                                                       > something happens to the Sentai force and you have to go help/save

Just an idea. It'd actually be pretty cool to have some of the routes be based on MR's anthology(Or mythology if there is any.)
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 03:51:24 PM
I've already mentioned that they weren't the sprites. I just used them to get a general idea of how the scene would be set up. Plus they were the only thing available at the time.

You're talking about our mascot. MR-tan is part of the -tans. Photo beneath:
Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/0Faux_Mr-Tan_by_PabloFiorentino.png)

As for character descriptions there always the MR Canon Guide (https://docs.google.com/file/d/0B8kg6Fas5CgDQ0VfbXpuNy00ams/edit). It may not have everything you need but I don't know what most of the Raiders look like. Best to ask Coryn since he's around more or just have everyone interested in being a part of the game post their own.

The Sentai idea did come up when I saw the route. Would be weird if I didn't seeing how I'm the one who wrote that one. But I'm not certain yet, it'd put a lot more strain on you due to there being multiple Sentai members instead of one kamen.

Well there's no major rush. I'm just trying to get things done quick because I think it'd be nice to finally have a finished MR product.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 04:40:30 PM
Alright. I asked my teacher if I could leave early instead of staying for my make up class today and said it was cool. So I'm home a little earlier than said.

First thing first. As soon as I'm done with the post I'm going to check out then stuff on drive, and then drop into Sai to get to work on the peeps. Going to try and do fully body best I can so you can crop what you need.

@Litt When I said MR-tan I was thinking more towards the one from the contest held a little bit ago. FlossAndChaos' design to be exact.
Spoiler
(http://i.imgur.com/9QItx10.jpg)[/spoler]
It's really cool and I really like it. If you're cool with this one then I'll also go ahead and get a simple/base uniform made up based on it.

Jack out!
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 04:43:21 PM
I knew what you were referring to and it's fine. In fact I cropped our mascot and just pasted her onto the title screen. Not the best job but I needed something besides a blank title.

I'm cool with the uniforms being based off of her. It'd make a lot more sense for them to be. I'll be waiting patiently along with the others for your designs.
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 06:20:46 PM
The internet gods have blessed me. I've downloaded and started playing. 'My parent's have abandoned me overseas' and i'm already laughing... This will be foolish haha

EDIT: The I.D. appeared... I'm dying...

EDIT #2 : The main character always sits in that desk... And how did an English lesson turn into a discourse on particle physics?

EDIT #3: Ugh damnit why did it have to end so fast. This must be completed it just must
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 06:43:07 PM
I haven't uploaded the updated version with some fixes and a little extra Kamen scene to look at. I'll do it now.

The ID I figured I should add in. The picture there right now is only a placeholder until something better comes along.

Working on it. Though more accurately waiting to be able to.
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 06:53:09 PM
Omoshiroi. Let's see how things go. By the way the music seems to fit well so far.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 07:15:24 PM
Man you're getting ahead of me already with that kamen scene litt! *huffs and puffs* give me some room to catch up after 8 hours of class!


Speaking of the kamen plotline though. No I don't expect that we'll be bringing the sentai thing. Might make a joke or reference to it. But with kamen rider it's more about focusing in on a few riders at the most. not the latex apocalypse that was MR sentai.


@litt: the window line was missing a couple words right in the center, and actually was instructing the protag to sit "in the window"

@jack: yeah like litt said, that's not a tan at all. but yes it wouldn't be a bad place to base the uniform i guess. Though really we only need your basic japanese school uniform. sailor for girls, tie and sportjacket for guys. come to me if you need any character info you cant find in the guide.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 07:24:24 PM
I only did it as a test. Playing around with some stuff to see what I can do. Ended up learning how to make a flash happen and to effectively shake the screen for a scuffle in case you have those things happen.

Fixed the line. I'll update the files again since I downloaded Drive for PC.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 08:18:22 PM
Mmm....wine.

i'll have some more scenes shortly
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 08:30:46 PM
Alright. I'm working on Lego's, Coryn's, and my own as redraws to fit this style, then starting the others. For now though, I present to thee!!! The MR uniforms!
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/Boy_Uniform_zps1a71d511.jpg)
As shown above hair color, and skin color are both changeable with ease, and can be done for every combination of choices. Let me know if there's something about the uniforms anyone may want me to alter or fiddle with.

TO THE OTHER PEEPS I GO!!!!

(Edit/Side not: Mind adding me to the drive thing too? PM confirmation/denial.)
Title: Re: MR Visual Novels
Post by: legomaestro on April 02, 2014, 08:34:49 PM
I say Yeaaaa to this haha. I wonder if you can keep drawing in this style?

Oh dude, I sort of want to wear that irl
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 08:39:50 PM
I say Yeaaaa to this haha. I wonder if you can keep drawing in this style?

Oh dude, I sort of want to wear that irl
As I was coloring it I felt the same way man. If I ever make cosplays this is going to be in the top 3 things I make first. There's also supposed to be a matching hoodie (refer to that thing I did of myself.)

I'll try to keep drawing in this style as best I can.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 08:43:17 PM
Swanky.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 08:57:26 PM
@Coryn: Looking forward to the scenes.

Though it's nice the hair color is easily changeable but that's regarding the characters in the story, right? Usually you don't see the main character because everything is from their POV, or their faces are hidden by mysterious galge shadow.

Just want to know if we plan on showing the actual character in this game because I'm gonna have to learn how to add in a character customization thing.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 09:06:55 PM
To make it simple set it up like variables in routes where X hair, and Y skin lead to the program setting the default picture to match. Like something along the lines of

if hair = X and skin = Y;
     Protag_Pic = X-Y.png;                         [however you'd setup that bit of code]
if hair = Y and skin = X;
     Protag_Pic = Y-X.png;                         [and so on]

(I try to learn programming here and there, but usually tend to get distracted. So I may be able to help with that stuff a little if you need it.)
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 09:12:05 PM
alright, uploaded the updated version. 2 new scenes. time to do dynamics homework.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 09:25:56 PM
I think I can set it up so your choices at the beginning of the game can change the character, I just wondered if we were going full on to have a customizer in their and I don't even know how to make a minigame.

I'll get working on that soon. After my game to be specific.
Title: Re: MR Visual Novels
Post by: Coryn on April 02, 2014, 10:18:52 PM
does it really matter too much if we do character customization? I mean you don't exactly spend time looking at your own guy/gal in these things.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 02, 2014, 10:25:07 PM
Only reason I did the changeable hair and skin was because the option at the beginning to choose your hair color, and I figured if something gets used to show the protagonist, even if they're faceless, the hair would need to match.

Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/lego-1_zps3ea9daa1.jpg)
There's Lego from waist up. I'm not sure if the style matches the previous thing for the uniform, but I will definitely need to redraw him late because he looks really young.

As for you, Litt. I'll draw you up tomorrow, but right now I think I'm going to go to bed.
Title: Re: MR Visual Novels
Post by: LittRL on April 02, 2014, 10:55:26 PM
That's why I was wondering. The only times you ever really see them is if there's a scene where they're with one of the choice route girls/guys. I was beginning to think it was becoming a little more RPG (I know technically you are role playing but, y'know.)

Looking forward to it.

UPDATE:
Just finished coding the new scenes except for some sound effects I'll look for later.

I'm thinking about about adding a bobbing effect to the screen to simulate jogging for the track scene but I don't want to do it until I see what it'll look like with the characters so I'll hold off on that.

Already updated the folder on Drive for you guys to check.

Again, asking for any comments on the game so far so I can go back and edit it if changes need to be made.
Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 04:38:30 AM
I'll get to that when I can then I guess

Ooh, Maestro appears. He does indeed look young, and the trenchcoat i had in mind is long as in right up to the feet, with the coat itself being black/gray. Pretty cool though
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 03, 2014, 05:45:26 AM
@Lego Sorry about that. Two things happened. First was I was having an issue drawing it for some reason, and the second was when I asked Coryn about it he said to make you look a bit more teachery, and said you ran with a pilot bomber coat for a while, so I googled it and found this really nice looking leather coat. Although if teachers follow a uniform too I have a pretty neat idea for them, but considering you and Coryn I don't think they have one.

*Flies into Sai.*
Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 05:50:01 AM
Oh yes I did rock a bomber jacket once >.> You know what being in the same clothing isn't his style anyways. It'd be nice to look different. Just give him a square chin of adulthood!  (honest don't change the outfit)
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 03, 2014, 07:46:59 AM
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/Lego-1_zpsd3aa5fb4.jpg)
I know I said I was gonna do Litt, but for some reason I drew an afro and after 30 minutes I got a Lego. I will seriously focus only on Litt this time. No redirecting into someone else.
Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 08:03:55 AM
The afro makes Lego >..> I feel like Shinpachi now.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 03, 2014, 08:43:46 AM
Well. Here is Litt. Realized I've been doing these too clean atm, so it's a sketchy one.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/LittRL-1_zps681ba5e4.jpg)
Hair style is kinda protag lvl. My bad.
Title: Re: MR Visual Novels
Post by: Coryn on April 03, 2014, 10:57:33 AM
Looking good jack!

And yeah, it probably wouldn't hurt to start sketchy and clean up later. That way we can expedite the process of at least getting something in there to serve as reference.
Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 12:33:05 PM
Great work man. And i'm sure he'll find a way to mention that in script. You guys are really going at a good clip with these drawings
Title: Re: MR Visual Novels
Post by: Coryn on April 03, 2014, 01:43:30 PM
going through the new scenes. also have some notes on older scenes I missed before.

Scene 3. At the end. Decision is spelled wrong.

Scene 4. The writer's miser line again. That's two sentences. So you need an exclamation point after "miser"

Scene 5. "Tribune" and "Tribunal" have entirely different connotations. And only one works as the name of a newspaper. Change it to "Tribune"

Scene 6. The seat line is still weird. change "a" to "the" and "in" to "by". And you should have kept in the bit about the protagonist having to sit there. it was a good line. Not sure why you took it out.

Scene 6. Add an "s" to the end of "mood" when the protag says it.

Scene 8. When the protag refers to speculation about Nair's origins, there should be an "s" on the end of "Nairbon". That's my mistake though. Sorry.

Scene 8. You randomly have "for" in between "line" and "Karlsburg". Not sure where it came from but slice it out.

Scene 9. You have Loren saying "once guy" instead of "one guy"

Scene 9. In Loren's replay "That's very kind of you." you need to capitalize the "t"

Scene 9. Loren's line about figuring the protagonist out. You have "our" instead of "out"


Think that's everything. Nice to see what you did on the Kamen scene too! It makes me more confident about some of the ideas I wanted to throw in there.


Here's a question though: A lot of these backgrounds you're finding, are they just for a single time of day? Or do they come with other versions made for evening/night? Not to drum up more work for you or anything. I just need to know limitations.

Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 04:16:56 PM
Oooh, another update. I'll get to that later.

I think the way it's done is usually a simple darken filter over the same preset background (Katawa Shoujo did this). Unless it's pretty hard to find the same picture at different times of the day.
Title: Re: MR Visual Novels
Post by: LittRL on April 03, 2014, 04:29:54 PM
@Jack: Nice work. Things seem to be coming along nicely.

@Coryn: I'll get working on those since I just woke up. Also try to write what you want and I'll see if I can accommodate the ideas since I'm looking up code as I go along either way. And as for the time of scenes for the day I did find a pack on a forum with multiple times of day for certain scenes but if you're talking about the track field, the locker room, or the principal's office, then no. I'll do what Lego said and just put a filter over it though which should be simple enough since the locker room and comp lab weren't even actual anime backgrounds.

EDIT:
Just fixed the typos you mentioned, Coryn. I thought you said the whole back seat line was messed up before (including the grammatical errors) so I thought you meant to remove that line.

Thanks for the corrections though. I tend to get pretty glossy-eyed when I have to see the same text in the code and again in the game so I miss a lot.
Title: Re: MR Visual Novels
Post by: Coryn on April 03, 2014, 06:52:51 PM
It's cool.

And no I was just referring to the one line. I'll be more specific in the future.


I'll also have two more scenes in short order I think. Stuck in some music there too. Feel free to override me on it though. Together we have a much bigger mental list of songs to pull from. you might come up with something much better.
Title: Re: MR Visual Novels
Post by: LittRL on April 03, 2014, 07:54:51 PM
Right then. I'll try looking through the OSTs from the monogatari series you linked me or other instrumentals I already have. They're pretty good for setting mood clearly because their from anime I just wanted to get your input because you get the mood of the scenes better.
Title: Re: MR Visual Novels
Post by: legomaestro on April 03, 2014, 08:55:07 PM
The witty dialogue level is too damn high hahaha...
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 12:44:16 AM
Hey @Coryn, didn't you say you had two scenes coming up? Wanted to check since I didn't see an update in Drive and there hasn't been much progress on the game other than corrections.

Also want to make note here that if anyone remembers or finds any anime with good sound effects I'd be grateful to know where I can get them. Been a little difficult to find proper sound effects to add more life into the game.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 12:47:33 AM
yeah sorry. wrote like 2 and a half scenes. went for food. got distracted, now we're here and I've hit a roadblock for finishing the last new scene

i'm trying man.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 12:54:07 AM
Just wanted to know because I've been sitting here looking at the game not knowing what to do.

It's difficult to get the sounds, man. I ended up learning how to record sound from my computer so I can rip it off of anything else I come across.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 01:01:00 AM
something something mother of invention I guess.

Damn I'm tired.


I'm getting so bored with Day 1. All this character introducing is tedious. I just want to get to the plots! *cries*


soon
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 01:12:27 AM
Alright it's up. 3 new scenes. right up to the moment of choice. after that i'll just work each timeline one at a time to completion.

Also afraid I didn't spend much of any time reviewing what i wrote this time. hurts my eyes to look at the screen anymore. i typed the last bit with my eyes closed. hell they still are. So i guess what i'm getting at is to read carefully when coding the dialogue.

tired now. so i'll say goodnight.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 01:17:41 AM
Coolio. I'll get to coding it.

Been waiting on the choice as well. Seriously man the club choices are killing me here wondering how they match up.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 06:29:57 AM
My eyes hurt. I just updated the files again after completing the new scenes. Took me waaaaaaay longer this time. Those three scenes increased the length of the whole thing by 50%. It was easy enough to code but then again I'm skipping over everything I don't have resource-wise.

By the way Coryn, the song you linked for the last scene was already taken down for copyright so I just used something else.

Another call for aid: if anyone can tell me where to find an actual art classroom background I'd appreciate it. I don't really like the one I have in there now. Preferably something like in anime where a bunch of canvases are in a room, blank or not is fine.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 11:13:57 AM
Damn. And I just had the youtube page for it up just before I posted.

I'll keep a look out for any backgrounds
Title: Re: MR Visual Novels
Post by: legomaestro on April 04, 2014, 12:47:38 PM
I hear the request >.> but i'm not sure where to dig.

Check out this site though... There's stuff like Persona sound tracks which may work right?

http://downloads.khinsider.com/game-soundtracks/album/persona-4-original-soundtrack

It's a treasure trove of osts <..<
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 02:06:40 PM
Scene 10: you forgot the line " And besides, it’s poor Dolly you should be worried about! Her stomach is so small after all! " that actually introduces dolly.

Scene 10: Tof's line "Nothing like that" you switched the "o" and the "t" in "nothing"

Scene 10: Protag's line about building a mobile suit. the sentence before you have an H instead of a G on "great"

Scene 10: Error screen after Kage's line about psychic protection. Looks like it probably concerns the line "Insincerity does not suit you." as the next playable line is "can i eat now?"

Scene 12: In adam's reply to "I’m middle of the road." you have him replying with "you'll you'll" pretty sure that fist "you'll' should be 'day'

Scene 12: Line where adam refers to the reason he's at the acadamy. you end the sentence with "this". tack on "school/academy" so the sentence makes sense

Scene 12: "Architect" is not a verb. Architect is also a highly creative job. Stick with "build" or substituted "engineer" Save screen: Put a comma after "software"

Scene 12: Another error page after "Not many outside the isles do."  next playable line is "what sort of project are you planning to tackle"

Scene 12: Ginger's line about getting out of writers block should start with "I've" not "I'm"
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 04, 2014, 06:21:22 PM
Right. So. Did some sketch stuff on my pad at school, and redid Lego, because he still looks too young in my opinion, and *drum role*
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/Hasith_zps737924ff.jpg)
HASITH
(After doing it up in Sai when I got home of course.
The lord and pervy master we all know and love.

Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/IMG_0237_zpsf82c21c2.jpg)
(Just needs some fixing up in Sai.)

Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/Coryn-2_zpsdc2b33a3.jpg)
Also. Redid Coryn a bit because I suck at pulled back hair.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 07:14:44 PM
Looking real good jack! keep it up!


Update on my end: Finished the last shared scene, and started the intro scenes for each plot line. Rider intro is already finished. Moving to time travel next then murder mystery.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 07:15:19 PM
Looking real good jack! keep it up!


Update on my end: Finished the last shared scene, and started the intro scenes for each plot line. Rider intro is already finished. Moving to time travel next then murder mystery.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 04, 2014, 07:24:42 PM
Whoa whoa. What? Time travel? Did I miss something in the thread? Or was this something decided in the scripts on the drive? @_@
(Fist in the air) ~TIME TRAVEL~
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 08:11:12 PM
You should make sure to read all the post that happen when you're offline. it was a few days ago.

http://forums.mangaraiders.com/index.php/topic,10636.msg173658.html#msg173658

basic overview of the split of the plot lines.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 08:13:12 PM
@Coryn: I'll go fix those. I was way too zoned when I was coding last night so I ended up only looking over the game once and ended up missing stuff.

@Lego: For the music I'm good for now. It's easier to just throw in some easy listening music and change it later. It's the pictures that are hard to get. I may be able to put a placeholder in but finding a better one is near impossible for me with my Google Images search ability.

@Jack: Good stuff. We're starting to fill in the game.

Guess the files are updated now so I'll get onto those now as well. I kind of forgot about the time travel. That raises a question though: are all the three choices connected? Like in some VNs you make a choice to get a girl and certain things can be prevented like her death, her leaving, etc. but you never see what happens to the other ones you didn't pick.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 08:33:02 PM
Scene 10: Error screen after Kage's line about psychic protection. Looks like it probably concerns the line "Insincerity does not suit you." as the next playable line is "can i eat now?"
Works for me. Are you skipping the choices with the console commands? As long as you choose a something in the "Where are you from" choices it'll set a variable which will effect those lines.

Scene 12: "Architect" is not a verb. Architect is also a highly creative job. Stick with "build" or substituted "engineer" Save screen: Put a comma after "software"
Architect is a verb and a noun. From a google search though it came up only for computing. I used it since the line sounded weird but apparently "design" is what architect's do which is still pretty redundant. I'll change it back.

Scene 12: Another error page after "Not many outside the isles do."  next playable line is "what sort of project are you planning to tackle"
Same issue as the first one. Are you sure you're not skipping to the scenes?
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 08:43:32 PM
I kind of forgot about the time travel. That raises a question though: are all the three choices connected? Like in some VNs you make a choice to get a girl and certain things can be prevented like her death, her leaving, etc. but you never see what happens to the other ones you didn't pick.

Well I'm not sure on all the specifics yet. Still early in the game (literally and metaphorically). But yeah for the most part i'd say that we'll just split evenly. left or right. yes or no. we're splitting the universe with each decision we make. it might as well be true in the game as well. But I've always thought the rules of the universe were made to be broken. So for now we'll see.


As for the error screens, I can assure you I wasn't skipping. Just progressing forward normally.

Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 08:50:57 PM
I recently fixed the errors so try the most recent files. I already tried both variable options for the line after Kage's. It should work fine since I don't see any issues over here. I'll scan the files to see if there are any major errors that could affect other users but since you're using it without any restrictions it should be working.

Tell me when you get the files updated, including the script. I might have to make some changes to the code depending on what choices affect the progression since I didn't make every choice set a variable.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 09:36:38 PM
Alright. Played through and I didn't get the errors this time.

just have one last plot intro to write. then I'll put the updated script in. which will complete day 1.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 09:47:40 PM
Right then. Guess I'll play around a bit with the code and put Hasith's placeholder in.

...I've been spending too much time coding. I keep putting quotation marks around my own posts.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 10:21:21 PM
End of the First Day.


Topping out at 33 pages Day 1 is completed and uploaded. Wrote in a few things a bit more complicated than usual. Hopefully it won't be too taxing.

The three plot lines will be known in shorthand as "Henshin", "Robbery", and "Axe". to keep things simple.

Tomorrow or maybe late tonight I'll start work on Henshin. We'll see how I'm feeling on it. Good luck coding Litt.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 10:40:41 PM
Oh god that's more than doubling my work so far. I look forward to it? I got all night so I'll see if I can get it done by sunrise.

Shouldn't be too much trouble if it's just different lines depending on previous choices. It'll just be adding a couple lines of code per choice.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 10:57:43 PM
Well I was thinking it was going to be a much more divergent story line. Don't know if that's too much to handle? Just seems better to really tell three different stories than have one with bits of different ones stuck on.

Guess what I'm trying to say is that they'll be pretty well completely separate so I can tell the best plot based story I can.
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 11:09:10 PM
No, I get the divergent story lines. That's simple enough. I'm just saying if it's more difficult than that it's just adding a couple lines of code to change the text according to previous decisions, right? If it splits again it's fine too, it'd just be adding a couple more scenes.

Anyways, now that everyone is offline on League I'll go ahead and start coding.

EDIT:
OOOOHHH. 33 pages in TOTAL for you. I thought you meant there was 33 EXTRA pages. Jeez, if it's only this much I can easily code it in the next several hours.
Title: Re: MR Visual Novels
Post by: Coryn on April 04, 2014, 11:15:12 PM
oh no man. 33 total for Day 1.

I'll take your word for just adding a bit of extra code then. just seems a bit too simple to me. but whatever. I don't know much about code
Title: Re: MR Visual Novels
Post by: LittRL on April 04, 2014, 11:22:14 PM
Neither do I but every event is just a scene and if you have different events I jump the story to a certain scene depending. If you're talking about transitions you may have added of effects you want then I'll just have to look up how to do it.
Title: Re: MR Visual Novels
Post by: MissChurro on April 04, 2014, 11:54:44 PM
Hey, I hope I'm not too late to post on this... I've been away awhile and haven't had a chance. Anyway, if you'll have me, I think it'd be fun to be in this! ^-^

If I can be in it, I'd be interested to see what someone else comes up with as a personality for my character, but since nobody here knows me that well yet, I can write something up if you want.  ::)

Also, if I can help in any way, I would be glad to. I can pitch in with almost anything when I have the time... Writing, drawing, etc... Although it seems you already have artists/writers, so if you even just need someone to help come up with ideas and things like that, I can help with that kind of stuff(:
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 12:03:01 AM
@Churro: Hey, Churro. Right now we've more or less got the slots filled but if you want to help you should talk to Jack or Coryn instead. There's little to do for me since I'm just coding it and finding resources when needed but if Coryn or Jack need help then it's up to them to say since they're in charge of Writing and Drawing respectively.

On another note I've been thinking how great it would be to have custom-made backgrounds because you're putting me in tight spots, Coryn. I don't have a hallway background that splits into three ways. Not to mention the previous issues. I'll keep looking but I may have to cheap out and just use one that makes no sense spatially.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 12:22:49 AM
@churro: I'm probably good on the writing side of things. too many hands in the pot makes bad stew or something like that.

Though if you think you can help with backgrounds though, that would be ideal. Since so far they're what we mostly seem to need. even if you can just find premade ones on the net. you never know what we might have need of.

And yeah, if you want to write up just a little something like the list I put on the first page then that would help. It doesn't have to be much, just a foothold to fall back on.


@litt: well if you can't actually find an intersection, just use a regular hallway image, and then throw in a bit of dialogue alluding to the fact that there are three paths.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 12:24:31 AM
It's just that I know there's an image in some anime with three choices to go from and it upsets me because I've seen so many but can't recall. For now I'll just finish coding and worry over the details later.
Title: Re: MR Visual Novels
Post by: legomaestro on April 05, 2014, 01:44:03 AM
Well i'd be terrible at research, but if you can look into it by any chance Baka to test could be somewhere to look. I think i'll download the latest update today. I'll try to see any mistakes I see as well.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 02:41:22 AM
I've finished coding the new scenes. There's still issues with the backgrounds, some music, and sound effects like crazy but I'll update the files in a couple of hours for you guys to test it.

I know I'm complaining a lot but who I really feel for is Jack. There're so many characters to draw it's ridic, not to mention these new scenes are gonna need a little more than the average character portrait.

You sure know how to lay it on, Coryn. I see what you meant when you said it was complicated. Some of the stuff I'll have to search up effect-wise like the lab scene and the sound effects are gonna take a while but for the most part it's all doable.
Title: Re: MR Visual Novels
Post by: legomaestro on April 05, 2014, 03:47:31 AM
I have a tablet and can get sai, but I'm not sure how much I can match up to Jack's style or process.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 04:02:09 AM
I don't know how Jack feels about it yet or if he's seen the newer scenes but so far he has like a dozen more raiders to draw along with their different expressions - and poses depending on whether he feels it appropriate to give them any different ones, two kamen riders (though I'm pretty sure are identical except for colors), a scene where senpai is dead on the ground (there might need to be some coordination here for the background image used) and maybe more.

Coding is pretty tiresome but it's redundant so I can code whatever Coryn puts out in the same day as long as I put in the time. The art though takes a lot more time and effort, they are the lifeblood of any good VN after all.


On the note of making games though I'm actually playing around with Game Maker for things that aren't VNs after we're done with this one.
Title: Re: MR Visual Novels
Post by: legomaestro on April 05, 2014, 04:05:10 AM
You bought it? I stopped touching Game Maker when it went cooporate, but I did enjoy my time with it while it lasted.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 04:11:43 AM
It has a Lite version you don't have to buy. I'm just seeing if I can learn to make an RPG with it.
Title: Re: MR Visual Novels
Post by: legomaestro on April 05, 2014, 04:18:40 AM
I went as far as a simple platformer, and I made a side scrolling shooter. Man I used to sprite a lot back in the day.

RPG I never tried though, because I hadn't been that into them at the time. It's certainly worth looking into though.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 04:29:00 AM
Honestly I'm just making this stuff as a time filler. I've just chosen my new hobby and it's making games, not sure why I didn't start before since I used to spend so much time playing flash games.

Anywho, just wanted to note it in case I do in fact learn how to use this software and we want to make another game in the future that isn't a VN.
Title: Re: MR Visual Novels
Post by: legomaestro on April 05, 2014, 04:34:33 AM
Sweet, that'd be something to look forward to for sure

Ah, the flash games are the best. They were always so smooth and addictive (miniclip especially)
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 08:04:07 AM
Still have sound effects to add in and whatnotsoforth but I did add in title images to the end of each route choice. Tell me what you think of them since I grabbed some pretty famous fonts for them and added a little bit to the image. First font is Batman, second one is Back To the Future, and the third is Series of Misfortunate Events.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 05, 2014, 09:36:46 AM
I know I'm complaining a lot but who I really feel for is Jack. There're so many characters to draw it's ridic, not to mention these new scenes are gonna need a little more than the average character portrait.
It's no problem for me really. It's whether you guys are alright with the flow of how often new/improved ones come out. It's great practice so far and quite fun.

I don't know how Jack feels about it yet or if he's seen the newer scenes but so far he has like a dozen more raiders to draw along with their different expressions - and poses depending on whether he feels it appropriate to give them any different ones, two kamen riders (though I'm pretty sure are identical except for colors), a scene where senpai is dead on the ground (there might need to be some coordination here for the background image used) and maybe more.

Coding is pretty tiresome but it's redundant so I can code whatever Coryn puts out in the same day as long as I put in the time. The art though takes a lot more time and effort, they are the lifeblood of any good VN after all.


On the note of making games though I'm actually playing around with Game Maker for things that aren't VNs after we're done with this one.

First part of this, the part about all the new people already implemented into the story, is no big deal again so long as you guys don't mind a wait. The second part, about facial expressions and poses, the facial expressions should be pretty simple to pump out, and the poses are going to be fun to try and make unique per person. And yeah. From what I've gathered from the previous update there's going to be some poses needed for shouting, and being REALLY angry. With that said, I'm going to go and check who needs to be drawn up in simple form for what's done atm, and do what I can.

Side note: That thing about a game aside a VN was already started, but it slowly drifted apart. The programmer isn't seen very often, at least I haven't seen 'em lately anyway, and some stuff would probably be dropped. Although if you're going to hop into that thread you should probably wait until after this project is finished or nothing will get done.

*flies back into Sai*
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 09:40:49 AM
Cool. There's no rush as always, I'm just finding placeholder images at this point to code the parts needed so I can just replace the images later with ease.

As for the other game, I don't plan on doing anything soon. I know to finish this one first, it's just that I usually finish the bulk code before anything else is updated so I spend most of my time either looking up code or finding resource files so I took a break and looked around at making an RPG since I was interested when it came up in the Ren'Py tutorial.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 10:23:06 AM
Well good news for jack on the art end, the way I'm setting up each plotline is that each will only concentrate on a hand full of the characters introduced in Day 1. So they'll be some breather room there where we aren't requiring just everybody as we go along.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 10:34:45 AM
A note though that the senpai murder scene needs to be drawn. I would make do with just the portrait but my editing skills aren't good enough to make it look like he isn't on a completely different floor somewhere else.

Also, by and by, I  just updated the files to the latest version. Try it out since the new scenes are done and tell me mistakes and comments. I'm currently trying to make some spark effects happen in the portal scene.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 12:03:58 PM
Scene 13: Coryn is saying "gome" instead of "home"

Scene 13: Protag's line about Litt getting chased off. you need a space between "girl" and "a"

Scene 13: See if we can get a more blood curdling scream going on.

Scene 13: Litt's line about seeing where the scream came from, you have him saying "other there", should be "over there."

Scene 13: Litt's line about knowing protag is certain. you have "I need you know you're certain" change to "I
need to know you're certain"

Scene 14-1: See if you can clean up the psycho rider's under arm space a bit. it's not transparent.

Scene 14-1: Rider should yell "Copper?!" instead of "Silver?!" That's my fault though. Made an edit halfway through.

Scene 14-1: I don't know if it was apparent, but let's get some explosions on screen, not just sound effects. Sorry if that wasn't clear, or if you're just still working on it.

Scene 14-1: Litt's line about rider exploding a dude. cut out the first "just". my fault on that one again.

Scene 14-1: Nice implication of Raid just jumping out the window. Wish I thought of it.

Scene 14-2: When protag is explaining to coryn about where the disturbance came from you have "dow ith" should be "do with"


Alright, it's all looking good other than than. And might I say excellent job with the titles! I'm more pumped for this thing than ever!


Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 12:26:56 PM
Scene 13: See if we can get a more blood curdling scream going on.
You got me running around for sound effects, Coryn. I'll try to find something but do you have any specifics here? I was wondering if they should be screams or yelling because Kamen would be doing something like a battle cry, the lab I assume would be a celebratory shout, and senpai would be a terrified scream. If all you need is terrified screams I'll rip something off a youtube horror clip.

Scene 14-1: See if you can clean up the psycho rider's under arm space a bit. it's not transparent.
I just got lazy here. I saw it before and when I tried to magic wand that stuff it selected a bunch of the actual image so I figured I'd do it after or not at all depending on if/when Jack draws Kamen Rider Raid. Y'know, cause I'm using somebody else's art right now and the Kamen Rider actually already has a name.

Scene 14-1: Rider should yell "Copper?!" instead of "Silver?!" That's my fault though. Made an edit halfway through.
Was wondering about that. I assumed he turned silver or something and you were messing with me.

Scene 14-1: I don't know if it was apparent, but let's get some explosions on screen, not just sound effects. Sorry if that wasn't clear, or if you're just still working on it.
*sigh* I was hoping that wasn't the case but a part of me knew. I'll see what I can do but the software doesn't support gifs. I may have to find gifs, split them up, and recreate them using an animation code. Oh god the tediousness of that.


Scene 14-1: Nice implication of Raid just jumping out the window. Wish I thought of it.
I was looking at the background and thought "if he's gonna leave in any way it's gonna be the windows."

Alright, it's all looking good other than than. And might I say excellent job with the titles! I'm more pumped for this thing than ever!
I actually just updated them to look a little flashier. Check them out and tell me if the blood effect on the axe title is too much. It'll take a second or two for the files to upload.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 12:36:58 PM
sorry bout all that. just putting things out there you know. if there's something we really cant do then just leave it out and tell me. I'll avoid it in the future.


As for the scream. yeah that's kinda what i meant. A battle cry for the kamen, a horrified one for sempai, and just another general one for whatever. And again, multiple genders, because I don't want to give away any of our mysteries just yet. Not even if it's a man or a woman.


Explosion wise, it's fine if we can't actual get explosions on the screen. Just seemed like the right way to do it. Since kamen rider is all about explosions. at the very least let's get some flashing going on.


I'll replay it later today. I need to get some homework done right now.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 12:43:48 PM
Thing is I'm pretty sure most things you want done can be so long as I can find (and understand) the code. It's just a trial and error system to get it to work in the game and the some extra time to time some stuff and get matching pictures/sounds/etc.

Well there's two scream in the mix already. I'll mix in a couple more and that should be good, otherwise it'll just sound like a blob of vibrations.

I know, in fact I grabbed some sounds off of power ranger scenes where explosions were happening. I'm not sure if I can find anything fitting for it but I did just find a code that can simulate sparks and maybe explosions so if I get that to work then we should be good.

Alrighty then. I'll try to get more of it done by then.
Title: Re: MR Visual Novels
Post by: MissChurro on April 05, 2014, 01:08:46 PM
@churro: I'm probably good on the writing side of things. too many hands in the pot makes bad stew or something like that.

Though if you think you can help with backgrounds though, that would be ideal. Since so far they're what we mostly seem to need. even if you can just find premade ones on the net. you never know what we might have need of.

And yeah, if you want to write up just a little something like the list I put on the first page then that would help. It doesn't have to be much, just a foothold to fall back on.


Well, I don't have much experience with drawing backgrounds, but I'll give it a shot! If it doesn't work well, I can help find some on the internet.  ::)
If I need to find them on the internet though, do you want artwork or actual photos? Photos would probably be easier to find for free use.

Anyway, I'll work on a quick description as soon as I can. ^-^
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 01:18:08 PM
Background can be artwork or real photos, I usually just throw some glow and blur on top of the real photos so they don't stand out too much from the drawn backgrounds.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 01:44:42 PM
I've also seen several tutorials for taking real photos and editing them into anime looking backgrounds, but from what I seen it takes a lot of time with the line tool that you probably don't want to put in.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 02:24:57 PM
I may very well go insane trying to figure out what's wrong with this code. I ended up giving up on the actual code to create particle bursts because it refused to work then I found out I'm terrible at cropping images to make my own gifs so I ended up splitting a gif anyways to see how it would work and apparently I can recreate it, it just doesn't fit pretty into other code.

I just really needed a rant there because this is building up a lot of stress and I could ironically explode. I'm going to do it either way so giving up isn't an option. I'll just have to actually delve into the forums of Ren'Py and figure it out.

If anyone else happens to find a good explosion gif, link me. Right now I've got one that's 17 frames and that's just unpleasant fat in the code.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 02:31:05 PM
I found a cool looking one but it has quite a few more frames than 17
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 02:35:54 PM
At this point I'm just try to test some things and I found out I can't even use two very common pieces of code without running into an error even though I'm copypastaing the wiki code examples. It doesn't even matter how long the code is gonna be cause I'm probably gonna either end up spending some time on Ren'Py forums asking for help or finding work arounds for all this stuff.
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 03:25:07 PM
YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! Finally the code to work for a particle burst effect. I don't think it can move from center though so that's where all the explosions are going to be. If you have any explosion sprites or images send 'em over cause the ones I've found aren't really suited for this. Sparks would be best though but I'll try to find a way to make this at least satisfactory.
Title: Re: MR Visual Novels
Post by: Coryn on April 05, 2014, 03:36:11 PM
Congratz!

Found a couple of things. hope they help.

http://cdn2.scratch.mit.edu/get_image/user/1371844_90x90.png?v=1367992122.83

http://i647.photobucket.com/albums/uu191/NiallAsh/Medium.gif

http://i1080.photobucket.com/albums/j321/Nocturne_Games/Sparks/Sparks1.gif
Title: Re: MR Visual Novels
Post by: LittRL on April 05, 2014, 03:45:52 PM
I had the first one already, split it into the separate files and everything. I'm gonna try and figure out how to recreate them and use them though it may turn out to look bad. Animated sprites in the background is something just out of my ability as a beginner.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 05, 2014, 05:14:01 PM
Right. So here's Nairbons
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/Nairbons_zpsf59555b8.png)
Oiled up and ready to yell.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/kage_zpsdd7b72c3.png)
And Kage Pen. Though I'm having some problems drawing stuff at the moment. You could just use Kage's as a place holder for now. Going to end up redoing his as well as others. Gonna break for now though, and start back up later.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 01:18:59 AM
Alright. went through again. picked up some more things.


Scene 13: First line. "well" needs to be capitalized

Scene 14-1: Title screen. It's just "How you doing today?!" not "How are"

Scene 14-2: Coryn's line should be "Lightning? In the school?" you have "lighting."

Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 02:18:23 AM
Boy, like nothing happened while I was asleep.

@Jack: Nice job. I'll put them in.

@Coryn: Quick fixes. I'll update the files when I figure out how explosions work though.

So were the title screens too much? Henshin doesn't have as much because I can't do the effect I want to with my art program skills so I just kept it the same.

EDIT:
Ever figure something out that troubled you so much before which is so clear now that it makes you feel like an idiot? That's animated imaged for me in Ren'Py. I should have known where the place the code but I got confused with the tutorial. Anywho, we go explosions in progress now, actual progress.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 10:39:53 AM
nah the titles were fine. though yeah, henshin's is a little bland by comparison now.

Also sorry because I didn't get anything written yesterday. had to spend most of it creating a spreadsheet for a class. and then i did some kamen research via wiki and episode sampling.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 10:52:00 AM
I don't blame ya. I spent a lot of time just looking up code I ended up not understanding and looking for gifs that don't exist.

Good news is though I updated a couple things:
- Henshin title is updated and all titles now have an accompanying sound effect,
- Put in Nair and Kage's placeholders so there's less empty scenes,
- downloaded the sound files for a kamen rider game so I now have better sound effects for their scenes

Though the troubles keep piling on as always with no gifs looking appropriate for the explosions / not agreeing with me and refusing to recognize its own black background as a color and it being much harder to find certain sound effects still to match because apparently without buying an actual labelled sound effect pack this becomes a 100% harder to do.

Honestly I think I've put more time into image & sound editing than the actual coding now.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 11:07:32 AM
well at least you're learning new things each time. slowly but surely.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 11:10:50 AM
Tell me you and Jack have something to take my mind off of this stuff for a bit. Also, is Churro working on anything right now?
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 11:17:07 AM
I have no idea.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 01:34:01 PM
Hey, sorry I haven't replied guys. I attempted sketching a few backgrounds but it didn't turn out so well, so I've been doing some searching for stock photos. I've found a few good school ones, but are there any other kinds you need? ^-^
Also, as I find them, should I post them here or PM them to someone?

And @LittRL, I'm not doing anything other than finding backgrounds right now.

I also worked on my character description, and I didn't really know how to write about myself (it was a bit weird trying... xD) so I asked some friends and family to give me a few good and bad traits about myself and this is what I got:
Good traits: Nice, friendly, funny but serious when I need to be, and passionate.
Bad traits: When angry/upset I can become stubborn and reckless, I'm super clumsy, and my passion can sometimes make me overly-ambitious.

I don't know if that helps with my character personality any?
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 01:42:22 PM
Most things will help. But let's try a thought experiment to help you get your head around writing about yourself.


You are not you. You are simply a consciousness looking at yourself from a 3rd person perspective. What you see before you is yourself the character. The character is a collection of tropes, attributes. They aren't real, so much as a very good simulation.

So now your character is set in the anime-verse. What role would they logically take up? Are you a straight A student? A delinquent? What classes do you enjoy? What clubs do you join? Who are you associating yourself with? What are your goals? Ambitions? Plans for world domination?

We're not talking about you. We're talking about a clone. They will never be as 3 dimensional, as complicated. What top five traits will control their actions?

have a gander http://tvtropes.org/pmwiki/pmwiki.php/Main/Characters

and see what fits



Also, just post whatever you come up with here.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 01:45:43 PM
@Churro: You can send them over to me or post the URLs here in a spoiler but many of the scenes already have backgrounds right now. Have you tried out the game yet and read the script? Best thing to do is cross check those and if you find a better and more fitting background for a scene you should post it.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 01:55:00 PM
Alright guys. 1 or 2?

No context. I need to make a decision.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 01:57:25 PM
I...I don't know. I haven't made any real decisions outside of the VN in so long... Umm... Lemme flip a coin.

Heads! I mean 1.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 02:07:00 PM
congratulations. you just decided Raid's identity. Well, at least one of the two possibilities.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 02:15:34 PM
We're not splitting that into a parallel? Like one would be a female kamen and the other a male?
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 02:21:45 PM
Oh we're still doing something like that. I just had a wider list of characters that I was narrowing down.

Now we have two possible Raid's, which will be decided from a series of events that I'm yet to figure out.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 02:24:16 PM
Well keep at it. It's really picking at me that the story ends at the titles and then just jumps to credits. Part of that is my fault because I'm preparing for the end of the game but still man, I'm dying wondering what's gonna happen next.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 02:27:59 PM
Most things will help. But let's try a thought experiment to help you get your head around writing about yourself.


You are not you. You are simply a consciousness looking at yourself from a 3rd person perspective. What you see before you is yourself the character. The character is a collection of tropes, attributes. They aren't real, so much as a very good simulation.

So now your character is set in the anime-verse. What role would they logically take up? Are you a straight A student? A delinquent? What classes do you enjoy? What clubs do you join? Who are you associating yourself with? What are your goals? Ambitions? Plans for world domination?

We're not talking about you. We're talking about a clone. They will never be as 3 dimensional, as complicated. What top five traits will control their actions?

have a gander http://tvtropes.org/pmwiki/pmwiki.php/Main/Characters

and see what fits



Also, just post whatever you come up with here.


Ahh that should really help! I didn't think about it that way...

Okay, so here we go… I tried to ask myself those questions you asked... Here’s what I got:
Churro is an average student, she’s always working very hard and doing her best, but despite her determination she always ends up flunking math. Her best subject is definitely English. She’ll join any sort of art-related club, especially if it’s related to manga! She prefers to hang in a small group of close friends rather than a large group of acquaintances. Her dream for the future is to combine her love for art and writing and become a mangaka. Her personality drifts between tomboy and girly… While she’s polite, between her clumsiness and her fiery, stubborn, and occasionally loud attitude, it’s hard for her to be very ladylike. But she still loves her girly clothes, jewelry, and makeup, and she adores cute things.

As for tropes... I went through them several times, but it was hard to find some that fit what I wrote.
I don't know... Think of Kushina from Naruto. I love her so much because she seems pretty feminine, but at the same time she's fiery, loud, sometimes stubborn, and has always come off as clumsy to me. ::)

But anyway, is that any better?


@Churro: You can send them over to me or post the URLs here in a spoiler but many of the scenes already have backgrounds right now. Have you tried out the game yet and read the script? Best thing to do is cross check those and if you find a better and more fitting background for a scene you should post it.

I haven't actually played the game yet, because honestly, I couldn't find where you posted it... Heh. :blush:
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 02:32:07 PM
Yes that'll do nicely churro. And don't worry about math, Raider Academy doesn't offer it.

Also you can find a link to both renpy and the google drive with the game on the first page of the topic in posts by Litt. You'll need renpy to play the game.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 02:34:32 PM
Yes that'll do nicely churro. And don't worry about math, Raider Academy doesn't offer it.

Also you can find a link to both renpy and the google drive with the game on the first page of the topic in posts by Litt. You'll need renpy to play the game.

Best. Academy. Ever.

Alright, thanks! I'll go get it and play it! ^-^
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 03:06:53 PM
Alright, I've uploaded the file for Henshin. Just one scene so far. I'm planning the next move. Trying to figure out how long this should play out for.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 03:24:00 PM
Okay so I'm afraid I'll sound really stupid for asking this, but... I downloaded Renpy, but I can't figure out how to play the game on it? For starters, I'm not really sure which files I need to download from the Google Drive folder for it. Then I'm not sure how to open them in the program...

If it wasn't obvious, I am not at all tech savvy. ::)
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 03:31:07 PM
Alright, you just want to select the Reida Gakuen folder, and just download all of it. once you have it, go into the renpy launcher and choose to start a new project. once you do, replace the files renpy created in the new project with the files from reida gakuen that you downloaded.

That way when there's a new update, you can take our your save folder, replace everything with the new files, and stick your save files back in.


I know when everything is said and done we'll be able to just set up the game to run by itself, but for now I guess it makes more sense to just leave it in a developmental mode.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 04:33:43 PM
Alright, I got it to work and I played through all 3 of the end scenarios. It's really cool! :'D

I did see several typos, though. I can point them out if you need me to. I also would like to point out that the unfinished version of our mascot was used in the game, and the finished one is here: http://forums.mangaraiders.com/index.php/topic,10484.msg172014.html#msg172014 ^-^
 
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 04:37:03 PM
Of course, point out any errors you find.
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 04:37:25 PM
Pointing out the typos would be helpful since I don't go through the game dialogue scouring for it, I just test to see if the new code works and catch a few. As for the images used they're all subject to change though I'm not sure if the finished version of the mascot will match the bg image.
Title: Re: MR Visual Novels
Post by: MissChurro on April 06, 2014, 05:11:39 PM
Alright, here's the mistakes I found:

1: On the way to school, Litt says "cherry clossoms" instead of blossoms.
2: Principal says "you homeroom teacher" instead of your.
3: Lego says "Ehem" instead of ahem (Dunno if that one was intentional lol)
4: In the murder ending, I was referred to as a "he" although I was a girl character.

That's all I've seen for now!(:
Title: Re: MR Visual Novels
Post by: LittRL on April 06, 2014, 05:28:04 PM
The "Ehem" is meant to be different form a straight ahem because they have different connotations. The murder end was because I added that myself instead of going straight from the script so it kind of slipped passed me code-wise.

Thanks for the checking. They're fixed now though not in the Drive folder since I only update that when there's enough to notice.

Right now I'm kind of tired so I'll code the new Henshin scene tomorrow/tonight, whenever I wake up really.
Title: Re: MR Visual Novels
Post by: Coryn on April 06, 2014, 05:48:24 PM
Have you just flipped your day night cycle or something litt?
Title: Re: MR Visual Novels
Post by: LittRL on April 07, 2014, 06:39:37 AM
Why yes, yes I have.
Title: Re: MR Visual Novels
Post by: legomaestro on April 07, 2014, 07:22:18 AM
The audio is fantabulous. Three plotlines huh, haha. Nice work man.
Title: Re: MR Visual Novels
Post by: LittRL on April 07, 2014, 08:46:49 AM
About to update the files with the new Henshin scene. I'm actually quite proud of myself for the background on this one because there wasn't a night version of the picture I found so I took out the sky, replaced it with one with stars and darkened the whole thing.  Think it came out pretty well.

Files updated.
Title: Re: MR Visual Novels
Post by: GingerStark on April 07, 2014, 04:22:22 PM
Just found out from Lego that I'm a character in this project... as a Tea drinking Brit who fancies himself a good writer  :ninja:
Title: Re: MR Visual Novels
Post by: Coryn on April 07, 2014, 04:24:57 PM
It's almost like I've met you before, man who just capitalized "Tea'
Title: Re: MR Visual Novels
Post by: GingerStark on April 07, 2014, 04:32:14 PM
You young scallywag, don't degrade the idea of Tea! I have you know my ancestors owned many plantations, what what! Now if you must jolly well know, I don't get writers block that often I just... take my time... thinking... slowly... bugger

Ah, good work either way  :thumbsup: Reminds me of my younger years when I attempted visual novels on Powerpoint.
Title: Re: MR Visual Novels
Post by: Coryn on April 07, 2014, 04:39:21 PM
Ginger you're 18. You don't have "younger years" yet.
Title: Re: MR Visual Novels
Post by: LittRL on April 07, 2014, 04:42:35 PM
I already treat everything that isn't familiar with me as an abomination so I think I'm already old.

You're lucky you didn't see the terrible parody I did of you before, Ginger. Also can't tell if your powerpoint comment was reminiscence or curtained insult.
Title: Re: MR Visual Novels
Post by: GingerStark on April 07, 2014, 04:43:34 PM
So what would be a better substitute to writing visual novels at 15?  :notunderstand: And I'm not insulting anyone, I'm praising  :thumbsup:
Title: Re: MR Visual Novels
Post by: Coryn on April 07, 2014, 04:49:31 PM
Well, renpy has been around for near a decade now.
Title: Re: MR Visual Novels
Post by: legomaestro on April 07, 2014, 04:54:57 PM
I'm OLD

*cries in despair

Which plot line are you developing?

Are you up for using a higurashi theme in the game? or is that piracy >...< there's this really creepy ost
Title: Re: MR Visual Novels
Post by: Coryn on April 07, 2014, 04:57:40 PM
Well we're not selling it, so we're clear to use whatever the hell we want as far as the law is concerned. Though right now i'm just on the kamen one. doing them one at a time for simplicity's sake.
Title: Re: MR Visual Novels
Post by: legomaestro on April 07, 2014, 04:59:04 PM
Prepare to feel wrong and start looking over your shoulder

http://downloads.khinsider.com/game-soundtracks/album/higurashi-no-naku-koro-ni-original-soundtrack/01-main-theme.mp3

Creepy haunting female vocals ftw

EDIT

And dat piano
Title: Re: MR Visual Novels
Post by: LittRL on April 07, 2014, 05:22:17 PM
I tried to find a higurashi laugh for the senpai scene but they turned out terrible because of the constant bgm. Also yeah, if we were selling this we'd be sued only fifty times over so we're gonna go free to play here.
Title: Re: MR Visual Novels
Post by: Coryn on April 07, 2014, 10:34:04 PM
I lied, I found the best reference for blue robo eyes

https://www.youtube.com/watch?v=3MteSlpxCpo


Small update: Been a busy day, but I've started progressing on kamen some. got a scene and half.
Title: Re: MR Visual Novels
Post by: LittRL on April 08, 2014, 08:27:13 AM
I've been pretty lazy myself. Haven't updated anything in the game so far because it's been hard finding sprites so I'm just gonna leave it for the end when everything else is said and done.
Title: Re: MR Visual Novels
Post by: h_musick on April 08, 2014, 11:48:49 AM
I lied, I found the best reference for blue robo eyes

https://www.youtube.com/watch?v=3MteSlpxCpo


Small update: Been a busy day, but I've started progressing on kamen some. got a scene and half.

That's awesome! You can buy those on eyecandy... but I have no idea what this is or how it works... so that might not help y'all at all. lol
Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 11:59:58 AM
It's just as an art reference musick. A visual novel is exactly what it sounds like. a novel that sort of plays out like a video game. you have characters you watch speak in front of backgrounds.

It's almost like a puppet show now that i think about it...
Title: Re: MR Visual Novels
Post by: h_musick on April 08, 2014, 12:15:38 PM
oh! a little like homestuck.
Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 12:59:47 PM
Uh, sure, at least some of it. The playable bits at least, minus the walking around.

Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 05:43:22 PM
What's that noise? It's the noise of an updated script being dropped into the box.
Title: Re: MR Visual Novels
Post by: LittRL on April 08, 2014, 07:21:31 PM
Started coding it. There's really no need for the perspective shot though, is there?
Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 07:31:55 PM
just throwing stuff in. It's no fun if I can't make suggestions every now and again. Even if we don't use them.
Title: Re: MR Visual Novels
Post by: LittRL on April 08, 2014, 07:38:07 PM
I saw the question mark but I do try to include most things you suggest otherwise I'd just go off script. It's just that it seemed a little needless while adding a significant amount of work.
Title: Re: MR Visual Novels
Post by: Orpheus on April 08, 2014, 08:27:28 PM
this all sounds rlly interesting I must say
Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 08:28:05 PM
thank you.
Title: Re: MR Visual Novels
Post by: LittRL on April 08, 2014, 09:33:43 PM
And now it's just the sound effects. There wasn't much choice in this chunk though.

I'll update the files before I go to sleep so it has most of the required sound files/photos (placeholder or otherwise). By the way Coryn, I know you're the writer for this but for any photos you link if you need any effects on them see if you can do it first because I'm only working with paint.NET and gimp which are free tools and I'm about as much as a beginner as the next guy. It'd save me some time which would be nice since I've got to edit some audio and other photos as well.
Title: Re: MR Visual Novels
Post by: Orpheus on April 08, 2014, 09:39:33 PM
im decent with manga studio if you need any help in that aspect of things
Title: Re: MR Visual Novels
Post by: LittRL on April 08, 2014, 09:47:35 PM
Thanks Orpheus. Though right now I can take care of it it's just a note for the future to make the process easier. If anything comes up though I'll be sure to ask.

UPDATE:
Files now updated. There's still a bunch of stuff I need to do for the new (and old) scenes but I'm going to leave that for tomorrow since I'm tired.
Title: Re: MR Visual Novels
Post by: Coryn on April 08, 2014, 10:39:04 PM
I'll take note for the future. Didn't think to do anything this time as the edit shouldn't be complicated. Just a filter or two applied.
Title: Re: MR Visual Novels
Post by: LittRL on April 09, 2014, 12:01:11 PM
Updated files with more sound effects. Still haven't added in all the screen effects but that's in due time (namely when I figure out how).

@Coryn: I know it was simple but I got a lot of it to do so it adds up.
Title: Re: MR Visual Novels
Post by: Coryn on April 09, 2014, 12:32:22 PM
Of course of course. Ask and you shall receive is all I'm saying. I don't know what you are and aren't willing/able to do until you tell me.
Title: Re: MR Visual Novels
Post by: LittRL on April 09, 2014, 12:55:46 PM
Not that I'm unwilling, it's just that I've had to do things I'm pretty inexperienced with which ends up making my work longer since I have to go and learn how to do things that need to (or I want to) be done.

So long as it isn't too difficult I'm up to do it but if it's just a simple edit then it'd be quicker for it to be done beforehand so i don't have to go back a forth between audio and image editing.

Also, updated the files again. The falling out of bed effect needs some work but I'm pushing that back too for a later edit since it requires me to learn some more new code.
Title: Re: MR Visual Novels
Post by: Coryn on April 09, 2014, 05:00:49 PM
I promise I'll get to going threw the new stuff sometime tonight. I've got a load of homework today and 3 tests next week so everything's getting busy.
Title: Re: MR Visual Novels
Post by: LittRL on April 09, 2014, 05:02:15 PM
It's fine. It's exam time and everything anyways so I expect a slower progression on this project. I'll be ready whenever.
Title: Re: MR Visual Novels
Post by: Coryn on April 09, 2014, 09:27:11 PM
*shrill noises*

So as it turns out "delete" is just below "download" on the drop down menu on google drive.

And I may have accidentally deleted the game folder.
Title: Re: MR Visual Novels
Post by: LittRL on April 09, 2014, 09:28:37 PM
Good thing I keep the main copy on my PC.
Title: Re: MR Visual Novels
Post by: legomaestro on April 09, 2014, 10:14:58 PM
Yikes. Close shave
Title: Re: MR Visual Novels
Post by: Coryn on April 09, 2014, 11:15:38 PM
Yeah, figured you would. still scared me for a bit
Title: Re: MR Visual Novels
Post by: 50 Words for Paipis on April 09, 2014, 11:17:30 PM
Yikes. Close shave
I cannot not think of this when I see that phrase
 (http://upload.wikimedia.org/wikipedia/en/c/cc/A-close-shave.jpg)
Title: Re: MR Visual Novels
Post by: LittRL on April 09, 2014, 11:18:22 PM
I was actually considering using the Drive folder as my game directory so any updates on the game would almost be live whenever I saved. Saw a couple flaws in that pretty early on though so I guess that's a good thing.
Title: Re: MR Visual Novels
Post by: Coryn on April 09, 2014, 11:33:29 PM
Well I'm naturally distrustful of cloud storage anyways. It's one thing to have files existing as nothing more than electrons in something that's physically there in front of me. worse when it's not even there at all.
Title: Re: MR Visual Novels
Post by: legomaestro on April 10, 2014, 06:31:53 AM
Cloud storage did save me from a miserable fate though when my hard drive crashed, so it has it's uses most definately.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 01:23:39 PM
Scene 1: Litt describing Fro's process for setting up fights. You have "being everyone over" should be "bring"

Scene 1: Where is that ringtone from? It's catchy

Scene 2: The line you put in about cleaning after cooking. you need an "up" after "clean"

Scene 2: Yeah, the animation for getting back up might need some cleaning like you said. Is it possible just to rotate the frame? Or will you have to learn some new code for that?

Scene 2: Why did you change "die of smoke inhalation" to "suffocate"? I rolls so much better the first way.

Scene 3: Final boss you say? Mwhaha. Mwhahahaha! MWHAHAHAHAHAHAHA!!!! No joking. Or am I?

Scene 4: Nairbons' line about "fine young fellows" you need to stick an "s" at the end of "fellow"

Scene 4: Right after the above line. About no one being around. you have "arounf" instead of "around"

Scene 4: Nair's line about explosions at the academy yesterday. couple fixes required. Put a comma before "but". "But" is also lacking its "t". And you wrote "academu" instead of "academy"

Scene 4: Protag's thought line "one of the reasons?", you need an "s" on "reason"

Scene 4: Nair's line about the academy's responsibility to investigate. You have "Iw as" fix to "I was"

Scene 4: Nair's line about the two staying away from the case. You have "form" instead of "from"

Scene 4: Nair's line about there being nothing else to learn from the scene. same problem as above. "from" not "form"

Scene 5: Oh god. I know I had a song in mind for the restaurant scene. Why didn't I put it in there? God I can't even remember what it was! here, throw this in. https://www.youtube.com/watch?v=S-5nJdptkp4 I don't know why but the one you chose is giving me a headache. must be just the right frequency or something.

Scene 5: Oh man. You've got to write some jokes on the menu in the background. It's just begging to be used as a prop.

Scene 5: Litt mentions a missing "Raider." going to assume that should be "Rider" Since there still really isn't confirmation from the character's perspective who Raid is.

Scene 5: MR's line about hearing of a strange "rider" needs to start with "But". Otherwise it doesn't make much sense.

Scene 5: MR's line about the story being popular with kids. once again "form" should be "from", and you mixed up the "g" and the "e" on the first "generation"

Scene 5: MR talking about the evidence submitted against the company. "pile" not "pule"

Scene 5: There needs to be a quick fade out then fade in after Protag's line "Well..." and before MR's line "That's incredible you guys!" To show that some time passes.

Scene 5: MR talking about how the Rider referred to himself. "or" not "ot"

Scene 5: Line about crime being low and no corporations being around. the apostrophe in "don't" is in the wrong place.

Scene 5: couple more lines down. MR speculations about connections between the two riders. should be "what kind of connection that is?" not "what kind of connect that is?"

Scene 5: Unlucky butler? guess i'm missing the reference.



Anyrate, that's all I came across. Hopefully the others will spot any I missed.



Also, how you doing on art Jack? I know you're busy with school, but any progress?

Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 02:11:51 PM
I'm pretty sure Ren'Py has a built-in spellchecker I should start using.

Scene 1: The ringtone just came from one of the sound effects in a pack I downloaded. I figured it would be useful sometime and labelled it as such.

Scene 2: I can rotate the frame, probably, but the background image ends up showing the alpha layer behind the screen and it looks bad. I'll find a line of code that'll rotate the scene but I can't do much about the background.

Scene 3: Am I going to have to put in a battle system? Please don't tell me I have to put in a battle system.

Scene 5: The music came from Mabinogi, an online game. I find the music pretty nice but to each their own. I only put it in there because I was nothing was there and I was too lazy to go through my music again to find something more appropriate.

               I'll see what I can do for a good joke but I'd be happy with suggestions.

               Hayate no Gotoku / Hayate the Combat Butler. He's a character with terrible luck who ends up having to work as a butler to pay off his 150 million yen debt.

Thanks for the work again. I didn't have the energy to go through the game myself after having to make a couple explosion sound effects myself having searched for them for an hour only to remember I had ones in the Kamen Rider sound files I downloaded before.

Also Jack said something about a headache a couple days ago so he may still be down for the count until further notice.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 02:18:58 PM
Yeah, if it has a spell checker we should probably get on that.


I'll try and brainstorm some jokes
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 02:23:50 PM
Just updated the files with the spelling corrections and the bed fall. Reason I haven't been using the spellchecker though is I try not to mess with the buttons I don't know in this simplified python. I still haven't figured out the shortcut for redo and I've already tried ctrl+y. I've literally tried everything I know to get that function to be easier for me.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 10, 2014, 03:49:34 PM
@Litt About the headache. It's passed, but school dragged me down for a bit there. The free time I did have I used to practice drawing so when I start back on them they come out more anime-ish instead of w/e the hell I've been doing.

On the note of practicing, females are a pain in the booty to draw for some reason, but I'm getting the hang of it and I'll throw one or two your guys' way soon. Probably Cory and Writer-Tan. Of course I most likely wont end up starting on different expressions, or poses until after the bases are done.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 04:53:40 PM
Understandable. The bases will likely be the biggest time draw. So getting those out of the way first is prime.


EDIT: Thought of some jokes/references for the menu.


Fried Chocobo - 7.99
Rice Ball Jelly Doughnut - 2.99
Mystery Croquettes - 4.99
Title: Re: MR Visual Novels
Post by: Nairbons on April 10, 2014, 06:53:05 PM
(Drops in from nowhere)

It looks like Jack's done a pretty magnificent job with the character portraits. Would I be able to contribute some cutscene-specific art here? Or would the (probably) noticeable shift in artstyles be too weird?
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 07:02:21 PM
Hard to say? I haven't really been writing anything that would require much in the way of art past just character portraits. Anybody else have ideas?
Title: Re: MR Visual Novels
Post by: GingerStark on April 10, 2014, 07:05:35 PM
Could take some portraits from certain Sprite websites. If you're not doing this for money then there shouldn't be any legal trouble. Though try to stay away from well known ones, if you have a character with a Naruto Sprite, that's gonna make things weird.
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 07:20:20 PM
Cutscenes would be nice since it's a visual novel. The senpai death scene would be one of those, and if you wanted any other scenes like the waking up scene (perspective view) sort of thing. If Nair is offering we could always just throw in cutscenes for the future or already existing scenes for comedic purpose.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 07:23:05 PM
Well that kinda goes back to breaking the art style. all the characters should have the same art style as best as possible.


Hmm....we could have Nair work on in-universe art if he wanted. Things like movie posters/works of art/etc. Something that would make sense in context for having a differing art style.


EDIT: yeah that too. what litt said I mean. if nair is up for it i'll starting working simple sort of things in that he could tackle


And litt did you notice my edit earlier with the menu suggestions?
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 07:34:09 PM
I did notice that edit. I plan to add it in later when everyone else logs off of League. You want the strikethrough text to actually be there, right?
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 07:45:24 PM
Yeah. part of the joke. I'll try to think of more
Title: Re: MR Visual Novels
Post by: Orpheus on April 10, 2014, 07:58:58 PM
ive decided to attempt to learn to use this program myself, any suggestions or things I should know about it?
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 08:02:22 PM
Go through the Renpy Cookbook and FAQ, keep their forum bookmarked, and anything you want to do can probably be done so long as you understand the code well enough or somebody has posted it.
Title: Re: MR Visual Novels
Post by: Orpheus on April 10, 2014, 08:32:11 PM
alright cool, sounds good, thanks
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 09:31:05 PM
Added the text onto the menu in the background. It's in the files but you should look it over, even if just the image, since there isn't much room there.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 09:53:09 PM
Going in for a look. This download keeps taking longer and longer
Title: Re: MR Visual Novels
Post by: LittRL on April 10, 2014, 10:02:46 PM
That's cause I keep adding more files to it. In the end you're just redownloading a lot of what you already have and some of the stuff I updated.
Title: Re: MR Visual Novels
Post by: Coryn on April 10, 2014, 10:08:02 PM
Well, I think I may have found a work around to it now. By just booting up google drive and syncing it will just download any new files/fix the old ones. My only worry is about loosing my saves. but I made a backup of those just in case. guess I'll find out how it works next time.


Any rate, the menu looks tops. Just enough room for one more item maybe. We'll see.

And I know you were worried about the background showing when the frame moves during the bedroom scene, but I don't know. I think it's actually pretty hilarious this way. takes breaking the 4th wall to a whole new level.
Title: Re: MR Visual Novels
Post by: LittRL on April 11, 2014, 12:10:54 PM
BEst to keep your saves somewhere else, yeah. I upload the entire folder on my side which will overwrite your stuff if it's in the same slot.

Could always go for breaking it completely and put in a desktop background where you can see the start button for windows. Or something around those lines.
Title: Re: MR Visual Novels
Post by: Coryn on April 11, 2014, 12:24:46 PM
oh man, that would be awesome. grab an old XP screen shot.


well, I set it up that I made a copy of the drive files. then took out the saves folder. and put in my own. i guess worse case scenario, i just always keep a save folder backed up too.
Title: Re: MR Visual Novels
Post by: LittRL on April 11, 2014, 12:37:47 PM
Got it. Done it.

Maybe I can just upload the other folders without the saves then. Not like I really need to upload them, it's just simpler to upload the bulk. My saves are only for the route split anyways and don't have any other option variables picked for testing.
Title: Re: MR Visual Novels
Post by: Coryn on April 11, 2014, 12:40:22 PM
well, let's try it straight up once. I want to see if my disconnecting of the files will work out.
Title: Re: MR Visual Novels
Post by: LittRL on April 12, 2014, 02:03:56 PM
Any updates on the your end of things, guys?
Title: Re: MR Visual Novels
Post by: Coryn on April 12, 2014, 03:04:44 PM
*emerges from pile of sweat soaked homework*

hahaha

hahahhahaha

ahahadhfaefehajfakfdja'hgafjaljfalhgagnoahfoahfoaofhnaohf`!


*disappears once again*
Title: Re: MR Visual Novels
Post by: legomaestro on April 12, 2014, 03:19:26 PM
...

...

Well now.



Haven't downloaded any latest version to be honest, but that's because I'm lazy so I have nothing much to say on that front... How are the arts going with Jack?
Title: Re: MR Visual Novels
Post by: LittRL on April 12, 2014, 03:55:21 PM
@Coryn: I'll take that you're taking a short hiatus due to other life events.

Not sure where Jack is but I'm just checking in to see this doesn't die. We've already got enough of the game that I don't want to bail on it.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 14, 2014, 08:22:16 AM
@Lego It's kinda been off my mind for a few days. I was helping my grandma get ready for her visit to Ohio.

@Litt grandma needed heavy tools packed and/orfpund for her trip. I'm back, no more after school, and the only thing that could slow my progress any more would be school, or misc. chores, but I'm getting started right now. Going to draw the Tans today. At least one ;^; Girls are hard.

(Sidenote: haven't checked updates lately, but if Coryn's on short hiatus then I get time to catch up to his writing. *_*)
Title: Re: MR Visual Novels
Post by: LittRL on April 14, 2014, 08:50:31 AM
Help your elders, then make a game with online strangers. You got your priorities in the right order.

Yeah, there's been a lull in progress due to Coryn's homework and such so there's been less updates besides a couple fixes here and there. Can't wait to see your stuff though.
Title: Re: MR Visual Novels
Post by: Coryn on April 14, 2014, 08:51:43 AM
yeah, update on the hiatus. i've got 3 tests this week. the earliest you'll probably see something from me will be friday. unless of course I break down out of procrastination.
Title: Re: MR Visual Novels
Post by: Nairbons on April 14, 2014, 10:32:57 AM
unless of course I break down out of procrastination.

You can pretty much count on it.
Title: Re: MR Visual Novels
Post by: MissChurro on April 14, 2014, 10:45:23 AM
Sorry I haven't been replying to this, I've been busy...
Anyway, I'll try to play the updated game today, and I'll continue my search for backgrounds. ^-^
Title: Re: MR Visual Novels
Post by: LittRL on April 15, 2014, 12:50:38 AM
@Coryn: Good luck on those. I'm pretty much best friends with Procrastination so I'll ask him to leave you alone for the week.

@Churro: As everyone else has been apparently. Busy time to be young it seems. Look forward to your comments on the game so far and thanks in advance for any errors you catch.

EDIT:
@Nair: BTW, did hear your response on the art, Nair. We're always welcome to adding MR created art into the game.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 15, 2014, 01:55:15 PM
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/D351DAD7-0D38-4B4F-AA6D-BA9C2DFDC019_zpszzm3oea6.jpg)
It's just a rough sketch, but will be cleaned up later when there's more place holders done.
Title: Re: MR Visual Novels
Post by: Coryn on April 15, 2014, 02:10:06 PM
Are you just doing a general girl look right now jack? remember that the mascot isn't one of the tans
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 15, 2014, 02:15:29 PM
:O It's not?
*feels bad* I thought that was the newest version of MR-Tan. Though if it's not then it was still good practice for drawing females, and drawing the gir's uniform. Does this mean that MR-Tan should match the latest description in the MR guide thing on google drive?
Title: Re: MR Visual Novels
Post by: Coryn on April 15, 2014, 03:06:44 PM
Yeah. The mascot and MR-tan are separate entities, it just so happens that this years mascot is tan-like.

and yeah, should match the latest version. though the place holder we've been using for her is Monster's original drawing of the current her, so you can use that.
Title: Re: MR Visual Novels
Post by: legomaestro on April 15, 2014, 05:39:24 PM
B-but she's so nice looking. Good traditional skills Jack.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 16, 2014, 10:19:13 AM
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/F6CE1558-845B-44D9-AB5B-D064CB96ABDA_zps4u34tqeu.jpg)
Is this better for MR-Tan?
(Sorry about the weird effect. First time using photobucket's upload from camera thing and clicked some weird things by accident.)
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 16, 2014, 12:13:01 PM
TWINS!!!!!
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/89F7E568-D2FF-4E25-A668-E72936DF26FA_zpsrtau8vsa.jpg)
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/58E246C1-8902-4BCD-BD2D-495457B9CADC_zpsxd3crn8t.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on April 16, 2014, 12:48:17 PM
alright, let's de-complicate this one a bit.

this is the current MR-tan design:

(http://i259.photobucket.com/albums/hh319/Las7mans7anding/0Faux_Mr-Tan_by_PabloFiorentino.png) (http://s259.photobucket.com/user/Las7mans7anding/media/0Faux_Mr-Tan_by_PabloFiorentino.png.html)

You've drawn the last version.


Twins are going good though! keep in mind though that Lewd has sharp eyes and glasses. and I when I say sharp think intense/i'm going to eat you.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 16, 2014, 01:30:50 PM
alright, let's de-complicate this one a bit.

this is the current MR-tan design:

(http://i259.photobucket.com/albums/hh319/Las7mans7anding/0Faux_Mr-Tan_by_PabloFiorentino.png) (http://s259.photobucket.com/user/Las7mans7anding/media/0Faux_Mr-Tan_by_PabloFiorentino.png.html)

You've drawn the last version.


Twins are going good though! keep in mind though that Lewd has sharp eyes and glasses. and I when I say sharp think intense/i'm going to eat you.

I forgot you said that picture was a current example. And you said I could check the MR anthology guide thing to get a description, but I didn't see the part that said 4th incarnation with the link. Been using my phone to check these things at school so it didn't load all the way and I assumed that 3 was current. I'll make sure not to goof up again on MR-Tan.... I hope...


As for the Lewd-Tan, I'll make another with sharper eyes after I take care of MR, but beyond the eyes it works, right?
Title: Re: MR Visual Novels
Post by: Coryn on April 16, 2014, 06:54:15 PM
well now that you have the correct picture i'm sure you'll do fine.


and yes for lewd. just fiercen up the eyes and add glasses
Title: Re: MR Visual Novels
Post by: legomaestro on April 16, 2014, 07:01:51 PM
Oh, I am so looking forward to Lewd Tan
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 17, 2014, 01:33:58 PM
Ugh. I messed up her left eye thanks to a bad eraser.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/3B726A53-2C78-4C91-9DB0-8009F41FE32E_zpsasf5b1nk.jpg)

T-this is the right version, right? ;A;
(Don't comment about the strange arm position. Tried to have hang at the side all casual, but it came out looking odd.)
Title: Re: MR Visual Novels
Post by: legomaestro on April 17, 2014, 02:27:45 PM
Ooooh, interesting. Hm, I think her hair like falls down her back entirely? so you should remember to colour in behind her shoulders. Errant strand of hair also seems unnescesary? especially considering her hair style

But nicely done, cant' wait to see the digital version
Title: Re: MR Visual Novels
Post by: LittRL on April 17, 2014, 02:33:46 PM
Che, che, che, Lego. That's a charm point. It wouldn't hurt to add some flavor to the tans seeing how this is a VN.
Title: Re: MR Visual Novels
Post by: legomaestro on April 17, 2014, 02:36:04 PM
Eeeeh. I'm losing my touch, forgive me

*goes to power up at ecchiworld
Title: Re: MR Visual Novels
Post by: Coryn on April 17, 2014, 02:47:13 PM
yeah like lego said, definitely get some more hair lower down the back, and don't forget to darken in on either side of her neck. looking good otherwise though!


Guess here's a question, are we going to leave all of the designs in the traditional style? or are we going to make digital versions of each?
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 17, 2014, 02:57:19 PM
I was planning on redrawing them with set poses and stuff in the computer after the designs were done. Don't want to put in hours of work only to decide/be told it's not right, or something's off.
Title: Re: MR Visual Novels
Post by: Coryn on April 17, 2014, 03:11:52 PM
cool cool. just wonderin'
Title: Re: MR Visual Novels
Post by: LittRL on April 18, 2014, 07:33:17 PM
Not sure how peoples schedules are right now, exam or timezone, but how's everything going? Yeah, just another check-up.
Title: Re: MR Visual Novels
Post by: legomaestro on April 18, 2014, 07:40:13 PM
Still haven't downloaded the latest update, but I will soon
Title: Re: MR Visual Novels
Post by: MissChurro on April 18, 2014, 07:42:53 PM
I played the updated game and here's all I noticed:
When asked if you’re an anime protagonist, you say “That question’s more difficult to answer than you’d exspect” instead expect.
And in the murder ending, while the rest was fixed, I was still referred to as "he" once.

That's all I saw! ^-^
As for backgrounds, I'm looking for some now, but are there any specific ones you want to change so I can look for those as well?

EDIT: Oh yeah, and for some reason I can't set my first name as Churro... It says to pick another one to avoid confusion?
Title: Re: MR Visual Novels
Post by: LittRL on April 18, 2014, 07:53:45 PM
I'll fix those when I get some more scenes to add from Coryn.

There's nothing majorly specific. Anything you notice that could use changing according to the script or something you find that just looks better.

The name thing is to avoid any MR users to play as themselves. Like some characters are already added in so technically if I played as "Litt" I'd have myself showing me the school. That and your perspective in the story is a complete stranger and all current members wouldn't fit that role.
Title: Re: MR Visual Novels
Post by: Coryn on April 18, 2014, 08:23:22 PM
well, my schedule finally cleared out a little. expect some writing this weekend to be done. maybe even tonight.
Title: Re: MR Visual Novels
Post by: legomaestro on April 18, 2014, 08:45:01 PM
Schweeet!
Title: Re: MR Visual Novels
Post by: LittRL on April 18, 2014, 08:54:28 PM
Looking forward to it. Been a while since I last did any real additions to the VN so I'm wondering how much code I already forgot.
Title: Re: MR Visual Novels
Post by: legomaestro on April 18, 2014, 09:18:44 PM
Guess i'll wait for Coryn's update before i download .
Title: Re: MR Visual Novels
Post by: Coryn on April 20, 2014, 09:32:36 PM
well, I didn't get as much done as I had hoped. Coming from a combination of not being able to find the right music, and taking advantage of a sale today to get some skyrim dlc. but there are now a few more scenes to be checked out.
Title: Re: MR Visual Novels
Post by: LittRL on April 21, 2014, 12:40:14 AM
Finished the coding. There wasn't any music in the document so I left it blank in case you want to add something in later (maybe playing the scene through will help you think of something). But man, there was a lot text dumps in this one. Not sure how the story goes unless you're saying the Kamen Rider really is *spoilers*.

Finished my Skyrim playthrough a while ago finishing up the rest of the dlc and basically becoming the stealthed archer that makes the game a piece of cake.
Title: Re: MR Visual Novels
Post by: Coryn on April 21, 2014, 08:49:27 AM
yeah, the only reason i've managed to continue playing is by switching to skill sets that I suck with. right now i'm fighting entirely via conjuration magic.

And don't worry how the story goes litt. Like any good mystery, i'm leaving a path of misdirection in my wake. anyone could be anyone.
Title: Re: MR Visual Novels
Post by: LittRL on April 21, 2014, 02:51:39 PM
I played as a conjurer in Oblivion. It got boring fast because when I hit 100 I didn't have to fight my own battles anymore. I just stood there as my Dremora whatever killed things.

I was actually pretty focused on the plotholes in the last scene. I figured Hikari would say something like "But this is all just conjecture since superheroes aren't real. *sigh*" That and how Kamen Riders don't really need to be rich so it's like being thrown for a loop.
Title: Re: MR Visual Novels
Post by: Coryn on April 21, 2014, 07:14:04 PM
Well that's why I lead in with the concept of a thought experiment. And as for being rich, the difference is while you may know and understand the trope, the characters don't so for them it's still a logical conclusion.


so really, there are no plot holes here.
Title: Re: MR Visual Novels
Post by: LittRL on April 21, 2014, 07:21:11 PM
Well the issue was mainly that Hikari left the conversation without noting it as just observation and the part where it explained required traits of the superhero that weren't really necessary. It's really just me nitpicking since I usually do with this kind of thing but the reasoning of the characters is flawed and no matter if it's on purpose or not it always bother me.
Title: Re: MR Visual Novels
Post by: Coryn on April 21, 2014, 07:38:09 PM
Well, if you want to close it out a little bit that's fine. but just grin and bear it for now though. the world isn't full of straight talk after all. It makes sense for Protag to try and find some info in a round about way, and from his/her perspective it makes sense to try and figure out the traits that Raid might posses. As for Hikari it's just a way for him to kill time during class. No need to dig any further into it than that.



Walking to class: The line about digging information up. "to dig her out of" should be "to dig out of her" i think

Walking to class: "proactive" not "protactive"

Walking to class: "I think we should try something different" line. you have "soemthing"

Computer lab: The background is missing. didn't we have one for this?

Computer lab: Hikari's line about a sponser keeping them supplied. you have "supplies" should be "supplied". Same line "agenda" not "agending"

Computer lab: Protag summing up the ideas so far. "friends with a billionaire" you just have "friend" add the "s", you also need a comma before "but"

Computer lab: "Sken-sensei" not "Sen-sensei"

Computer lab: The very next line. put a comma after "criteria", replace "and" with "though I" and replace the comma you already have with a period, making "But" the beginning of a new sentence.


Also for a general note: If I put up a scene without music, just use the same music from the last time the location was used. We can still replace it if I come up with something better but at least it'll be a decent placeholder.







Title: Re: MR Visual Novels
Post by: LittRL on April 21, 2014, 08:25:00 PM
Fixed and updated.

Well the entire batch of new scenes don't have any music listed so it'd be the same as the cafe all the way through. Just figured it'd be strange setting-wise.
Title: Re: MR Visual Novels
Post by: Coryn on April 21, 2014, 09:00:30 PM
nonono. not what I meant.


Like we were back in the comp lab, so use the same music from the last time we were in the comp. lab. and so on.
Title: Re: MR Visual Novels
Post by: LittRL on April 21, 2014, 09:07:32 PM
Ah, makes more sense. Also the background is back in there now. Accidentally used the wrong name.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 25, 2014, 10:31:03 AM
I'm falling behind pretty bad, sorry. I'm trying to get ready to start college in the fall so I'm getting stuff in order.
I made a new Coryn... again.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/423ED483-2C19-4DF3-9D7B-C0987A9E1F58_zpsiaywjygt.jpg)
I'll definitely start doing more. Again, my bad.
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2014, 11:47:42 AM
well don't worry i've been slacking too. had a test just a few hours ago that I spent the week studying, and next week I have a 12 minute presentation on Wednesday I haven't even managed to start getting ready for, and a 20 page paper due on Friday which i just started to write.



College sucks guys
Title: Re: MR Visual Novels
Post by: Jack Melancholy on April 25, 2014, 01:09:49 PM
How in the hell? Are you a f*cking wizard? How are you supposed to do that? O.O
Title: Re: MR Visual Novels
Post by: h_musick on April 25, 2014, 01:29:06 PM
OH yeah!  *agrees with "college sucks"*... *goes back to lurking*
Title: Re: MR Visual Novels
Post by: LittRL on April 25, 2014, 02:25:12 PM
I packed away my desktop to bring home in a few days anyways so I can't do any coding until around May 4th or 5th anyways.
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2014, 04:19:26 PM
How in the hell? Are you a f*cking wizard? How are you supposed to do that? O.O


To the wizard question: Yes, yes I am.


As for actually getting it done, I'm going to do a crash through of the paper tomorrow. i.e., write it all in a sitting, don't do anything else until it's done. then i'll spend sunday writing the script for the presentation and getting that down. that'll give me a few days to practice presenting and a few days to clean up the paper. as long as I don't get on the internet more than I have too i'll be fine.
Title: Re: MR Visual Novels
Post by: Coryn on May 03, 2014, 02:21:47 PM
Updat:


No, haven't forgotten. Just super busy on my end. Finished my paper last weekend, did my presentation. Now I'm dealing with my concrete final project and my final project in design. wont really be free until wednesday. and even then it'll be finals the week after, so I'll probably only have a day or two to actually be productive.


I have however come up with some material, just haven't gotten it down on paper. lots of work on the villain more than anything. Even got their persona and catchphrase all figured out. "Come out and face yourself!"

I will return someday.
Title: Re: MR Visual Novels
Post by: MissChurro on May 03, 2014, 02:33:17 PM
@Coryn: Attack on finals, eh?
(http://i1277.photobucket.com/albums/y498/MissChurro/AttackOnFinals2_zpsd1cf61e5.png) (http://s1277.photobucket.com/user/MissChurro/media/AttackOnFinals2_zpsd1cf61e5.png.html)
Good luck.

On my end, I've been gathering some various backgrounds... I can post them all here soon, or I can PM them to someone since there are a lot...
I have a question though, does any form of copyright matter, since we're not getting any profit? Or can we use any background/image we want?
Title: Re: MR Visual Novels
Post by: legomaestro on May 03, 2014, 02:46:39 PM
There  is no limit to memes on the internet is there
Title: Re: MR Visual Novels
Post by: LittRL on May 03, 2014, 08:34:01 PM
Came back a day earlier than expected and have my PC set up, but there probably won't be much happening over here either. I have a lot of unpacking to do and since my computer was in my luggage I'm going to be checking it over for major damages over the next few days so there's no rush from me.

@Churro: You can either post the image URL links here or PM them to me. Either way just put them in a spoiler.
Title: Re: MR Visual Novels
Post by: Coryn on May 04, 2014, 01:14:24 AM
i'd suggest just posting them here. might help give some ideas seeing the stuff you gathered.
Title: Re: MR Visual Novels
Post by: MissChurro on May 05, 2014, 02:57:56 PM
Okay, so I put all of the backgrounds I've found so far in a PhotoBucket album: http://s1277.photobucket.com/user/MissChurro/library/MR%20VN

I know there aren't many, but they're hard to find because a lot have large watermarks in the middle or characters on them. Also, some are from actual anime/from artists who haven't given permission to use them... Are we going to worry about that? If so, I can remove those from the album.

I also didn't know what size was needed... So I tried to find the largest ones I could because they'll look better shrinked rather than stretched.
Title: Re: MR Visual Novels
Post by: LittRL on May 05, 2014, 03:11:43 PM
The size of the game is 800x600 pixels but anything bigger is fine too since it can be scaled down. They can also be a little smaller but not by much since they'll lose out in quality at a certain point.

As for permissions these things are on the internet and we aren't selling the game so even if someone claims/even finds the game and wants us to remove their background in the end I don't believe they have any actual power. Not that we'd not remove it to spite them, just saying.
Title: Re: MR Visual Novels
Post by: Vio on May 05, 2014, 06:22:10 PM
I know there aren't many, but they're hard to find because a lot have large watermarks in the middle or characters on them. Also, some are from actual anime/from artists who haven't given permission to use them... Are we going to worry about that? If so, I can remove those from the album.

As for permissions these things are on the internet and we aren't selling the game so even if someone claims/even finds the game and wants us to remove their background in the end I don't believe they have any actual power. Not that we'd not remove it to spite them, just saying.

I would highly suggest you guys re-examine the copyright laws and fair use, especially for visual artworks.

1) Just because you found an image on the internet does NOT make it public domain. The internet in considered a tool to access information and services. You have to be absolutely sure that the copyright holder has made the image "public domain". If not, then you must ask for permission to use their artwork, except for a few exceptions.   

2) Even though you are not selling the game, this does not mean you're avoiding copyright infringement. For example, let's say you draw a character and posted the drawing on the internet. Someone comes across to your picture and decides to use it for an advertisement and is not making money directly from your work. Unless you had given the permission to that person, that person has infringed your copyright.

3) Fair use leans more towards non-commercial educational purpose than personal use. It's considered "fair use" under the non-commercial educational purpose when you're constructing a game and learning how to code and imputing sounds and images. That is considered "fair use". However, once your game is shared publicly (say via internet), then it's no longer considered educational purpose. If you don't have the permission from the artists to use their artwork, then it's considered that you have infringed on their copyright. 

I just don't want to see all your guys' hard work to be interrupted and discontinued because of a mistake  :(.
Title: Re: MR Visual Novels
Post by: Nairbons on May 05, 2014, 07:51:54 PM

I would highly suggest you guys re-examine the copyright laws and fair use, especially for visual artworks.

1) Just because you found an image on the internet does NOT make it public domain. The internet in considered a tool to access information and services. You have to be absolutely sure that the copyright holder has made the image "public domain". If not, then you must ask for permission to use their artwork, except for a few exceptions.   

2) Even though you are not selling the game, this does not mean you're avoiding copyright infringement. For example, let's say you draw a character and posted the drawing on the internet. Someone comes across to your picture and decides to use it for an advertisement and is not making money directly from your work. Unless you had given the permission to that person, that person has infringed your copyright.

3) Fair use leans more towards non-commercial educational purpose than personal use. It's considered "fair use" under the non-commercial educational purpose when you're constructing a game and learning how to code and imputing sounds and images. That is considered "fair use". However, once your game is shared publicly (say via internet), then it's no longer considered educational purpose. If you don't have the permission from the artists to use their artwork, then it's considered that you have infringed on their copyright. 

I just don't want to see all your guys' hard work to be interrupted and discontinued because of a mistake  :(.

It's all good, amigo! I've gone through quite a few classes on media law in my journalism and PR classes, so I've had to study up on this even when the issue of copyright material isn't being brought up on MR. So to adress things on a point-by-point basis:

1) Absolutely correct

2) Correct-amundo, but the example you described doesn't back up your main point. Using somebody else's work for an advertisement would probably fall under commercial usage regardless of whether or not the group doing the stealing was a non-profit or educational organization. This project is just about as non-profit as you can get, and is being done by a website that was founded for the sake of education.

3) This is the only really tricky part. This is very much a personal labor of love that also serves as a teaching tool. Continuing to host the game once it's done could probably work as long as it's viewed in the context of a portfolio piece for the artists/writers/coders. We would probably have to give a big ol' disclaimer on the title screen about the purpose (similar to the DBZ: Abridged warning card). Remember: Nobody's making any money here.

Now, we really shouldn't be using unaltered pictures for out backgrounds in the first place, but we could probably take a page from the dev team of Katawa Shoujo, another English fan-made visual novel. Their backgrounds are mostly just pictures of Brown University with heavy filters slapped on top. I'd imagine there's still a bit of a legal grey area surrounding THAT tactic, but it's probably more than enough to cover up an internet forum's visual novel about their internet forum.
Title: Re: MR Visual Novels
Post by: Vio on May 05, 2014, 08:02:42 PM
Well, that's good to hear then~ ^^ Most of my copyright knowledge is more based on music then visual artwork. So, I tried.  ;)

Again, I just don't want to see an upset occur.  :(
Title: Re: MR Visual Novels
Post by: LittRL on May 05, 2014, 08:51:08 PM
Thanks for the lesson in law you two. The games still far from finished so before the final product I'll go through our used images from outside sources and check on their permissions. Worst case is I grab a bunch of free stock photos from somewhere and like Nair said, filter them a bunch.

Most of what I already have is either from a thread where they were shared and stated to be free use or a filtered picture. The few that I did find from Google searches I can replace with ease if any issues arise.
Title: Re: MR Visual Novels
Post by: Coryn on May 08, 2014, 10:52:58 AM
guess who's finally got time to write?


This guy.
Title: Re: MR Visual Novels
Post by: legomaestro on May 08, 2014, 11:05:37 AM
Niiice.
Title: Re: MR Visual Novels
Post by: Coryn on May 08, 2014, 11:11:18 PM
Two new scenes will be up within the moment. Was hoping to get more done but I got distracted by Monogatari Series Second Season all being on hulu and well there went a couple hours of my afternoon.

Title: Re: MR Visual Novels
Post by: LittRL on May 12, 2014, 05:13:11 PM
Note: Haven't abandoned this anything. Just preoccupied lately since I have to work every second day and the days inbetween I've been catching up with my friends/unwinding.

I'll probably have the scenes done sometime by the end of the week, I'm just going to take a slower pace of things because I actually have a schedule of responsibilities in life now.
Title: Re: MR Visual Novels
Post by: LittRL on May 18, 2014, 12:08:22 AM
This topics a bit dead, huh? Guess it's the lack of updates on our parts. On that note though I've updated the files with the new scenes.

Not that I'm one to talk, but how are things progressing with you guys?
Title: Re: MR Visual Novels
Post by: legomaestro on May 18, 2014, 05:20:03 AM
*Looks at Jack and Coryn accusingly

How far have you updated? Well I guess I'd have to see for myself...
Title: Re: MR Visual Novels
Post by: Coryn on May 18, 2014, 09:52:18 AM
Well, finals are finally over, but I haven't taken the opportunity to write much in the last few days. mostly i've just been drinking and playing video games.


it's still on the table though. haven't dropped off. just celebrating
Title: Re: MR Visual Novels
Post by: LittRL on May 18, 2014, 01:00:46 PM
I know that feel, Coryn. I've mostly been reacquainting myself with the world of MMOs. Never really broke it off but we were more serious before.

I'm cool with the project going at a more leisurely pace though I do hope it doesn't get abandoned.
Title: Re: MR Visual Novels
Post by: legomaestro on May 18, 2014, 01:58:46 PM
Celebration haha. Sounds nice.

Yeah the project must be finished for sure. Don't care if it's a glitchy V1.0. It must be done.
Title: Re: MR Visual Novels
Post by: Coryn on May 18, 2014, 02:46:52 PM
I'm not going anywhere. I will have at least one submittal per week. got to keep busy, especially while i'm still looking for a summer job.
Title: Re: MR Visual Novels
Post by: Coryn on May 18, 2014, 05:14:57 PM
Alright, finally got into the game again, here are things.


Scene 9: You forgot the line "Maybe a relaxing hour of art class will help me calm down." entirely

Scene 9: When lego changes the topics you have "another sucject" should be "subject"

Scene 9: Lose the engrish on "suriopointo". People shouldn't have stop and sound something out just to get the joke.

Scene 9: Kage talking about the outbuilding. you have "while outbuilding" should be "whole"

Scene 10: When protag tells litt that hikari think's it's a tech savvy person with money, you forgot the " 's " on "it's"

Scene 10: When Litt talks about how the stuff in the shop looks like it came out of a lab/could kill him. you have "hald" instead of "half"

Scene 10: Don't forget some crashing noises when litt ducks for cover.

Scene 10: When lego says not to tell anyone about giving out the key. you have protag referred to as "something" instead of "someone"

Scene 10: need a ringtone for MR-tan. I wonder what we should use?

Title: Re: MR Visual Novels
Post by: LittRL on May 18, 2014, 05:52:27 PM
I know the lack of sound effects. I left it for later since it was late. The ringtone absence is more for the fact that I didn't know what kind of ringtone to use.
Title: Re: MR Visual Novels
Post by: Coryn on May 18, 2014, 08:12:50 PM
something hilariously fitting probably. or ironically fitting
Title: Re: MR Visual Novels
Post by: LittRL on May 18, 2014, 10:54:53 PM
Nothing really comes to mind for me. I've never bothered with ringtones beyond changing it to one that didn't damage my eardrums. Any suggestions?
Title: Re: MR Visual Novels
Post by: Coryn on May 19, 2014, 12:44:28 AM
hmm...Well, it's a funny thing. people will all select different rings for the people they know independent from others who know them as well. If we assume we're pulling from all songs ever, that we assume that the phone can attribute a different song to each person in the contacts list, then the question comes down to:


"Litt, if MR-tan was in your phone, what ringtone would you give her?"


I could certainly select something myself, but it is ostensibly 'your' phone we're talking about. And surely your thoughts and view of the character are different from mine. Think of the character first and foremost, then see if a song comes into your mind to match her. If you get nothing, I'll select something.
Title: Re: MR Visual Novels
Post by: LittRL on May 19, 2014, 01:24:09 AM
Nada, mi amigo. I like music like all people but I'm not the best with matching them to profiles. Imma leave this one up to you.
Title: Re: MR Visual Novels
Post by: Coryn on May 24, 2014, 06:26:27 PM
Alright! 3 new scenes now uploaded. Though really it's more sorta one big scene. but 3 locations so whatever.

This one complicates things a little, both programming, art, and plot wise. but i think it isn't anything that can't be handled. i tried to give suggestion for how to work the more complicated things. hopefully what I said made sense.


Also, I have a track for MR-tan's ringtone on Litt's phone. (skip to the 34 second mark)
https://www.youtube.com/watch?v=35ABuL96yOc


and I had a thought for way back when at the character 'creation' screen. since it was silent, i figured it would be good to throw in some appropriate music.
https://www.youtube.com/watch?v=hM6GQOV84OE&list=PL9B1E98169A2D0343&index=4


Title: Re: MR Visual Novels
Post by: Coryn on May 27, 2014, 09:25:00 AM
*waves arms to attract someones attention*
Title: Re: MR Visual Novels
Post by: LittRL on May 27, 2014, 11:56:12 AM
I know about the post, just going to do it after my sister's graduation.
Title: Re: MR Visual Novels
Post by: Coryn on May 27, 2014, 12:43:32 PM
Just seeing what's going on. Nice to know you're not dead. Congratz to your sister too btw.
Title: Re: MR Visual Novels
Post by: legomaestro on May 27, 2014, 12:46:54 PM
Watch Litt cry manly tears
Title: Re: MR Visual Novels
Post by: LittRL on May 27, 2014, 02:09:46 PM
1) She's older than me and graduating university.
2) I don't want to actually go, I'm being forced cause my ticket was bought without my knowing.
3) I can never die.
Title: Re: MR Visual Novels
Post by: Coryn on June 07, 2014, 01:07:57 PM
say, litt, how's things on your end?
Title: Re: MR Visual Novels
Post by: LittRL on June 07, 2014, 10:38:19 PM
Between looking for a job and finishing up Watch_Dogs I've been preoccupied. I haven't touched the newer scenes yet but thought about doing some of it tonight.
Title: Re: MR Visual Novels
Post by: Coryn on June 07, 2014, 11:58:25 PM
Ok cool. I got a little bit more written but I kinda stopped halfway through the second scene cause I realized you weren't getting to the last stuff yet. And if I can I prefer to get the old edited before putting the new in. if that makes sense.
Title: Re: MR Visual Novels
Post by: LittRL on June 08, 2014, 12:53:03 AM
Makes sense. Best not to pile on the mess and clean it up as we go. Advice I should use more in a more physical sense.

I might just go ahead and finish up the scenes tonight then. Been dead recently so I'll catch up on MR after all this. Though as far as slow progress goes I haven't seen anything by Jack, is he MIA as well?
Title: Re: MR Visual Novels
Post by: Coryn on June 08, 2014, 12:55:32 AM
unfortunately yes. i see him on the skype chat every once in a while, but i'm always too late to catch him
Title: Re: MR Visual Novels
Post by: legomaestro on June 09, 2014, 06:51:45 PM
... To be honest I'm made of free time, and I've been slacking a lot and don't want to commit but... I can try drawing one or two characters if that's needed.

Bottom line is: This project must absolutely be successful.
Title: Re: MR Visual Novels
Post by: LittRL on June 09, 2014, 09:17:30 PM
Without word from Jack having another artist working on the visuals would be nice. There're way too many missing characters at the moment which makes the game feel empty.

Also still working on the game. Finished the dialogue but I'm still grabbing resource files for sound and backgrounds so it'll take a while with my slower pace.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on June 09, 2014, 10:21:21 PM
I-I'm here. I'm just REALLY lazy. I'm sorry. Coryn got on me about this the other day, and Lego brought it up too.
Before you get on me about this too, lemme share my reasons behind not doing anything.
1: I'm a lazy piece of trash.
2: A REALLY lazy piece of trash.
3: I felt like all the drawings I had previously done were not good enough to be used. I really don't like them at all tbh. So I've basically spent all that time not working on this thing to improve so that I can put out work that isn't blarghcocky.

I'm not without something though. Proof that I didn't dick around 100% of that time.I did a thing for Ginger just today, and something for MR-Tan the other day as well.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/sadfasfd_zps33fa6897.jpg)
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/sdcvbnklfvai32_zpsd0c42169.jpg)

Ginger currently has no clothes, and the styles are WAY different, but you guys have said you only need something for place holders atm so you can have something there. So I figured I can put them all in the style, or at least TRY to, when it's time to make them final.
Title: Re: MR Visual Novels
Post by: LittRL on June 10, 2014, 12:07:34 AM
No problems, Jack. I'm as terribly lazy. I disappeared for several weeks and I'm still not done the current scenes cause I'm taking my time looking for images/sounds.

Though I think Lego could still help with the art. There are many characters after all with more to come I'm sure (looking at you, Coryn). Maybe Lego could work on the Kamen Rider designs or monsters. Just a thought, the details of his part would be more up to you(Jack) and Coryn.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on June 10, 2014, 12:16:03 AM
You mean up to Coryn, right? I'm a do as instructed type of person. Not really a director of sorts. Even if it's a simple, 'hey, go do that.'
Also. Has no one thrown this into a skype chat or somefin so as to keep small things like this from taking up space? Or are we just gonna keep it on the site?
Title: Re: MR Visual Novels
Post by: LittRL on June 10, 2014, 12:21:33 AM
I still haven't found my way into the Skype chat yet. Got Lego on there but not sure if I have you, Coryn, or anyone else. If we want to keep it a hidden project until completion or to continue this free for all to view structure I'm good either way.

Well I mentally made you the Art Director being as we have a limited staff. Though we could have a vote I'd like to have as many members of MR contribute however they can to really call this an MR project.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on June 10, 2014, 12:41:18 AM
Neat. I'm an art director.


Anyway. PM me your Skype name so I can add you. Also, the reason I brought up putting it on skype was to save room on the thread instead of having these long conversations with these short messages.

Spoiler
Also. I kinda got into a groove for a bit. Ginger went from sketch to this:
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/sadfasfd2_zpsc32dd2a0.jpg)
To this
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/sadfasfd3_zpse052e530.jpg)
So yeah. Crop the little bugger out and slap'em in.

(To be honest I threw the cane in because I liked the idea of him twirling it around as his walks off.)
Title: Re: MR Visual Novels
Post by: Coryn on June 10, 2014, 04:13:47 AM
I could have sworn I had you in skype already from back in the day litt, but maybe not. I agree though getting a skype group for this would be good.


and I'm all for pulling in other members to help. Like Litt said i'll probably be pulling out a few more characters/creatures from my big bag of creativity, so if we could get some people willing to help that would be splendid.
Title: Re: MR Visual Novels
Post by: GingerStark on June 10, 2014, 06:17:18 AM
Ohh, nice piece of work there Jack  :thumbsup: I look a bit like a pimp/lord but I'm not complaining :D
Title: Re: MR Visual Novels
Post by: legomaestro on June 10, 2014, 09:02:16 AM
Ginger looks fabulous hahaha.

I think you nailed the characterisation this time Jack hehe.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on June 10, 2014, 09:23:59 PM
Sketch for a redone Hasith.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/Kasjkliout_zpsad225b43.jpg)
He'll probably have a more 'slacker teacher' look later on. This is so I can get critique on it so I can figure out what needs to be changed. Like if his hair is wrong, or if he's gonna have different clothes. I figure the teachers don't need to wear a uniform so they wear what they want.
Title: Re: MR Visual Novels
Post by: legomaestro on June 10, 2014, 09:44:12 PM
*Gives a thumbs up.

Really nicely done haha.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on June 10, 2014, 11:56:29 PM
I'm still pretty lost on Co's, but I did the best I could.
Spoiler
(http://i1356.photobucket.com/albums/q725/JackIsDead13/MR_VN/Coryansafs_zps64a0758e.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on June 11, 2014, 12:28:23 AM
ahahaha! man Co is perfect!


only thing I'd say about hasith is to bring down his bandana so it covers his right eye. other than that he looks great!
Title: Re: MR Visual Novels
Post by: legomaestro on June 11, 2014, 12:35:12 AM
I conc'r. Nicely done man
Title: Re: MR Visual Novels
Post by: LittRL on June 12, 2014, 11:59:56 PM
Updated the files with the new scenes. Forgot a bunch of stuff I put off before so you'll likely see the same missing parts/errors I missed and didn't fix. Just mention them again and I'll get on it.

Also it came to my attention recently through Chit Chat lurking that not all on MR are aware of this project or feel alienated from it. A call to all Raiders should be out as we accept help from any part of the community in any way possible. Just not sure how to get this across. Mods? Any ideas or special powers to do this?
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 12:37:21 AM
well mentioning it in the chit chat topic recently certainly helped spread awareness, but if you put a big "WE'LL STILL ACCEPT HELP IF YOU WANT TO GIVE IT" notice in the first post that could help too.


i mean we could always have more help with art. I don't know how you feel about coding help though, not even sure how to work that one if we're honest. writing wise i pretty well prefer to handle it myself. adding extra writers just complicates things and slows things down.
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 12:46:33 AM
Sure, I'll go ahead and add in a big Help Wanted message in the first post.


Coding wouldn't be too difficult but if it's just you writing I can handle it alone as there isn't much to code. If you were writing all three routes at the same time however, that would be a different scenario. Like you said though art is always something we could do with. We already have Jack for the characters but it might not be a bad idea to have other artists work on things like props like the character ID card (The one I made was horrendously bad), or the key which you'll see in the recent update.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 12:50:22 AM
well yeah, I could write all 3 arcs at once, but i feel the product will be better if I only do them one at a time, plus it'll be good to have one done so I have a sort of baseline for the timeline, since as i mentioned many weeks/months/pages ago, at some point there will probably be a great recombining of the timelines for the master ending.
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 12:52:39 AM
If that's the case it's better if I code it alone. That way I can mark any important sections/scenes with a label for reference or later use.

Updated the first post.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 12:57:29 AM
looks good.

plus when i think about it, for the 2nd plot (great space time robbery), i was throwing around a few ideas that having a bunch of secondary artist (including character artists) could really help on.

you know, just in case the story diverts momentarily to a universe where humanity evolved from super advanced corn.


(http://i.cdn.turner.com/asfix/repository/8a250ba13f865824013fc9db8b6b0400/thumbnail_4175621499402752262.jpg)
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 01:02:12 AM
Sound interesting. Been wondering what's been going on with the other two storylines since we're only working on Henshin right now.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 01:17:34 AM
thoughts develop about them occasionally, but i'm mostly concentrating on Henshin. I keep notes though, so not losing anything at least.


I've determined at this point that Space Time Robbery will be a weird mash-up feel between doctor who and portal. And that Had an Ax will be a combo murder mystery and horror movie. And that i'll probably use Space Time Robbery to tie them all together for the master ending.


past that though, it's just little things, like i've segregated students into different stories. so like you'll see a good number of them in each plot, but only certain ones will be major players. for instance each tan will only play a major role in one plotline. for henshi it's MR, space time gets Writer, had an ax gets the twins.


and you know, other little things.
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 01:33:32 AM
I never thought the storylines would be this long originally. Right now Henshin is the bulk of the code, basically 80% of it as I never even notice the intro scenes anymore in comparison. This project may take longer than planned.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 10:35:06 AM
well to put things in perspective, the story is currently on thursday, which means the next day will be friday which is the night of the party at gingers. The party will be a universal constant and will mark the halfway point of the story. the point of no return.

assuming things can shift into high gear at least one day of the weekend (reserving one day for shenanigans) then the whole plot will probably wrap of wednesday or thursday of the next week.


but honestly, I don't think you can write a story that has anything that could be labeled as 'intrigue' if it gets wrapped up under 36 pages. (which is where we're sitting now)
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 11:28:13 AM
alright, let's go through what we got.


Scene 9 - Somehow Lego's line "You could say that I have a personal stake in this mess." and protag's line "A personal stake Sensei?" have gotten smashed together into lego saying "You could say stake Sensei?". Not sure how that happened, I don't think it was like that last time.

Scene 10 - When protag is telling Litt that Lego has a personal interest in the case, you left of the "al" at the end of "personal"

Scene 10 - When litt is talking about the stuff in the shop. you have "other hald" should be "other half"

Scene 10 - When litt is exclaiming about getting a secret hideout right before the high five option, he's labeled as Lego for some reason.

Scene 11 - the line you threw in about the bus being free for students. you have 'form' should be 'for'

Scene 11 - MR-tan talking about a tragic fate befalling her before revealing info yada yada. you have 'move' should be 'movie' after 'superhero'

Scene 11 - Litt mentioning asexual pronouns. you have 'pronounds'

Scene 11 - MR-tan talking about why Raid just now became active. should be 'possible' not 'impossible' when talking about him just finding out about it.

Scene 11 - when MR first mentions the original rider, you've left out the space between 'in' and 'this' in the first sentence.

Scene 11 - same sentence as above. you have 'as a result I for about half a dozen...' should be 'as a result I got about half a dozen...'

Scene 11 - little later on, you have 'siz years', should be 'six years'

Scene 11 - next frame, protag's line. you have 'fromt he' should be 'from the'

Scene 12 - when MR is talking about raid actually being there and kicking ass. you have a 't' instead of a 'y' at the end of the second actually. Also, don't forget the fight effects right before this frame, both visual and sound.

Scene 12 - sound effects for power up needed

Scene 12 - add some more exclamation points to the team rocket line. don't forget the pling. (set it to play right when you click to progress to the next screen)

Scene 12 - when protag says they're going to go find litt. you switched up the last couple letters of 'hopefully'

Scene 12/13 - throw in a slow fade between the two scenes.

Scene 13 - litt asking for a diagnosis, should be 'straight' not 'strait'. a strait is a narrow waterway. same frame, you forgot the 'g' in 'prognosis'

Scene 13 - what happened to the choice right at the beginning? I was rather fond of that bit.

Scene 13 - line about the rules of the universe. should be "universe's", don't forget the apostrophe

Scene 13 - Litt talking about the land of dreams. "like" not "liek"








'
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 01:44:19 PM
Fixed it up.

For the name switch with Lego and I that's a matter of code. I have a capital L for lego and a lowercase one for Litt so they will likely be confused in the future. It's hard to tell that apart when I'm just text and I skip past most of it to see if the game has a problem running.

Sound effects and special things like a Team Rocket ping were both forgotten and put aside for now. Gotta make/find a star effect and if possible I want to actually send my character flying into the sky as that is possible in Ren'Py as far as I can tell.

Thought the huge freakout was weird so I changed it up. I'm cool with spazzing out but it seemed a little over the top for hot, sticky head. I put back the first choice and I'll probably change the second one later when there's another update. Think of something with more impact.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 02:57:40 PM
it just seemed like the right time for an over the top freak out.


anyrate. i'll give it another run through to make sure we've hit all the points then get back to writing the new scenes. hopefully we'll see some more stuff from me after i get off work tonight. we're very close to the second plot divergence now, i can practically taste it.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 03:16:36 PM
damn, accidentally deleted the thing again.

seriously, why did they put download next to delete? and why does the undo function not actually undo what you just did?
Title: Re: MR Visual Novels
Post by: LittRL on June 13, 2014, 03:22:50 PM
Why not download the Google Drive program? I just drag and drop now, makes it easier.
Title: Re: MR Visual Novels
Post by: Coryn on June 13, 2014, 11:28:17 PM
I do have it. but the way renpy sources files for a project is stupid so if i mess with the current set up it'll break that all to hell and I really don't feel like going through that tribulation.

i could go through it all, but for now i'm content enough. maybe once the project files really start to build up.
Title: Re: MR Visual Novels
Post by: LittRL on June 14, 2014, 12:50:13 AM
I just mean have the folder so you can just drag and drop over another destination. I drag the original files over to the Drive folder and it reuploads it, you can do the opposite and just drag from the Drive folder instead of going to the site to right-click download.
Title: Re: MR Visual Novels
Post by: Coryn on June 14, 2014, 10:58:40 AM
Ok, just a few more fixes.


Scene 11 - after protag asks about participants and then MR-tan says she's talking about the corporation. You have an 'm' tacked onto the end of 'yes'.

Scene 12 - When protag yells at the the monster to give litt back, 'Litt' needs to be capitalized.

Scene 12 - When Raid tells the monster to give up. you have him calling it a 'beart', should be 'beast'

Scene 12 - Just noticed, but instead of 'Raid' you have his name set as "Rider" this whole scene. Should be "Raid"

Scene 12 - After Raid calls it a job well done and Protag starts yelling at him for launching litt into space. you have 'out friend', should be 'our friend'

Scene 12 - would probably be good to throw in the peeling out sound effect when Raid departs.


Looks like you haven't edited scene 13 yet. so i guess i'm done for now.



Title: Re: MR Visual Novels
Post by: LittRL on June 14, 2014, 01:22:46 PM
That's weird. :notunderstand: I remember clearly editing the last scene. Maybe it didn't save? Well anyways, fixed the stuff. Uploading it.
Title: Re: MR Visual Novels
Post by: Coryn on June 15, 2014, 12:58:50 AM
alright, looks good.


I've gotten more written on the next day. but work keeps getting in my way. Not enough time to write before, not energy to write after. But progress is happening, I have a song and a plan. so it's just a matter of time. monday might see some good work done since that's my day off.
Title: Re: MR Visual Novels
Post by: LittRL on June 15, 2014, 05:24:14 PM
Probably best there's nothing to do yet. Gotta crash soon for the rest of the day for lack of sleep.
Title: Re: MR Visual Novels
Post by: Coach Fro on June 15, 2014, 05:34:07 PM
Been reading the script. I think I'm on scene 9 of day 1 or something like that. Anyways I'm really loving this so far. Kind of reminds me of the first day of school for the protagonist of persona 3. Definitely gonna keep reading.

 
Title: Re: MR Visual Novels
Post by: Coryn on June 15, 2014, 11:07:28 PM
yeah something like that. you'll be coming up again shortly too in the Henshin plotline.
Title: Re: MR Visual Novels
Post by: Coryn on June 16, 2014, 12:54:02 PM
alright, two new scenes are written, one is super short so i'm going to try and finish the third today before uploading them, but if i don't i'll still get the two up by tonight.
Title: Re: MR Visual Novels
Post by: LittRL on June 16, 2014, 11:00:06 PM
When's nighttime for you, Coryn? Figured to be working on the new scenes by now.
Title: Re: MR Visual Novels
Post by: Coryn on June 16, 2014, 11:04:39 PM
night time consists of the time from when the sun goes down to when i go to sleep.

i'm working on the last bit right now. unfortunately fighting off the urge to play more new vegas at the same time. getting there though.
Title: Re: MR Visual Novels
Post by: Coryn on June 16, 2014, 11:38:55 PM
alright, 3 fresh scenes to code. uploaded and ready.
Title: Re: MR Visual Novels
Post by: LittRL on June 17, 2014, 04:12:29 AM
Updated and uploaded.
Title: Re: MR Visual Novels
Post by: Coryn on June 17, 2014, 10:30:10 AM
cool, hope that last one didn't get too crazy on you. i'll check them out now.
Title: Re: MR Visual Novels
Post by: Coryn on June 17, 2014, 12:26:47 PM
Alright, let's get to the break down.



Can we get a slow fade out at the end of scene 14?, and follow it up with a few moments of black and silence. might make the transition a little less harsh.

Scene 15 - Writer's line about deny knowing anyone. Should be "ever" not "every"

Scene 15 - you made a spelling error for 'distraction', but since that inadvertently made it a homestuck reference, i'm going to say leave it.

Scene 15 - When MR is describing litt's job in the plan. you mispelled it as "jon"

Scene 15 - When protag says the line about how that leaves the job of entering the office to them, you have 'leabes' should be 'leaves'

Scene 16 - can we turn up the volume on the knocking sound effect? I nearly missed it.

Scene 16 - When searching through the loose files. at the end when the narration mention getting back to searching and what takes priority and what not. should be "plans you need" not "plans you needs"



Alright, looks good otherwise. Far fewer errors this time around. Good job!
Title: Re: MR Visual Novels
Post by: LittRL on June 17, 2014, 01:33:20 PM
Finished the fixes.

Actually went through some of the text this time around so I caught some of them myself. And it wasn't too difficult this time. Just a bunch of copy paste for the last scene since I forgot how to do variables in Ren'Py.
Title: Re: MR Visual Novels
Post by: LittRL on June 21, 2014, 01:37:28 PM
Mandatory check-up. How're things progressing on your ends? Been waiting a bit so I ended up buying RPGMaker in the Steam sale. Just playing with it for now but there's that.
Title: Re: MR Visual Novels
Post by: legomaestro on June 21, 2014, 01:43:30 PM
</< What? You bought an rpg maker on steam? yikes
Title: Re: MR Visual Novels
Post by: LittRL on June 21, 2014, 01:53:39 PM
The program itself was like $17, it's the dlc which ramps it up. Just thought I'd mention it if anything ever arises in the vein of RPGs. In the end it's just something I'm using to waste time.
Title: Re: MR Visual Novels
Post by: legomaestro on June 21, 2014, 01:58:01 PM
Softwares have dlcs now? That's a sad state of affairs. Sounds like something to definitely note down for later though!

Title: Re: MR Visual Novels
Post by: Coryn on June 22, 2014, 01:11:00 AM
well i haven't written anymore but i do know where i'm going next. i've just been busy with work since the last update. also doing some work for the point of no return. getting that all set up will take time, so i'm starting early.
Title: Re: MR Visual Novels
Post by: Echo_River on June 28, 2014, 12:44:08 AM
Thought I'd point out something that's been bugging me.

Spoiler

line 969  "I'm seeing revenge for the burning of my village.":

Typo?


The storyline and all is great.
It's looking cool  8)
Title: Re: MR Visual Novels
Post by: Coryn on June 28, 2014, 07:29:05 AM
i'm going to go ahead and say that was supposed to be 'seeking' yeah.
Title: Re: MR Visual Novels
Post by: LittRL on June 28, 2014, 07:18:57 PM
Haven't really done anything so long with this maybe I should play it through a couple times to fix any typos.
Title: Re: MR Visual Novels
Post by: Coryn on June 28, 2014, 09:38:44 PM
yeah, i need to get some more written.
Title: Re: MR Visual Novels
Post by: legomaestro on June 29, 2014, 01:00:22 AM
I have failed this visual novel haha.

And of course when  I finally get around to downloading it my hard drive is too full... Damn. I don't even know how far you've gotten.
Title: Re: MR Visual Novels
Post by: legomaestro on July 22, 2014, 08:38:05 PM
Quote
He has about 1000% more vitamin D in his system right now than usual
this was the feather that broke the camels back for me. The dialogue in this is ridiculous haha. How did you think of this stuff?

Well, I've downloaded the latest version and am going through a playthrough. Hey! Where's Frono, Litt and Writer Tan's sprites? Jaaaaaaack! Come back here!

*Performs suspicious summoning ritual.
Title: Re: MR Visual Novels
Post by: Coryn on July 22, 2014, 08:41:43 PM
just happens. don't ask. don't know.


also, i have written some more, but i kinda fell into a flurry of un-played video games.

this project isn't dead until I say so or I am. promise.
Title: Re: MR Visual Novels
Post by: legomaestro on July 22, 2014, 08:47:39 PM
Haha yeah, actually I was feeling guilty for not doing anything.

On the part where Protag wakes up to the house on fire. Dude the sprite rotates and reveals a desktop. Is that on purpose? Hahaha.
Title: Re: MR Visual Novels
Post by: Coryn on July 22, 2014, 09:04:05 PM
it was. at first it was just the checkered background of renpy, but the computer background is funnier.
Title: Re: MR Visual Novels
Post by: legomaestro on July 22, 2014, 09:58:59 PM
Comments on my playthrough.


Spoiler
1. Nairbons has a disturbing amount of luster

2. Wait, was class cancelled because of the axe murder AND  the lab incident? A triple event? Haha yikes.

3. Oh gawd he said wink... Because his mask makes subtlety hard... Hahahaha

4. Litt burnt down Protag's kitchen, and now want's to be sponsored for lunch... Mein gott...

5. Cafe scene

 
Quote
MR-tan

I actually took today's concellation[/u[ to my advantage (...)


6. Same scene

Quote
MR Tan: It seems there really was a masked vigilante running aroun town on a motorcycle.


7. Same scene

Quote
(...) and we deifnitely don't have any (...)



8. What was the butler in debt joke referring to?

9. M-MR-tan said Oyasimi to me... D-don't tell me...

10. "Stay on target, Litt." Indeed... Indeed hahaha.

11.
Quote
Litt: I'm saying in this town it wouldn't be surprising if you got sucked into a wormhole or killed by an axe murderer.
Just... I don't know man... Hahaha.

12. I want to 'sloth' too

13. Morgan Freeman just freaking narrated something hahahahahaha. And I totally imagined it in his voice.


14. Interrogating Hikari

Quote
(...), and soemone (...)


15. Haha why was batman and ironman censored?


16.
Quote
Hikari: Oficially the school wrote it off as (...)
Quote


17. A cat person hahaha... And ugh on the juice thing. Staaahp.

18.
Quote
Kage: Seriously, if you ever see me running outside of gym, you should run too, cause I'm being attacked
I laughed again. The face also fits the dialogue too well. I actually imagined this dialogue sequence as though it were an anime.

19. There's a Hasith Cory Ship bomb in here! Ahahahahahaha

20. Threepointo? Kage... He's literally a robot dude. I think students in this school aren't used to the craziness. They're more like traumatized about it haha.  Even Protag knows this.


21. Kage:
Quote
(...) the school ended up buying enough equipmentment to build a whole starship with.


22. Colossus of Rhodes? Guess I've got some Googling to do...

23. Hmm, strange government types buying up the metal... Related to the evil corp that got shut down much earlier? Nice weaving of intrigue.

24. Litt
Quote
I've got commitment issues, Besides, I've been busy recently.
is this a stab at Litt? Hahaha. Ah, no Raider is being spared in this one.

25. I was willing to let the 'write off' pun go... but then I saw the 'leg up' and said no... No... Just stop. Ah, I just felt some braincells die.

26. Protag
Quote
Just because I'm the protagonist it doesn't mean I have to be stupid...
Amen.

27. Litt
Quote
So long as you allocate your points into INT
......................

28. High five!

29. Litt
Quote
Don't pause like that, we don't need you to build suspense.
............................

30. Au Contraire, Litt. Sunny Side Corp sounds suspicious as hell! And Smiles Inc. Made me think of The Joker! Thriller definitely makes me think evil though... Evil dancing zombies.

31. Fujioka Hiroki huh. Interesting.

32. I thought it'd be a gunshot or something. A mech took Litt!?

33. Monster... I think it's Itadakimasu? Dunno not sure... Seems like a typo the way it is.

34. MR-tan was dreaming about him...

35. When you say F THE POPO! Typo 'hot' instead of 'how'

36
Quote
. ... Litt, go high! MR-tan low!
I... I just don't know man. Shaking my head here hahaha.. aye aye aye...

37. Nice music I think overall


38. Scene where they're discussing their sneaking plans

Protag:
Quote
Which I guess leabes me with the job (...)


39. What in the world is an elf owl? That is some whistling talent right there.

40. Mission impossible theme song was so appropriate I didn't even notice it coming on.

41. Let's see... Hell yeah or Hell F-ing yeah! ? Hmm... Decisions decisions...

42. I got caught... Damnit! Haha, actually I got it right on the first try hehe, so lucky I guess.


That was a really fun playthrough. Liking the way this has shaped up, and I had no idea you had written so much! Good stuff! Also I've lost an IQ point or so... This is approaching Gintama level madness. Puurfect.
Title: Re: MR Visual Novels
Post by: Coryn on July 23, 2014, 12:40:25 AM
glad you enjoyed yourself lego!

so many comments, i caught most of what you were referencing, but some slipped by, hard to sync things up I guess. and I think you might have read too much into some things.

comments i do remember though:

the butler thing was litt's reference. i don't get it either. some manga or another.


batman and ironman got censored as a copyright joke. if you've watched lucky star there's a scene where they talk about a whole bunch of popular anime at once and it's all blurry and bleeped out for the same reason. it was that scene that made me write it in like that.


Fujioka Hiroki is a reference to the actor who played the original kamen rider, who was(is) named Fujioka Hiroshi

Title: Re: MR Visual Novels
Post by: legomaestro on July 23, 2014, 03:04:26 AM
Oh, okay, I'm glad I caught that.

Reading into things is my special ability hurr hurr...

I was so tired I didn't bother to look at my quote tags so that messed up some things too I imagine.
Title: Re: MR Visual Novels
Post by: LittRL on July 23, 2014, 03:09:46 AM
Geez, has nobody on the forum read Hayate no Gotoku? It has a bunch of anime episodes too.

I was wondering about this project too. Been crossing my mind lately but not much I can do about it without infringing on your writing, Coryn. It's still on my computer and I fixed a couple of the spelling errors that keep coming up but I'm just too lazy to upload it with nothing much added.
Title: Re: MR Visual Novels
Post by: legomaestro on July 23, 2014, 05:39:30 AM
Haha I'll try to check it out.

But yeah, this project should have some things happening I guess, but you've done quite a bit of work already Litt. The music and transitions are legit. You've already edited the typoes I spotted right?
Title: Re: MR Visual Novels
Post by: LittRL on July 23, 2014, 02:50:40 PM
Nope. Too lazy to touch the project until there's another story update by Coryn or sprite to place form Jack.
Title: Re: MR Visual Novels
Post by: han ki-tae on July 23, 2014, 03:57:01 PM
Hum... hey

I can volunteer to color stuff. Can't draw for the life of me, but if I can assist in any way even if it is with flat colors let me know...

Missed you dudes.

Han
Title: Re: MR Visual Novels
Post by: Coryn on July 23, 2014, 10:46:05 PM
han! you're alive!

it would certainly expediate the art process, but i have no idea what happened to jack.
Title: Re: MR Visual Novels
Post by: Jack Melancholy on August 08, 2014, 07:34:09 AM
Sorry.
I-I bought games.
Like 12 of them. One of which was Skyrim.
@_@ And I haven't finished it yet either.j
I'm gonna cut down on the games though. I REALLY should prioritize this over those.
If I disappear  again though, I apologize in advance. Games yo. Games. o_o
Title: Re: MR Visual Novels
Post by: LittRL on August 09, 2014, 10:54:51 AM
Can't blame you Jack. We all fall into those bouts of gaming. Right now with such a small team with heavy dependency on all of them being active we can only wait until all our schedules happen to fall into place and sync up sometimes.
Title: Re: MR Visual Novels
Post by: Coryn on August 09, 2014, 11:20:14 AM
yeah, it'll be much easier to get to working on this consistently again once classes start up again. easier to write when you don't have so much free time to throw into video games
Title: Re: MR Visual Novels
Post by: LittRL on August 09, 2014, 01:46:34 PM
Strange, that. The more free time we have the less we get done.
Title: Re: MR Visual Novels
Post by: han ki-tae on August 13, 2014, 12:56:22 PM
Hey, looks like Jack is alive too!!!

Lemme know if I can be of help.
Title: Re: MR Visual Novels
Post by: legomaestro on August 13, 2014, 01:30:14 PM
Dont underestimate my summoning rituals
Title: Re: MR Visual Novels
Post by: LittRL on September 08, 2014, 02:57:14 PM
So the school year has started making me think of how useless I am again with a productivity level skimming the line of zero. How's everyone's schedules looking? Any ETAs on when time can be found to revive this old thing?
Title: Re: MR Visual Novels
Post by: legomaestro on September 08, 2014, 03:38:39 PM
That's Coryn's cue there on the story arc development side.

If character art place holders are needed I'll whip something up.
Title: Re: MR Visual Novels
Post by: LittRL on September 08, 2014, 04:45:25 PM
@Lego: [Ping!] Just gave me an idea. I know it's really just an idea since it's kind of a longshot but having different characters drawn by different artists of MR would be a neat thing to have in the game. I know Coryn said he wanted to keep the art consistent but it's not like we're even using self-composed music or backgrounds at the moment. It's also be cool for getting the community more involved.
Title: Re: MR Visual Novels
Post by: legomaestro on September 08, 2014, 04:51:33 PM
Seems legit.
Title: Re: MR Visual Novels
Post by: Coryn on September 08, 2014, 06:50:21 PM
at this point i'm for anything that get's the project moving again.

fairly busy school wise, but it's maneagable so far. biggest problem on my end is that i've been playing a lot of video games in my free time. and Destiny comes out tonight, so yeah..........

i promise i'll turn my eye back this way though. should probably give the whole thing a read to refresh myself.
Title: Re: MR Visual Novels
Post by: LittRL on September 08, 2014, 07:03:12 PM
Probably a good idea for me as well. This thing has been left to collect data dust on my hard drive.

Let's see if we can revive things at least by the end of the month.
Title: Re: MR Visual Novels
Post by: Coryn on October 01, 2014, 11:46:33 PM
*enters the room via a series of elaborate poses*

want some good news?! So do I!

The good news is that I have resumed writing.


The bad news is that I had to stop again cause this week/upcoming weekend is loaded as sh*t.


so yeah. things are sorta cranking back to life over here. we're gonna get this thing done.

any rate I'm not sure exactly what needs to happen with things right now but the part after that goes a little something like

(http://24.media.tumblr.com/tumblr_m2ye6bg0az1qlkhfco10_r1_250.gif)


and then there is smooth sailing in sight.
Title: Re: MR Visual Novels
Post by: LittRL on October 02, 2014, 12:11:41 PM
Cool stuff. Life's about to get more lax for me too so I'm pretty sure I'll be able to put some more time into this project, most of which will go into relearning Ren'Py since it's been so very very long. *imagine me speaking in an old man voice and stroking my long beard*


Looking forward to it, let's see if we can't revive some of our old comrades in arms when it all begins again.
Title: Re: MR Visual Novels
Post by: legomaestro on October 02, 2014, 09:02:51 PM
Seems legit
Title: Re: MR Visual Novels
Post by: Coryn on November 04, 2014, 09:08:51 PM
*blows off topic. chokes on dust*


yo guys.

guess who just put up the latest scene.

this guy.

WE'RE BACK IN BUSINESS!
Title: Re: MR Visual Novels
Post by: MissChurro on November 04, 2014, 09:28:22 PM
(http://i1277.photobucket.com/albums/y498/MissChurro/Streamers_zps3e520bdb.gif) (http://s1277.photobucket.com/user/MissChurro/media/Streamers_zps3e520bdb.gif.html)
Title: Re: MR Visual Novels
Post by: legomaestro on November 04, 2014, 09:39:33 PM
Litt-san, looks like it's time to get to work
Title: Re: MR Visual Novels
Post by: LittRL on November 05, 2014, 02:02:08 PM
Besides the fact that I have to relearn how to use the program I'm pretty stoked. Guess I'll get to work on putting the scene in and we'll work out how we'll get it to be a little more visual later?
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 05, 2014, 02:43:31 PM
Hmmm, do you have anyone doing the music? I know someone who is a brilliant composer, I could ask him to help if you like :D
Title: Re: MR Visual Novels
Post by: Coryn on November 05, 2014, 02:45:38 PM
well at the moment we're just taking random tracks and using those. it's much easier as the writer to be able to pick and choose the music to set the scene. so honestly trying to get someone to actually make all the random crap i'm probably gonna pull would be detrimental in the end. thanks for the offer though!

what we really need is some art minded people. so if you happen to know any of those, that would be great.
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 05, 2014, 02:49:25 PM
Fair enough :)
Good luck! When it's done, I'd love to try it!
Title: Re: MR Visual Novels
Post by: Coryn on November 05, 2014, 02:54:36 PM
if you feel like it you can always help us scan for errors. there's a link to the google drive with the 'game so far' on one of the first two pages of the topic i think. we can always use more play testers!
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 05, 2014, 03:02:32 PM
Oh? I'll check!
Title: Re: MR Visual Novels
Post by: legomaestro on November 05, 2014, 05:06:44 PM
It's a tricky process so ask if you run into any problems. More testers are very much welcome .
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 06, 2014, 12:49:35 PM
Downloaded it :D Ren p'y as well. I just need to find time to play it  :3
It looks good though!
Title: Re: MR Visual Novels
Post by: Coryn on November 06, 2014, 02:34:34 PM
you can thank litt for a lot of that. unfortunately we're lacking pretty well any and all character artwork. what's there is mostly just placeholder stuff
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 06, 2014, 04:08:51 PM
That's a shame! Wellll, I would offer to help out with that, but I don't think I'm good enough yet :/
Title: Re: MR Visual Novels
Post by: legomaestro on November 08, 2014, 03:11:36 PM
I say go ahead and do it. We're really doing this for the forum. Contribute and ther'll be cake!

Title: Re: MR Visual Novels
Post by: LittRL on November 08, 2014, 03:22:24 PM
I've been considering it lately too and I honestly would rather everything in the game be something created by the community if possible. Quality is the last thing on my mind seeing as I'm coding it and I've already forgotten 80% of everything I knew before which was already short of beginner.
Title: Re: MR Visual Novels
Post by: legomaestro on November 08, 2014, 03:53:31 PM
Noice. Then if I manage a quick playthrough again i'll choose any one of the undrawn characters and come up with something.
Title: Re: MR Visual Novels
Post by: LittRL on November 08, 2014, 04:06:22 PM
Sounds great, and all the more so with Jack currently MIA (as far as I know).
Title: Re: MR Visual Novels
Post by: Coryn on November 08, 2014, 04:27:19 PM
god's speed lego.

and yeah, as much community based as we can get it the better.

how's the relearning of the code going litt?
Title: Re: MR Visual Novels
Post by: LittRL on November 08, 2014, 04:45:47 PM
It'd be easier if I didn't take shortcuts of copypastaing code instead of just learning how to make a loop. It's more or less me having to revisit all those wiki pages instead of being able to scroll and check what I did before because it's like a hurricane hit ground zero of a tsunami that came three hours after the initial earthquake.
Title: Re: MR Visual Novels
Post by: Coryn on November 08, 2014, 11:01:18 PM
maybe you could take it as an opportunity to booster your coding skills then. since you're already working ground up it seems
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 09, 2014, 03:58:05 PM
Awesome! Well, in that case, whenever you guys need a picture done, feel free to ask me!
Title: Re: MR Visual Novels
Post by: Coryn on November 09, 2014, 04:29:26 PM
well if you see something in the game that needs some drawing, then feel free to tackle it! don't worry about waiting on us
Title: Re: MR Visual Novels
Post by: legomaestro on November 09, 2014, 04:33:24 PM
Have you started playing it, Neko?
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 09, 2014, 04:39:51 PM
I have! But I've not finished yet.....
I was surprised at how professional it looks!
And I love all the anime jokes :D Laughing so hard at it :3
Title: Re: MR Visual Novels
Post by: legomaestro on November 09, 2014, 04:50:59 PM
Haha glad you like it.
Title: Re: MR Visual Novels
Post by: LittRL on November 09, 2014, 08:27:32 PM
If anyone does do any art for the project then you can feel free to:
1) Post it in this thread or
2) PM it to me

Any and all participation is appreciated and encouraged. Spread the word, spread the love.
Title: Re: MR Visual Novels
Post by: Coryn on November 09, 2014, 10:41:36 PM
may be best to just post to the thread. gotta keep the hype up.
Title: Re: MR Visual Novels
Post by: Nekonomicon on November 10, 2014, 02:15:52 AM
Why not both :D Hmm, I might not have time this week, but perhaps next week I can do something :3
Title: Re: MR Visual Novels
Post by: Coryn on November 24, 2014, 10:53:01 PM
new scene, short scene

red scene, blue scene

Title: Re: MR Visual Novels
Post by: legomaestro on November 25, 2014, 02:31:16 AM
Nice
Title: Re: MR Visual Novels
Post by: Coryn on November 30, 2014, 09:01:27 PM
Hey Litt, how are things on your end? Please tell me you haven't thrown in the towel!
Title: Re: MR Visual Novels
Post by: legomaestro on April 18, 2015, 12:54:57 PM
Finally experimenting with the script. Managed to add a 'i'm bald option to the hair colour thing and basically figuring out the script through reverse engineering. There are some pretty complicated functions here I'll need to look into more but it's going well.

Did you already send Litt the latest script, Coryn? I'd love to give it a try.

Also, assuming I really do managed to figure this all out how exactly do I update the Google doc?
Title: Re: MR Visual Novels
Post by: Coryn on April 18, 2015, 10:41:46 PM
you'd have to be allowed to edit by Litt. though good luck tracking him down. though the most up to date version of the script is on the doc and you should be able to read from it.

https://drive.google.com/folderview?id=0B1yxigHkh53yNjRWNkp1UlhhRzA&usp=sharing
Title: Re: MR Visual Novels
Post by: legomaestro on April 19, 2015, 02:36:08 AM
I could always make another Google Doc if I can't get a hold of him and share you the password in case something like this happens again. 300 megs will be a whopper to upload though. I'll see if I can pull it off.

I'll check out the script then.
Title: Re: MR Visual Novels
Post by: Coryn on April 19, 2015, 10:10:55 AM
well, it'd just be a matter of sharing the folder with me and allowing me to edit.

we'll get it done somehow.
Title: Re: MR Visual Novels
Post by: legomaestro on April 22, 2015, 08:36:23 PM
Woooooot! I succesfully programmed a scene. Short, small work but I think I can get the hang of this. Coryn, please test it and tell me it's working. I'm not sure if my update did the trick or not, but on my computer it's certainly working.

Taking shots of vodka to this. On ze rocks.
Title: Re: MR Visual Novels
Post by: Coryn on April 22, 2015, 09:07:44 PM
in time. got to go through quite the sync job. then we'll see if my save will even be worth a damn anymore >.<
Title: Re: MR Visual Novels
Post by: legomaestro on April 22, 2015, 09:22:48 PM
Ah, I see. Well I only added one file and updated the script files, so I hope that works.
Title: Re: MR Visual Novels
Post by: Coryn on April 22, 2015, 09:23:38 PM
we'll see. I'm going to try and save my old save files and just plug in to the new files, so we'll see.
Title: Re: MR Visual Novels
Post by: legomaestro on April 22, 2015, 09:29:51 PM
Coolio. I'll just pass out for now then. Anyways it was a pretty tame scene as far as transitions are concerned. Things'll definitely become more extreme later down the line
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 01:42:50 PM
Lego, which scene did you code exactly? I can't remember what we were at
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 01:48:07 PM
hm. going through it. noticing some mistakes that need fixing up. will give you some practice working with Litt's code maybe Lego.


In the scene before they go looking for the documents. Protag's line about being left to infiltrate the office. It's spelt "leabes". needs to be "leaves"

I'll update if I find more. but got to head to campus for now.




damn I'm excited to work on this again.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 03:15:58 PM
That'll be perfect actually. Sure I'll look at it.

Yeah same here man.
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 04:12:28 PM
still need an answer to the first question though lego.

Lego, which scene did you code exactly? I can't remember what we were at


I can't remember what the last scene Litt did was. so I can't tell if what you did updated my save properly.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 04:38:32 PM
Damn I didn't even read that. Litt's last save was the office searching for the records. I did a scene after that when tan meets protag to talk about what they found.
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 06:05:44 PM
alright, haven't noticed any other misspellings other than that "leabe" thing, but there is one other issue.

when searching for the plans in the office, if you choose the correct location first, it doesn't move on to the new scene you programmed, it juts you right to the credits when the scene ends. I think you might have missed something when it comes to telling the game to continue.


looks good otherwise though, but we'll need to pick some more fitting music for the scene. it's too upbeat coming out of the mission impossible theme.

try this one: https://www.youtube.com/watch?v=DMJBZmr3TT4&index=5&list=PLz_aoKnoVXq-4m2y0-pb5xAQRBoLngv9g

Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 06:18:55 PM
I was feeling the same way. I'll fix the leabing thing, the searching office records thing and OST before I start working on the scenes.

It's cool if I tell you to update after two scenes? Or should I program much more before I give you a heads up?

Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 06:20:34 PM
well it's whatever you want to do. in the past wasn't ever very far ahead of the programming. so this is a bit of a special instance.

go ahead and just work for now. i was going to get off the internet for a bit anyways.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 06:25:48 PM
Cool. In the first place I want to see if I can manage a complicated scene like the kamen rider fighting the spider. I hope the technical support will help me out on that front, because I'm nervours about that.


Anyways, what should happen after we finish programming the Kamen Rider arc? Should that be a milestone or shall we program every version before we say the Visual Novel is complete ?

I'd like to at least say each arc is a milestone >............<
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 07:20:19 PM
yeah pretty much what I figured. It'll be a playable game at that point, so we can look at it like one of those episodic releases, ala walking dead game.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 07:27:02 PM
Great, that works for me too.

If worse comes to worse I can do a lot of the missing art right? In case people don't contribute >....>


BTW people we'd love if it if you contributed!!!!
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 08:11:41 PM
Wait, are you doing the coding now Lego? O_O
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 08:13:31 PM
Yeah I'm the new coder. It's more manageable than I thought, but definitely tricky. Have you tested the game before Echo?
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 08:19:18 PM
I tested the game through, yes (till it stopped). Has it been updated?

I could help with art, I guess. Is it mostly drawings for the Raiders that are needed?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 08:22:10 PM
Yeah after Litt I updated it with one scene (the one after searching for documents in the office) 

Yes mostly. I think Litt doesn't have an actual image? And a couple others. I should probably look into that.
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 08:29:32 PM
Ah, so it's on the drive?

Ahh, okay. Maybe I could follow his hero coat description for that one, or his avatar.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 08:32:41 PM
Yeah definitely. You mean you're interested in drawing something? Because that'd help a bunch!
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 08:37:17 PM
Yeah, I think I'd like to try at drawing. Although my style is quite different from the ones on there. But then they were varying all the time.

Okay. So I downloaded the script.rpy file. It doesn't look like there's a change at the end?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 08:43:43 PM
Oh wait! We have a new Google Drive since the original was only owned by litt.

Does this link work? https://drive.google.com/drive/folders/0B8kg6Fas5CgDfmxJY2FmQXhrM1l6alM1LWVxbFVYUEY0MTRDWWxwMG81bDNnY3lma3I1dEU

You'll need to update the images too though. I added a new expression for Mr tan called mrtansurprised.png so update that too along with the script...
Title: Re: MR Visual Novels
Post by: Dr.Striker on April 24, 2015, 08:46:39 PM
I'm trying to see the VN as well, but I'm struggling with Google Drive, it's pretty confusing.
 How do I download it? Should I just ehhh click on "game"? and that's all I need for Renpy?

Or, is there a mediafire or Mega link or something too? For easier access?
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 08:53:56 PM
Ahh, okay.

Although, I have to sign up on Google Drive?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 08:56:12 PM
 I think you do, I'm not sure.  I think it's possible to just download things directly from the drive though without signing in

@ Striker you're supposed to download the whole Raider Gakuen file and then leave it in the ren'py folder. Do you have ren'py? If not you have to download that first...

Title: Re: MR Visual Novels
Post by: Dr.Striker on April 24, 2015, 09:01:46 PM
I have renpy.

I downloaded... by eh signing in? heh I'm so confused.

Well, apparently Google Drive just compressed the "game" folder.. without the log.txt. and such.. and then downloaded it, it was like 300 mb and it's a zip.

I did use renpy before but the loading a vn part is a bit tricky I think...  :notunderstand:

Anyway, if you say I need the whole thing... I'll see if I can download it all and put it in the folder as you say.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 09:06:51 PM
Yeah the whole file is 300mb, but after that the updates are usually only the script file rather than the whole thing. I'll make sure to tell you if it's more than just a script update though.

When you download it always compresses it yeah. So you unzip that and then put it in the game folder.

There's the two default renp'y games 'tutorial' and 'thequestion'. Put the Raider Gakuen in the same folder as those and it should show up in the renp'y executeable file.
Title: Re: MR Visual Novels
Post by: Dr.Striker on April 24, 2015, 09:15:14 PM
It's working now!

OH WOW.

Nice intro! With the sakura petals falling and such.  :ohmy:
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2015, 09:20:57 PM
Oh,  great.  Well many Kudos to Litt on almost all the programming.  I've just gotten started.  Tell us what you think if you still have braincells after finishi.ng

I'll be o.ffline for now. Looking forward to what you think
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2015, 10:22:27 PM
oh cool, more interest.


@Echo: As you said, the art was pretty variable, but that was mostly due to the artist at the time (jack) constantly wanting to change his style.

The real main goal with the character art would be to have them all the same style and all with a couple of different expressions to play with. You know, like some proper VN artwork. So really anything there right now is purely just a placeholder.
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2015, 10:58:10 PM
Oh wait! We have a new Google Drive since the original was only owned by litt.

Does this link work? https://drive.google.com/drive/folders/0B8kg6Fas5CgDfmxJY2FmQXhrM1l6alM1LWVxbFVYUEY0MTRDWWxwMG81bDNnY3lma3I1dEU

You'll need to update the images too though. I added a new expression for Mr tan called mrtansurprised.png so update that too along with the script...

Is this file a public on or private one? I can't get to it without having to sign in.

@Coryn Ahh I see. That'll be a challenge. I'll probably have to choose a suitable style myself so that the drawings match. Unless there's a particular style you prefer?
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 01:24:40 AM
I don't even know how to set a folder to be public/private, so it's default whatever it is. As long as you can get to it though, that's the important part. and if you do want to pick up the art load I can just give you editing privileges so you can upload artwork to the drive.


I guess I don't care too much on style. But it should be digital if you can and clean as you can get it. that way it'll be easy to just edit certain things like facial expressions but keep everything else the same.
Title: Re: MR Visual Novels
Post by: Sukebe on April 25, 2015, 01:42:13 AM
So what's the progress so far?

I could draw a sprite or two...
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 01:52:04 AM
well they aren't so much sprites, plus I'd rather keep consistent to a single artist just to keep it all even looking. though if there's a way you can help echo while keeping that goal in mind it would be cool

as for progress we're just writing and coding as we go. again, mostly missing our character artwork, but that's mostly a matter of just getting it drawn and plugged in.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 10:44:19 AM
 I've fixed things on my end, but I'm still wondering if that latest scene worked?
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 12:09:27 PM
I'll let you know just as soon as it syncs.
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 02:28:08 PM
having some trouble. doesn't look like any of your changes saved.

I think we might have a problem of my computer changing what's in the cloud and not the other way around. it might not be a bad idea if you became the owner of the folder lego, since you're the one doing the majority of editing on it. otherwise I stand to accidentally delete your work.

this is rather confusing since last time it didn't seem to have this problem.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 02:38:08 PM
Ah, that's annoying. Well can you just give me the ownership or,,, ?
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 03:14:48 PM
Well you are now the owner of the over all project folder and the game data folder. hopefully this will fix things up.

try your changes again and see what happens.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 03:36:11 PM
Yeah just recieved the notification let me see what i can do
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 04:40:42 PM
Alright cool. let's see this thing through.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 04:42:57 PM
Before I could change anything it looks like Echo managed to download it with the latest version...
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 04:54:59 PM
well she has a lot of older stuff to get through first. hopefully she'll find some mistakes we missed back then.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 04:57:16 PM
She's seen quite a few actually. I've noted them. Though about the art, should we cancel the other art that's been drawn or shall new ones be made?
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 05:07:18 PM
we can leave what's there for now, but new stuff will definitely need made.


if we can get a list of every mistake that she finds that would be good, some of those might be intentional.


also, don't know what kind of editing you've accomplished, but I synced the most recent version and part of the way through the scene after the records office. looks like it can't find the file image of the surprised MR tan you created.


anyrate, I'll just let you work through it. at least I think we have the updating issue fixed now.
Title: Re: MR Visual Novels
Post by: Echo_River on April 25, 2015, 05:14:15 PM
Another option I could try doing is mimicking the styles already in the VN, if that's not unallowed.
Title: Re: MR Visual Novels
Post by: Coryn on April 25, 2015, 05:18:21 PM
you could try if you'd like, but I'd rather you work in the style you're most comfortable with.

you can go ahead and do some demos though, so we can pin something more solid down.
Title: Re: MR Visual Novels
Post by: legomaestro on April 25, 2015, 05:42:42 PM
There's supposed to be a scene after the records office.  That's the one I programmed. But there is an issue where searching for the new files immidiately sends you to credits

Anyways sounds good
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 01:19:27 PM
Coryn, not sure what the fix for this mistake is?

line 2100 - m "I actually took today's concellation to my advantage and researched the story down at the library."

commotion? cancellation?

EDIT: Coryn, could you also give me OST15 and OST14?
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 05:15:41 PM
yeah that should be "cancellation" since classes were cancelled.

get on skype, i'll send you the whole damn soundtrack



replayed the day 1 bit, really should change some of these characters out. nabe and adam for sure, no offense to those guys, but we should strive to make sure this thing is a bit more relevant to current members.
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 05:19:23 PM
I get what you mean. Will different people say the lines or will you rewrite the scenes?

Going on skype now.

This latest scene is murder. I've given up for the day. Already stumped at the hiding transition T-T . This ATL thing is murder on this inexperienced mind 
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 05:34:10 PM
could you like, get an image of a wall, then put it in like you might a piece of character artwork, so that it takes up a large portion of the screen? like you were looking around a corner?
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 05:37:08 PM
I think I could do better and zoom, but I  could hack it like that if things get nasty. For now I'm just taking a break. I'll try it again tomorrow. If I truly hit a wall I'll give up and go ghetto on it.

Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 05:41:48 PM
well whatever works. just remember that every issue is a learning experience.

as for the swapping of characters, I think we could probably switch Noisey in for Nabe. And....Echo for Adam. Those would be good swaps. might need to do some line re-writes, but for now I think that's it.
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 05:44:19 PM
Coolio. Will keep you posted on my progress.
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 05:45:16 PM
Oh, should also switch out "Transformation Belt" to "Transformation Driver", fits the show's terms better
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 05:49:11 PM
Noted.

Did Litt ever say where he looked for help on codes? Some of the ones that he used are pretty complex.
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 06:01:55 PM
wouldn't know. guess you could read through the topic to see if he ever mentioned it here. probably some renpy forum.
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 06:20:46 PM
I'll sift through it when I can. I just updated the original post with the most current link.
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 06:34:33 PM
guess I should probably start noting mistakes since I'm going through the game again, already forgot to write down some though, hopefully Echo will have gotten them.

On Wednesday (game time) in art class, lego says "person stake" should be "personal stake"

Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 06:38:46 PM
Oh, Echo didn't catch that one. Fixed.
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 06:55:58 PM
Lego, are you sure you're syncing to the google drive? because from my end it doesn't look like you've done anything to it.

Just downloaded a fresh copy. the "leabe" thing is still there, the music in the scene after the office still hasn't changed, the continuation from the file room to the next scene is still broken if you pick the right option first. and most of all according to the drive itself the last person to edit the game files was me.

Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 07:27:50 PM
Wait, you were already able to see the scene after the file records office? Because that's what I was waiting for your confirmation on. It's only Echo who told me she could see that so far...

What was wrong with the music in the scene after again?
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 09:34:38 PM
wait, yes I can see it, I told you that, which is why I pointed out that the music could use changing. Also how I knew that if you clicked the correct option in the file room the first time the game just ended instead of taking you to the next scene.

I mean other than the music not being very fitting and the problem with it not loading the scene correctly it looks fine, but those issues still need sorted.
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 09:36:38 PM
Ah, dammit then I was completely off track. Okay I'll change those. What ost should I use do you think? I'll update it right now
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 10:09:11 PM
use this, I linked it earlier but I guess you glanced over it. Honestly I don't know how we had this communication break down. it's like something out of a slap stick where both of us were talking about the same thing but in a way that neither understood what was going on.


https://www.youtube.com/watch?v=DMJBZmr3TT4&index=5&list=PLz_aoKnoVXq-4m2y0-pb5xAQRBoLngv9g


This track is more subdued. so it hits the ears easier.


I'm more worried about getting it to transition from the file room correctly though. so let's concentrate on that fix before we move on to any more scenes.
Title: Re: MR Visual Novels
Post by: legomaestro on April 26, 2015, 10:20:39 PM
No kidding. Total Chinese telephone moment there. I thought you failing to get what i'd coded so far was the whole reason you gave me ownership of the file.

Anwyays... Um... You happen to know any handy audio converters? I can rip the song of youtube but otherwise...

By transition you mean the accidental situation where the game ends if you choose the correct option the first time right?



I've updated the file with what I have so far so ignore whatever comes after the hallway scene after the files room. How long does it take for you to upade these anyways?

Anyhoo check it out. (I have NOT added this suggested OST yet.)
Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 10:25:41 PM
I gave you ownership cause I thought you had updated more and that it had for some reason changed what was on the cloud according to what was on my computer. long story short: cloud storage still confuses me.


converters not really. what kind of file type do you need?

Guess I've used this one in the past: http://www.zamzar.com/ It's all online, so it might not be great for you. I guess if you have audacity, you might be able to put one file type into it and then export it as another file type.


and yes, that is what I mean by transition.



I'll look at what you've updated tomorrow sometime, have other things to do now unfortunately.

Title: Re: MR Visual Novels
Post by: Coryn on April 26, 2015, 11:51:05 PM
Well something's gone wrong, now the game won't load at all. I assume you'll see the same error.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 05:00:20 AM
I needed mp3 for the game to be able to play it.

Converter seems to be working. I'll update that as well, then.


Damn, forgot to double check it since I just basically abandoned it for the night.

The latest version has the OSTs fixed and I found a bunch of other problems, but for now I want to focus on getting the hiding transition done right.

Meanwhile critique the workshop scene and tell me how I can improve it.

Amateur hour here, but it's real fun.
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 09:45:10 AM
so the game doesn't just end after clicking the correct option in the files room first now? awesome.


if you need mp3's, just use this site: http://www.video2mp3.net/

it rips audio straight from youtube videos and turns them into mp3s for download.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 10:08:34 AM
Yah, the other link worked too and i'll bookmark this one too.

Yeah that problem is hopefully fixed >......< Scared about my latest updates though with my luck i'm sure I screwed that up too somehow.

I joined the renpy support forum and asked for tips on the image zoom thing. Will be waiting for answers
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 01:17:15 PM
Alright, looking through stuff now. One general thing to note: The cuts are a little harsh right now from scene to scene. we should start including a short transition when locations switch. It'll make things a little gentler.


as for the new scenes, you've got some weird dialogue mishaps, but nothing serious.


In the tunnels, you exclude a line from this exchange, Protag's line is missing:

Litt: No you’re right, I feel it too. Can you hear that? There’s warm air coming out of the ventilation.
Protag: Guess someone knows we’re here.
MR-tan: Let’s hope they’re friendly


Few lines later, MR-tan says "some to mark our path" should be "something to mark our path". that one's my fault, it's missing from the original script as well.


In the storage room, the top of the background cuts off too early and you see the checkered renpy background. we might need a new image for that.


Also in the storage room, Litt's coughing has backslashes around it for some reason, it just needs the asterisks.



Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 01:24:45 PM
Goofup  Central.

I agree about the transitions.

I usually copy paste what's in the script to save time, but I guess retyping them could work better as a spellcheck of sorts.

Got feedback on a way to possibly do the zoom thing. Trying to get the code to work now
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 01:47:37 PM
cool. cool cool cool.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 01:50:52 PM
Also caught a place where I literally wrote Protag instead of coding it to say something.

Zoom code works, though it zooms in on the left instead of the right. But I suppose that's better than nothing... I'll see if I can reposition it to the right instead.

The transitions are smoother.
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 02:52:22 PM
well I'm less concerned with it zooming in the right direction than having it zoom at all y'know?

I'll take a look at the changes tonight when I get back from campus.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 02:56:02 PM
Roger roger.

 How goes the school life? You still sucking air?
Title: Re: MR Visual Novels
Post by: Echo_River on April 27, 2015, 05:46:18 PM
New Stuff eh? XD

Downloaded new version. There's no "Dokuzetsu.mp3" file? Nor "heavydragsfx.mp3" for that matter...

EDIT: Oh shoot. I got mixed up with the older file. My bad.

---

EDIT: (While going through VN)

Spoiler
line 3256 - m "%(name1)s right...." (Should be possessive. Shows up as -
                            "Echo right"  instead of Echo is right....)
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 06:54:59 PM
oh cool so those names got changed too then? awesome.

might also be good at some point to change the "British Trio" to the "British Quartet". since we're putting noisey in
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 07:05:30 PM
Damn. That's always tricky. I'll fix it tomorrow.

Oh ya.

Coryn, you might as well pitch what and who will be replacing Nabe and Co. ? I need to know at this point.
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 07:09:17 PM
I mentioned earlier, Nabe replaced by Noisey, Adam replaced by Echo

there are some other more recent departures, but at the moment I don't know who to replace them with, they still feel recent enough that the majority of those who will end up playing this thing would still recognize them.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 07:14:45 PM
I won't ask this again, but I sorta feel like 'Once a raider, always a raider' should apply and we should randomly remember to put in characters in our projects. I mean, I'd still feel totally wrong NOT to include Monster, aero or doodler in our projects. Kite even. ..
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 07:19:06 PM
Well that's a noble idea and all, but at some point we need to keep it contemporary so it can apply to the current member base. Besides at this point I'd feel bad for not including Echo, especially if she's going to work on the art for the project.

Time moves on Lego, and it's not like I want to remove everyone who's not around any more, just the ones that have been gone for a REALLY long time. and in some cases weren't that active to begin with, and we just needed to fill the roster. (no offense to them of course) Especially since I have to write their characters, and I don't want to just turn them into bit parts because I can't remember their personality details well enough



alright, some notes on the new stuff.

in the tunnel, after walking a bit, MR-tan say "Protag right." should be "Protag's right".

the zoom certainly works, but it kinda looks like they're just pressed up against the wall. have to wonder if they'res anything we can do to make it look more like hiding? maybe if instead the zoom goes to the place the corridor splits off, below the "Way Out" sign. so you'd still be looking down the corridor a ways.



Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 07:26:46 PM
I'll try to see if I can make the zoom do that properly. I did think the saeme thing since the sign made a nice object to relate to the scene. I'll tell you how it goes to morrow.

I'll fix the Protag thing.

I don't agree, but it's probably right. The major thing is that our art situation is not friendly at all dude. If we do switch characters we've got to commit to them (for this version at least) because character art is not that easy to get in the first place. If we were a well oiled cooperate manga anime studio It'd be easy to switch out characters and stuff but I think we should be a bit cautios... 


Working on latest issues too. Keep me posted on any errors you find.
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 07:30:29 PM
well once we actually get a character's artwork done we'll agree to stick to them. but seeing as we have none I don't feel bad keeping things in flux.
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 07:34:29 PM
It'll be a pain in the ass and definitely mediocre but if the art is becoming difficult to get should I just do all of it?

The thing is this is definitely a project that'll flourish with everyone's participation. But worst case scenario I'd rather finish all the work than wait forever and have it dissapear into ether.

As it is Litt dissapearing isn't a situation we bargained for. We've got to be decisive on this one, Coryn. I reiterate; We can't have this VN project fail. I refuse.
Title: Re: MR Visual Novels
Post by: Coryn on April 27, 2015, 07:40:21 PM
It wont lego, worst case scenario we'll stick figure teh whole damn thing
Title: Re: MR Visual Novels
Post by: legomaestro on April 27, 2015, 07:46:41 PM
Amen to that brother.

For now, I'll be optimistic and fix what I can. I'll fix what you've pointed out tomorrow (Aka 14-17 hours from now)
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 02:45:49 PM
So I've tried to sketch out some of the characters.
My style is quite different from Jack's, so maybe I'll have to lean toward his style?

Spoiler

(http://s25.postimg.org/ern01r9fj/MRVNSketches.jpg)


Which characters will be left in for sure?

And do you guys have a preference on the character angle and how much of the body should be shown?

For the uniform, was there already a set design for the female wear?
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 03:02:00 PM
Man those look glorious. I'd say if you work on it you can do it in your own style.

As for characters that'll be left in for sure that's definitely Coryn's call.

I don't believe the female raiders have a uniform yet.

Man it'd be swell if more of the gals on MR participated in these sorts of things.
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 03:11:30 PM
Thanks XD Although, I think Hasith and MR can be left as is. MR-tan has her own expressions and everything already anyway.

Ahh. Well, I was just thinking, if the boys have the short sleeve on one side, then would the girls have it on the other side?

Maybe this looks like a boy thing O_O The programming part and everything. Actually I'm doing my own VN. (Girls, it's lots of fun! Both the art and the writing! It's not that hard!.....sort of!)
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 03:27:47 PM
Yeah it'd not do to cancel all the art Jack has done. Maybe just work on the ones that aren't that quite polished? Litt for example, and Kage.

Maybe that could work. I thought you'd go for sailor uniforms haha. But that works.

Ah, I see. You're making your own VN? On ren'py too? Or...?
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 03:35:26 PM
Litt, and Kage, I think for sure polish up. Coryn I'm considering as well. I was thinking his pic doesn't show up to his sensei image...

Was trying to stick to the original designs at least the plus signs and such. But maybe it could vary from each student too.

With Ren'py. I'm lagging on art for that one too actually...
It's not as long as this VN yet, haha. Backgrounds are hard to get, ahaha.
I could show to you but ehhhh a little concerned your comp might not handle it or something, ahaha.
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 03:53:03 PM
I'd like to check it out, but let me tell you when I know my net won't screw me over.

Coryn and Coryn could use work yeah. And there are the other tans to consider...

Have you played the latest update?
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 04:04:59 PM
I'll PM it to you...

Coryn and Coryn? O_O Like, 3.0?
Ah, right. For Lewd and Ecchi, what are their hairstyles like? I don't think it was mentioned in the Canon Guide.

Has it been updated again? I'll see.
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 04:09:16 PM
Yeah the description is in the guide.

However I did a fanart once for people mentioned in the canon so this could help

(http://i594.photobucket.com/albums/tt23/legomaestro/MRCanonLineupToned1.png) (http://s594.photobucket.com/user/legomaestro/media/MRCanonLineupToned1.png.html)

Other than that you can do as you like. There's not much official cannon with their hairstyles set like that so you're uniquely in the position to choose what they look like >.> I think. Or at least influence it.

Yeah haha I meant 3.0

PM it to me then.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 04:11:25 PM
You're art is looking good Echo!

At this point those characters which get left in will be those that have art finished for them, so for this moment Echo you're really in charge of that. But at this moment there are no plans to change any cast members aside from those two that I mentioned earlier.

For how much of the character we'd see: I'd say down to the thighs/knees, since a portion of the character art will be covered up by the text box.

At one point we had thought the female uniforms should resemble the mascot's to some degree. since you know she's on the cover already and what not. But you can make a judgement call on that.

I'm fine with leaving Hasith as is if you want Echo, and I think we can probably leave Nair alone as well (unless you really want to redo him), but I think we should still redraw MR-tan, at the very least so that she's wearing the uniform. (also Jack's style is much closer to yours than Monster's was) Though if you want you can stick with the same pose and expression set she already has.


Also, I can provide something to use for a 3.0 model, also we should probably change Ecchi-tan's hair style since it's the same as MR-tan's in that image

Questions? Concerns?


Edit: Alright, here are some more reference images, some stuff for 3.0 and an added Writer-tan hair reference, since it was sitting in the same folder.


Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/EA1A1-5.gif) (http://s259.photobucket.com/user/Las7mans7anding/media/EA1A1-5.gif.html)
What's even happening here?
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/EA1A1-2.png) (http://s259.photobucket.com/user/Las7mans7anding/media/EA1A1-2.png.html)
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/Cover.jpg) (http://s259.photobucket.com/user/Las7mans7anding/media/Cover.jpg.html)
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 04:29:38 PM
@Lego Ahh, that's good. It has Cory and Lorenx too! XD

@Coryn Thanks.

Yeah, I'll leave Nair alone too O_O I don't think I'd be ever to draw him ahaha.
Okay, I'll revise MR-tan then. Perhaps just to be more in my style so we can still use the expressions.

Maybe Ecchi-tan can have a side ponytail?

So even the tans would have the uniforms?
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 04:37:22 PM
Yup! They are the Absurdly Powerful Student Council after all. Gotta rep the uniform.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AbsurdlyPowerfulStudentCouncil



Okay, I'll revise MR-tan then. Perhaps just to be more in my style so we can still use the expressions.
That's basically what I wanted for her, sounds perfect!


As for Ecchi-tan's hair, what would be the most trope-ish hair style you could come up with? cause that. though i am thinking something with some length to it.


EDIT: and you should totally let me see your own VN project too!
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 04:53:19 PM
O_O I think I might go with that look.

T-trope-ish? I'm not sure ._.
Be she counters Lewd, right? Does Lewd-tan have shortish hair?

EDIT: Files sent to both of you via PM.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 04:56:53 PM
I guess I hadn't really thought about it like that, I kinda always envisioned that where Ecchi's hair was nice and orderly and taken care of, Lewd's would be a bit more wild, like one of those heads of hair that always seems to misbehave (pun intended) despite what you do to it.

By that look? You don't mean the nazi uniforms do you? (please don't go with the nazi uniforms ._.)



Oh by the way, I've gotten into writing again since Lego's got some more scenes going, shall I just post as I go or wait until Lego's caught back up?

Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2015, 05:13:40 PM
Ahhh, well I can go with that. Meticulous and Disorderly. Will probably need to experiment a bit with that.

The uh authorative loo, ahaha.

Hmmm, that might get Lego lost XD But I think it'd be okay to post as you go.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 05:24:45 PM
haha. well I wait to hear from him on it.
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 05:32:18 PM
Post as you go dude. Momentum makes the world go round. Besides, I'm also reading as I come upon the scenes so there's no difference.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 05:58:10 PM
alright, updated. ignore the notes near the end. those are just for future reference.
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 06:02:24 PM
Haha, trust me I won't see them until I actually reach them.

Took a break by the way. Too scared of the scene where Raid appears.

I'm totally looking forward to MR tan's pose *nosebleed*
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2015, 06:25:25 PM
I'm totally looking forward to MR tan's pose *nosebleed*

Remove head from gutter. After writing Darling Be Home Soon I got nothing but big brotherly feelings for MR-tan. No little sister of mine will be posing seductively!
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2015, 06:33:45 PM
I'm sorry!! Huh. Now I feel the same way.

Lewd tan and Ecchi tan though
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 04:44:35 PM
Ah man, I'm lol-ing so hard right now.

This is great stuff guys. Everything is pretty much on point. Gonna start from the beginning again and rename my MC Spaghetti Sauce for extra lols. Still gotta check out that middle path.

Quick question. Is it possible to add some sort of rpg element to these VNs? Like a simple point and click battle system with some typical battle sound effects. Would be kinda cool if you could.

Title: Re: MR Visual Novels
Post by: legomaestro on April 29, 2015, 05:21:32 PM
Are there VNs like that?

Haha I'm afraid that's way beyond my coding level at the moment but it'd be fun to try. That'd probably work better with the abandoned raider RPG game project that we had.
Title: Re: MR Visual Novels
Post by: Coryn on April 29, 2015, 06:24:13 PM
yeah I think VN's typically don't do those kinds of things? granted I'm not exactly an expert on them myself.

but like lego said, either way we're limited to what lego can program.
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 07:23:05 PM
Oh no, I wasn't suggesting that you guys actually try it. I'm fully aware of you guys programming limitations. I was just asking a general question.

Since my character is in the story I feel the need to contribute in some way. Just to add some extra support I guess, despite the fact I have no other talent than writing crappy stories.

But anyways, I made this song called Smoke Detector a while ago. Nothing spectacular, just a bunch of random sounds I put together on FL Studios one day. I was wondering if you guys could give it a listen and see if it has a place in the VN somewhere. If it doesn't it's cool. At least I know I tried.

My only problem though is that I don't really know how to go about uploading the thing. I guess dropbox? You guys got any other suggestions?
Title: Re: MR Visual Novels
Post by: legomaestro on April 29, 2015, 07:27:34 PM
Google drive is definitely the most reliable. Dropbox screwed me over so badly so I'll never recommend it, but it's links can stay for a bit at least.

I know Vacant and NO1SEY use something else to upload mp3s... keep on forgetting its name though
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 07:58:11 PM
So I think I got it.

https://docs.google.com/file/d/0B-EmgRAenruLdHRxTWJrLVoyV28/edit

Hopefully the link works. Use google docs as Lego suggested.
Title: Re: MR Visual Novels
Post by: Coryn on April 29, 2015, 08:09:57 PM
you'll have to grant access to us (check your email)


soundcloud is a good website for this sort of thing
Title: Re: MR Visual Novels
Post by: legomaestro on April 29, 2015, 08:14:37 PM
Yeah waiting on the request thingie too
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 08:54:13 PM
Granted you guys access to the file. Hopefully it works. If not then I'll just set sail for soundcloud.
Title: Re: MR Visual Novels
Post by: legomaestro on April 29, 2015, 09:01:10 PM
That is one weird as hell funky beat hahahaha. I honestly don't know what to think of it. If it was a scene in the VN it should be for a super weird as hell sequence.

Might work for something on the great time space robbery one, not sure about the kamen rider thing.

Soo weird hahaha
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 09:17:07 PM
Lol yeah thanks man. I intended it to sound funny when I made it. I just wanted to make myself laugh honestly lol.

But yeah if u guys wanna use it then its there. I just wanted to help out a little.
Title: Re: MR Visual Novels
Post by: legomaestro on April 29, 2015, 09:21:51 PM
All help is encouraged and appreciated dude. The more the merrier
Title: Re: MR Visual Novels
Post by: Coryn on April 29, 2015, 09:22:43 PM
that's...unique?

It might find a place, but I'm worried it's a little too much y'know? most of the music you want to use for these things needs to be able to blend into the background. but yeah like lego said, if it finds a place it'll probably be with time robbery.

though if you feel the need to contribute Fro, you're more than welcome to play around with making more music. or if you'd like to help us track down assets (mostly backgrounds) we'd greatly appreciate the help!
Title: Re: MR Visual Novels
Post by: Coach Fro on April 29, 2015, 09:32:34 PM
Alright cool. I'll see what I can do.
Title: Re: MR Visual Novels
Post by: legomaestro on April 30, 2015, 02:43:57 AM
They have to be high res  enough to be cropped or resized to 800x600 by the way in case you're wondering.
Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 05:56:40 PM
Done some more sketches of the tans. Yet experimenting with the Ecchi/Lewd looks.
(Should be revising my college application essays...can't work....)

Spoiler
(http://s25.postimg.org/3ry4f5ri7/MRWriter.jpg)
Spoiler
(http://s25.postimg.org/icf79zmgv/Ecchi_Lewd_Exper.jpg)
Title: Re: MR Visual Novels
Post by: legomaestro on May 01, 2015, 05:58:40 PM
The urge to kidnap is strong.

Wowee Echo, really loving these!
Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 06:03:46 PM
T-trying to kidnap a MR Disciplinary Task Force member's productions...the audacity ._.

Thanks XD
And if you have any suggestions to improve them while they're in development, please tell me XD

How's work been on the programming part?
Title: Re: MR Visual Novels
Post by: legomaestro on May 01, 2015, 06:07:21 PM
Eeeeh I'm just joking Echo sama

Programming has been shamefully slow OTL. I'm a lazy bum. Also I'm truly scared of the next transitions t-t

I'll try to get something done tonight before Isleep.

I'm ashamed to ask but is Lewd tan the one who is dressed casually or is it Ecchi tan? I forget . Loving the looks though definitely.

Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 06:14:49 PM
>_> I'm keeping my eyes on your tail.

Ahh. That'll take time XD

Oh....Yeah. Actually Ecchi is supposed to be casual I believe, even though her hair is neat. And Lewd professional but messy haired. Ahh. Should change that.
Title: Re: MR Visual Novels
Post by: legomaestro on May 01, 2015, 06:24:28 PM
Wait wait wait I think it's just like that.

Quote
The twins seem to be counter to each other. While both are of generous proportion, the differences soon end. The 'younger' twin, Ecchi-tan, has pink hair with red eyes, and sports a face of freckles. She is quieter and seemingly timid, opting to hide in social situations. The 'older' twin, Lewd-tan has in contrast: Red hair and pink eyes, along with glasses, and sharp eyes.

Similarly, the young twin and older twin wear casual, and more formal clothing respectively.

Oh, and Lewd-tan uses a whip apparently *bleeds from nose*

*Flees
Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 06:30:01 PM
Hm hm. I see I see.

Wait. A whip?! I need to look at the Canon.

Eh. *Drops a bucket and mop at scene of crime*
Title: Re: MR Visual Novels
Post by: legomaestro on May 01, 2015, 06:38:56 PM
Dammit. Always was careless with those.

Pffffft! It occurs to me those two items are mentioned in the lyrics for Bad Touch by The Bloodhound Gang hahahahahaha.
Title: Re: MR Visual Novels
Post by: legomaestro on May 01, 2015, 07:21:09 PM
Fantastic... Looks like I'll have to stop programming for the night... OTL internet being a female dog again. I'll get back to it asap though. Managed to get a few lines in at least.
Title: Re: MR Visual Novels
Post by: Coryn on May 01, 2015, 07:48:46 PM
they're doing things that only Prince would sing about.


seriously though Echo, art game too strong. I especially like Writer, but it's great to see some art for the Twins!
Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 07:52:48 PM
Thanks XD
So they look alright? Do you have any suggestions or anything for any of them?
How's Ecchi an Lewd's hairstyles there?
Title: Re: MR Visual Novels
Post by: Coryn on May 01, 2015, 08:01:17 PM
I like them! Never had a strict image in my head to begin with so you can't really disappoint!
Title: Re: MR Visual Novels
Post by: Echo_River on May 01, 2015, 08:02:59 PM
Good to hear XD I'll start to line art them then XD Hopefully....and get this essay done argh.
Title: Re: MR Visual Novels
Post by: Coryn on May 01, 2015, 08:30:11 PM
school first. don't let this keep you from the real world.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2015, 06:49:58 AM
Indeed.

Got the situation semi sorted so lets see how things go when it's night time. I hope to be done with this scene by then but not sure.
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2015, 07:36:14 AM
just remember lego: a bad transition that works is better than no transition at all
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2015, 01:42:38 PM
Working on making the camera spin bit work but if I don't get an answer before I sleep I'll just force it with a bad transition then. For now I posed the question on the forum and hoping for some support...
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2015, 01:51:24 PM
well I look forward to whatever you find lego.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2015, 06:57:22 PM
Okay. Finally finished this scene. I'll be the first to admit that it's crappy and that I shortchanged many of the effects suggested but I noted them down and just decided to hack my way through it.

The forum didn't answer my question and I was muchly too tired to overthink the programming. The documentation is really tricky OTL

All excuses. Anyways I hope it's satisfactory as a placeholder until an epic programmer comes and saves the day, but I didn't want to sleep until I finished dealing with this scene... Test it and tell me what went wrong. Critique all ye want too because that is needed anyways, but I'll honestly say you've got to give me time till I figure out the deeper aspects of this program.


Also, need OST 37 Coryn. Gimme gimme

EDIT: Latest version https://drive.google.com/drive/folders/0B8kg6Fas5CgDfmxJY2FmQXhrM1l6alM1LWVxbFVYUEY0MTRDWWxwMG81bDNnY3lma3I1dEU/0B8kg6Fas5CgDfkdSdDBRLUM4dDlwLU45M3FmNWNfSjQwSzVhYklBR1laaGU4eEtXdk83bjQ
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2015, 07:43:42 PM
i'll try to keep things simple until you've had some more time.
Title: Re: MR Visual Novels
Post by: Coryn on May 03, 2015, 01:20:29 AM
alright, played the latest version, there are a few dialogue mistakes I saw but didn't write down (it's super late, so i'll get around to it tomorrow)

but in the storage room, when MR says to look around, the game comes up with a fairly extensive looking error. take a look when you have some time Lego.
Title: Re: MR Visual Novels
Post by: legomaestro on May 03, 2015, 04:16:25 AM
Ugh totally conked out . Was 2 in the morning. Okay I suspect it's a missing mp3 file or something. Let me check the script . I'm awake now.
Title: Re: MR Visual Novels
Post by: legomaestro on May 03, 2015, 01:43:55 PM
Oh yeah Coryn did you update your renpy to the latest version? I've used some new code from the latest version that didn't work until I updated my renpy
Title: Re: MR Visual Novels
Post by: Coryn on May 03, 2015, 02:45:59 PM
ah, no I hadn't considered it. I'll take a look now.
Title: Re: MR Visual Novels
Post by: Coryn on May 03, 2015, 02:59:17 PM
No, the errors are still popping up after updating. did see a grammar mistake though:


after walking a bit. MR-tan says "Protag right" should be "Protag's right"

Title: Re: MR Visual Novels
Post by: legomaestro on May 03, 2015, 03:32:33 PM
Hmm, any chance you could copy paste the very first bit of the error code? I  should keep track of my changes darnit...

Coolio. Fixed that.
Title: Re: MR Visual Novels
Post by: Echo_River on May 03, 2015, 04:06:36 PM
Tried the most current version I believe.

Error says: 'Couldn't find the file boxesroom1.jpg'
Images boxesroom 1, 2, 3, and 4 aren't in the folder it looks like.
Title: Re: MR Visual Novels
Post by: legomaestro on May 03, 2015, 04:12:00 PM
Eeeeeeh. That ain't right. I'll reupload those then
Title: Re: MR Visual Novels
Post by: Coryn on May 03, 2015, 09:26:20 PM
alright, got it to work now. though some things you've left out around the transition, so I'm guessing that more than anything you just forgot them. so yeah, this section:

Spoiler
*flip through backgrounds to give the impression of searching. Like in scene 16 when looking through the records office. Eventually come to a screen with the figure hidden in the backdrop, just out of site.*

Protag: MR-tan wasn’t kidding, this place is massive.

*Shuffling noises. Figure moves a little*

Protag: Hey! Who’s there!

*spin camera so that it’s like Protag is spinning their head around to face the other direction*

Protag: Litt! MR-tan! I found them! They know we’re-!

Offscreen: HENSHIN!

Is missing some lines and is a bit out of order. Just play through while keeping an eye on the script and you'll see what I mean.

A note though on making the transition look a little better would be to just speed it up. that way the player will be a little more disoriented.

Though I am wondering why it's just a white screen behind Raid at first? also for some reason his dialogue is labled as "Rider" should be "Raid" since we know his name and all.


EDIT: also on the second spin transition, you missed the spin back, so it's a little weird. but same thing as before, try speeding it up. Oh, and add like a 'whoosh' sound? would probably get the idea across better.


got to go now so i'll check out the rest later. good work so far!
Title: Re: MR Visual Novels
Post by: legomaestro on May 04, 2015, 01:00:46 AM
Roger roger. Someone finally helped me out on my forum post so I'll be able to make legetimate spinning transitions. Now I have to find out how to make the figure shake while looking for stuff among other things.

Curse you scene 18! You shall not defeat me!

I'll work on the spinning thing for today and brush up earlier mistakes. Hopefully I'll have an update for that amount of work at least.

Title: Re: MR Visual Novels
Post by: Coryn on May 04, 2015, 09:44:07 AM
alright cool. also the dialogue mistake I mentioned earlier on the last page of posts is still there. should be a quick fix. build some momentum



EDIT: Think you could darken the background images some as well? Despite the lights being on, still want to go for that cold underground feeling. especially in the storage room it just feels like your in an above ground warehouse. so messing with the lighting could really help that.
Title: Re: MR Visual Novels
Post by: legomaestro on May 04, 2015, 09:56:38 AM
Oh I actually just updated it with the new code this very moment. It's been quite the silly process but I think it looks better at least.

I was definitely thinking the same for the images. I'll tint them more and desaturate their colour
Title: Re: MR Visual Novels
Post by: legomaestro on May 05, 2015, 05:26:14 PM
Wait to confirm you've seen the latest spin transition Coryn?

Right now I need to

- darken the background
- add a whoosh sound to the spinning?

As for the silhouette shaking I don't think I'll manage that. But if it's necessary I could work on it too.

How are things going by the way, Echo?
Title: Re: MR Visual Novels
Post by: Echo_River on May 05, 2015, 06:20:24 PM
I've started lining some of the some art. But probably won't be handing in anything too soon since I have an exam this week.

Also -
line 3408 -     name1 "The little bugger is fast" (Period lacking...if it hasn't been mentioned)

Oh yeah, did you get to try out the my in progress VN?
Title: Re: MR Visual Novels
Post by: legomaestro on May 05, 2015, 06:25:06 PM
You mentioned it, and it slipped my mind.

My internet is getting in the way again, but I'm looking to try it out asap. Perhaps Coryn has already checked it out? >..< till then sorry you'll have to wait a bit T-T
Title: Re: MR Visual Novels
Post by: Echo_River on May 05, 2015, 06:39:46 PM
Yeah, Coryn's seen it.
It's okay XD
Title: Re: MR Visual Novels
Post by: Coryn on May 05, 2015, 07:07:55 PM
i will as soon as I can lego. about to head out to campus (and hell I just got back)


remind me through skype or something in a few hours.
Title: Re: MR Visual Novels
Post by: legomaestro on May 05, 2015, 07:30:43 PM
No rush, just a heads up really. I'll be turning in soon anyways
Title: Re: MR Visual Novels
Post by: Coryn on May 07, 2015, 05:14:24 PM
alright, got back to playing the update.


first of all, that dialogue mistake on Protag's name missing the "'s" is still there.


when walking around the storage room, there is definitely an image that's the outside of a building. maybe we should get rid of that one?

still missing the lines during the first spin transition and.....okay so I'm not seeing any changes here Lego. the transition looks exactly the same to me. What exactly did you change?
Title: Re: MR Visual Novels
Post by: legomaestro on May 07, 2015, 05:15:39 PM
Gaddamit man. Fixing that before I read the rest of your reply
Title: Re: MR Visual Novels
Post by: legomaestro on May 07, 2015, 05:24:41 PM
Wait what the hell? The screens still changed with slow swipe animations not a quick pan?
Title: Re: MR Visual Novels
Post by: Coryn on May 07, 2015, 05:33:02 PM
yeah, seems to be that way. is that how it plays out on your end too?
Title: Re: MR Visual Novels
Post by: legomaestro on May 07, 2015, 05:39:33 PM
No, actually my whole scene is complete and the transitions are legit panning not the swipeleft/swiperight animations. Raid is made smaller and positioned properly on the picture, and it says 'Rexx's right, the tunnels bla bla bla '

Okay, my interwebs may crap on me tonight but i'll definitely be able to update tomorrow. Siiiiigh. Must've failed to update to the drive properly then.

Title: Re: MR Visual Novels
Post by: legomaestro on May 08, 2015, 04:15:50 AM
Okay I've updated what should be what I have on my PC. The scene definitely ends regardless of whether the transitions are shoddy or not. So if you don't reach the end scene then it isn't what i've uploaded there... Also I fixed the Protag's right thing.

Tell me what's up

@Echo checked out your visual novel! Nice work there!
Title: Re: MR Visual Novels
Post by: Coryn on May 08, 2015, 09:42:35 AM
alright cool, should have some time this afternoon. like you said, probably an issue with the upload. I've learned recently that google drive has a bit of a 'ghost upload' after it says it's finished uploading. so we should all be more careful of that and give it a little more time before closing google.
Title: Re: MR Visual Novels
Post by: legomaestro on May 08, 2015, 09:45:01 AM
Yeah. I've been cheating the updates to be honest by only updating script files and any new assets we use rather than syncing the whole thing, so i'm happy it's been working so far but I hope it doesn't completely crap out on me

Anyways regardless i'll get some work done for the next scene come this weekend, maybe even start tonight...
Title: Re: MR Visual Novels
Post by: legomaestro on May 09, 2015, 07:23:44 PM
So I've managed to even successfully code Scene 19, although we are definitely going to need some expressions for what you've described there. Tan throwing papers into the air is beyond me, and frothing at the mouth with anger? Wowee...

In any case other than errors i will surely have missed it should be working. Though

1 - the searching scene in the underground warehouse has still not been darkened. i forgot to work on that and

2- i haven't replaced Nabe and others yet. Just occured to me to do that.


Anyways I downloaded the script. You added quite a few there dude! And here I was thinking I was out of the woods.




Anyways latest beta testers please tell me if it works and what you think. I'll go sleep now.
Title: Re: MR Visual Novels
Post by: Echo_River on May 11, 2015, 08:01:37 PM
Num. I haven't checked out the newest version yet.

Been doing some lineart though? Um....Your hair is pretty hard...Lego...

Spoiler
(http://s25.postimg.org/u5yncbzi7/Lego_Line.jpg)
Title: Re: MR Visual Novels
Post by: legomaestro on May 11, 2015, 08:06:08 PM
The more swag, the better.

Such clean lineart. Looking good!
Title: Re: MR Visual Novels
Post by: Coryn on May 11, 2015, 11:46:22 PM
it's very nice echo! the hair looks good!
Title: Re: MR Visual Novels
Post by: Coach Fro on May 14, 2015, 02:21:30 AM
Lego does look mad clean in that lineart. Good stuff Echo!

So something occurred me to while I was procrastinating...

 So just where I should go to look for these backgrounds in this worldwide web of ours? Cause you know ya boy been listening to the streets and the streets has been telling ya boy to just google it. Now don't get me wrong, my homie google is cool and all, but sometimes he be telling me so many different things that I don't even know if everything he's telling me is true or not, ya feel me? Google be like that sometimes dawg.

But in all seriousness, guys if you got any leads on places I should hit up let me know. Even though I'm fully aware you guys can kinda do that yourselves (pretty much making me useless), I'm still willing to look for you guys. For now though, I'm fenna go on this google search rampage real quick. I'll be back.
Title: Re: MR Visual Novels
Post by: legomaestro on May 14, 2015, 05:12:10 AM
Have you downloaded the VN yet and seen the script?
Title: Re: MR Visual Novels
Post by: Coryn on May 14, 2015, 11:03:43 AM
In my short forays I couldn't find any great 'master' sites if you will. but I would definitely try to zero in on places that bill themselves as having "VN resources"

it would be also cool if you could discover a good way to take a live action background, and edit it to look more cartoonish. since so far we've mixed and matched.
Title: Re: MR Visual Novels
Post by: Coryn on May 14, 2015, 04:04:04 PM
Alright, I finally got around to playing the updated version. That one annoying grammar issue is fixed (sighs with relief) and the spinning transition is nice! though we still need to darken up those backgrounds and add a swoosh sound effect. here I found this one: https://www.youtube.com/watch?v=cs6xtWpaw_Y

You can probably find a tutorial to turn day scenes to night scenes for whatever photo editor you have lego, of if you link me to the images you used I can probably do it too.

also when Raid transforms, we should move him up to the regular distance, since he's now a part of the conversation.


when they arrive in protag's living room, and MR-tan asks about what kind of box you got, it says "What bout you", should be "What about you"


the "several hours later" text should probably go against a black screen, then fade in.


Alright, I think that's it. good work lego! we've almost got that scene finished out!


Title: Re: MR Visual Novels
Post by: legomaestro on May 14, 2015, 04:09:22 PM
Pheew. Man I was waiting for someone to finally play what I had done. I guess I'll start fixing those. I'll program tomorrow because tonight is a kick-back-and-relax night (public holiday)

I'll try to fix those things, then work on a scene so that the next update will at least be substantial in one way or the other.

Want to give a fair warning though some of the expressions go over my head (MR-tan throwing around the papers in frustration alone will be a doozy)
Title: Re: MR Visual Novels
Post by: Coryn on May 14, 2015, 04:12:27 PM
well that's what we hope Echo can do for us. Of course if anything get's written in that just proves to be too challenging, we can ax it.
Title: Re: MR Visual Novels
Post by: Coach Fro on May 15, 2015, 03:30:13 AM
Have you downloaded the VN yet and seen the script?

I read a good of chunk of the script and I do have the VN. But I've still haven't finished it. I think I'm halfway through with the Kamen Rider story. Still haven't seen that alien story you guys mentioned yet, so that one is definitely next.

So during my search I found some nice looking stuff, but I'm not really sure what you guys are looking for. Sooooooo I'm just gonna throw some stuff in here and see if you guys like it.

Here's a link to a forum post on Steam. When you click on the link you should see a post with a whole bunch of links for backgrounds. From what I've seen so far, each link takes you to a japanese site and on these sites are a variety of different backgrounds that are tailored for visual novels specifically, I think. Some you guys may have used already.

http://steamcommunity.com/app/345370/discussions/0/611701360822466443/

I saw some more stuff like tutorials for making backgrounds for visual novels and all sorts of how to make a visual novel madness. But, I think I'll leave those out our for now.

If you need me to go searching again let me know. I got my ship ready and my crew mates are ready to set sail.



Title: Re: MR Visual Novels
Post by: legomaestro on May 15, 2015, 07:53:13 AM
Cool man that'd be swell

I should probably start working on those fixes now haha.
Title: Re: MR Visual Novels
Post by: legomaestro on June 01, 2015, 06:26:12 PM
Just bumping topic to say the project is still on mind, but reorientation has been a beeetch. Will get back to this though asap.
Title: Re: MR Visual Novels
Post by: Coryn on June 01, 2015, 06:29:41 PM
yeah, it's been hard to keep up on it. wonder what echo's been up to... :-\
Title: Re: MR Visual Novels
Post by: legomaestro on June 01, 2015, 06:37:29 PM
Being ninja I suppose? Wanted her opinion on things.

Anyways, transferring working files on my PC. Definitely not working on anything tonight but hopefully I'll do something tomorrow.
Title: Re: MR Visual Novels
Post by: Echo_River on June 01, 2015, 07:44:06 PM
I-I was eating dinner!

Ahem. I haven't downloaded the latest version yet. I'll get to that now.
Art is going slow but little by little. I've two poses of MR-tan. Will have to check and see if the eyes match up on that.
Title: Re: MR Visual Novels
Post by: legomaestro on June 01, 2015, 07:49:24 PM
A wild everlastin appeared!

Sounds good, just about the same things have been going for me.
Title: Re: MR Visual Novels
Post by: BloodFox on June 20, 2015, 03:02:58 PM
This project looks pretty awesome!
Title: Re: MR Visual Novels
Post by: Coryn on June 20, 2015, 05:44:38 PM
thanks! please let us know your thoughts as you play through what we have!


speaking of, what's happened to echo? how's coding going lego?
Title: Re: MR Visual Novels
Post by: legomaestro on June 20, 2015, 06:00:30 PM
Coding is going like a fish gone belly up. There's just no motivation at the moment, though I think I can get it back.  I don't even remember what the latest corrections that were needed to be done.
Title: Re: MR Visual Novels
Post by: Coryn on June 20, 2015, 06:17:58 PM
they're in here somewhere. scan back a page or two
Title: Re: MR Visual Novels
Post by: legomaestro on June 20, 2015, 06:22:55 PM
Then I'll update you soon as I get back on the horse. Hopefully tomorrow. Depends on how much happy juice I have by me. Otherwise some time during the week
Title: Re: MR Visual Novels
Post by: Nairbons on June 21, 2015, 11:45:43 PM
It's late, and I'm far too lazy to go through the older posts, but have you guys heard of Tyranobuilder? It's a Visual Novel creator tool that uses a drag-n-drop UI rather than the Ren'Py coding method. It's $15 on Steam, with a few bucks off right now for the Summer Sale. It might be something to look into to save folks some time. It's what me and a buddy adopted for our probably-realistically-never-happening project.
Title: Re: MR Visual Novels
Post by: legomaestro on June 22, 2015, 05:34:05 AM
Hahahaha. For a cheap creature like me price tags in the place of something I can get for me are gameovers...
Title: Re: MR Visual Novels
Post by: Coryn on June 22, 2015, 08:08:15 AM
admitedly that would have been more helpful if we hadn't already coded so much of this thing. we're nearly halfway through the first plotline
Title: Re: MR Visual Novels
Post by: Echo_River on June 30, 2015, 04:58:15 PM
Tentative artist update:
Am still working on the line-arting process. Ecchi-tan, Mr-tan, Lego-senpai, and Litt-san in progress.

Wondering, Corynbot is man sized, yes?
Title: Re: MR Visual Novels
Post by: legomaestro on June 30, 2015, 05:05:57 PM
Sounds great! Corynbot is man sized indeed.

Sorry for being out of the loop for this, but i'm still considering programming it this week hopefully.
Title: Re: MR Visual Novels
Post by: Echo_River on June 30, 2015, 05:14:18 PM
So...is his physique is like a man?

Sorry for not having gone through the latest version yet :unsure:
Title: Re: MR Visual Novels
Post by: legomaestro on June 30, 2015, 05:41:08 PM
Yeah I do believe so, but his face is defintely robot faced... to an extent. Litt did a good job portraying him. he may be metallic under but this lab coat is great.
Title: Re: MR Visual Novels
Post by: Coryn on June 30, 2015, 06:20:04 PM
Lego, I think she's talking about 3.0. Who does not wear a lab-coat, and I'm fairly sure Litt never drew him him? I'm so lost as to what you're talking about.

Echo, for 3.0, use these images as reference:

Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/EA1A1-2.png) (http://s259.photobucket.com/user/Las7mans7anding/media/EA1A1-2.png.html)

Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/EA1A1-5.gif) (http://s259.photobucket.com/user/Las7mans7anding/media/EA1A1-5.gif.html)

Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/EA1A1-8.png) (http://s259.photobucket.com/user/Las7mans7anding/media/EA1A1-8.png.html)
Title: Re: MR Visual Novels
Post by: Echo_River on June 30, 2015, 07:03:29 PM
Separating Corynbot and 3.0 then ._.

Thanks Coryn. I'll try my best to do that. Erm ball joints....
Title: Re: MR Visual Novels
Post by: legomaestro on June 30, 2015, 07:07:15 PM
Can't wait to see what comes up...
Title: Re: MR Visual Novels
Post by: legomaestro on July 28, 2015, 07:27:26 PM
Alright, I finally got around to playing the updated version. That one annoying grammar issue is fixed (sighs with relief) and the spinning transition is nice! though we still need to darken up those backgrounds and add a swoosh sound effect. here I found this one: https://www.youtube.com/watch?v=cs6xtWpaw_Y

You can probably find a tutorial to turn day scenes to night scenes for whatever photo editor you have lego, of if you link me to the images you used I can probably do it too.

also when Raid transforms, we should move him up to the regular distance, since he's now a part of the conversation.


when they arrive in protag's living room, and MR-tan asks about what kind of box you got, it says "What bout you", should be "What about you"


the "several hours later" text should probably go against a black screen, then fade in.


Alright, I think that's it. good work lego! we've almost got that scene finished out!




Okay, updated latest version with these fixes. Just as a general bump to tell you guys I'm going to continue working on this project.

Echo's art has been going great too as far as I have seen. Let's do this!
Title: Re: MR Visual Novels
Post by: Coryn on July 28, 2015, 07:50:42 PM
oh don't worry lego, you don't get a choice

*cracks whip*


Are you up to where I finished writing yet?
Title: Re: MR Visual Novels
Post by: legomaestro on July 29, 2015, 02:59:08 AM
*Forms a labour union

No I just fixed those things to say I'm back in black. I've definitely forgotten some code, but i'll get going now at least.
Title: Re: MR Visual Novels
Post by: Coryn on July 29, 2015, 08:03:08 AM
I'll need to get in there and take a look sometime. (seems like I'm forever running out of free time recently)

Title: Re: MR Visual Novels
Post by: legomaestro on July 29, 2015, 08:54:29 AM
I know the exact feel. My German has slowed down and my productivity is in the dumps. Hopefully I'll escape this quicksand by programming this.
Title: Re: MR Visual Novels
Post by: legomaestro on August 01, 2015, 12:49:26 PM
Updated Scene 20! It was a micro scene but was still good for remembering a couple of things. And with this I have put my words in my mouth.

Would definitely be nice to see some art for the characters tho! Echo, how goes it with them so far? >....> Coryns is always smiling even when he's supposed to be annoyed in the class.

Anyhow for any who haven't tried this yet please do and tell me what you think.

And no, this still hasn't stopped being a community project. So please, if you have the will, pitch in I beg of yeeee


https://drive.google.com/open?id=0B8kg6Fas5CgDfkdSdDBRLUM4dDlwLU45M3FmNWNfSjQwSzVhYklBR1laaGU4eEtXdk83bjQ
Title: Re: MR Visual Novels
Post by: Coryn on August 01, 2015, 03:01:15 PM
syncing the old google drive now. hopefully will get some time when roommate and company aren't around to give it some real time when I won't be bothered by blasting music.


at least he moves out on tuesday and I get a week and a half all to myself.
Title: Re: MR Visual Novels
Post by: legomaestro on August 01, 2015, 03:20:56 PM
Summer holidays for him or something?

Yus. Tell me what you think. Also I'm sure I fixed whatever were the latest problems so point out anything regardless because Im pretty sure I've forgotten and procrastinated anything else.
Title: Re: MR Visual Novels
Post by: Coryn on August 01, 2015, 05:25:45 PM
well, we're both only here for summer internships.
Title: Re: MR Visual Novels
Post by: Echo_River on August 03, 2015, 02:14:00 PM
Eyup, gonna check out this new scene.

Art progressing, although slowly. Don't think I'll be giving them you yet. I'd like to get at least a full set of a character done, before then so perhaps it won't be as much hassle handing them one by one.

Lol! Keep smiling Coryn, even when you're angry!
I have his sketch already. Though that might have to be done over again because I don't quite get his hair even though I've seen refs of it.
Title: Re: MR Visual Novels
Post by: legomaestro on January 02, 2016, 06:00:15 PM
Did some few minutes programming for the night. Now trying to figure out this bit

Quote
*screen slowly fades to black as Protag says these lines, then snaps back just as they finish.*
*or if that’s too complicated, just fade to black after the lines slowly then pop back*

But I'm too lazy for that right now so I'll call it a night.
Title: Re: MR Visual Novels
Post by: Coryn on January 03, 2016, 12:11:34 PM
you can always just go with the second option


*realizes that to test the new stuff he'll have to break out his old computer*
Title: Re: MR Visual Novels
Post by: legomaestro on January 03, 2016, 07:32:33 PM
Yeah I know, I was just pointing out where I was.

You lost the files didn't you haha. Download them again!
Title: Re: MR Visual Novels
Post by: Coryn on January 03, 2016, 11:36:12 PM
lost no. just never brought them over in the first place
Title: Re: MR Visual Novels
Post by: Coryn on February 27, 2016, 10:26:07 AM
alright bitches! My laptop is back and I've redownloaded all the VN files from my old computer and I'm ready to start rolling again!

(just got to reinstall renpy, and we should be good to go. fingers crossed!)
Title: Re: MR Visual Novels
Post by: Coryn on February 27, 2016, 10:33:33 AM
Say, Lego, what was the last time you updated the google drive? I just downloaded it fresh and the game ends right after the scene where you search the records office. everything past that doesn't seem to exist anymore.
Title: Re: MR Visual Novels
Post by: Ennuiwolf on February 27, 2016, 10:46:45 AM
Hey, is it still possible to contribute to this VN?

I can probably dig up some music and sound effects. I'd compose the music, but all I know is Indian Classical music. As for the art, I can contribute by doing some lining and coloring work.
Title: Re: MR Visual Novels
Post by: Vio on February 27, 2016, 10:55:35 AM
Yeah, anyone can partake in the VN anytime. ^^ :thumbsup:
Title: Re: MR Visual Novels
Post by: Coryn on February 27, 2016, 11:06:50 AM
Yup yup! People to dig up music and sound effects would be great (my own supply is dwindling) music wise we need good background track kind of tunes of varying genres. We're doing 3 branching plot lines. one is a kamen rider plotline, the second is a science fiction time travel plot, and the last is an murder mystery. so anything that would fit into that framework would be good!

as for art stuff, Echo is our main artist, but she does mainly sketch work. so if we could get someone else to help clean it up from there, that would take a load off here shoulders! So maybe shoot her a pm and ask to try your hand at some of her stuff? we can see how it turns out from there!
Title: Re: MR Visual Novels
Post by: Ennuiwolf on February 27, 2016, 11:21:12 AM
Cool! Looking forward to it!
Title: Re: MR Visual Novels
Post by: Coryn on February 27, 2016, 05:15:59 PM
Glad your willing!

Also doing a little play testing to break from writing. Went ahead and started a fresh save as a female. I was hoping to root out any little issues on the female side. it's come to my attention that we need to double down on our protagonist's sound effects. we've got a couple that are clearly for a male character coming out of the female characters as well. so we're gonna need some female yawns, screams, sighs, etc.
Title: Re: MR Visual Novels
Post by: legomaestro on February 27, 2016, 05:34:08 PM
I've updated it I think. Check it out if it works.
Title: Re: MR Visual Novels
Post by: Coryn on February 27, 2016, 05:45:38 PM
Alright cool we're going now. I had forgotten that we had to make a new folder for it. At least now we're sure it's the most up to date version we've got.

I'll probably get the play testing finished up tonight. Just got some company, so I think I'll be logging off for a bit.
Title: Re: MR Visual Novels
Post by: Coryn on February 28, 2016, 12:01:25 AM
Alright Lego, caught a few issues.

- When Protag wakes up in Coryn's class. Coryn keeps referring to the player as "Protag". It should be whatever the player typed in for a name.

- And it keeps happening out in the hallway

- so...the game just ends halfway through the conversation with Kage then? I know I wrote a fade to black there. Did the code get messed up somehow? Or did you just call it a day at that point?


Either way, it's good that we've got the previous technical issues fixed. (as far as I can tell). I'll definitely be going through it all again tomorrow with my second save. And once we've taken care of that, I'll be sure to update the script with the scenes that I wrote today.

Happy programming!

(where doing this)
(where making this happen)
Title: Re: MR Visual Novels
Post by: Echo_River on February 28, 2016, 04:45:31 PM
Lol, what is the female version of Coryn? Coryna? Corynella?

Status update: Taken out all of my old sketchies. Ennuiwolf and I are test collaborating on the art.

@Coryn On the other story routes, did you already have it planned what happens in those ones?

Title: Re: MR Visual Novels
Post by: Coryn on February 28, 2016, 05:33:40 PM
Yes, if you look back in this topic you'll find the flow chart, but let me dig it up for you anyway.

(http://i259.photobucket.com/albums/hh319/Las7mans7anding/MRVNplotdivergence.png) (http://s259.photobucket.com/user/Las7mans7anding/media/MRVNplotdivergence.png.html)


Forgive my handwriting. But that's the basic outline. I don't have exact details on the other two plotlines though (or even what happens at the end of Henshin), but there are a few fixed points in time that are established in Day 1 before the timelines diverge which have to be maintained. (the party on friday night for instance)

Other than that no, they're pretty open. The main conceit though is that they'll all have to have shenanigans that will lead to them each having 2 possible endings, and at some point, there will be a secret 7th ending that will come into place once all 3 have been created. Although at this point I want to concentrate on making at least one playable timeline. That way we've actually done and truly accomplished something.

Why do you ask?



ps: It's Claire. Although I didn't put 'Coryn' in for the regular play through. Having two Coryns would just be too complicated.
Title: Re: MR Visual Novels
Post by: Coryn on February 28, 2016, 06:25:24 PM
Okay, still rolling through the female play through. got some more fixes for yah Lego.

- Scene 15. When MR is talking to Protag about their meeting location. Litt says "Yup, that's exactly what he was thinking." which it should be a 'she' in this case. so just need to get the he/she command straightened out there.

- Okay...so I was playing through the scene in the records room, and then when it finished it skipped to the scene in the hallway with Kage the next day, instead of the scene in the hallway with MR-tan that was supposed to take place. is this some sort of referencing error? I'll save it there. But yeah, that's a bit of a doozey.


Title: Re: MR Visual Novels
Post by: legomaestro on February 28, 2016, 07:03:54 PM
Yes it was a referencing error. I'll fix that along with the other bugs that you find.
Title: Re: MR Visual Novels
Post by: Coryn on February 28, 2016, 07:10:27 PM
Okay cool. Let me know when you need more content to program, and I'll post up the most recent version of the script
Title: Re: MR Visual Novels
Post by: Echo_River on February 29, 2016, 04:20:15 PM

Forgive my handwriting. But that's the basic outline. I don't have exact details on the other two plotlines though (or even what happens at the end of Henshin), but there are a few fixed points in time that are established in Day 1 before the timelines diverge which have to be maintained. (the party on friday night for instance)

Other than that no, they're pretty open. The main conceit though is that they'll all have to have shenanigans that will lead to them each having 2 possible endings, and at some point, there will be a secret 7th ending that will come into place once all 3 have been created. Although at this point I want to concentrate on making at least one playable timeline. That way we've actually done and truly accomplished something.

Why do you ask?

ps: It's Claire. Although I didn't put 'Coryn' in for the regular play through. Having two Coryns would just be too complicated.

I think there was actually a coding that prevented one from using any of the members names, now that I think about it.

Just wondering if you know which characters might be in those routes.
Title: Re: MR Visual Novels
Post by: Coryn on February 29, 2016, 07:13:39 PM
let's find out! I actually did do a quick write up for just that information! Although since then some of the members have changed a bit. At the very beginning I was a little desperate for members (it being a quiet time on MR), so I kinda took anyone (even if they hadn't been around much). So there might be some you won't recognize as well.

Henshin: Protagonist, Litt, Hikari, Kage, Echo, Fro, All tans (mostly MR-tan), all staff members (mostly Lego and Nair), Raid, Matryoshka/ other bad guys

Time Robbery: Protagonist, Litt, Vacant, Nabe, Noisey, All tans (mostly Writer-tan), all staff

Had an Ax: Protagonist, Lorenx, Tof, Sherbet, all tans (mostly the twins), all staff


Those of course are just those who I expect to be key players. But basically anyone can show up in any route. Pretty sure Churro is going to get worked in somewhere as well, but I'm not sure where she could fit just right now. Not to mention potential bit parts.

Hopefully that's not too daunting of a list. Just concentrate on the Henshin route for now, and only worry about creating a neutral expression for everyone before we worry about getting into extra emotions. It's better to have stagnant art than none at all.




@Lego: While playing last night, I noticed that Protag's name is in white, while everyone elses appears in light green. Is it possible to change the name color on a per character basis? It would help quickly recognizing who's talking much easier.

Title: Re: MR Visual Novels
Post by: Echo_River on February 29, 2016, 10:06:18 PM
@Coryn Sure thing. Matryoshka? Did I miss something there? O_O
Title: Re: MR Visual Novels
Post by: Coryn on February 29, 2016, 11:27:49 PM
Uhh...potentially? Matryoshka is the main villain, and a dark kamen rider. He only shows up once as a shadow, and is only named at the end. He is about to show up again big time though.
Title: Re: MR Visual Novels
Post by: legomaestro on March 02, 2016, 04:36:13 PM
For the protag problem I don't seem to have it my side. Does it still refer to the character as Protag in the Coryn classroom scene?

I have discovered there is a code for colours indeed. Litt just put them all as green, and I can change them any time thanks to www.color-hex.com

I have put in the If function for where Litt says 'he' by default so I hope that fixes that when I do the next update. I will try to program the next scene for now because I keep on forgetting how to build up scenes.

I'll be avoiding any complicated transitions for now just to at least have the base ground things for the scene done. I'll try to keep you guys posted.
Title: Re: MR Visual Novels
Post by: legomaestro on March 02, 2016, 06:49:42 PM
Okay, I've coded the complete scene now with Nair's entrance and stuff. Check it out for errors and get back to me with whatever you find.
Title: Re: MR Visual Novels
Post by: Coryn on March 02, 2016, 06:52:11 PM
Cool cool. I'll look out for those errors and more.

as for the colors, can we just set random ones for now? I just want everyone to be different. although you can be picky if you find some colors you think fit well.
Title: Re: MR Visual Novels
Post by: legomaestro on March 02, 2016, 07:01:48 PM
Sure, I'll see what I can come up with.
Title: Re: MR Visual Novels
Post by: legomaestro on March 03, 2016, 07:39:51 AM
Updated with the last of scene 22

(http://www.gecss.com/1000_562_csupload_46591918.jpg?u=1542244771)

I used a placeholder image for Nair's office for now, and also my own choice for OST 29. Could you send me the link of which OSTs you're using again? I'm sure I recorded it somewhere but I keep on losing it. I'll update the front page now so that I always know where to look.

In any case I'm officially at the end of the HENSHIN word document, so it's up to you to script for now, Coryn.

As always update me on the fixes. And I'd love to see how the character art is going thus far Echo.
Title: Re: MR Visual Novels
Post by: Coryn on March 03, 2016, 08:18:48 AM
Don't you worry, I've got several scenes primed and ready for once we decide the old ones are bug free.

The kamen rider W ost. It once was in the old VN Google drive if I recall. But I'll re-upload it

Might also find a new image for the gym storage to something a little more stereotypical for a VN. (If you catch my drift) cause jokes. But we'll see. Test will have to wait until tonight
Title: Re: MR Visual Novels
Post by: legomaestro on March 03, 2016, 08:25:17 AM
Yeah I tried looking for some but ended up stumbling onto Clannad ecchi scenes *nosebleed*

Not what I was looking for. And also if possible when you guys have time backup this thing in your own google drive. A double redundancy will ensure this project lives come hell or highwater.

Will be waiting for your reports on the bugs
Title: Re: MR Visual Novels
Post by: Coryn on March 03, 2016, 10:22:30 PM
alright, played through. Still need to implement the colors thing. Also noticed that in the scene in Protag's living room, there is a stand in for MR-tan that's labeled like "stern MR-tan" or something. bit weird. also later in the hallway, we should have something like 'Student 1', 'Student 2', for when others are commenting on Nair's antics. But other than that it seems pretty good.

I uploaded the most up to date script. so have fun.
Title: Re: MR Visual Novels
Post by: legomaestro on March 08, 2016, 02:12:19 PM
I'm still on the training scene.

I'm really not good at choosing pictures so assume I'll just pick whatever comes to mind, otherwise recommendations would be welcome and well, recommended.

I'll adress the colouring issues and the like later, for now I want to get over the complicated hurdles. Still stuck on the game over screen disc scratch thing. It's great for comedic effect, but have mercy sometimes further down the line.

Will keep you guys updated
Title: Re: MR Visual Novels
Post by: Coryn on March 08, 2016, 07:43:32 PM
well good luck. remember that it's more important to make a playable game before we make it cool. (not that it won't be already)
Title: Re: MR Visual Novels
Post by: Ennuiwolf on March 11, 2016, 03:48:58 AM
Hey guys, I'm helping Echo out with a bit of linearting and coloring, and this is one of my first attempts.

Spoiler
(http://i.imgur.com/R51oLtL.png)

I'm still working out the shading, highlights and final details.
Title: Re: MR Visual Novels
Post by: legomaestro on March 11, 2016, 07:00:34 AM
That looks great Ennui! What is that floating fur bat thing haha

Will be great to see complete consistent art like this. Will really lend to the experience. Keep it up
Title: Re: MR Visual Novels
Post by: Coryn on March 11, 2016, 08:14:04 AM
It's looking really good! Nice to see some art appearing again!

Needs a little bit of purple thrown in there, but digging it otherwise!
Title: Re: MR Visual Novels
Post by: Coryn on March 14, 2016, 11:06:26 PM
How is everyone doing?! I got REAL busy with work last week and didn't get anything written, but I did go to nakacon this weekend and attended a couple panels about VNs, so I'm super pumped to finish off Henshin! Add to that that I'm about to finish watching kamen rider W, so I'll also have a better idea on how to properly end a kamen rider plot.

So anyone else have progress to report?
Title: Re: MR Visual Novels
Post by: legomaestro on March 14, 2016, 11:35:16 PM
I've gotten through the whole script but I'm still chewing on the whole camera dropping to the ground tilt problem. I'm waiting on an answer from Lemma soft and thinking of a solution that I can come up with but haven't made much progress on that front.
Title: Re: MR Visual Novels
Post by: Coryn on March 14, 2016, 11:48:35 PM
Well, we did have a camera drop of sorts earlier in the game (the scene where little burns down your kitchen and wakes you up). Cod you reference that?
Title: Re: MR Visual Novels
Post by: Echo_River on March 15, 2016, 11:33:00 AM
Progress Report Update-
I've been sketching out the tans again, Writer-tan in particular (I didn't like how I first drew her).
But I haven't taken a picture of them yet.

@ Ennuiwolf
(I-I said you could take out the bat thing ahaha.)
Title: Re: MR Visual Novels
Post by: Ennuiwolf on March 15, 2016, 11:51:11 AM

@ Ennuiwolf
(I-I said you could take out the bat thing ahaha.)

Why? I like it!

(I'll take it out ^^)
Title: Re: MR Visual Novels
Post by: Echo_River on March 15, 2016, 12:04:17 PM
Why? I like it!

(I'll take it out ^^)

Ehehe, you can add more purple and pink to the crosses on the front of the uniform, perhaps?

(You can keep her ^^)
Title: Re: MR Visual Novels
Post by: legomaestro on March 16, 2016, 01:29:42 PM
I found the code, Coryn so the scene is complete. I really should learn this program better.

I'm pretty sure there's bugs so please check on the latest version as soon as possible.

Other than such hiccups with the code I'd love to see some art to actually use for the characters. I've left notes in the script to remind me about the characters' various reactions, but I fear I may end up with a huge mess of such notes all over the place. It's awesome that the art is being drawn for sure - but would love to have some I could use at a point.

Cheers
Title: Re: MR Visual Novels
Post by: Coryn on March 16, 2016, 07:17:01 PM
Well that's why I write expressions into the script itself. No guesswork that way (not that half of them could probably be simplified into things like "happy" and "angry", but we'll cross the bridge when we come to it)


Echo, could you provide us with just the base sketches that you've done and are pretty sure you won't be changing anymore? If nothing else so we can placeholders in the game.

That way when a finished sprite is ready, we only have to swap out the linked file, and not type up a whole new image reference.
Title: Re: MR Visual Novels
Post by: Coryn on March 16, 2016, 07:56:45 PM
Alright, bug report time:


- When Protag wakes up in Coryn's class and has to answer a question, the response to each answer is supposed to be from Coryn, but it says that it's coming from MR-tan.

- Need a name call out for Student 3 when the line "he just said 'supportive smile'" is displayed

- When in Nairs office, and Protag asks about Litt, Nair says "Don't you worry, I'm assure Lego-sensei...", should be "assured"

- When Nair dismisses Protag. It reads "kun/chan". It should be dependent on the sex of the player character, and only display one.

- When we start the next scene, the game crashes with an error report.

- What happened to the old background we used last gym class?

- There's no music playing for the gym class scene either. Remember that I did upload the W OST.

- Also could we get this sound bite to play over that game over screen you put in?
https://www.youtube.com/watch?v=5Wc3kwv0Ddw
Which that would also necessitate letting the game over screen play a little longer

- Okay yeah, it's just an endless parade of error screens after the end of the gym class scene

Title: Re: MR Visual Novels
Post by: LittRL on March 16, 2016, 11:08:45 PM
What's up? Been a while.

Was wondering if you guys needed help with this whole debacle I left in my wake.
Title: Re: MR Visual Novels
Post by: Walter B on March 17, 2016, 12:27:21 AM
So what does this game do can you like shoot enemies and stuff or is it like more choose your adventure?
Title: Re: MR Visual Novels
Post by: Coryn on March 17, 2016, 08:15:50 AM
It's VN, so the latter. As the genre indicates, it's a "visual novel". So you're experiencing a written story but with visuals added in. Occasionally you make choices which determine how things play out from there. For instance this VN will have a total of 7 endings when it's all said and done



@litt: oh hey good to see you again old friend! We've actually adapted okay. Lego picked up coding and we even have an artist who didn't lose total interest a month in.

Don't take that as me saying you can disappear on us though.
Title: Re: MR Visual Novels
Post by: legomaestro on March 17, 2016, 08:49:15 AM
You should really check out some if you can Walter B. Great addition to the anime/manga experience, you can find some true gems out there.


Coryn,  I hope it doesn't have similar catastrophic bugs this time around but I'm not sure. Check again?  If it still crashes then quote the first error for me or something so I know what's missing. Updating the files is also a catch so yeah, placeholder art as soon as possible will also save us headaches down the line.

Still having problem with timing in terms of transitions.


Long time no see Litt
Title: Re: MR Visual Novels
Post by: LittRL on March 17, 2016, 11:04:39 AM
@Coryn: Then if you don't mind I'll stick around and keep and eye on the project. Still curious as to how it all ends.
Title: Re: MR Visual Novels
Post by: Echo_River on March 17, 2016, 11:05:13 AM
@Coryn
The only fully coloured one I have right now is KagePen:
Spoiler
(http://s25.postimg.org/pji8aebr3/Kage_Pen.png)
Won't be changing this one.

I believe Ennuiwolf is still working on Echo_River, which we'll give you as soon as possible.
Hoping to work on LittRL next, who already has his lineart done.

@Litt Heya!!
Title: Re: MR Visual Novels
Post by: legomaestro on March 17, 2016, 01:04:05 PM
That looks great Echo! The uniforms are really neatly thought out me thinks. That whole missing sleeve thing still manages to look official
Title: Re: MR Visual Novels
Post by: LittRL on March 17, 2016, 01:17:09 PM
Been noticing some stuff here and there. Like during the spider monster scene it it'll refer to "Raid" as "Rider" and that Echo and Ecchi-tan use a lowercase "e" as their tags so it'll refer to Echo during scene the newspaper club scene. Some other stuff popped up here and there like error codes but I forgot since I just kinda used the ignore function and messed with the code until it worked.

Also, we still throwing spell corrections in this thread or waiting until we're more or less finished the storyline?

@Echo: Wassup?
Title: Re: MR Visual Novels
Post by: Coryn on March 17, 2016, 01:53:14 PM
Throw out as many spelling corrections as can find! Any issues we fix now will save time later. Although some of them might be on purpose (the Rider instead of Raid thing was on purpose for instance) still, I'm sure you'll find some good bugs!

@lego: I get in it as soon as I'm home.

@echo: omg that's amazing! Many congratulations to both you and wolf!

Lego! Get that wonderful thing in the game immediately!
Title: Re: MR Visual Novels
Post by: Coryn on March 17, 2016, 07:35:49 PM
Upon seeing actual properly finished artwork in the game for the first time:

(http://www.reactiongifs.com/wp-content/uploads/2013/03/Adventure-Time-Finn-Beautiful.gif)


seriously it's so damn wonderful to see this



*ahem* onto the bug report



- When Protag and Nair are about to head to his office and Protag says the line about losing their street cred. We need to get a comma in after "Now" and before "before"

- The crash bug before the gym class scene is fixed, and the game over screen works wonderfully! However it switches backgrounds after that. Make sure it stick with the one before the game over screen.

- When Litt says the line about actually saying awake in english class, we need a comma after "Unlike you"

- Alright, the game is still crashing hard after the end of the gym scene. here are some screenshots i took of the error

Spoiler
(http://i259.photobucket.com/albums/hh319/Las7mans7anding/error%201.png) (http://s259.photobucket.com/user/Las7mans7anding/media/error%201.png.html)

(http://i259.photobucket.com/albums/hh319/Las7mans7anding/error%202.png) (http://s259.photobucket.com/user/Las7mans7anding/media/error%202.png.html)

(http://i259.photobucket.com/albums/hh319/Las7mans7anding/error%203.png) (http://s259.photobucket.com/user/Las7mans7anding/media/error%203.png.html)


Hope that sorts it all out
Title: Re: MR Visual Novels
Post by: LittRL on March 17, 2016, 07:44:47 PM
Still going through it slowly but here are a couple things:

- line 862 change "gussing" to "guessing" (that one's actually on me)
- line 875 change the second "then" to "the" (also on me)
- line 1041 change "shuld" to "should" (again, it seems I missed many spelling errors)line 1094 "Psychics Club" not really an error or anything but unless the naming is important to the story I've found "Occult Club" is more common in anime.
line 1167 "Masetro-sensei" to "Maestro-sensei"
line 1250 "strike" to "strive"


@Coryn: Pretty sure that crash is just a missing file. Probably just take a placeholder JPG file and name it "class3c" and put it in the VN's "game" folder.
Also, is the link in the first post still the latest updated version of the VN?
Title: Re: MR Visual Novels
Post by: Coryn on March 17, 2016, 09:50:11 PM
Uh...no? Maybe? We ended up making a new Google doc because of some reason. I'm not sure if it got updated here or not. Let me look

Edit: yeah that's the right one. Looks like Lego did update it.
Title: Re: MR Visual Novels
Post by: legomaestro on March 18, 2016, 01:54:52 PM
Updated again. Id rather make them after going through them more carefully and checking on other bugs but I need to have the other scenes show up. Check please?
Title: Re: MR Visual Novels
Post by: LittRL on March 18, 2016, 02:13:16 PM
Still referring to Raid as Rider in the spider monster scene. This is because I didn't change the name tag from "R" in the conditional (if protag is male or female) to Ra.

Also still labeling Echo as Ecchi-tan which is fixed by changing Ecchi-tans dialogue tag as an uppercase E or something else. (Echo and Ecchi are both "e" so it takes the last in the list)

It hits a snag at the scene where you follow Echo which can be fixed by taking away the "(.5)" after the "dissolve". I also changed all the "Dissolve" transitions to a lowercase "dissolve" since it seemed to make it crash as well.
Title: Re: MR Visual Novels
Post by: Coryn on March 18, 2016, 06:03:41 PM
Raid getting called rider works for me. Kinda feels better that way to be honest.

I'll check out the update when I get home



Also: it's nice to have a second pair of coding eyes on this.
Title: Re: MR Visual Novels
Post by: LittRL on March 18, 2016, 06:17:37 PM
Well the thing is it's only for a single line that he's referred to as Rider after Raid. Though it'd be an easy fix to change his name to Rider as it's just replacing all Ra's with R's and Raid with Rider in dialogue which is just a matter of ctrl+f. Thing is, I thought his name was Kamen Rider Raid as is naming sense with Kamen Riders.



Glad to be helpful in that regard.
Title: Re: MR Visual Novels
Post by: Coryn on March 18, 2016, 06:56:43 PM
Well, he is a Kamen Rider, which is in a sense his title. "Raid" is the specific kamen rider that he is. However it's not uncommon for a Kamen Rider to be referred to just as "Rider"

So yeah, you're not wrong. It's just that in this case, the monster is calling him "what" he is, not "who" he is
Title: Re: MR Visual Novels
Post by: LittRL on March 18, 2016, 07:01:53 PM
Okay, I think I see our misunderstanding here. I was referring to his name in the dialogue box. Like "Raid" appears in orange text to show it's him talking it's changed in one or two boxes to a red colored "Rider". I wasn't saying the spider monster should call him by his name, just that this was located in the spider scene.
Title: Re: MR Visual Novels
Post by: Coryn on March 18, 2016, 07:30:04 PM
ah. yeah no that needs fixing
Title: Re: MR Visual Novels
Post by: Coryn on March 18, 2016, 08:05:57 PM
Bug report:

- The gym class background is still getting switched.

- When we get to the newspaper club scene, the music from Nair's office plays again. Should be W OST track 29

- As Litt mentioned, Echo keeps being referred to as Ecchi-tan

- In Echo's first line, she refers to Protag as "Protag", needs to be the player's input name.

- we need a fade out/in to indicate time passing during the time skip

- the background needs to shift to the hallway when Protag says "Well that was a bust."

- when first stalking Echo, the lines "Intense Waiting" and then "Intense-er Waiting", should appear on screen.

- Put quotation marks around the line "Un-asked for following"

- When Protag and Litt are supposed to start following Echo through a few backgrounds, this error pops up.

Spoiler
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 3841, in script
    show nightstreet1 with Dissolve
Exception: Expected transition to be a displayable, not a <curry <class 'renpy.display.transition.Dissolve'> () {'new_widget': <Fixed at 4b30a10>, 'old_widget': <Fixed at 43cd1b0>}>

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 3841, in script
    show nightstreet1 with Dissolve
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\ast.py", line 1265, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\exports.py", line 1356, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\core.py", line 1989, in do_with
    clear=clear)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\core.py", line 2424, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\core.py", line 2641, in interact_core
    raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <class 'renpy.display.transition.Dissolve'> () {'new_widget': <Fixed at 4b30a10>, 'old_widget': <Fixed at 43cd1b0>}>

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Reida Gakuen 0.0

- When the bus is supposed to drive past, there is a screen wipe I can see, but it only makes the background sorta darker. Try doing a wipe transition to just a black background, and then a second wipe back to the original background


And that concludes the bug report. I have some more scenes written. But let's square away this section before I post them.



Other business:

Echo, Do you have a higher quality version of Kage's sprite? I noticed it get's a bit pixelated when displayed. Especially around the face.


Also we desperately need a new song for the main menu. It is super wearing thin, and also not exactly descriptive of what the game is like? Thoughts anyone?
Title: Re: MR Visual Novels
Post by: LittRL on March 18, 2016, 08:28:29 PM
I'm just gonna make some notes for Lego.

Quote from: Coryn
- In Echo's first line, she refers to Protag as "Protag", needs to be the player's input name.
%(name1)s %(name2)s %(namefull)s are the pieces of code you put into dialogue if you want to use the inputted first, last, or full name of the protagonist.

Quote from: Coryn
- we need a fade out/in to indicate time passing during the time skip
You can use "timepass" which is a transition I put into the code.

Quote from: Coryn
- When Protag and Litt are supposed to start following Echo through a few backgrounds, this error pops up.
Again, this is just an easy fix of making all the capital D's in "Dissolve" to lowercase and removing the (.5) after the last dissolve.

Quote from: Coryn
- When the bus is supposed to drive past, there is a screen wipe I can see, but it only makes the background sorta darker. Try doing a wipe transition to just a black background, and then a second wipe back to the original background
Would be funny if you had a bus image slide across the screen (forgot the code but it should be in a Ren'Py tutorial, in-game and on the website). Not really important but felt like suggesting it.




Quote
Echo, Do you have a higher quality version of Kage's sprite? I noticed it get's a bit pixelated when displayed. Especially around the face.
What Echo posted is actually higher res than what's in the game. Lego just made it smaller to make it fit in the screen properly. Probably fixable by either positioning the original image in frame so the top of Kage's head doesn't get cut off or using the code to resize the image instead of using an edited version of the image.




As for the title screen music? Yeah, I get that. Listened to it far longer than I'd have liked to. Not sure what to use instead though since the three plotlines are so different.

Also wanted to add: Raid's sprite should probably be changed before we finish the VN cause I jacked it from someone's deviantart page as a placeholder. I get that most of the random art in game is random stuff grabbed online for placeholder but I feel like this one might slip through the cracks. Also I feel guilty for using it since we use it so often.
Title: Re: MR Visual Novels
Post by: Coryn on March 18, 2016, 09:00:40 PM
Oh, yeah no, the plan is definitely to have Echo draw up a unique sprite for Raid. I just need to sit down sometime and work out exactly what his character design is going to look like.
Title: Re: MR Visual Novels
Post by: Echo_River on March 19, 2016, 01:53:06 PM
Quote
Echo, Do you have a higher quality version of Kage's sprite? I noticed it get's a bit pixelated when displayed. Especially around the face.
What Echo posted is actually higher res than what's in the game. Lego just made it smaller to make it fit in the screen properly. Probably fixable by either positioning the original image in frame so the top of Kage's head doesn't get cut off or using the code to resize the image instead of using an edited version of the image.

Do I still need to change anything?
Title: Re: MR Visual Novels
Post by: LittRL on March 19, 2016, 01:56:09 PM
Probably not, though for a final say we'll need Lego to change the in-game image and get some feedback first.
Title: Re: MR Visual Novels
Post by: Coryn on March 19, 2016, 03:23:25 PM
yeah, it's mostly just that. Although I'd still like to color the buttons on the uniform with the purple/pink. but that's a quick fix.
Title: Re: MR Visual Novels
Post by: legomaestro on March 21, 2016, 08:20:14 AM
I'm still confused about the fix needed for the Raid, Rider scene? What needs to be changed?

As for the image I tried a zoom function but nothing stuck. How do you reduce image sizes in renpy?
Title: Re: MR Visual Novels
Post by: LittRL on March 21, 2016, 12:14:25 PM
The issue with the Raid scene:
Quote
    Ra "Give it up you beast! Your master can't save you out here!"
    "Monster""Did you forget it already, Raid?"
    "Monster""When my belly is full you can't touch me!"
    m "Hey muscles!"
    if gend == "male":
        R "What? Hey, aren't you the guy from the other day?"
    if gend == "female":
        R "What? Hey, aren't you the girl from the other day?"
    Ra "What happened to your other friend? Trade him in for the Student Council Prez?"Student Council Prez?"
You can see here that Raid's name is "Ra" where in the conditional statements his dialogue is tagged with "R". Just put a lower case "a" next to those tow R's and it'll be fixed.


And to change the image size using the in-game settings try this page (https://www.renpy.org/doc/html/displayables.html#image-manipulators) on the Ren'Py wiki.
Title: Re: MR Visual Novels
Post by: RMRavencroft on March 22, 2016, 12:56:55 PM
Very cool of you all to make this. Is there still any help need for this project?
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 01:38:39 PM
Well at this point I don't think we need to add anyone to the main team. But we're always looking for people to play test and to point us in the direction of good resources!
Title: Re: MR Visual Novels
Post by: Walter B on March 22, 2016, 01:48:10 PM
Where is the link to play it? I may give it a try if I get time  ;)
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 01:55:19 PM
You'll have to download renpy as well as the game files. Both of which are linked to in the first post of this topic.
Title: Re: MR Visual Novels
Post by: legomaestro on March 22, 2016, 04:35:28 PM
I think I screwed up the update, but not completely sure. The kage image thing haha. If anyone has time check the latest update.
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 06:51:05 PM
I'll check, but how exactly do you think you screwed it up?
Title: Re: MR Visual Novels
Post by: legomaestro on March 22, 2016, 07:12:44 PM
The kage image reference. I worked on the other errors so they should be fixed at least, but I got confused on the updating side of things.
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 07:24:15 PM
Bug Report:


- Okay, now the gym scene background changes just in the middle of conversation. Right after the line where Litt suggests going to the newspaper club (seriously, what's with this one?)

- Newspaper room music is still wrong

- Echo still get's referred to as Ecchi-tan in one instance. The one where she guesses about it having something to do with the monsters around town.

- Still need a fade out during the time skip. for reference, that's right after 3.0 says the line about showing them about page formatting.

- Kage's sprite is now missing in the stalking scene.


And that's everything. Work through the bug report a bit slower this time. I think you might be missing some of the points since they've been on a couple reports now.
Title: Re: MR Visual Novels
Post by: legomaestro on March 22, 2016, 07:43:29 PM
Ah I suspected as much.

Okay, I'll work on these bugs for now, but I think since Litt is around I might as well give back the programming gig to him. Litt if you're willing? You know the ins and outs of the script anyhow and things are sure to progress faster
Title: Re: MR Visual Novels
Post by: LittRL on March 22, 2016, 08:23:35 PM
Okay, I'll work on these bugs for now, but I think since Litt is around I might as well give back the programming gig to him. Litt if you're willing? You know the ins and outs of the script anyhow and things are sure to progress faster

I can guarantee you I've forgotten pretty much all the coding I knew while I was active for this project, but if you're pressed for time then I can take over. Just might take a while for me to pick things up again.
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 08:46:57 PM
As long as we can keep our momentum I'll let you two work it out between yourselves. Just remember that last time when Lego had to take over for Litt, there was a quite a bit of downtime thanks to some of the strange coding shortcuts you used Litt.
Title: Re: MR Visual Novels
Post by: LittRL on March 22, 2016, 09:21:47 PM
I honestly don't know what you're referring to as "strange coding". As far as I remember I only used code provided by the wiki or the forums. Anything more complicated than that would have been out of my skill range. Then again I may just not be able to look at it from another person's perspective.
Title: Re: MR Visual Novels
Post by: Coryn on March 22, 2016, 09:34:11 PM
I think that's probably it.
Title: Re: MR Visual Novels
Post by: legomaestro on March 23, 2016, 05:24:52 AM
If you've forgotten everything then it wont change the momentum problem then. Codes like the camera shake thing and the animation of the explosion I still knew nothing about but yeah sure I can learn them from scratch if they're as simple as you claim.

I'll have the fix up in 2 hours or so. Finally have a free day.

So looking forward to Easter
Title: Re: MR Visual Novels
Post by: LittRL on March 23, 2016, 10:09:59 AM
Codes like the camera shake thing and the animation of the explosion I still knew nothing about but yeah sure I can learn them from scratch if they're as simple as you claim.

Oh, that was really hours of trial and error of trying out code. Best to just use the code in the game as reference if needed, or if it's alright I could help out with the coding if you don't know how to do something since I'm pretty sure I have more free time to just look it up and try it out until something works out.
Title: Re: MR Visual Novels
Post by: legomaestro on March 23, 2016, 11:41:50 AM
Hm

I suppose if I hit any long hiccups then I'll consult you, otherwise I'll just keep on as I've been going. Might as well learn the twists and tricks myself then as well.

I'll be waiting for the bug report and stuff. And I think Coryn before you write any new scenes we need to make placeholder images for all the characters shown so far? I'm considering even the reactions too. I'd like to get some of those issues out of the way before we hit the finish line.

How far is it to the end of this path anyways? Do you have an idea?
Title: Re: MR Visual Novels
Post by: Coryn on March 23, 2016, 06:53:14 PM
well, I the next scene I'll probably be writing is friday night. which will be the party, the fighter's club, and then the big reveal of the big bad. it will also be where the second timeline split happens. (although it will play out similarly afterwards as well. so we won't be programming entirely different things. just a few more if/then statements to code)

but we're probably about a good 2/3rd of the way through. I planned that each of the 3 timelines would wrap up within 7 days in game, with the weekend being the third act (more or less)


As for placeholders, I say we strike out to the internet and source ourselves some pre-existing VN sprites. That way we'll have all of our references built in, and will only have to switch out the file later.

It's an idea that I had before, but wasn't sure whether to implement or not (I was afraid we'd get lazy and just use the sprites instead of making our own art) but if you want to do it, then let's go ahead and do it.


I'll give the new update a play later.
Title: Re: MR Visual Novels
Post by: legomaestro on March 23, 2016, 07:11:13 PM
Yeah, I think we know which placeholders need to go for sure, but even a stick figure would be useful because we do need to see if the expression changes work or not.

I'll see if I can get started tomorrow after your latest bug report.
Title: Re: MR Visual Novels
Post by: LittRL on March 23, 2016, 08:26:54 PM
Well the expression changes aren't really an issue, are they? It's really just switching out a sprite for the same sprite with a different face. Unless you mean contextually whether or not the expressions match the dialogue/setting.

If anything the placeholders could actually be stickmen. Label the name where the face would be and we've got ourselves some Grade A programmer art.


Finally nice to see one of the storylines coming to a close. Been reeeeeal anxious to see the other plots after I wasted away so much time with the title slates.
Title: Re: MR Visual Novels
Post by: Coryn on March 23, 2016, 08:37:50 PM
Don't worry, after all the trials and tribulations of the first one, the ones after should go much faster and turn out much better.
Title: Re: MR Visual Novels
Post by: Coryn on March 24, 2016, 09:12:18 PM
okay so I downloaded the latest update, and it's error messages from the second I hit load that I can't push past.

Spoiler
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 347, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script
    $ ui.interact()
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\python.py", line 1461, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module>
    $ ui.interact()
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\ui.py", line 277, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\core.py", line 2424, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\core.py", line 3080, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 906, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 906, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 906, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\screen.py", line 638, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 906, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 188, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 906, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\layout.py", line 188, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\behavior.py", line 811, in event
    return handle_click(self.clicked)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\behavior.py", line 754, in handle_click
    rv = run(action)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\display\behavior.py", line 295, in run
    return var(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 347, in __call__
    renpy.load(fn)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\loadsave.py", line 580, in load
    log.unfreeze(roots, label="_after_load")
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\python.py", line 1445, in unfreeze
    self.rollback(0, force=True, label=label, greedy=False, on_load=True)
  File "C:\Users\mbuny\Desktop\renpy-6.99.8-sdk\renpy\python.py", line 1299, in rollback
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Reida Gakuen 0.0
Title: Re: MR Visual Novels
Post by: LittRL on March 25, 2016, 03:21:35 PM
Not sure what problem you're running into there, Coryn. Maybe try deleting all the files and Ren'Py and reinstall? I'm not running into any problems with just running the game. Though it could be something to do with your save file since "rollback" just means it's trying to find some checkpoint in the game where it isn't broken to start from again. Try starting a new game and see if that works.
Title: Re: MR Visual Novels
Post by: Coryn on March 27, 2016, 12:35:11 PM
so even starting a new game, the game goes to a game over screen after the scene where the team goes through the boxes they stole in Protag's living room. so something weird is definitely going on.

is there a possibility that an old version of the game got uploaded instead? that would explain why my save for a later scene wouldn't be able to load.
Title: Re: MR Visual Novels
Post by: LittRL on March 27, 2016, 01:43:22 PM
is there a possibility that an old version of the game got uploaded instead? that would explain why my save for a later scene wouldn't be able to load.

Didn't play through it but I took a look at the code and it does seem like things are gone. I hope you or Lego has a backup somewhere because I'm not seeing any real files in the Google Drive folder either.
Title: Re: MR Visual Novels
Post by: legomaestro on March 29, 2016, 08:48:15 AM
Guh, sorry for vanishing. Things happened.

In any case I've updated the files again. Check if they work?

The transition felt a little complicated again. I couldn't make the back screen thing happen at all. The 'hide' function has no transitions so I settled for a timelapse instead.

I'll see if I can make any headway in the expression placeholder images. Are all the characters going to have the same set of expressions or each unique ones?
Title: Re: MR Visual Novels
Post by: Coryn on March 29, 2016, 06:12:11 PM
There should be a default set. But there might be a few unique ones. Also I need to ask you echo, how do you feel about drawing some cg's? If you're not up to that, we can always work around them.
Title: Re: MR Visual Novels
Post by: Echo_River on March 29, 2016, 09:17:11 PM
Also I need to ask you echo, how do you feel about drawing some cg's? If you're not up to that, we can always work around them.

 :o I would love to try one of those out. Just would need the specs for that for sure. Throw one at me.

Also. Sketch updates -

Ecchi-tan sketch
Spoiler
(http://s25.postimg.org/g6wce9a0v/Ecchi_tan.jpg)

Lewd-tan sketch
Spoiler
(http://s25.postimg.org/q5hb0qjgf/Lewd_tan.jpg)

Writer-tan sketch
Spoiler
(http://s25.postimg.org/jgarkpy4f/WIPWriter_tan.jpg)

Their anatomy is off.... will be working on fixing that. And on another note - my scanner is back!! T_T Finally some clean images...
Title: Re: MR Visual Novels
Post by: Coryn on March 29, 2016, 11:11:33 PM
I'm liking the refined designs! We should definitely stick with the pleated skirt for Lewd-tan as well though. Seems way too fat as is.

As for the cg's Echo, I'm not entirely sure what we'll need/want at this point, but it's great that you're willing to go for some! I definitely want to try one for the big reveal of the big bad Matryoshka, but I need to brainstorm the design a little first. Same for Raid. But as soon as I get something you can work from together I'll let you know!
Title: Re: MR Visual Novels
Post by: Coryn on April 23, 2016, 04:08:25 PM
so....I may have gone on/be currently in the middle of a massive writing push on this thing...

I know I SHOULD be getting the game tested, but....


y'know....



how's everyone else doing?
Title: Re: MR Visual Novels
Post by: legomaestro on April 23, 2016, 04:37:46 PM
I SHOULD be making the placeholder emotion images for all the characters, but hey, what is procrastination for?

I'll try to do the ones for litt tomorrow at least. I'll make one for every emotion mentioned in script relating to him, and see if there are too many or too few. Will keep updated.

Title: Re: MR Visual Novels
Post by: Coryn on April 23, 2016, 04:44:25 PM
well keep an eye out for places where you can roll two emotions in together. I know I was pretty ambitious with some of my word choice early own (still to a degree today). I'm sure 'happy' will satisfy the needs of many different attributes I attempted to create.

I expect something tomorrow then, and shall hold you to it. We push forward, we finish. This project will not die.
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2016, 02:12:04 PM
Alright! So I downloaded the latest update (finally). Things are working again, so here's the bug report:

- In the newspaper club, when Echo first introduces herself, she actually calls Protag, "Protag", needs to be player's input name.


and...that's actually it! Fix that one mistake and we can move on!


How are those placeholders coming Lego? And Echo, are you still progressing any?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 02:26:26 PM
Recovering from a massive hangtime, but I'm looking at the script now. I'll post them here when I'm done with them.

Phew. I assumed the bug report would be miles longer haha. I'll fix that when I'm working on it.

Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2016, 02:47:22 PM
Well I've got plenty written yesterday that I'm yet to update. I'll update it tonight since I expect to get more written today (assuming this headache cuts out sometime)


I have uploaded some art references for Echo to the google drive however. They're the fighters we'll see participating in the fighter's club on friday night in the story. (the joke being that it's actually Coryn and Lego in their wrestling persona's)

More importantly: I have officially written up the the second split in the timeline! Which mean's we're officially in the third act! I'm going to try and keep things pretty similar for while to keep things simple on us, but they'll start diverging more towards the end.

I've also started writing in a few CG's, so if you're ready to tackle one Echo, let me know, and I'll point one out to you .
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 02:56:16 PM
CGs?

The third act? Whoa, does that mean final act? That' awesome man. Some of these projects look like they'll never reach some sort of conclusion point haha. Really cool to hear.

And yes Echo, how goes it? Would love to know!
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 04:11:15 PM
Okay I've made a quick run through all the available emotions and we definitely need to sort something else first. Check out the link

https://drive.google.com/open?id=1IEZDswqoKlPd43bo-inybIIraYSRqqe4YgdLmR157Hc

There's quite a bit of actions there. I can try cutting it down with my own discretion but if you have any ideas on what should absolutely be there or not, add a * sign next to it.

Also Echo. I'd recommend having facial features on different layers. It'd save time later when adding expressions that only need those to be changed.

We should definitely avoid colouring until the last bits! It looks awesome an all to have a complete picture but with expressions and emotions it's better to have the bases easier to change.

Will start on my amazing stick figures now, but I'll only make 5 haha.
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2016, 04:21:37 PM
Yeah, that's the same advice for emotions I got from some people who actually make these things for a living. Put faces on their own layer, and cut them down to basic ones.

I'll go through. I did say I was a little ambitious to start after all.


@lego: CG's in a visual novel are like, special scenes that you can't get by just throwing sprites up there. They're more flushed out drawings to show specific actions. For instance, in a dating sim, the *ahem* "intimate scenes" are usually CG's.

examples: https://www.google.com/search?q=cg%27s+visual+novel&espv=2&biw=2133&bih=1078&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi13I_gjKjMAhWilYMKHZqqDNwQ_AUIBigB&dpr=0.9#imgrc=_
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 04:27:23 PM
Nah it's expected, I mean if it was a matter of getting rid of stuff to make it simple I'd just do that, but some of them make the jokes fo the scene or seem real appropriate so it's better you choose what should absoutely be there or not (I mean even the shivering thing shows that the room is cold more than the dialogue)

Oooooooooooh *cough* Yes, I know what these are.
Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2016, 04:30:23 PM
Alright, I've just highlighted in red the emotions I think we'll definitely need.

the list is:

Happy
Angry
Yelling
Serious
Sad
Confused
Tired
Scared


I'm guessing that these 8 expressions can go for 95% of what I've come up with, and that the other 5% can be tweaked so they do. I noticed a couple places where CG's could probably be put in to account for some of the more special expressions I came up with. But for now, let's roll with these. I'd rather worry about some basics before getting any specific ones we can't use more than once or twice.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 04:37:32 PM
Sounds good, sounds good
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2016, 04:47:07 PM
Progress haw been slow, sorry guys. The last was handing over LittRL's lineart over to Ennuiwolf, but he hasn't been back to me on that.

I'm behind on going through the latest VN update as well. Will get to that. But yeah, I'm free to doing at least one CG right now. *cough* Are there any "intimate scenes"?

Expression layers makes sense. Just wondering Lego, are you doing the expressions? You did the ones for MR-tan was it?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 04:51:06 PM
That was Monster back in the day haha. I'm just making some actual files so that all I need to do is post the complete sketches as they come up, to avoid problems down the line. It's more a programmer thing than actual art, though I can help a little with design if I have more time.

You think you'd be up for expressions? Pleaaaaase?

In any case those are more important than complete lineart for now, even full on colouring haha.
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2016, 05:11:02 PM
Alright haha. I can do the expressions. Just give me heads up if they're really customized to their character.

You also need placeholders, right?
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 05:26:45 PM
For the 8 Expressions Coryn wrote up there yeah haha.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 05:44:49 PM
Echo do you have GIMP by any chance? Want to know what format you'll be working in for the expressions. I've officially made one for Litt, with layers for facial expressions on top of a character base layer. That way it'll be easier to churn out expressions and keep things to one file.
Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2016, 05:47:52 PM
I actually use SAI to do everything. But I could download GIMP to make it easier.
Title: Re: MR Visual Novels
Post by: legomaestro on April 24, 2016, 05:58:55 PM
No that's fine. I'll get my hands on SAI and be saving in the appropriate format then as well - Also i'll link you to the drive folder at one point so that you can drop files in there when you're done with them. Do you have an email address you're cool with sharing?

In any case I've done the 8 templates. Just plugging them in now.

EDIT: Belay that! It's nigh impossible to find where litt has reactions in the script. I'll need to add hashtags in those places to even know where to plug in the scripts. My bad on that front, but the workd I can do for today is done. I'll work on that next.

Title: Re: MR Visual Novels
Post by: Echo_River on April 24, 2016, 06:50:16 PM
Alright. Will wait for those then. Sent you a PM.

Title: Re: MR Visual Novels
Post by: Coryn on April 24, 2016, 09:28:05 PM
@echo: hehe. No, the VN is officially intimacy free. (Although that does give me a good idea for a joke)

I have one written in now that won't require any extra references, so we start with that. I'll PM you the details when I get back on my laptop and can quote the script directly


EDIT: My work from this weekend has been uploaded. There's quite a bit to work with, so let's just take things one scene at a time from a programming perspective. It'd be too much to try and do bug reports for all of the new stuff at once.
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2016, 05:28:14 AM
Still tagging the code with the emotions and reactions for all characters, not only just Litt. It's a lot of busy work but it's getting there.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2016, 07:09:09 PM
Good to hear, good to hear.

I'm going to get more written this weekend as well. Plus I even have a few sketches down for Raid and Matryoshka's character designs! I think we're gonna have some really cool looking kamen riders!

Although the question of colors does come up. I'm pretty sure Matryoshka should be red, black, and yellow. But I'm not so sure about Raid. It seems like we shouldn't reuse the forum colors again since we already used those for the school uniforms. thoughts?
Title: Re: MR Visual Novels
Post by: legomaestro on April 28, 2016, 07:32:08 PM
I suck at that sort of thing! But maybe one of the old forum themes? Or you could have him look like a generic 'Kamen Red'. That'd fit the bill I think?

Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2016, 08:17:09 PM
Umm, speaking of Kamen Rider, should I look at the actual thing to get a better understanding of it...? I hadn't even heard of it before the MR VN, but it seems pretty ingrained into the VN right now ahaha.
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2016, 08:20:18 PM
Well, kamen rider is a pretty daunting thing, so only go in if you're feeling adventurous. Though if you do, I can suggest a series to fit your taste.

But I will also send along references for specific riders that I'm drawing inspiration from, so you'll have someplace to start
Title: Re: MR Visual Novels
Post by: Echo_River on April 28, 2016, 09:39:51 PM
Sure thing. Hit me with it.

About the wrestler personas, would those be like normal sprites or would they be better in full body?
Title: Re: MR Visual Novels
Post by: Coryn on April 28, 2016, 10:42:18 PM
Normal sprites will be fine. I'm honestly not using them too much for speaking roles. But there will be a CG or two with them


Hopefully I can get you the Raid and Matryoshka sketches + kamen rider references this weekend. But if you want to start looking at rider designs now, look uo Heisei era kamen riders. They're the main batch I'm going to reference
Title: Re: MR Visual Novels
Post by: LittRL on April 30, 2016, 07:11:28 AM
Welp, gotta say I'm impressed and a bit remorseful here since I started the project but you guys are the ones keeping it breathing. Just wanted to say thanks(?) and if there's anything I can lend a hand with, I'm here.
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 10:29:07 AM
You're very welcome Litt! We just can't let a good thing die!

As always: game testing is a big help. And if you feel up to it, I'm sure Echo and Wolf wouldn't mind some help with coloring
Title: Re: MR Visual Novels
Post by: LittRL on April 30, 2016, 12:27:24 PM
I can definitely help test. As for coloring? :(

I'll keep an eye out for the next update though.
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 12:46:49 PM
Well it is what it is. We will be needing some testing what with Lego throwing all of these reference sprites in there.


Though that does remind me. Lego, did you ever get the Kage sprite input correct so It didn't come out pixelated?
Title: Re: MR Visual Novels
Post by: Echo_River on April 30, 2016, 01:07:18 PM
Drawing update.

Thus far there are 3 fully coloured sprites:

KagePen
http://sta.sh/02b4ar7sm49l

LittRL
http://sta.sh/0zjqbo1l9mu

Echo_River
http://sta.sh/02cubilqjij3

... LittRL and Echo_River kinda of look like siblings .... (I could change the hair colour....?)

Will try to be working on the Tan batch next.
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 01:10:55 PM
Well, let art imitate life on this one Echo. If you've got black hair and brown eyes, then go with black hair and brown eyes.

very good work though! I'm really digging how you have the sleeve thing on different arms for the male and female uniforms!
Title: Re: MR Visual Novels
Post by: LittRL on April 30, 2016, 01:26:03 PM
Isn't the black hair, brown eyes scenario the reason anime characters are so...vibrant? When you're setting the story in Japan and everyone in Japan shares a common hair and eye color you gotta diversify. Of course it all comes down to preference.

I do love the designs though, the uniforms look cool enough to cosplay.
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 01:37:42 PM
That's true. But it's not like we don't already have a pretty diverse cast, so I wasn't worrying about it too much.


I do love the designs though, the uniforms look cool enough to cosplay.

Ah man, if I knew how to sew...
Title: Re: MR Visual Novels
Post by: LittRL on April 30, 2016, 01:57:46 PM
Given, the cast is pretty diverse but I was just commenting for the sake of it. Plus if the Art Lead feels it necessary then why not? I wouldn't mind going Super Saiyan with that hairstyle.
http://imgur.com/ZBWZH2m -sorry for the butchered edit m(_ _)m


Ah man, if I knew how to sew...

In this global market why not outsource?
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 02:22:32 PM
Looking at that edit...I could...totally write that joke though....

the sprite would need to be more scream-y
Title: Re: MR Visual Novels
Post by: Echo_River on April 30, 2016, 04:43:41 PM
Ah man, if I knew how to sew...

The MR Wardrobe is increasing hue hue. First coats. Now uniforms.   8)

Litt... are you actually Goku in disguise?!

Almost made me want to change Echo's hair... but we'll leave it as is... unless you really want a make over. XD

Another update...
Tried doing expressions for. Tell me what you think, cause I'm sort of winging it.

LittRL -
http://sta.sh/21ntr8mhk322?edit=1
Title: Re: MR Visual Novels
Post by: Coryn on April 30, 2016, 05:49:36 PM
Not bad! I really liked 'smug', and 'annoyed'.

As for 'excited', it would be good if his mouth was a bit more open and smiling. And with 'tired', could you increase the size of the rings beneath his eyes?

Let's really play up the emotions, especially since we're just working with their faces and keeping the pose the same.


Lego will be having to replace his placeholders sooner than we thought!  ;D
Title: Re: MR Visual Novels
Post by: LittRL on April 30, 2016, 06:21:10 PM
As for 'excited', it would be good if his mouth was a bit more open and smiling. And with 'tired', could you increase the size of the rings beneath his eyes?

I can confirm. The bags under my eyes are like garbage bags.

Looking at that edit...I could...totally write that joke though....

the sprite would need to be more scream-y

I was planning to copy+paste a shouting mouth but that would have added on another twenty minutes of clumsy editing. Wouldn't mind going SS1 though. ;D


Litt... are you actually Goku in disguise?!

I think I'm closer to Gohan (http://static8.comicvine.com/uploads/square_small/8/80111/3365648-gohan_by_feeh05051995-d5a712v.png).

Almost made me want to change Echo's hair... but we'll leave it as is... unless you really want a make over. XD
I'm cool with the current design. Besides wishing I actually had that kind of hair volume it's all great.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 04:45:48 PM
Damn Echo! You are a positive boss! You're really going through those fast. My pitiful placeholders will vanish in the wind pretty soon.

I already caught up with hashtagging the script, but now I'm putting in the actual show image functions. So guys, not only will someone have to check if I accidentally wrote something into dialogue, you'll sort of have to see if the images show up at the right time or not... But anyways first I have to actually plug in the images.

Since the older actions weren't standardized with 8 emotions I'll have to guess here or there which emotion works the best in the scene...

Also how do you do animations like shaking the head or shrugging? Or rolling eyes... That'll be something else haha


Alright, I've just highlighted in red the emotions I think we'll definitely need.

the list is:

Happy
Angry
Yelling
Serious
Sad
Confused
Tired
Scared


I'm guessing that these 8 expressions can go for 95% of what I've come up with, and that the other 5% can be tweaked so they do. I noticed a couple places where CG's could probably be put in to account for some of the more special expressions I came up with. But for now, let's roll with these. I'd rather worry about some basics before getting any specific ones we can't use more than once or twice.

Okay so according to this can I say



Happy = Litt Excited

Angry = Litt Annoyed

?

But I'm not sure where Smug stays, and what is Litt's normal expression? Litt? Any thoughts?

Title: Re: MR Visual Novels
Post by: LittRL on May 02, 2016, 06:31:07 PM
If I had to say? Tired. But I'm pretty sure you can just use the first of the Litt sprites Echo linked.
LittRL
http://sta.sh/0zjqbo1l9mu

As for head shaking or shrugging, I don't think there's anything to be done except for using a certain facial expression or specially drawn sprite. I mean, unless you've got some mad skills and make yourself some animated images out of the sprites. Eye rolling I think can actually be done, just a tad bothersome. Something like the blinking animation shown in the Ren'Py tutorial except with a bunch of sequential images to animate the rolling of the eyes.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 06:45:14 PM
Roger roger

Actually now that I think about it the character themself doesn't always show up in front of the camera. Was that a thing that happens because of the lack of art or should I just leave it be? I think as it is there's a nice balance between dialogue and the art...

Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2016, 06:49:39 PM
Annoyed and angry can be the same in some instances. Same with excited/ happy. Although in some places it might be better to have more extreme emotions.

For now though, we should keep with the list, and add extras if we feel we need them. No need to over burden Echo.

Unless someone else wants to try their hand at making the emotions


As for characters on camera: the sprite should always appear when they're talking unless it's specifically mentioned that they're off camera. I know I wasn't always on point with mentioning characters appearing or not.

Though that brings up a question: how many sprites can you put on camera at once? Might need some rapid swapping if the screen gets too busy
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 06:57:03 PM
3 basically. Left, center and right.

You actually put it in the script if the person was off camera or not. So that helps.
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2016, 06:59:05 PM
That should work. For scenes where there are too many characters, swap out the person who spoke the longest ago with whichever sprites needs to move onto the screen
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 07:00:02 PM
Roger, roger.
Title: Re: MR Visual Novels
Post by: LittRL on May 02, 2016, 07:01:30 PM
I'd say with perfect alignment and being okay with some image overlap you could fit about 3 sprites on the screen. Given it isn't that odd to swap out sprites as they talk if you need the room, just need a smooth slide and fade in transition to make it less jarring.

For the expressions why not just simplify them when taking them to extremes with those oh-so-recognizable manga faces similar to these (http://jemstonecat.deviantart.com/art/52-anime-expressions-92448159). That way Echo doesn't have to make a million different expressions since I'm sure anyone could just do some easy paint.NET edit easy peasy.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 07:06:27 PM
As a reference you mean? Those sure could be helpful. The thing is the eyes are different for some characters methinks. If the work ever does get heavy I'm willing to help though. That reminds me, I need to get Sai Haha.
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2016, 07:10:32 PM
It wouldn't be right if we didn't have over the top anime expressions from time to time
Title: Re: MR Visual Novels
Post by: LittRL on May 02, 2016, 07:13:46 PM
Yeah, for reference. Not really ideal to edit in a face when the image has a lower resolution than the original.

What I was thinking though was that eyes didn't have to be like the character's eyes. Been reading Hataraku Maousama! and it uses these kinda of faces:
Spoiler
(http://2.bp.blogspot.com/-BftRHsy2Nso/VZg1p7mT_NI/AAAAAAAA2xM/YtWg1fRJ2PU/s16000/001.jpg)
(http://2.bp.blogspot.com/-iboFj7iApUk/VZg15ZYcYcI/AAAAAAAA2xM/FIKHM_B18GI/s16000/002.jpg)

Like the character in the bottom left of the first image and top left of the second are clearly the same character you don't really need the eyes to resemble them so long as all the other traits are left intact.

I'm sure there was a better reference image but I was too lazy to comb through the chapters to find it. Sorry.
Title: Re: MR Visual Novels
Post by: legomaestro on May 02, 2016, 07:19:36 PM
Ah anime short hand for expressions. Yeah, i'd have no problem with that. It is a Visual Novel after all. I'd also recommend that too if that helps Echo in any way
Title: Re: MR Visual Novels
Post by: Coryn on May 02, 2016, 08:46:26 PM
Ah, forgot to mention, bit didn't quite get the rider sketches finished yet. Raid is done though, and Matryoshka's helmet is designed. Just have to finish the rest of Matryoshka off and I'll get them scanned in
Title: Re: MR Visual Novels
Post by: legomaestro on May 06, 2016, 03:11:46 AM
Cool cool.

I'm being side-tracked by life in a major way so I'm still on making characters with art appear in their scenes. Then it'll be the Litt emotion plugging roll e.t.c will update you when I have something
Title: Re: MR Visual Novels
Post by: MK on May 06, 2016, 03:18:58 AM
You guys need any help with anything?  I could probably pitch in a little.
Title: Re: MR Visual Novels
Post by: legomaestro on May 06, 2016, 03:56:52 AM
Well we can always use play testers to see if any issues come up during the playthrough. Between seeing the script so much and/or writing and drawing for it you start to stop paying big attention to small mistakes and stuff, so it'd be helpful to see if you can spot anything off
Title: Re: MR Visual Novels
Post by: LittRL on May 06, 2016, 04:28:01 AM
I'd like to offer to help with coding in some way but I know that'd probably end up a huge mess since it's not like we could split the code between us. Just anxious to see the game touched up with character sprites.
Title: Re: MR Visual Novels
Post by: What About Christmas? on May 06, 2016, 07:31:03 AM
Love to help out with this! I love visual novels :clapping: great work everyone! It must take a lot to actually make one, though.
Title: Re: MR Visual Novels
Post by: Coryn on May 06, 2016, 01:34:41 PM
As Lego said, we can always use people to play test (especially now that we're putting in all of the place holder art elements) but if you could also lend a hand to coloring, you should talk to Echo!
Title: Re: MR Visual Novels
Post by: legomaestro on May 06, 2016, 03:34:36 PM
Haha I think people take play testing as a useless sort of thing. It really does honestly help. Echo is in charge of art though.

When I have programming questions I'll be sure to ask you Litt. Maybe you'll be around to program the other parts of the VN too after this arc concludes. For now it would be simpler if I dealt with it though mainly.
Title: Re: MR Visual Novels
Post by: LittRL on May 06, 2016, 06:20:59 PM
Call it "beta testing" and we'll have people who don't even know about MR signing up.

I'll help and look up what I can. Honestly I was thinking about buying that VN software on Steam that Nairbons mentioned a while back since it's just a plug 'n play sort of deal instead of coding all this stuff from scratch.
Title: Re: MR Visual Novels
Post by: legomaestro on May 07, 2016, 03:17:15 AM
Well it is what it is. We will be needing some testing what with Lego throwing all of these reference sprites in there.


Though that does remind me. Lego, did you ever get the Kage sprite input correct so It didn't come out pixelated?

The pixellation thing is still an issue, I don't know how to get around that...
Title: Re: MR Visual Novels
Post by: LittRL on May 07, 2016, 08:53:01 AM
The pixellation thing is still an issue, I don't know how to get around that...

Okay, I just messed with the image for a bit and I think I know the problem. It's the window size of the game and the resizing of the image not matching up well enough. I found out you can change the game's window resolution but that'll mean resizing all the other images sot he placement is correct as well.
Title: Re: MR Visual Novels
Post by: Coryn on May 07, 2016, 10:47:55 AM
Well, it might be the best time to do it then, since for now the majority of our art assets are just backgrounds
Title: Re: MR Visual Novels
Post by: LittRL on May 07, 2016, 11:12:47 AM
I'm just hoping we can find the original images since I'm pretty sure I resized them to fit the window ages ago so if we use what we already have they'll end up stretched.

For the sake of it though here's the code:
Quote
init python:

    config.screen_width = 1080
    config.screen_height = 900

Obviously you can change the width and height to something else if need be.
Title: Re: MR Visual Novels
Post by: legomaestro on May 08, 2016, 12:44:20 PM
Yeaup, none of the images are left alone. They've all been resized and stuff to fit that. But it would be nice to get this out of the way. Find the backgrounds again? It's busy work but we didn't draw those at least, and it'd be great not to have to worry about changing things later, but that'll be on you Litt, because out of resizing I'd rather not tinker with that stuff haha
Title: Re: MR Visual Novels
Post by: LittRL on May 08, 2016, 12:53:59 PM
Finding the images is nothing more than time-consuming and by that I mean about an hour to google image search them all, but the main problem I have is that most of these are just grabbed off the internet with no express permission for use which I feel guilty for but that aside some of them actually did come in a smaller resolution so they fit into the previous dimensions quite well.

I can just resize them but they'll be stretched, just give me the resolution you plan to use for the game and we'll see how things work out for now.
Title: Re: MR Visual Novels
Post by: legomaestro on May 08, 2016, 01:42:14 PM
Roger, will see what works best
Title: Re: MR Visual Novels
Post by: Echo_River on May 09, 2016, 10:43:55 PM
@Lego @Litt @Coryn Will make changes to expressions. And I'd love to use those chibi-like ones. I could hand you a faceless Litt template to work with for sure. I think that'll be easiest.

@Christmas @Matsui If you're still interested in helping, there are the expressions that could be inputed for each character. Right now there's LittRL, KagePen, and Echo_River sprites. If Litt or Lego are going to work on LittRL, I could assign you KagePen and Echo_River to work on with expressions.

A playthrough of the game I think will give you a better idea of what expressions would fit each character better. Right now Echo_River and KagePen don't appear so much, but any help with them is greatly appreciated.

Let me know if that works with you XD or if you have any other suggestions of how you'd like to help.
Title: Re: MR Visual Novels
Post by: MK on May 09, 2016, 11:00:33 PM
I could try working on it after next week (I have finals coming up)
Title: Re: MR Visual Novels
Post by: What About Christmas? on May 10, 2016, 07:07:54 AM
I'm open to help during the weekend!
Title: Re: MR Visual Novels
Post by: Echo_River on May 10, 2016, 11:02:59 AM
Sounds good. I'll be PMing you the sprites then ^^
Title: Re: MR Visual Novels
Post by: LittRL on May 10, 2016, 12:48:49 PM
So, after copy-pasting from all the different versions and using the straight line tool I ended up with these.

Litt Sad (http://i.imgur.com/9G129kK.png)
Litt Angry (http://i.imgur.com/QVNJ3Fd.png) -got lazy and used the same mouth

Not exactly great but it was the best I could manage. Can't really do the same for the Scared expression but I'm trying to use this kind of face with great difficulty. Been trying to make something with this (http://static.comicvine.com/uploads/original/11114/111145024/3680437-6990895942-kaich.jpg) or this (http://vignette2.wikia.nocookie.net/megamitensei/images/a/a0/Daichi's_reaction_of_his_contracts_are_weak.jpg/revision/latest?cb=20130502230403) but my mouse skills are too subpar. Really wish I had a cheap tablet to work with. I'll keep trying though.
Title: Re: MR Visual Novels
Post by: Echo_River on May 11, 2016, 03:08:07 PM
I like the LittRL Angry one. Good expression.
LittRL Sad I think could be used for discouraged as well.

Looks good!
Title: Re: MR Visual Novels
Post by: legomaestro on May 11, 2016, 04:02:10 PM
Nicely done indeed there Litt.

As for plugging in the sprites: They look bigger than I thought. But I have noticed that there is no white pixellation at the edges on my side.
Title: Re: MR Visual Novels
Post by: LittRL on May 12, 2016, 12:23:05 PM
My god is this Shouting expression not going well. Hard to find any black and white manga-style images to cut and paste at this size. Still working at it but in my frustration I thought I'd make an image to show how I feel.

Spoiler
(http://i.imgur.com/MKGMZzu.png)
Title: Re: MR Visual Novels
Post by: MK on May 12, 2016, 01:57:23 PM
I think that shouting face is perfect
Title: Re: MR Visual Novels
Post by: What About Christmas? on May 12, 2016, 05:03:01 PM
Use that!  :D :D :D

Become one with the meme in times of shouting!
Title: Re: MR Visual Novels
Post by: Coryn on May 12, 2016, 06:49:59 PM
We could definitely use it in a joke, though for standard use it might be a bit much.

Perhaps some action lines around the sprite's mouth might make the yelling more apparent?
Title: Re: MR Visual Novels
Post by: legomaestro on May 12, 2016, 06:50:56 PM
Coryn, could we avoid having sprites other than Nair for the gym scene? Otherwise they look weird being there in their school uniforms. That goes for my country a lot but not sure it works in a anime esque high school.

Also PMing you something that I've been putting on the backburner
Title: Re: MR Visual Novels
Post by: Coryn on May 12, 2016, 07:05:28 PM
I mean, I'm not a fan of not using sprites there. I guess the question becomes: Is Echo willing to do gym clothes versions of a few characters? After all gym clothes are like an absolute must for high school stories, so it'd seem odd to not have them.

Coming down to it though, i'd rather have sprites in school uniforms than no sprites at all.
Title: Re: MR Visual Novels
Post by: Echo_River on May 12, 2016, 08:57:26 PM
@Litt We must use it O_O it kind of looks like he's d-dying....



If I use the existing sprites, I'm pretty sure I could substitute in gym clothes. It'd take a while to complete that part of the list, but I don't mind doing it.

Title: Re: MR Visual Novels
Post by: legomaestro on May 12, 2016, 09:34:56 PM
Eeeeh!? Seriously!? Then that'd be great, Echo. For now I just need to get the sprites to show where they're supposed to, so its something for a bit later but glad to hear it
Title: Re: MR Visual Novels
Post by: Coryn on May 12, 2016, 10:44:00 PM
Yeah we can definitely worry about gym clothes Litt with real karate action later. First the basics
Title: Re: MR Visual Novels
Post by: LittRL on May 13, 2016, 01:57:25 PM
I gotta say this facial expression stuff is making me better at using paint.NET. Anyhow, here's the scared and yelling expressions I was supposed to make since I made an "angry" expression cause I didn't pay attention.

Litt Scared (http://i.imgur.com/vnEOp2R.png)
Litt Yelling (http://i.imgur.com/iJbrrkO.png) -still angry, not sure if we need a non-angry yelling expression

Tell me what you think.
Title: Re: MR Visual Novels
Post by: Echo_River on May 14, 2016, 02:56:49 PM
@Litt These are so expressive! Yeah, perhaps we'll need a non-angry shouting one. Maybe I'll see if I can procure something... They look good!


Meanwhile on my front: (base colours in for now)
http://sta.sh/0ncaz4v8k7r

*facedesk* I made a mistake. The blue sleeve should be on the other side, so you'll have to flip the picture.
What do you guys think? Her anatomy, I dunno, seems off  :unsure: I can still change things, so if anything catches your eye, please shout it out ^^" .
Title: Re: MR Visual Novels
Post by: LittRL on May 14, 2016, 04:23:57 PM
It looks good, though I think her face looks a bit wide and her clothes seem a bit baggy which are my main concerns. Otherwise everything matches what I think Ecchi-tan would look like. You'd have to hear from Coryn and Lego though since I think they're more familiar with the -tans' designs.

*Edit: Hold on, been looking at the image a bit more and I think it isn't the face, just the proportions around it. Something like it seeming out too far or the neck seems too thin in comparison. Likely what makes the clothes look a bit big as well but since I can't really play around and see what looks good I'm guessing here.
Title: Re: MR Visual Novels
Post by: Coryn on May 14, 2016, 08:09:17 PM
Oh good I can finally look at the new stuff!

As Echo said, those sprites of litt are very good! that's exactly the kind of levels of expression that we need!

As for Ecchi-tan, I agree that something feels off proportion wise. The clothes seem a little baggy as well as mentioned. Then again I am no artist, but yes something does seem off. The neck does feel a bit thin.


Perhaps Lego, who has more of an eye for proportion than I do, could give a better idea. although for her actual design she is looking great! no complaints on that front!
Title: Re: MR Visual Novels
Post by: legomaestro on May 15, 2016, 06:03:09 AM
Proportion is like the last thing anyone would go to the maestro for!
(http://i594.photobucket.com/albums/tt23/legomaestro/ecchi%20tan%20edit.jpg) (http://s594.photobucket.com/user/legomaestro/media/ecchi%20tan%20edit.jpg.html)
I think it has something to do with the curve at the back of the neck and how far left the head goes + connection to the shoulder blades. Edited in mspaint to get a better idea.

Otherwise that's amazing Echo! Ecchi-tan has come to life. *nosebleed
Title: Re: MR Visual Novels
Post by: Echo_River on May 19, 2016, 10:56:48 PM
Thanks all for your feedback! I tried to apply them to the picture....

Does this look any... better? The curve at the back of her neck is actually her hair partially covering it. I hope the shading works.

http://sta.sh/026de7c7vil1

More feedback is welcome.

Also, how pink should her hair be...?
Title: Re: MR Visual Novels
Post by: Coryn on May 20, 2016, 07:36:30 AM
Yes indeed! The shading really was a major factor it seems!
Title: Re: MR Visual Novels
Post by: LittRL on June 17, 2016, 05:05:18 PM
Soo...how have things been going?
Title: Re: MR Visual Novels
Post by: legomaestro on June 17, 2016, 05:10:02 PM
Dammit Litt! ... Though... I did deserve that.

Somewhere along hunting the endless hashtags for the latest Litt emotion change I'm being too lazy. Guuuuh.
Title: Re: MR Visual Novels
Post by: LittRL on June 17, 2016, 05:14:24 PM
No rush, I was just wondering about the project since it's been a month. With summer coming up maybe we'll all have more free time to push forward with this.
Title: Re: MR Visual Novels
Post by: legomaestro on June 17, 2016, 05:26:41 PM
For sure. Absolutely can't have this project be yet another Raider joint project that doesn't make it. Will need it.
Title: Re: MR Visual Novels
Post by: Echo_River on June 17, 2016, 05:33:21 PM
Haven't done much else from last time o_O *hides*

But yeah, summer almost here, there's load of free time there (hopefully). I've got that CG and the tans to finish up....

Matsui and Christmas were to take care of some of the other sprite expressions. Not sure how's that front coming along.
Title: Re: MR Visual Novels
Post by: Vio on June 17, 2016, 07:46:50 PM
Uh-oh, sounds like another bumpy road for this project.

Anything I can help with? :hmm:
Title: Re: MR Visual Novels
Post by: Coryn on June 18, 2016, 02:03:27 AM
Always beta testing, but if you can help Echo in any way. That would be great!

Now that my living situation is a bit more settled, I should be able to concentrate on writing again. Which is good because I'm officially in striking distance of the end of timeline 1
Title: Re: MR Visual Novels
Post by: Vio on June 19, 2016, 09:15:54 PM
I've downloaded the program and now waiting for the zip file. I'll wait to see what else I can do. :hmm:
Title: Re: MR Visual Novels
Post by: legomaestro on June 26, 2016, 10:02:46 PM
https://drive.google.com/drive/folders/0B8kg6Fas5CgDfkdSdDBRLUM4dDlwLU45M3FmNWNfSjQwSzVhYklBR1laaGU4eEtXdk83bjQ

Latest version availaible. Finally plugged in all the Litt sprites and managed some Kage ones too.

The Coryn sprite is pretty large and needs some trimming to be able to even fit in a scene.

I might need to use code to resize the characters themselves rather than manually doing it, but i just wanted to get it all to work.

Title: Re: MR Visual Novels
Post by: Coryn on June 27, 2016, 06:19:31 PM
Well the Coryn sprite is needing redone anyway, so not a big worry there.
Title: Re: MR Visual Novels
Post by: Coryn on June 27, 2016, 07:06:31 PM
Well I got into it a bit. There seems to be an issue with switching out faces sometimes? It might not be, but on occasion the sprite seems to jump when you'd expect a transition to a different face, but the face remains the same. And sometimes the sprite will stay on screen when it's not supposed to be (when litt first runs off when you first get to the campus for instance)

It will take some time to really do a proper bug report. but it's nice to have some sprites in there. (although their eyes still seem pixelated? but maybe that's the fault of the original file)
Title: Re: MR Visual Novels
Post by: LittRL on June 27, 2016, 07:35:25 PM
I only just downloaded the new files. I was using a Google Drive folder earlier which was all funky but now I'm good. Anyhow, I agree with Coryn. The character images look pixellated.
Title: Re: MR Visual Novels
Post by: legomaestro on June 30, 2016, 05:57:18 PM
Sigh. Guess it's got to be that resizing code then? But it'd be death to go to every transition again and code them according to resize. I guess I've got to somehow nail it with GIMP alone.

As for the expressions, not all of them have been drawn so some of them are the same.

Title: Re: MR Visual Novels
Post by: LittRL on July 02, 2016, 02:06:33 PM
I think the image with the pixellation is just the fact that the images have been resized too small. Try using a larger image size, it's really only an issue when you use full screen since it enlarges/zooms making it more apparent.
Title: Re: MR Visual Novels
Post by: MK on July 04, 2016, 06:29:34 PM
I haven't finished yet because i gotta add more details but please tell me if I need to change anything before I do.  Here are the sprites that I have worked on...
Spoiler
Happy
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20happy_zpsfrplsrdm.jpg)
Angry
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20angry_zpspogqfopu.jpg)
Confused
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20confused_zpsueleriad.jpg)
So scared that his soul is leaving him
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20ghostly%20scared_zpsqg75fv4g.jpg)
Sad
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20sad_zps2k4akkxq.jpg)
Scared
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20scared_zps1ri31pqi.jpg)
Serious
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20serious_zpspyu4kv4j.jpg)
Tired
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20tired_zps8mztjnpg.jpg)
Yelling
(http://i1065.photobucket.com/albums/u389/Kenshin_Matsui/Kagepen%20yelling_zpsdgzwtlev.jpg)
I probably need to change yelling and confused a little bit.  I know I didn't include the pupils in all of them yet (just haven't drawn them) but anything else that I need to change would be much appreciated.
Title: Re: MR Visual Novels
Post by: Echo_River on July 06, 2016, 12:27:23 PM
The expressions look good Matsui! My favourites are the serious face (so much I can't take him seriously lol) and the tired face ^^

The yelling expression I think could be less 'sharp' in the eyes. But other than that I don't anything that needs to be changed especially. You can go ahead and add in the details.
Title: Re: MR Visual Novels
Post by: legomaestro on July 07, 2016, 06:14:10 AM
Those are some good expressions indeed Matsui. I think there's an overlap for some though that Echo already made? Need to check when I get back. But props there.

@Coryn how's the script looking man
Title: Re: MR Visual Novels
Post by: Echo_River on July 07, 2016, 01:39:06 PM
@Lego I've only worked on Litt's so far, actually, not Kage's. Matsui's been in charge of Kage, so they're all fresh. Except for the 'normal' expression all the other emotions have been untouched by me ^^
Title: Re: MR Visual Novels
Post by: Coryn on July 07, 2016, 01:47:31 PM
It's looking, I still have some un-uploaded stuff. But I'm dead set on pressing on this Saturday though
Title: Re: MR Visual Novels
Post by: Coryn on July 25, 2016, 02:31:43 PM
Guess who finally got their scanner up and running again?

https://drive.google.com/open?id=0B8kg6Fas5CgDWHRyYlBVWjQyVHc

Sketches/designs for Raid and Matryoshka that have been sitting in my notebook forever now. Sorry I couldn't rotate the pages. This stupid pdf reader isn't behaving like my old one.

ps: currently filling the folder with art references to actual kamen riders which will be useful.
Title: Re: MR Visual Novels
Post by: Echo_River on July 25, 2016, 06:47:37 PM
Just in time. XD Was thinking of using August as a full drawing month (we'll see how that goes). Got the images saved.

Title: Re: MR Visual Novels
Post by: MK on July 25, 2016, 07:53:22 PM
I totally agree with Echo.  3 more days of summer school and I am done.  Free to draw all I want for the next 4 weeks and then back to college....
Title: Re: MR Visual Novels
Post by: legomaestro on August 05, 2016, 09:47:54 PM
Useful references will prove useful. How goes the script writing too?

Completely lost on this one haha. Has anyone tested the latest version? I would like to make some small progress this month.
Title: Re: MR Visual Novels
Post by: Coryn on August 05, 2016, 10:45:17 PM
Well, as some may recall (or at least those who were on that one episode of the happy hour), right when I promised to start knocking out scenes again, life knocked me out pretty hard, so that didn't exactly happen.

On the bright side though, life is getting back on track. This weekend promises to be plenty busy, but hopefully next weekend I can get a solid day of writing in
Title: Re: MR Visual Novels
Post by: legomaestro on August 05, 2016, 11:01:17 PM
Yeah, that's always something. I've had that for the entire past month tbh, but I'm thinking distractions will save my day, so whenever something new comes up I'll be up for it
Title: Re: MR Visual Novels
Post by: Coryn on October 27, 2016, 09:09:34 AM
Okay, so I'll be the first to admit that there's no way I'm going to do NaNoWriMo this year, instead, I am pledging here and now to finish writing Henshin by November's end! Wish me luck! BANZAI! BANZAI! BANZAI!
Title: Re: MR Visual Novels
Post by: legomaestro on October 27, 2016, 02:35:42 PM
BANZAI

*Brings out katana and sharpens it threateningly

If you lie, you die.
Title: Re: MR Visual Novels
Post by: Coryn on November 12, 2016, 08:10:40 PM
Gather 'round y'all! The script is officially 3-4 short scenes away from being complete! How's everyone else doing?

Lego? Have you forgotten how to code yet?

Echo? Are you still with us? It's been a few months since we talked.

Matsui? Still up for working on a few faces?

Litt? Gone on holiday again?


The most recent script is uploaded. Finally the identities of our hero and villain kamen riders are revealed. Things are getting exciting.
Title: Re: MR Visual Novels
Post by: Vio on November 12, 2016, 08:14:04 PM
Alrighty. Curious who is still on this. :-\
Title: Re: MR Visual Novels
Post by: legomaestro on November 12, 2016, 08:53:15 PM
Good stuff to hear man, I'm still ready to rumble, so long as there's script to be written. And so long as the transitions aren't murder!
Title: Re: MR Visual Novels
Post by: MK on November 17, 2016, 09:06:16 AM
Been quite busy with a few commissions and real life stuff (reason i haven't really been online).  How did you want me to post the pics from before?  I think i just put them on MR
Title: Re: MR Visual Novels
Post by: Echo_River on November 17, 2016, 12:40:07 PM
Yeah, I think that'll work, Matsui, as long as can access them. ^^

RL stuff is always busy ;3 I've been dealing with a lot of it myself.
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2016, 01:56:10 PM
That would work fine Mastui! Good luck with life.

Once the writing is done, I'll try to help with art as much as I can as well. I suppose I could feasibly do faces and coloring work? I'd have to figure out something.
Title: Re: MR Visual Novels
Post by: Coryn on November 19, 2016, 03:56:54 PM
One more scene to go. *The Final Countdown plays in the background*

I invite people to read the script as it is so far. Any feedback is appreciated going into this final chapter. Especially moving forward into plot lines 2 and 3.
Title: Re: MR Visual Novels
Post by: legomaestro on November 26, 2016, 04:16:19 PM
Holy schnozz Coryn, I just realized I'm 69 pages behind on programming. I totally didn't realize so many scenes had come up over time. My word, that's an impressive word count there. At 129 pages it means only half of the VN has been scripted so far... Damn.
Title: Re: MR Visual Novels
Post by: Coryn on November 26, 2016, 04:58:35 PM
Well, more like a third.

Unfortunately home home right now, and while I have caught up on reviews, I can't really work on writing the final scene.

Hopefully I can work it out over the week. Depending on my work schedule.
Title: Re: MR Visual Novels
Post by: MK on December 18, 2016, 09:07:09 PM
Ok, here is updated Kagepen Sprite.  I tried to match the coloring style of Echo but my lineart is a bit different.  I redrew the yelling face and added more details.  Can't seem to post in google drive but I can email the file if needed.
KagePen Sprite
Angry
(http://i.imgur.com/pZHSM6g.jpg)
Confused
(http://i.imgur.com/Ca3Zw2y.jpg)
Ghosty Face
(http://i.imgur.com/EASFV9Q.jpg)
Happy
(http://i.imgur.com/5vI6XFE.jpg)
Sad
(http://i.imgur.com/de4tsa3.jpg)
Scared
(http://i.imgur.com/q3d6Z56.jpg)
Serious
(http://i.imgur.com/F7IyBKP.jpg)
Tired
(http://i.imgur.com/JyS3S0L.jpg)
Yelling
(http://i.imgur.com/hGXlqbN.jpg)

Not sure if you need me to do anything else but I'll be much faster since my schedule is very empty now
Title: Re: MR Visual Novels
Post by: legomaestro on December 18, 2016, 09:34:41 PM
My word Matsui! Those are amazing! This is some serious help right here in terms of the graphics. Yikes, I can't even imagine how long it took. Thanks a lot.

If Coryn doesn't see this be sure to PM him and ask. I think there's a lot of assets that haven't gotten graphics yet, and I need to get started on scripting the latest additions. Will keep you updated. .
Title: Re: MR Visual Novels
Post by: Coryn on December 19, 2016, 09:21:52 AM
Those look great Matsui!

I think the only other finished sprites are Litt and Echo. Have you done faces for the both of them yet? If not, that would be the place to go. After that would be to Echo to see if any more are currently in the pipeline.

I'll look into why you can't upload to the drive next time I can get my hands on my computer. It may be a few days since I'll be traveling a bit for work though.
Title: Re: MR Visual Novels
Post by: Coryn on December 26, 2016, 09:40:54 PM
Alright, as promised, the first story line is written to completion! You can read the whole thing here:

https://drive.google.com/open?id=0B8kg6Fas5CgDakNrWEVPTDBsYk0


Let's push on to get this thing done!


Title: Re: MR Visual Novels
Post by: Philosotaku on December 27, 2016, 02:09:32 AM
If you guys are using Ren'Py: if you ever need help with scripting, just give me a holler. I wouldn't mind helping out if you have the file handy.
Title: Re: MR Visual Novels
Post by: Coryn on December 27, 2016, 09:37:38 AM
(http://24.media.tumblr.com/dbad5b433972a09df3f7924dea0644e4/tumblr_mofz5daEPJ1qixfalo1_500.gif)

We are using Ren'py! And we could certainly use some help coding. Lego only has so much time after all.

There's a link to the game files on the first post, but I'm not sure if you can code using what's there. You might pm Lego to see what's up, and how best to coordinate.
Title: Re: MR Visual Novels
Post by: Echo_River on February 02, 2017, 02:40:50 PM
I'm so behind  :( So sorry for dying out the past few months. I actually lost access to the program I use for lining and colouring the sprites, but now I've got it back and am still working on art. ^^;

Speaking of which, thanks so much Matsui for doing those expressions! It's so cool to see a full set!

That's two-some down. As far as I know, the Echo and Ecchi-tan sprites need expressions, and I'm working on sketching the rest of the tans, members, and teachers (aka mods).

WIP Writer-tan in progress (I'll add in the glasses later):
Spoiler
(https://s25.postimg.org/vjboyjxxb/Writer_tan_WIP.jpg)

.
.
.

The first story line is complete O: Oh gosh, that's awesome Coryn!
Title: Re: MR Visual Novels
Post by: Coryn on February 02, 2017, 03:01:36 PM
Thanks Echo! Writer looks good, I like the sash?
Title: Re: MR Visual Novels
Post by: legomaestro on February 02, 2017, 05:12:24 PM
That's looking pretty cool Echo, and glad you're still arting for the project. It's really muchly appreciated!
Title: Re: MR Visual Novels
Post by: Echo_River on February 03, 2017, 07:19:05 PM
Thanks Coryn, Lego XD Yeah, the sash thing is from her orange kimono design, I think?
Title: Re: MR Visual Novels
Post by: Coryn on February 03, 2017, 08:19:57 PM
Probably yeah. But it's cool to incorporate it.
Title: Re: MR Visual Novels
Post by: Echo_River on February 03, 2017, 09:19:29 PM
I'll keep it then. The purple + green cross theme should be added too....

The lineart's done! Let me know if you think there's something off about it or if you have any suggestions before I get to the colouring part.  ^^

Spoiler
(https://s25.postimg.org/9i8u4lda7/Writer_tan_Line.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on February 04, 2017, 08:25:29 AM
She's looking good to me!
Title: Re: MR Visual Novels
Post by: Echo_River on February 07, 2017, 04:22:25 PM
Thanks! With some advice I did tweak it a little more.

Here's the first coloured version! I added temporary glasses. I wasn't sure what colour her eyes were or if that's the right blond. Let me know what you think!

Spoiler
(https://s25.postimg.org/hefj7lklb/Writer_tan_Colour.png)
Title: Re: MR Visual Novels
Post by: legomaestro on February 07, 2017, 08:27:07 PM
With that, Writer-tan is officially alive. Gosh she looks so good Echo! And I can't overstate how much I feel the MR uniforms just fit haha. Such a cool theme.

Edit: And I am finally in the fray again: I've just coded the nicely short scene 27. It feels odd to have not been working on this non-stop, since I picked up what little I know about renpy in only a few minutes as always, but such is the way of the almighty block. Got to thank you Echo for motivating me on this front, and once again, props on writing the script Coryn.

But don't think I don't see those expressions that don't exist as drawn things yet!

Also: 4th wall humour is best humour.
Title: Re: MR Visual Novels
Post by: Coryn on February 07, 2017, 09:20:11 PM
She looks good Echo! Only thing I might suggest is going for  a less yellow blonde, more of a whiter one. Eye color works well. I want to say originally they weren't colored in, so I don't think there's precedent.
Title: Re: MR Visual Novels
Post by: Echo_River on February 09, 2017, 10:53:08 AM
Thank you Lego and Coryn ^^ I think she's pretty much finished now. I see there's a "Character Art" folder in the drive. Should I put her there for now for accessibility? I'll also include a "faceless" version.

Yay, great to hear you're on to it again, Lego.

Spoiler
(https://s25.postimg.org/v3587moov/Writer_tan_Expression_1.png)
Title: Re: MR Visual Novels
Post by: legomaestro on February 09, 2017, 11:01:32 AM
Yeah go ahead and put her there.

I forgot to update with what I've programmed so far, but maybe I'll just wait until I'm done with the whole adventure. I lazed off today, but hopefully I'll get something done tonight!
Title: Re: MR Visual Novels
Post by: Coryn on February 09, 2017, 01:38:15 PM
Perfect! As Lego says, the character art folder is a good place for it.

As for the coding aspect Lego, if you do push towards the end, we can at least be straight to bug testing the whole thing.

Which could be helpful on my end, since my laptop screen is going super wacky, and I really need to take it in for fixing. I won't be of much help anyway.
Title: Re: MR Visual Novels
Post by: MK on February 09, 2017, 02:14:48 PM
If it would help, i can do the other expressions again.  In a week I'll be back in America, then i have 2 more sketches for people to finish before i work on the sprite though.  I think i could the sketches done on Saturday since it should be a free day for me.  Then I could work on the sprite if i have another free day on this vacation.
Title: Re: MR Visual Novels
Post by: Coryn on February 09, 2017, 03:57:37 PM
If you can find the time it would be much appreciated!
Title: Re: MR Visual Novels
Post by: legomaestro on February 12, 2017, 09:25:37 AM
Oh gawd Coryn y u do this. I'm putting a crappy placeholder as the 'epic cg of the heroes walking into the hallway'. Otherwise,  I'll leave that to... Echo if she's up to it?
Title: Re: MR Visual Novels
Post by: Echo_River on February 12, 2017, 12:36:09 PM
*coughs violently* Yeeeeaaah, I was supposed to do that eons ago. :blush: I haven't finished it yet, but it's on the To-Do list definitely.
Title: Re: MR Visual Novels
Post by: Coryn on February 12, 2017, 12:56:43 PM
Haha! Well do what you can. Like we said, CGs would be nice, but aren't required reading.
Title: Re: MR Visual Novels
Post by: legomaestro on March 03, 2017, 10:16:04 PM
Oh gawd I don't know how to do this party scene without giving someone epilepsy or myself an aneurysm. I can fit the music together yes but the lights are a bit much for me at the moment. *Tears hair out in frustration*

I'll give it a try again this weekend and see if I find anything. 
Title: Re: MR Visual Novels
Post by: Coryn on March 04, 2017, 08:25:13 AM
Well, give it a shot and upload your progress. I'll take a glance at it and make some suggestions. as the resident epileptic, I can probably provide some insight.
Title: Re: MR Visual Novels
Post by: Hasith on March 04, 2017, 08:38:15 AM
Wow Echo River that character looks so amazing !
Title: Re: MR Visual Novels
Post by: legomaestro on March 08, 2017, 12:17:02 PM
https://drive.google.com/open?id=0B8kg6Fas5CgDfkdSdDBRLUM4dDlwLU45M3FmNWNfSjQwSzVhYklBR1laaGU4eEtXdk83bjQ

Oh my gawd that scene was frustrating as hell to program dammit. I've cut some corners, but I'm glad the scenes function at all. I still don't know how to force players to wait for certain transitions, I'm not sure about the flashing effect, but I've gotta get on before I make any fine tweaks.

More than anything the sprites will be hell to draw.


Programmed up to Scene 29. Only 4 more scenes to go.

I'd cross my fingers for simpler transitions along the way, but I don't believe in fairy tales these days...
Title: Re: MR Visual Novels
Post by: Coryn on March 08, 2017, 02:47:57 PM
I don't think it's too crazy towards the end...
Title: Re: MR Visual Novels
Post by: legomaestro on August 24, 2017, 09:20:47 PM
I'm back in black and ready to -

*sees that there is new art needed for Kandy Kane, Tiger Mask and co and slumps in despair*

Guh... I'm working on it. The art shall not look exactly beautiful, but it will be done.

Don't bother downloading the latest version. It has fatal errors. But I'm back to coding again, for all that's worth.
Title: Re: MR Visual Novels
Post by: Coryn on August 24, 2017, 10:25:46 PM
Neat. Trying to run it right now would probably kill my laptop anyway
Title: Re: MR Visual Novels
Post by: legomaestro on August 24, 2017, 10:27:04 PM
*thumbs up* I know the feel.
Title: Re: MR Visual Novels
Post by: Vio on September 25, 2017, 04:09:54 PM
I'm curious what's happening here.

If this project is still on the back burner, and not in the cryogenic chamber, I would like to help with the colouring if it helps ease the work load.

:hmm:
Title: Re: MR Visual Novels
Post by: Coryn on September 25, 2017, 10:22:33 PM
Back burner for sure. But I'm not really sure what our art situation even is anymore. The writing was finished, the coding was about 3/4 of the way there though.
Title: Re: MR Visual Novels
Post by: Vio on September 27, 2017, 03:33:25 PM
Alright. When the art kicks off again, I'll be gladly to help out in anyway I can. For now I'll work on my side project on Renpy. :thumbsup:
Title: Re: MR Visual Novels
Post by: legomaestro on February 07, 2018, 10:02:45 AM
Scene 31 done and debugged so when you download the latest files it will work. Assets, as always, are still placeholder.

Finally flexed those atrophied programmer muscles so I'm back to my hack job of simply plugging in stuff so that the overall script works. I laughed out loud at the Kandy Kane and King Tiger intros you recorded man. I miss Smackdown vs Raw. Too damn fun.

Looks like the next two scenes will be doozies. I look forward to weeping
Title: Re: MR Visual Novels
Post by: Coryn on February 07, 2018, 03:30:58 PM
Good luck my friend. I'll get it download this weekend and do a bug report.
Title: Re: MR Visual Novels
Post by: Echo_River on February 07, 2018, 09:46:25 PM
Caught up with the latest scene. That last part was quite fun to go through. Great job with the coding work Lego. Love the shaking and light effects going on.
Also enjoying the story and dialogue, Coryn.

I see something went wrong with the KagePen files in the character art folder. I resized them and reuploaded them. I think you can use them now.
https://drive.google.com/drive/folders/0ByfqHGQGkPH7WUgwdGJfQlVFaTg?usp=sharing
Title: Re: MR Visual Novels
Post by: Coryn on February 07, 2018, 09:51:35 PM
That's a loyore Kage faces than I thought we had  :ohmy:

Too bad he's no longer able to see this thing continue on. I'm really glad I got his part written before he passed. I don't know if I could have finished it otherwise.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 07, 2018, 10:31:51 PM
Going through the beginning at the moment. Definitely looks a lot different from the last time I've read it. The added character art is really making this feel much more complete. In spite of the improvements however, I may have spotted some potential issues which could ultimately just be bugs on my end.

For starters the beginning dialogue between the protagonist and my character reads a bit weird, as if there was text that somehow gotten cut out randomly. I'll transcribe the first bits of conversation directly from my play through so you can get an idea of what I mean.

Spoiler
Protagonist: Man, I hate locker rooms...

Fro: Why? Take the time to strut your stuff!

Protagonist: I'm sorry. Who are you?

Fro: Me? I am Fronomenal! King of the Fighter's club!

Protagonist: Fighter's Club? Didn't you just break the first two rules by telling me about it?

Fro: Fighter's Club, not Fight club. And yes! It's my own little creation.

It may be just me, or the fact that it just may be a technical issue on my end, that conversation comes off as a bit weird to me. Also, the color highlighting my character's name is a bit dark, which made it hard for me to even notice that he was the speaker at first. Not a major issue, but it might be worth checking out.

And strangely, whenever Ginger's character appears on the screen only his lower half and his cane can be seen. Not sure if this is intentional, but again, another potential bug that's worth checking out.

Other than that, the VN is looking great so far guys! I'll be sure to catch up on all the updates I've missed. Also, what hell is up with those smackdown vs raw Caws in the fighter's club references folder!? Don't tell me my fighter's club is actually some indie underground wrestling promotion haha! Guess I'll find out in due time.
Title: Re: MR Visual Novels
Post by: Coryn on February 07, 2018, 10:38:41 PM
Hm... I mean O wrote it, so I'm having trouble exactly seeing what you're seeing. Can you go into more detail?

Those visual things sound like bugs though.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 07, 2018, 11:02:05 PM
Here's what I'm seeing: The part where the protagonist says, 'Fighter's Club? Didn't you just break the first two rules by telling me about it?" Comes off weird as to me because my character didn't mention anything about rules during his prior dialogue, which leads me to speculate there was dialogue by Fro pertaining to this that may have gotten changed or just left out in the final version.

Compare my earlier transcription with this excerpt of the script that may be an older version. This is directly from the word file:

Spoiler
Protag: Man I hate locker rooms…
Fro: Why? Take the time to strut your stuff!
Protag: I’m sorry, who are you?
Fro (happy): Fronomeal! King of the Fighter’s Club!
Protag: Fighter’s Club?
Fro (happy): Yup! It’s my own little creation. Great place for fighters from around the school to strut their stuff!
Fro (serious): Keep it on the down low though. It’s not strictly ‘in compliance with school policy’, or particularly ‘legal’.
Protag: I see…


An older version of the script I know, but the conversation makes more sense to me I guess. I don't know, I'm probably just tripping, Coryn. And if that's the case then I wouldn't worry about it too much unless someone else points out a similar issue.
Title: Re: MR Visual Novels
Post by: Coryn on February 07, 2018, 11:14:37 PM
Oh, I see what you're saying. But it's just a reference to Fight Club. The first two rules are "Don't talk about fight club", so here Protag is misunderstanding, and bringing up that Fro announcing it like that would be breaking the first two rules.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 07, 2018, 11:27:59 PM
oooooohhhhhh I get it now. The reference was lost on me so that's probably what led to my confusion. Fight Club must be another movie on the long list of old movies I have yet to see and probably will never ever see in my lifetime.
Title: Re: MR Visual Novels
Post by: legomaestro on February 08, 2018, 07:00:28 AM
Frono... You can't not have watched Fight Club. That's a crime against humanity.

Dammit, I need a code that automatically resizes and positions characters correctly. Anyhoo Ginger is placeholder so he'll be updated, but I'll resize his image for now too.

Scene 32 is proving a doozy, but I got half of it done so far.
Title: Re: MR Visual Novels
Post by: Coryn on February 08, 2018, 07:44:16 AM
I'm surprised Fro, it seems right up your alley in a way.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 08, 2018, 12:38:46 PM
Well I don't watch too many movies to begin with honestly. Not that I don't like them or anything like that, it's just that I don't really  care for watching them I guess.

Not sure what you meant by right up my alley, but if it has anything  to do with my love for watching people getting punched in the face, then I should probably give fight club a shot when Im feeling up to it.
Title: Re: MR Visual Novels
Post by: Coryn on February 08, 2018, 02:05:12 PM
It's very much about that. It very much encapsulates the sort of hyper masculinity that dudes in the 90's found so attractive. Of course it also shows how it's dumb and isn't a good thing to emerse yourself in, but I digress. Good movie if you like seeing people punched in the face/love cults.
Title: Re: MR Visual Novels
Post by: Walter B on February 08, 2018, 05:52:09 PM
Fight Club is the best movie ever. You really have to watch it. Like right now. I almost never repeat movies, but I can tell you fight club is the only movie I have watched about 7 times, and every single time is great. YOU HAVE TO WATCH IT.

I assure you, If you don't watch it, there is a huge risk that someone or something you read on the internet will spoil the ending and completely ruin the movie. WATCH IT NOW BEFORE IT IS TOO LATE!!!!!!
Title: Re: MR Visual Novels
Post by: Coryn on February 11, 2018, 04:07:49 PM
Alright, bug log time:

- There are several points where Protag is still called "Protag" in the dialogue. Needs to be changed to player name. I won't bother to list them all here, just something to be aware of, especially moving forward. We can do a big spellcheck once all the game breaking issues are fixed.

- When going off to the party, the credits begin to roll for a second. Was that intentional?

- At that same time, the scene seems to fade out, then back in for a second, then back out again. I think it did that after the stalking scene as well.

- There are a lot of points where a new character starts talking, but no artwork appears on screen, placeholder or otherwise. (When Every Time We Touch starts to play, for instance) Again, just something to keep in mind.

- Nice party music.

- Can we get more bounce to the jumping effect? Frequency is good, but if we can get more 'height'.

- There's no background/sprites for the scene where the group is traveling to the Fighter's Club.

- No backgrounds during contestant announcments


That's what I picked up anyway. Glad to see this thing rolling again.
Title: Re: MR Visual Novels
Post by: legomaestro on February 13, 2018, 12:26:03 PM
Damn that's a heck of a lot of bugs. I'm going to do some placeholder magic. I'm worried about the bounce height but I might be able to pull it off.

The credits rolling was a gag I think? I need to check again.

Back at my workstation, so expect some updates
Title: Re: MR Visual Novels
Post by: Coryn on February 13, 2018, 02:17:09 PM
It might have been. It's been a long time since I looked at the script. If it is, it might be good to give it a little more. Like a record scratch followed by some narration about "VNs don't have episodes what the hell"
Title: Re: MR Visual Novels
Post by: legomaestro on February 16, 2018, 09:00:53 PM
- There are a lot of points where a new character starts talking, but no artwork appears on screen, placeholder or otherwise. (When Every Time We Touch starts to play, for instance) Again, just something to keep in mind.

I definitely need to fine tune the other effects and stuff, but I've decided this is actually the most crucial issue atm. I will now make every placeholder character and image. Of course, I'm being optimistic and hoping that Echo-san will continue her epic work and illustrate everything *bats eyes pleadingly* But if worse comes to worse I shall absolutely come back to these assets and do my thing... Maybe even work with... Color..

Oh  gawd I haven't worked with colour in ages.

Fortunately, after the MR cover spread I have an idea of some of these manga faces so I've made some good progress. Still, I'm hoping for whoever artist who comes along to help out to ace and refine the characters to real VN standards haha.


For this reason I'll need a little time before I even continue programming the next scenes.


(https://i.imgur.com/6QuiyQG.png)
Lewd tan

(https://i.imgur.com/rB6GG7J.png)
ecchi tan

(https://i.imgur.com/HMYxfhk.png)
Corycaly

(https://i.imgur.com/rd2OCQR.png)
Frono

(https://i.imgur.com/z7jpx7m.png)
Vacant

(https://i.imgur.com/hBwuNc0.png)
Hikari
(https://i.imgur.com/Z6szM4j.png)
Lorenx

(https://i.imgur.com/IanrWAW.png)
Writer tan

(https://i.imgur.com/MPRyv98.png)
Coryn bot
Title: Re: MR Visual Novels
Post by: Coach Fro on February 17, 2018, 07:55:49 AM
That Frono sketch though... Also...

*Massive nosebleeds from Lewd-Tan sketch*
Title: Re: MR Visual Novels
Post by: Coryn on February 17, 2018, 08:34:43 AM
I will argue that 3.0 needs long "hair, since he was based on early Coryn, and I also suggest loosing the pupils. He just looks haunted like that  :ohmy:
Title: Re: MR Visual Novels
Post by: legomaestro on February 17, 2018, 08:50:53 AM
I should've looked up his Canon Descrip. I'll add something there then.

@Frono you need more Fro on your Fro Frono? Or a facelift?

Also Lewd-tan was very fun to draw
Title: Re: MR Visual Novels
Post by: Echo_River on February 17, 2018, 11:55:54 AM
Ah shoot, I just sent MK a writer-tan and an ecchi-tan sprite to do expressions for.
But I really like those sketches, Lego. It wouldn't hurt to switch since yours are probably more canon accurate than mine.

*Puts foot down.*
I am still interested in this!
*Kicked out*

But yeah, if it's fine I shall even - suffer to do Lewd-tan :thumbsup: *scrubbing glasses furiously* 

Corycaly looks fun :-D Although her hat kinda puts Russian in mind rather than French...? //it's just me

Also... wondering if Vio is still interested in colouring when lineart is completed. o-o *hint hint*
Title: Re: MR Visual Novels
Post by: Vio on February 17, 2018, 12:04:50 PM
I'm always up for colouring! ;D

I don't mind putting time between this project and mine.
Title: Re: MR Visual Novels
Post by: Echo_River on February 17, 2018, 12:15:37 PM
:dance: Yay~ Thanks man. ^^ Glad for the help.

Yeah, I won't be the Flash fast at this either. There're buffer zones.

Title: Re: MR Visual Novels
Post by: Vio on February 17, 2018, 12:19:33 PM
No problem. I'm not sure what stage this project is in considering characters and designs, but PM anytime when we're ready to move foreword with colouring.

 :thumbsup:
Title: Re: MR Visual Novels
Post by: Coryn on February 17, 2018, 06:18:01 PM
Keep that foot down Echo!

Honestly I don't think any one  could be more "canon" than the next. And I'm sure Lego is more than willing to have to take point.

But more to the point: you have Writer and Ecchi-tan sprites?!?!!! Please share!
Title: Re: MR Visual Novels
Post by: Echo_River on February 18, 2018, 07:10:24 PM
Stuck to the ground now.

Well, these were done some time ago, so it's older style. You might have seen them before. They could be redone or revamped if needed.

From the Character Art folder:

Ecchi-Tan: https://drive.google.com/drive/folders/0ByfqHGQGkPH7LVRfby04b3JfQ1E
Writer-Tan: https://drive.google.com/drive/folders/0ByfqHGQGkPH7aFNkT3ZtMk8taEU

And I test linearted the Vacant sketch (Changed the hair a little). I think it came out a little stiff.
Any feedback would be appreciated.
Spoiler
(https://s25.postimg.org/er875uc1b/Vacant.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on February 18, 2018, 08:29:58 PM
I definitely remember seeing some rough sketches of these. They look really good in color! I like Ecchi-tan's hair a lot as well.

I wouldn't worry about redoing them. Let's just concentrate on getting something out the gate for each character. Keeps things simple.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 19, 2018, 11:00:49 AM
Jesus, these look amazing Echo! This project is coming along nicely indeed.
Title: Re: MR Visual Novels
Post by: Coryn on February 19, 2018, 01:59:06 PM
(finally gets around to looking at the Vacant sketch)

Maybe a little stiff, but just being a VAN sprite, it's not super important for him to be super active looking. I might suggest adding some scruff to his face though. Might help him stand out a little.
Title: Re: MR Visual Novels
Post by: Vio on February 19, 2018, 10:37:11 PM
You certainly capture Vacant's cheekiness. :thumbsup:

Title: Re: MR Visual Novels
Post by: Echo_River on February 20, 2018, 12:16:10 PM
@Coryn Thanks. ^^ Alright, guess we'll hold on to them then!

Scruff.... okay.  :unsure: Aaaaa face nemeses: glasses and facial hair. I shall conquer!

@Fro Thanks! XD

@Vio Haha, thanks. :D Now you make me think... that bag could be decorated a little, lol.

Title: Re: MR Visual Novels
Post by: Echo_River on February 23, 2018, 10:51:13 PM
Fixed up Vacant line art a bit. I think it's better.

Vio and I think it might work better to add the "scruff" on during the colouring stage.

Faceless and face versions.

Spoiler
(https://s25.postimg.org/4ocgtu573/Vacant.png)

(https://s25.postimg.org/k9tsds9fj/Vacant_No_Face.png)

Title: Re: MR Visual Novels
Post by: Coryn on February 23, 2018, 11:33:59 PM
I'd agree with that assessment. Good luck!
Title: Re: MR Visual Novels
Post by: Vio on February 24, 2018, 10:15:09 AM
For Vacant's "scruffy" look, are we going for stubbles and whiskers for facial hair, or are we going for his full-man beard look? :hmm:
Title: Re: MR Visual Novels
Post by: Coryn on February 24, 2018, 11:31:54 AM
I was going to suggest a sort of Kyoraku of Bleach fame look to it.
Title: Re: MR Visual Novels
Post by: Vio on February 24, 2018, 11:37:31 AM
So kind of hatchet whiskers style, huh? :hmm:

(http://images2.wikia.nocookie.net/__cb20110719070854/bleach/pl/images/a/ad/ShunsuiKyoraku.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on February 24, 2018, 11:42:56 AM
Yeah, that would get it across the easiest I'd think.
Title: Re: MR Visual Novels
Post by: Vio on February 24, 2018, 11:51:56 AM
Rough work, but that style of scruff looks something like this on Vacant:

(https://orig00.deviantart.net/c55d/f/2018/055/e/6/tvacant_by_viohazard-dc45p3h.jpg)
Title: Re: MR Visual Novels
Post by: Coryn on February 24, 2018, 12:20:57 PM
Looks pretty good to me
Title: Re: MR Visual Novels
Post by: Echo_River on February 24, 2018, 04:30:06 PM
Ooh ooh, that's looking good Vio! Certainly gives off a different impression. :thumbsup:
Title: Re: MR Visual Novels
Post by: Vio on February 25, 2018, 01:01:23 PM
Alright, this is what I have so far with Vacant's character. I'm going to start working with the highlights, some details, and fix some touch-ups for today. I'm posting this now in case someone would like to comment or recommend some adjust while I'm on the fly.

Also, I added one of the backgrounds from the game for a comparison look, :hmm:

(https://orig00.deviantart.net/78b1/f/2018/056/1/b/vacant_opaque_colour_stage_by_viohazard-dc49qbf.png)
Title: Re: MR Visual Novels
Post by: Coryn on February 25, 2018, 01:44:07 PM
It's like it was always meant to be.
Title: Re: MR Visual Novels
Post by: Vio on February 25, 2018, 01:45:04 PM
A young, cheeky, playboy wannabe Vacant? :hmm:

Title: Re: MR Visual Novels
Post by: Coryn on February 25, 2018, 01:46:30 PM
More like trapping a part of his soul in a video game.
Title: Re: MR Visual Novels
Post by: Coach Fro on February 25, 2018, 02:12:03 PM
Vacant's character definitely looks like he sells all types of miscellaneous items to other students in the school as a side hustle.
Title: Re: MR Visual Novels
Post by: RaziKitsune on February 27, 2018, 12:51:42 PM
I'm just now coming across this, man am I slow, but the idea sounds really cool!

I might be able to offer some art or sketches at least, but another would most likely have to finish the process if the sketches were to be used due to my work load. I wish I could partake 100% 😅

EXAMPLE OF WHAT I COULD OFFER
(https://i.imgur.com/YomDjJ1.png)
Character in image is my own OC Razi
Title: Re: MR Visual Novels
Post by: Vio on February 28, 2018, 12:59:15 PM
@RaziKitsune - As far as I know, the more artists the better. We could always use some sketches. :thumbsup:



Here's Vacant with his highlights and minor fixes. This is a simple 3-shell colour style (for those who may not have known) and I can simply upgrade it if we choose to. If anyone wants to add comments on how the colour image can be improved, please let me know as I would appreciate it. :thumbsup:

Spoiler
(https://orig00.deviantart.net/e32e/f/2018/059/5/3/vacant_opaque_colour_stage_by_viohazard-dc4jobo.png)

If everyone is satisfied with the style, then I just copy and past the colours to the faceless version and move on to the next available character

Speaking of characters, are the previous characters' lineart still available? Since my style is different from the previous ones, I though I would ask to rework and colour the previous ones to have a matching style. :hmm:
Title: Re: MR Visual Novels
Post by: Coryn on February 28, 2018, 03:13:36 PM
@Vio: the hair highlights might be a little bright. But I like it otherwise.

The only other previous character would be Nairbons, but I don't know if there's line art for him in here. I can check my computer at home, but it might be quicker to scroll through the early pages of this topic.


@RaziKitsune: I wo coordinate with EchoRiver, to make sure the style/sprite size remains consistent, and to get a plan for who is going to draw who. But if you can get us to where someone else can take care of coloring and cleaning the image up, I say go for it.
Title: Re: MR Visual Novels
Post by: Vio on February 28, 2018, 03:17:02 PM
@Vio: the hair highlights might be a little bright. But I like it otherwise.

That's interesting because I thought it wasn't bright enough. :hmm:
Title: Re: MR Visual Novels
Post by: Echo_River on March 03, 2018, 04:33:28 PM
@Vio Nice work! I like how it looks.  ;D
I have the lineart for some of the other characters, I can add them to the character folders when I have the time.

@Razi We'd love to have you on board :D Sketches would be most appreciated. Thank you for offering to help!
(Razi looks ready for Raider Academy owo).

At the moment, we have these lovely concept placeholder drawings by Lego:
http://forums.mangaraiders.com/index.php/topic,10636.msg291522.html#msg291522
So what I was thinking, would it be possible if you could do character sketches based on these? The uniform is pretty standard. I can get you some references. Then I could take the sketches to the lineart stage, if that works with you. Or if you had something else in mind, feel free to share. ^^
Title: Re: MR Visual Novels
Post by: Vio on March 07, 2018, 04:44:21 PM
I checked the previous posts and could only find lineart for Writer-Tan. I have found some sketches of Raiders and Tans, but no other lineart. Some links are no longer working that might have led me to more, but that's all I could get from here.

So, Echo, I would be more than happy if you can do that when you have the time. :thumbsup:
Title: Re: MR Visual Novels
Post by: legomaestro on April 11, 2018, 03:05:42 PM
Phew! Okay then. Little miniscule step here.

Firstly

*Sliding bow*

GOMENASAI ECHO. I forgot you already did Ecchi tan and stuff! My amnesia is legendary sometimes.

*Turns* *Sliding bow*

DOMO ARIGATOU VIO

Seriously that Vacant turned out legit. And the stubble thing was exactly what I had in mind. Guess that's canon, eh?



(https://i.imgur.com/GG3AhpD.png)
Now then. My amnesia struck again and I found myself already finished drawing Nabe Man. Because of his avatar I modelled him after a young Mayuri, then I realized Coryn pointed out he needed to be replaced with No1sey. So I did that again.

But there's a problem Coryn. You said Adam should be switched out with Echo but there's just no doing that without some real surgery on the script. I'm cool with cooking up an image for Adam, or switching in another raider if there's anything there. Your call, but anything is better than throwing away all the lines. They just muddle up Echo's introduction later so yeah.

Anyhoo placeholder images ahoy

(https://i.imgur.com/qeG7Ac3.png)

No1sey. Maybe headphones if you want to be creative? Muh

(https://i.imgur.com/U3OYHjp.png)

TOF


PS:  The game is pretty much a dead thing as in I'm pretty sure I uploaded a corrupt version or something, so until I'm done patching in these assets the only help that can be rendered would be with these images *Pleads shamelessly with the kami-samas of colouring and line art*

Spoiler
Don't make me brainwash you, Echo, Vio
Title: Re: MR Visual Novels
Post by: Vio on April 11, 2018, 03:38:19 PM
I'm always ready to colour new lineart. If you guys want, I could do some light colour work on the sketches for some palette comparison.  :hmm:
Title: Re: MR Visual Novels
Post by: Coryn on April 11, 2018, 10:42:36 PM
Man I don't even know. Some lines/scenes could honestly be scrapped entirely from the intro bit. But do what you think makes sense Lego.
Title: Re: MR Visual Novels
Post by: Coach Fro on April 12, 2018, 08:49:41 PM
No1sey looks really good. Really digging the star looking design he got going on in his hair.
Title: Re: MR Visual Novels
Post by: Echo_River on April 14, 2018, 01:56:17 PM
*Salutes the crew*

Yay~ More art! (completely hypnotized at this point rip)
I think a palette comparison would be cool, Vio. It'd be good to make sure we have a variety of appearances.
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 06:37:25 AM
I read the whole topic so Im clued up on whats what mostly i think.
Since I have been asked so nicely ive decided i will join in on the fun. I can help with any aspect except music in which i have not got any skill (yet).
Programming is my forte if it helps, especially since I can program when feeling out of it and even ill, which is not something i can say about anything else.
I certainly dont mind helping out on art, but i have my own request thread with pending requests which i will finish first otherwise im basically unreliable and i dont like not doing what ive said i will do.
Oh I can do 3D backgrounds and stuff pretty well.
I have not yet played the game so i will do that later today. Lets finish this thing for good, raiders!

EDIT: playing around with ren'py now. still waiting for the google drive to finish downloading lol
Title: Re: MR Visual Novels
Post by: Coryn on November 14, 2018, 07:48:11 AM
That's some commitment!

We've made it through so far with stock backgrounds, but there could be some specific ones that need filled. But as we say, the biggest gaps are the programming of the end of the game, and the character artwork.

My one concern is that the last time we switched programmers, there were a fair few hiccups due to clashing styles. Have you worked with renpy before?
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 09:02:02 AM
nope it's my first time seeing it but I just spent the last hour or so learning it from the MR novel source code and the tutorial that came with the program. I now know the basic stuff, and have the confidence I can figure out harder stuff as I go. I've not used python before but it's pretty much like any other language from what I see.

I assume if I do take over coding I can reformat bits to my own style? it won't be insanely different anyway due to it being mostly script. I didn't really have much of a problem with the code that was there though, it seemed pretty normal to me.

I hit a bunch of glitches during gameplay like characters disappearing and not appearing at the right places so I'm not sure if I've got the right version or they're still pending to be fixed. actually the only public version I could find was the in the folder "Matts Backup" which sort of sounds like an old version. is that related to Lego saying the version was corrupted earlier? I noticed a lot of character art in the google drive wasn't being used in the game as well.

I'm happy to help with character artwork once I've cleared my requests up, and I don't mind doing backgrounds now as that's a different area.

is the general idea that all the copyright/un-raider content will be replaced eventually, or are we aiming at completion at any cost?

and also, VERY good so far everyone I'm more impressed than I thought I would be. just goes to show if we combine our skills we can archive anything :P
Title: Re: MR Visual Novels
Post by: legomaestro on November 14, 2018, 10:59:11 AM
From what I remember the latest version is a corrupted mess, I'm not even sure it runs to the conclusion anymore. That's because I wanted to plug in all the placeholder art. The potential work load was just piling up ignoring all the characters in the script so I stopped and started making the character art. It'd be a great help if you could contribute there. And yeah programming isn't my forte so if you understand how it goes you can take over that too.
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 11:56:44 AM
awesome. I'll be happy to program then if thats the case. So have I got the latest version then? I can start fixing up stuff thats obvious for the moment.
Title: Re: MR Visual Novels
Post by: Coryn on November 14, 2018, 03:17:38 PM
I think you might. I know I had a working version downloaded before Lego attempted to push to the end and it got corrupted. I think the last working version I saw only ran through to the end of the party scene.

Yeah, getting the thing working again would be for the best. The work order has essentially been Writing>Coding>Art, so since the writing wrapped, best to move on to just getting the code to the end before worrying about completing the art.

I have no problem with leaving the third party backgrounds in there. There's not even a thought that we're going to worry about music either. It's not like we're selling it anyway.
Title: Re: MR Visual Novels
Post by: legomaestro on November 14, 2018, 04:05:37 PM
I've made a hot fix for the latest state of the game, but I can't find the original game files? Did you replace them with your backup Coryn?
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 04:20:56 PM
ok finish at all costs it is XD
ok I'll prioritize coding. that's pretty much what I do when game coding anyway so it's not much different to normal haha.
thanks for that latest version Lego, I'll go ahead with that then. hmmm I see what you mean with the missing files. I'll use the ones from the other version?
Title: Re: MR Visual Novels
Post by: legomaestro on November 14, 2018, 04:26:12 PM
I'm still uploading hold up on it for a sec.
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 04:27:40 PM
oh gotcha sorry lol
so excited haha
Title: Re: MR Visual Novels
Post by: legomaestro on November 14, 2018, 04:55:43 PM
Usually you'd be right to get it quickly but my interwebs is being a bum. But yes on the important things: It's all in your hand. the only right thing I could do was try to arrange the assets alphabetically in the beginning, otherwise it was very patchwork work. Godspeed!

Damn my web.
Title: Re: MR Visual Novels
Post by: suuper-san on November 14, 2018, 05:12:02 PM
coolio. yeah my internet is fast to download but permanently snailish to upload. I'll have a look tomorrow and see what I can do with it. I'll keep y'all posted :)
Title: Re: MR Visual Novels
Post by: suuper-san on November 15, 2018, 08:55:47 AM
lol nearly a GB of data. well done Lego for getting that all up. I must admit when I first saw all the script files, images, sounds and backgrounds just loosely thrown in the main folder I must admit I screamed inside :P

EDIT: just had to upload this. Pretty much sums it up XD

Spoiler
(https://i.imgur.com/rdpfYDc.png)
Title: Re: MR Visual Novels
Post by: suuper-san on November 15, 2018, 11:01:07 AM
Ok so I've got some questions, mostly minor but that's how I roll.

-do we have a height chart for the characters? some are appearing much higher than others so I think a comparison chart is in order. this might not be necessary until the art get the focus but it's something I noticed as all the art is coming from different places so they are all different sizes and scales.
-shall I make characters dissolve in and out? I don't really play VNs but I get the feeling that the showing and hiding characters with a tiny fade in and out feels more, natural?

edit: and I just found out 1 is not the same as 1.0 lol
ok thats enough testing the ground for today. I fixed a couple of those doubling up character images and fixed a couple of overlapping characters. minor stuff while I'm figuring out my workflow. I deleted double images (at least I hope that's what they were lol) and cut the game size down to 500MB
Title: Re: MR Visual Novels
Post by: legomaestro on November 15, 2018, 12:19:09 PM
Be careful with the ones that are placeholder for other expressions. e.g KageConfused KageAngry e.t.c  For even the more finished pieces of work we didn't get around to making the art for those experssions so they still need to change in script. Unless, of course you have a sleeker solution.

And yeaup that file is fat. Luckily you only need to update the script files now really. And whatever new assets come along.

No height chart has yet been made. I have the Raider Biometric topic where you can get Mahlua and Fro's basic heights but no other Raider has submitted their deets yet. I need to think up mine.
Title: Re: MR Visual Novels
Post by: suuper-san on November 15, 2018, 12:37:28 PM
Yeah I figured that about the character images, the ones I deleted were mostly duplicate backgrounds, like the windows XP one. there were a lot of duplicate sound files as well.
I'm working on a copy of a copy so I still have the originals to hand if I accidentally delete an important one, which I already did :P
I'll probably come up with ideas as I go along, but I'll work closely with what I have for now.

ok for now I'll make everyone's height the same.
I also don't have my own bio, I'm in the process of writing it, but it's slow going. plus in this one the raiders are mostly students, so they'd be shorter and younger anyway to their main Canon versions lol

I've been organizing the assets to relevant folders such as Sound, BGM, Backgrounds etc, but since I have to update the link in the code as well it's a little slow.
Also I split the main script file up to make it easier to navigate.

so far it all still seems to work alright haha

Edit: when working with stuff I normally have a changelog so I'll just dump that every time I've done a bunch of stuff. here's today's, since I wont be doing anymore.
Spoiler
2018-11-15
Script
        l "Ever hear of Newfoundland?"
        name1 "No, sorry."
        l "Nobody ever does."

Changed to

        l "Ever heard of Newfoundland?"
        name1 "No, sorry."
        l "Nobody ever has."

Code
Split main script file up and moved variable declarations, image declarations, function declarations etc to separate files.
Adjusted the code that checks if you entered a raiders name. works with mixed capitals, for first and last name now. If a blank name is given you are asked to give a name. not sure if to have a default name or force the user to give one.
Moved haircolour and gender variables to the init sections so I can skip choosing them on debugging. Might need to move more as I go on, such as the sarcasm tag.
Fixed some alignment issue with characters, and also fixed some characters doubles showing up.

Misc
Moved some assets to folders such as Backgrounds, BGM etc. should make finding files a bit easier when updating and editing the contents.
Deleted apparent duplicate files, mostly sounds files and background images.
Title: Re: MR Visual Novels
Post by: MahluaandMilk on November 15, 2018, 08:54:45 PM
Well this is suddenly getting a lot of new life. Jeez. Reminds me that I said I'd work on something for all the Tans so we'd have a collective image of them. Hrk.

Let me know if you ever want someone outside to test run the downloads and see if the thingamajigs work. I don't program for crap, but I can read and click things.
Title: Re: MR Visual Novels
Post by: Coryn on November 16, 2018, 12:44:06 AM
It is the project that shall never be forgotten! It is not dead and shall never truly lie!

*Ahem*

Reading those code breakdowns is like looking at an entirely different language. I recognize the words. But the order is nonsense.

And I hope you didn't delete the windows XP joke Suuper. That's a quality joke right there.
Title: Re: MR Visual Novels
Post by: suuper-san on November 16, 2018, 04:38:43 AM
@Mahlua it would be great to have some testing done once i have gone through a chunk of script and code. I will upload a version when i think i have done enough to warrant it :)

@coryn nope just deleted duplicate images. If any were actually being used the program will let me know :P

Yup code is a completely different language with its own logic haha
Title: Re: MR Visual Novels
Post by: suuper-san on November 16, 2018, 11:23:46 AM
ok I've run into a load of tiny questions, hopefully someone will have the answer, worst case scenario I'll go ahead with my own interpretation.



Scene “locker”-Fro’s name appears with his speech before he is introduced/appears, should I change that to “Voice/Student” or something similar? Or make him appear before he speaks?

Scene “track” – characters appear in school uniform (including Litt with bag over shoulder), should there eventually be alternate sports clothes images for the characters in this scene? Or change the script to call it out and say something like the school wanted to save money or time or something (but then the previous locker scene makes no sense) or just plain ignore the issue?

Right at the end of the “track” scene, a fadeout and back in again is shown to indicate the time has passed, but no characters make a comment like “that was more exercise than I ever want to do again”, but they are still on the screen so the transition to the next scene felt as if a line was missing.

Script line from lorenx  "In a purely literal sense I'm the Debate Club President. But I have developed a sort of cult of personality." That cult bit doesn’t sound right to me? No idea what it’s supposed to be though

Some characters have dark colours assigned to their names, which makes them hard to read on black. Assuming there is no reason for the colour choice, I’ll randomly make them lighter so they are readable

At the end of scene 11, the player character sighs out loud. Do you want a different sigh for male/female? Or remove the sound and have *sighs* in the text?

Who is Adam who appears in the art scene? Did we have a raider by that name? there’s no image either for that character.

Is the explosion meant to loop behind Raid until the user click to the next script line, or after one repeat it should move on? The explosion sound effect only sounds once so I’m wondering if that’s what should have happened.

missing file problems:
-discof2.jpg missing (I have discof1.png, is this the right file?)
-herowalkf.jpg missing (i think i have a png instead, is that the right file?)
-The image named 'howareyou2' was not declared.<-I have 2 unused image files called howareyou.png and howareyoub.png, is one of these relevant?
-17.mp3 missing

am I correct in that there is no script/code for the other 2 storylines yet?

Edit with todays accomplishments
Spoiler
2018-11-16
Misc
Moved a bunch more images to their separate folders.
All sound files sorted to Music, Sounds, and Unused (to save uploading/downloading stuff that isn’t included yet for test versions)

Code/images
Fixed alignment in scene schoolext, fixed writertan image.
Fro’s character name was black on black. Fixed to random colour.
Fixed kage’s doubles (kage bunshin lol)
Fixed mrtan image references.
Fixed lorenx image reference
Fixed cory image reference
After the art scene the new corridor scene slides in from left, but the previous background and characters disappear before it fully slides in. fixed.
Moved Raid and Transformation Belt characters a little higher. Moved the explosion behind Raid to central to the character seemed to look better.
Renamed relevant labels to scene01,02 etc from the old titles locker, artroom etc
Split main script up into day1 script plus decisions, then one script file for each of the 3 storylines.
Preliminary fix on whole of Day1 section
Title: Re: MR Visual Novels
Post by: legomaestro on November 16, 2018, 05:29:22 PM
Yes on Fro appearance being anonymous at first.
 Ask Coryn on track uniform. All depends on how many artists are out there. I don't think we even need to see characters appear? But joke could work. Meta.
Might be specified in script. Follow your own discretion (sp?)
Defer to Coryn on Lorenx line
Readability makes the world go round
Didn't even know there was a sigh sound scene. Fem male sigh if you want, otherwise intext. Your discretion
Adam is a raider who was around for a second, but I think his position is to be replaced with another raider who's more present? Need to dig up the question that I had about him. Lotso things changed between the conception of the VN and the actual active members. Damn it's been years. Seriously, suuper, if you can speed this project along it'll be a godsend.
For explosion defer to Coryn
no idea for discof2, herowalkf was a mistake on my part. change format or change reference. howareyou files one is transparent the other one isn't. they are relevant for the start of the Raid story arc I think. 17.mp3 is the 17th track in the OST that Coryn posted for this project. Need to dig it up, or you can ask him.

The first storyline is the only one that has been scripted at all. Axe murder and the other are expansions that are pipe dreams for now so long as the VN is in this state lel

Also awesome to see the updates you made on this. You're really working on this.

PS: Plz number issues you notice because i'm too lazy to highlight and quote lel.
Title: Re: MR Visual Novels
Post by: Coryn on November 16, 2018, 08:14:35 PM
To fill in the questions somewhat:

If we haven't heard their name, the should be generic.

Purely an art bottleneck issue. Leave in the uniforms.

Can we do a more total fade out with a ticking clock noise? Directions this early on were pretty ignorant on my part.

A "cult of personality" is a thing unto itself. It's like, the intense following of a person. Think celebrity YouTubers and you get the idea.

Readability is playability.

I like the sigh sound addects. We have a few I think. So a male and female sigh for each possibility would be great.

As Lego said, old member, like bunnies/bunny girls. Was active when we get thought this thing was going to be done within a month. Leave him in for now. There was a thought to start replacing members, but it's a fool's guess at who will be around by the time we actually finish. So it's not something to worry about.

The sound affect should match the length of the explosion and then move on.

We are one storyline done, and honestly I don't know when if ever the other two will happen. If we can just get the one done, I'll be fine on calling this whole venture successful.
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 02:36:19 AM
thanks Lego and Coryn for that. I'll make sure to number questions and queries from now on. I'll refer where possible to the scene number/title of future bugs as well so people know what I'm talking about where.

I've been meaning to program a game of my own for a very long time, and recently I had finally built up the mentality to polish and finish said game. the only issue was that I wanted to make the graphics myself, which went straight back to the same old problem that I can't draw. but this is a much more relaxed quality and it's a team, so it's like there's nothing in my way to finishing haha. hopefully we can plow right through to the end.

I just found 17.mp3 on the matts backup folder, don't worry. sounds like it suits the script at that point so it's probably the right one.

also it might be good to get any original files (GIMP etc) of the characters, if they exist. original is good.

fair enough about the extra storylines, we don't want two or three half finished routes :P

the discof1 is a purely white image, and appears with this code
Code: [Select]
play music "Music/gingerparty.mp3" loop
    scene gingersHouse
    show discof1:
        alpha 1.0
        linear 1.0 alpha 0.0
        linear 1.0 alpha 1.0
        repeat
    show litt happy at right
    l "AH MAN! THIS PARTY IS OFF THE HOOK!"
I guess the file means disco flash?
I assume discof2 is just a naming issue (I cant find it ever gets used in the script) rather than a missing asset? unless the newer version had spots of colour or something.

Edit: There are now NO asset problems, although some may be wrong versions. We'll leave that as-is and see if anything is out of place as we go a long.
Title: Re: MR Visual Novels
Post by: legomaestro on November 17, 2018, 08:40:44 AM
Damn you good. Yeah it was the discoflash. I forgot I was an idiot and didn't know the code for making it flash proper so cheated with a white image. I should've just generally made a white flash image that wasn't disco specific, or find a code that changed the brightness of the image, but yeh that's all in your hands.

No asset problems? Witchcraft!
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2018, 08:41:19 AM
All the files we have should be on the Google folder. But we'll find out what is needed once we're at the end of the clean up process. It's possible that some got passed around but never made it on Google.
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 08:46:20 AM
yeah I'm in the process of getting the latest character images from all the different google folders.
I think the white overlay was a good idea, I've definitely done similar with other code projects.

@coryn yeah I think it's best to have one person organizing the folder, and any new uploads go into an unsorted folder that they can sort out, otherwise people misinterpret folder names and purposes and resources get lost haha. hmmmm shall I do that?
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2018, 08:50:53 AM
If you'd like to. There hasn't been as much need for organizing so far (see lack of assets above), but since I'm only on mobile for the next few days, you might as well be the one to do it since you're currently working on stuff. I can't imagine it will take too long.

But I think once a formula is set, we could probably just sort things ourselves as they come. I mean we'll probably break out by Writing, Coding, and Art as an upper level as far as assets go, so I think the people working in each field shouldn't have much trouble working it out from there?
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 09:06:15 AM
it wont be too difficult either way. I've pretty much made my own copy of everything and resorted it myself on my PC end. We can leave it until it needs attention I think. that's a good idea for sorting with the main folders.
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 12:46:59 PM
ok here's todays work

Spoiler
2018-11-17

Code
Renamed al labels to Scene01,02 etc for Henshin section.
Henshinscene01:
Moved some changes of emotion for litt to make more sense. Might be waiting for more expressions to be made so might change that back.
Fixed the menu disappearing for dissolve emotion changes, although if the user loads from a different section it wont work, so it needs to be called whenever the user loads a saved game maybe. Don’t know how to do that yet :/
Henshin scene 07 added hikari image

Misc:
The game folder is now 350MB in size. I can compress the backgrounds to the game screen size but I’m saving that for when I get the go-ahead. Same with compressing the background music to 128/192kb/s, not 320, unless everyone wants that.
Fixed litt emotion image scared, had a 1px offset for some reason
Made sure all character images are the latest version – updated writertan , ecchitan and echo among others.

Script
Henshin scene05: If this keeps up I'm going to be in more debt that a certain unlucky butler."
Fixed to “than”

and todays questions:

!) Sort of obvious answer, but what range of emotions are we going for, number wise? In one of the reference documents there were like 50 reactions listed/planned for just one person. Probably just the main happy/sad/angry etc for now is plenty of work.

2) In quite a few places, the character who speaks doesn’t appear until after their dialog. I don’t know if that’s a thing in VNs, or should they appear before they speak?

3) Henshin scene 7 - Is (Insert Star Trek reference here) a line, or a to do?

4) Same scene -Well, you've gotten to meet some people around school right? Is use of “gotten” right here. Is  that even a word?
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2018, 01:26:18 PM
1. Definitely not that many. We (read: I) could be overzealous at times with it. So we basically just need enough faces to have people react in a way that makes sense. Happy, sad, scared, etc. We got a pretty complete collection for Litt that could be used as a better master reference. The good thing though is that once we get a base model for a character, creating new faces is very quick. Not going for high definition on all of them.

2. It's a thing. Same as getting a character introduced in a novel. " "Don't go that way!" Said a voice I didn't recognize. It was only then that I saw John appear from the hall." Think like that.

3. I'd have to check the script, but sounds like it's a bit unto itself, and doesn't need something else inserted. I would have just thought of a reference on the spot I should think.

4. It's a word. Maybe it's just an American English thing? It's the past participle of 'get'. But remember, in dialogue, anything goes

Thanks for the hard work Suuper! Keep it up!
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 02:11:16 PM
@1 figured as much. I know how being overzealous can happen but with programming but it totally doesn't mix haha.

@2 aha I see what you mean, like you turn to the person after they speak to you. I'll keep that in mind. as always, testers can point out any transitions that feel out of place.

@3,4 I suspected as much.

as far as "large" errors go, I've cleared up to henshin scene 7 (but not tested all routes) That way I'm also familiarizing myself with the story and then I can go back and do a finer sweep.

I wonder if giving the 1A and 1B routes proper names/titles would be an idea just to save typo confusion later, and also possibly separate them into different files or group the As together and Bs together)
perhaps restart Scene numbering at 1 again for the arc 3? I see in the notes that the events remain similar for a while after the split, which is probably why you didn't do that,but just a thought.
Title: Re: MR Visual Novels
Post by: devola on November 17, 2018, 04:52:38 PM
This is pretty neat I had no idea we had a VN going. If you need any help with art, hit me up!
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2018, 05:32:03 PM
Might just have to do just that! I don't know if Echo is still down or not. What would you be willing to do Dev?
Title: Re: MR Visual Novels
Post by: suuper-san on November 17, 2018, 05:49:27 PM
@devola I didn't know we had one either for several years haha. that would be great stuff indeed if you could help out.

Have to double check with Echo indeed.

If we could at least get a normal-emotion (and blank version to add extra emotions later) finished character for each Raider in the cast that would be fantastic methinks.
Title: Re: MR Visual Novels
Post by: devola on November 17, 2018, 06:04:27 PM
Oh I don't mean to impose if someone else is already doing art! If I were to do some of it, I like doing portraits and character design so that would be fun.
Title: Re: MR Visual Novels
Post by: Coryn on November 17, 2018, 07:07:27 PM
It's good! Like I said, it's been a while since I've talked to her about it. I'm afraid it's really too much for any one artist to begin with though, so the ideal outcome would be a collaboration between you and her.

But as long as we can put you on the list of those who are 'down', then that's a good place to start! I'll let you know.
Title: Re: MR Visual Novels
Post by: suuper-san on November 18, 2018, 04:36:14 AM
Yeah we've got over 20 characters that all need 6+ expressions drawn, even if one artist could manage it, it would take a ton of time to do it anyway. I can probably do some expressions as long as I have a blank to work with.
Title: Re: MR Visual Novels
Post by: suuper-san on November 18, 2018, 04:10:28 PM
todays efforts
Spoiler
2018-11-18
Misc
Cleared large errors up to henshin scene11

Code
henshin Scene 10 changed a bit of timing on the sounds answering the phone. Fixed litt not appearing and disappearing when he should.

Script
Henshin scene 08 "So first order of business: What kind if person around here would actually be a superhero?"
Changed to “kind of person”
Title: Re: MR Visual Novels
Post by: Echo_River on November 18, 2018, 05:47:20 PM
Ohh...OOOOHHHH Suuper is helping out with this? O: Neato~! I see you've been hard at work.

I'm still down to help. Though I don't even remember where I was in terms of art. There was a folder that had images in it somewhere...
Is there a masterlist of all the characters that are needed? Would be good to get my bearings on this again.
And yeah, I think the most I can manage would be doing lineart.

Oh I don't mean to impose if someone else is already doing art! If I were to do some of it, I like doing portraits and character design so that would be fun.
Any assistance for the art is welcome! Character designs would be great. I'll hit you up when I get an idea of what needs to be done.  :thumbsup:
Title: Re: MR Visual Novels
Post by: Coryn on November 18, 2018, 07:19:05 PM
If we had a master list, I probably had it on my computer, which unfortunately is not turning on right now <.<

But if you can just manage lineart, it will be easy to spread coloring to someone else. At least that way we keep a consistent character style through out.

If I had to recall off the top of my head however, I believe when we last left off, you were doing some hand wringing over getting MR-tan drawn?
Title: Re: MR Visual Novels
Post by: suuper-san on November 19, 2018, 02:06:16 AM
Yup I've been picked up on the bandwagon :P
And yes even the lineart would be fantastic. Perhaps Devola could help with colour and shading if thats the case.

I'll upload my current folder to "character images/game versions" as I found some images here and there that weren't being used. You can see which characters need doing by the placeholders that are there. I'll try and get a proper list together by the end of the day, although that should give you something to go on.
---NOTE---
The images I'm using are lower resolution to suit the game screen size, but if you can keep producing the art at a higher resolution as you have done then we can shrink it down as needed. If you can upload to the "fullsize originals" folder then I'll deal with sorting out size and position etc.

the google folder is on the first post in this topic.

@Coryn hope that PC doesn't stay dead!!!!
Title: Re: MR Visual Novels
Post by: devola on November 19, 2018, 02:24:01 AM
I would prefer to help with lineart/design work if possible. I don't mind mimicing Echo's art style to help with that. I'll link some more recent work in a bit for reference.

I'm also not very good at colouring or shading haha, especially shading!

-edit-

updated my gallery thread with some samples of my recent work
Title: Re: MR Visual Novels
Post by: suuper-san on November 19, 2018, 02:38:28 AM
I'm ok to cel-shade and colour if need be, for me that's easier than linearting :P
Ok then you and Echo'll have to work out between yourselves who's gonna do which character to avoid overlap. I'll try and get something together to keep a track of it later today.
Title: Re: MR Visual Novels
Post by: devola on November 19, 2018, 05:12:20 PM
Sounds good, I don't mind helping out with coloring and shading if that's needed over other things as well!
Title: Re: MR Visual Novels
Post by: suuper-san on November 19, 2018, 05:25:38 PM
Coolio.
I had a try but unless I read through the whole script I can't tell exactly what is needed as for characters expressions. So that'll take a little longer than I thought. But what I do know is that we will need a standard-expression for all the placeholders characters, and most likely a serious and happy expression at the very least.

Earlier you said about matching Echo's style, I wonder if the VN would feel more collaborative if you actually used your own style more or less. But I don't know if it was decided in the distant past to have a consistent style for all the characters or not, so maybe someone else can give us a hint :)
Title: Re: MR Visual Novels
Post by: MahluaandMilk on November 19, 2018, 06:58:44 PM
Well crap, this might actually be a project that gets off the ground. :ohmy:

I'm proud of y'all.
Title: Re: MR Visual Novels
Post by: devola on November 19, 2018, 08:57:39 PM
Yeah multiple styles could be a good idea, it makes it easier for future contributors too. If there is a list of characters that need designs/portraits, that'd be great information to start with!
Title: Re: MR Visual Novels
Post by: Coryn on November 20, 2018, 07:46:38 AM
Alright, so if you go to the bottom of the first post in this topic, there is a link to the Google drive. Of you then navigate to the Character Images folder, you will find a list of characters to be drawn document.

If character descriptions are needed for anyone, just hit me up and I'll probably know where to find a reference.
Title: Re: MR Visual Novels
Post by: suuper-san on November 20, 2018, 08:09:09 AM
@Mahlua well it's had a ton of work done already and everyone is pretty pumped to finish it this time for sure I think :)

@coryn ok great that helps to see what's missing. perhaps also put on that page who is currently drawing which character?
Title: Re: MR Visual Novels
Post by: Echo_River on November 20, 2018, 11:30:43 AM
Oh, so that's where I put the list!

@Coryn Oh yeaaaaah I wanted to draw MR-Tan in a school uniform. But I think it would be fine to leave her for now.

@Suuper Maybe when the script is all fixed up and we play through it we'll get a better idea of what expressions are needed.

@Devola Definitely go ahead and use your style :D


So, for the Characters list I went ahead and reorganized and updated it into a spreadsheet with a status and artist slot (hope it's still easy for viewing). Anyone can go and edit/add stuff as needed. Expression slots can probably be edited because I know some of the characters had their own set of expressions.

Also I swear we finished colouring the Vacant sprite... *goes to dig through the thread*
Title: Re: MR Visual Novels
Post by: suuper-san on November 20, 2018, 11:51:15 AM
@echo that's great, close to what I was envisioning :P
Title: Re: MR Visual Novels
Post by: devola on November 20, 2018, 12:46:28 PM
Ok, picked up the excel sheet, but I've got a few questions.

I'm guessing where it says "N/A" means that person no longer needs art done?

Are we allowed to add characters (based on MR obviously)?

@Coryn I'm going to be DMing you some questions about character descriptions

As for the uniforms, I'm gonna go with whats already been drawn by Echo if that's ok.
Title: Re: MR Visual Novels
Post by: Echo_River on November 20, 2018, 01:48:44 PM
@Devola Actually those marked "N/A" are ones that need images/art. They're still in the game nothing has been drawn for them yet. The ones with checkmarks or placeholder have some form of art done.
Title: Re: MR Visual Novels
Post by: devola on November 20, 2018, 02:01:54 PM
Ah ok, I've started sketching out Lewd-tan but I couldn't find the placeholder image for her in the google drive, do you happen to know where I can get a ref for her? I'm not sure how close I am to the original design.

-edit-
Also, would it be more productive to make a Discord for people that are interested in working on this VN?
Title: Re: MR Visual Novels
Post by: suuper-san on November 20, 2018, 02:19:11 PM
In "Character Images/Game Versions" I have put the images I am currently using, there should be a lewd-tan image there.

A discord might be a good thing.

anyways here's what I did today. I accidentally went on tvtropes so lost a couple of hours there....

Spoiler
Henshin scene12 Fixed spider monster jumping position on Raid’s entry
Fixed the henshin scene 16 that I personally broke earlier. There’s an amount of doubling script up due to the different events that happen depending on what you pick in the menu. I’ll need time to unravel that.
all large errors up to henshin scene 16 fixed


questions/problems

1)there doesn’t seem to be enough space on the screen to show 3 characters all at one time. In henshin scene15 and also day1 scene 8 This happens.
I’m wondering what are the options with this........
-Overlap characters in the best way possible, but it looks strange
-push the end characters slightly off the screen to make more space for the central character
-make the characters smaller, so they appear further back (difficult unless I have their legs in the image resource)
-remove characters when they are not speaking or keep it 2 characters maximum.

2) henshin scene 16 the office searching scene, if you pick wrongly twice, you fail and end up in detention, but the story immediately carries on back at the beginning of the scene. This feels quite unnatural, so I'm wondering if we can write in some way of getting out of detention, or make it a gameover screen, or something that isn't automatically going back the beginning of the scene? Even a "we all know you're just going to load a saved game point, so we'll save you the effort" lampshading would be better I think.

3) in one of the workshop scenes, a lathe is moved out of the way to reveal a trapdoor. If we grab an image or a workshop with an empty space in it, we can stick a trapdoor over the space, and then stick a lathe over the top, to remove it later. I might patch up something if I feel like it
Title: Re: MR Visual Novels
Post by: devola on November 20, 2018, 02:24:52 PM
Ah ok I was looking in the wrong folder my bad! Anyway I've made a Discord for this for anyone interested, just DM me your Discord info and I'll add you.

-edit-
Oh god I was so off with Lewd-tan lmao time to restart!
Title: Re: MR Visual Novels
Post by: Echo_River on November 20, 2018, 02:25:59 PM
Discord would work for me.

I'm not sure what the original design is tbh. I did a sketch before based on my imagination with a few tips from the MR Canon Guide - it has some description of her in there further down in the Character doc.
https://docs.google.com/document/d/1a-zggqbXTX384549SQGCpj1imlgxlOwkGhLM7zQOCSM/edit



Title: Re: MR Visual Novels
Post by: suuper-san on November 20, 2018, 02:39:33 PM
The Canon needs a wiki, I just thought.
Title: Re: MR Visual Novels
Post by: Coryn on November 20, 2018, 06:44:22 PM
@Dev: Okay, glad you got the guide found.

@Echo: I mean, Echo, your sketch basically got her design spot on in one (as far as my mental image goes), so no worries there!

As far as MR-tan, what we have works, but it was just a convenient placeholder. Best we get her into uniform at some point. But I'll leave the details between you and Dev.

@ Suuper:

1. I'd go with the last option. Have two on the screen max, take off whoever spoke the longest ago when someone new speaks.

2. It was just a game over at one point, and the detention is just a way of expressing that. But if you want to make a joke for the loop, that's good too.

3. Yeah, don't go crazy. What we have works, so only worry about it if you find the time.


And a discord sounds good to me.
Title: Re: MR Visual Novels
Post by: suuper-san on November 21, 2018, 09:51:02 AM
1) gotcha
2) gotcha
3) gotcha

OK that's all good.
why is this still a pub topic lol

edit with todays work

Spoiler
2018-11-21
Code
Henshin scene18 the player looks right to litt and MRtan, I made it look like they are there, and then the player looks back to Raid. the timing and positioning felt strange, but I think it looks like it was meant to look now.
Large errors up to henshin scene 18 fixed.
Script
Henshin scene 18 "You know you kids should be sneaking around school grounds after class like this! Especially these old tunnels, they can be awfully dangerous to a bunch of youths such as yourselves!"
Changed to “shouldn’t be sneaking around”
Title: Re: MR Visual Novels
Post by: Coach Fro on November 21, 2018, 08:17:51 PM
Glad to see this still thing has legs. Keep it alive boyz! 
Title: Re: MR Visual Novels
Post by: suuper-san on November 23, 2018, 04:04:07 PM
yup.
here's todays work. a little more and I'll have cleared all the large errors out the way for the whole script. there weren't that many to be honest, and I have probably made just as many as I trawled through, but hey that's what beta testers are for :P

Spoiler
2018-11-23

Code
Fixed henshin scene 20 looking away from nair and back.
Small dialog timing issues fixed
Henshin scene 24 added litt’s expression in where it fitted the dialog
Henshin scene 26 fixed the tilt shake when kage appears. Hopefully that’s more what it’s meant to look like. Fixed the backgrounds changing quickly when stalking echo
Fixed henshin scene 27 timepass with characters flickering
Shifted the first part of henshin scene 29 to the end of the fake credits since they are in relation to that and not the following scene.
Henshin scene29 worked out a nice method for dealing with multiple characters. Still improving
Cleared up to henshin scene 28 for large errors.

Misc
Trimmed the discscratch sounds so it plays when the music stops in the fake credits, not half a second after, which felt strange.

I'm still trying to get that custom movement working. I've narrowed down the problem to one line of code, in fact I know what it is exactly, I just don't know enough to fix it yet >_<

EDIT I am a genius and I fixed the move problem with legitimate hacking. turns out like many programs, the software has all of its common functions written in code, inside it's own program files, not the game files. So I had a glance in the file and copied and pasted the code for the normal slide-in movement, and changed the value to make it faster. muahahaha
Title: Re: MR Visual Novels
Post by: legomaestro on November 24, 2018, 07:56:32 AM
So many updates makes a man smile.

Also what the hell!? I'd never mess with such stuff hahaha. Props suuper!
Title: Re: MR Visual Novels
Post by: suuper-san on November 24, 2018, 08:08:56 AM
it's one of those nice things about open source, that a lot more code is visible than a normal program. I get the feeling I'll learn a lot more from just skimming that code than the official website itself haha.
Title: Re: MR Visual Novels
Post by: legomaestro on November 24, 2018, 08:11:48 AM
The official website brought me to despair so many times. It just wasn't transparent enough. I actually learnt better from the example games than that wiki. And the whole newscript oldscript style thing I still never quite understood. renp'y y u b like that?

Also gotta say, finding typos is harder than you'd think. My eyes got crossed when I was on the chair and I couldn't be bothered and only focused on the code haha. Also, updating the topic post with you as the programmer. I keep on forgetting Litt got the ball rolling for this.
Title: Re: MR Visual Novels
Post by: suuper-san on November 24, 2018, 08:22:29 AM
yeah I only just yesterday realized there was this old-new script thing going on and I was just nope.nope.nope.
the website is very difficult to find what you want, and even when you find it, it's not too helpful, but often gives a pointer if you're lucky enough to stumble on the right page, yeah example games have been the most help, even the MR game so far has given me most of what I know haha

code typos are the bane of any programmer, especially when you have MiXeDcAsE typos as well
script typos are almost impossible to notice and I've given up for the first round. I've got a separate checklist for that later to do on its own, along with checking the character expressions are right, the music and sounds are good etc. better to check one thing at a time otherwise you'll miss everything. I might enlist some extra hands for near-final testing because when you get used to it, you stop seeing problems :P
Title: Re: MR Visual Novels
Post by: Coryn on November 24, 2018, 09:37:54 AM
Well, I'll definitely get back to checking script issues once I have some sort of working PC again. Of course I already went through script as things we're produced the first time around, so it should be in pretty good shape, at least up to where Lego last posted an update.
Title: Re: MR Visual Novels
Post by: suuper-san on November 24, 2018, 04:35:27 PM
Well the typos are very few and far between now, so I'm sure we'll weed out the remaining stragglers sooner or later :P

todays work: for thos of you not yet on the discord chat, I've finished the initial checks and fixes on the game, so you can download it from the google drive folder and play it (as long as you have the renpy software)(see first post)

Spoiler
2018-11-24
Code
Developed a method for swapping out characters when dealing with 3+ characters in a scene and someone off-screen speaks. The speed can be controlled. Tested in henshinscene29 with 4 characters. sounds cooler than it actually is.
Cleared all code in the henshinscenes, and all code so far in the game.

Script
Henshin scene 32 "Are you kidding me?! Their evenly matched!"
Changed to “they’re”

Misc
Added chuuro’s sketch image as a placeholder
Added’ fro’s new sketch image to test if the scarf stuck out too much.
Uploaded current version (should be no major errors)
Title: Re: MR Visual Novels
Post by: legomaestro on November 24, 2018, 06:59:34 PM
The "their" error is the worse of them all. Thank you for this service.

Wait that character switching thing sounds cool, because it always bothered me how sphagetti everything got with characters talking with all their different expressions. What did you do? I really need to update my version and play through it.
Title: Re: MR Visual Novels
Post by: suuper-san on November 24, 2018, 07:27:18 PM
i posted a video of how it works on discord, you on that?
the only scene I applied the idea to was henshinscene29, the party scene. I probably should have tried it on an earlier scene but there I was. at the moment, its more how they enter and exit the screen, but it'll look great with the expressions added too.
Title: Re: MR Visual Novels
Post by: legomaestro on November 24, 2018, 10:44:25 PM
Nope. Not in that discord. I won't be contributing anymore to the VN methinks therefore theres no point, so I'll chill here with my pina colada and watch the fireworks. I'll be looking forward to playtesting the updates for sure though, and for sure the final product as well!
Title: Re: MR Visual Novels
Post by: suuper-san on November 25, 2018, 05:50:58 AM
it'll be great to have your feedback all the same, and thanks for the help you've put in so far!
Title: Re: MR Visual Novels
Post by: suuper-san on December 13, 2018, 10:34:00 AM
I've been doing a bit too much personal stuff and not much VN.
but slowly crunching through the uncoded script and getting it working, but it's a bit slow going.