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Author Topic: Kesashi's Gallery  (Read 27828 times)

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Offline Lord Kesashi

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Kesashi's Gallery
« on: July 22, 2013, 02:43:57 AM »
I've been here for a long time and most of the old links are broken. I think some people would still like to see how I've progressed so I'll repost the images. If a link breaks again (facebook links tend to expire) just tell me.

2010
The oldest image I can find on my hard drives.
Darlynne
2011
Esashi
Josue
Kesashi
Esashi (a sprite made for animation)
Ikaki (sketch)
Ikaki (Vector)
RPG Warrior
Love
RPG Class
Edgy Sketch
Edgy Vector
Robot Parts
2012
Much of my vector art was traced on top of a proffesional artist's piece at this time.
Traced
Traced
Traced
Traced
Traced
Traced
Taikichi
Comic Book Sketch (When you see it)
Comic Book Sketch 2
Comic Book Vector
Fiesta Online Fan Art
Moline Sketch
Moline Vector
Shundai
It's for the church
Demica
2013 (When I Joined MR)
A Map
Nameless
My first colored pencil portrait
King
Ella Mental
The Lords
Improvement Checkpoint
Tera
Julian
The Teacher
Face in profile
First Drawing at MR
Comic Book in Colored Pencil
Comic Book in Colored Pencil 2
Comic Book in Colored Pencil 3
Fight Scene
Esashi as a girl
Spoiler
2014
Not actually sisters
Colored Pencil Comic Book
Colored Pencil Comic Book 2
Colored Pencil Comic Book 3
Colored Pencil Comic Book 4
Daniela
Figure Drawing
Fight Scene
Esashi embracing her heritage
New costume for Esashi
Colored Pencil Portrait of Esashi
Chibi Esashi
Gemstones
Esashi
Jesus
2015
Reina
Colored Pencil Art
The Virgin Mary
Edgy Heart
Spoiler
Spoiler
A Self Portrait
Both Characters are a portrait of me.
Spoiler
2016
Gemstones
Esashi Again
Tara
Tara
Colored Pencil Portrait (Taikichi)
Colored Pencil Portrait (Tara)
Caroline
Comic Book
2017
New Media
New Art Style
Portrait of a friend drawn from life
Jeremy
Spoiler
The Vision
The Game
2018
Spoiler
« Last Edit: August 23, 2018, 02:56:48 PM by Lord Kesashi »

Offline Maihime

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Re: Kesashi's Gallery
« Reply #1 on: July 22, 2013, 02:45:08 PM »
Hmm i'm no proffesh, but one thing I can say throughout your veeeerry many pics is.. Anatomy!
Keep working on it! You're doing good ;) ::)  :frown:
#Imperfection is ×beauty×        ~~~ Madness ~~~ is GENIUS!        And being absolutely RiDiCuLoUs is way >>>>>>> better than being boring...

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #2 on: July 22, 2013, 02:59:34 PM »
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches

Offline Echo_River

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Re: Kesashi's Gallery
« Reply #3 on: July 22, 2013, 03:00:59 PM »
Yeah, what Mai said. Anatomy overall. You've got the idea. It's was great in the light and shadow digital pic (my favourite out of all).

Have you learned off any books?
No one is perfect . . . that's why there's erasers and extra paper.

DA: http://neysun.deviantart.com
IG: https://www.instagram.com/neysun_hao/

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #4 on: July 22, 2013, 03:19:10 PM »
Yeah, what Mai said. Anatomy overall. You've got the idea. It's was great in the light and shadow digital pic (my favourite out of all).

Have you learned off any books?

Thank you, i haven't ready any books for drawing, but i have watched a few videos

Offline Maihime

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Re: Kesashi's Gallery
« Reply #5 on: July 22, 2013, 03:21:26 PM »
Ah i see
Quote from: lordkesashi link=topic=8240.msg148643#msg148643 date=137451 ::)9574
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches
Mmm I began doing the same,although i hate it,it does help..well just keep practising
#Imperfection is ×beauty×        ~~~ Madness ~~~ is GENIUS!        And being absolutely RiDiCuLoUs is way >>>>>>> better than being boring...

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #6 on: July 22, 2013, 06:25:22 PM »
Ah i see
Quote from: lordkesashi link=topic=8240.msg148643#msg148643 date=137451 ::)9574
I did notice that so i've recently started mapping out my character and their anatomy before i draw. The stick figure and circles stuff. I'd normally draw head down or foot up which i guess explains the extreme inconsistency of my work in comic sketches
Mmm I began doing the same,although i hate it,it does help..well just keep practising

Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Offline lasthope2300

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Re: Kesashi's Gallery
« Reply #7 on: July 22, 2013, 09:52:47 PM »
Aughhhhh!!!!! That profile pic is the same one I use for a music site! Wow...never thought I'd see someone else with it. I agree with Maihime. Anatomy all the way man. :biggrin: :thumbsup:

Offline Zealapeal

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Re: Kesashi's Gallery
« Reply #8 on: July 22, 2013, 10:21:48 PM »
Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Huhu~, I see this once again.

Guidelines are necessary. You need them. They are very far from useless, and I want to start to drill that into your head a little bit.

I was exactly where you were - I thought they were useless as well. I never saw the point of them. But now, I can't stop using them; I need them! Without them, my figures would look close, but not perfect. The human brain is very powerful in picking up these subtleties of what is good and what is not; what looks right and what looks wrong.

Is it a hassle at first? Sure. But you'll soon learn that it becomes far from a hassle, and rather a time saver, when you start putting your characters in very difficult poses. Those little preliminary sketches made of guidelines, sticks, and basic shapes will save you a load of frustration.

Perhaps you do not understand their use now. But you will, given time. Especially once you start delving into anatomy, proportions, figure drawing, etc.

Good luck, young warrior. Keep drawing.
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Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #9 on: July 23, 2013, 03:02:48 PM »
Yeah it does help but it normally seems so useless and makes drawing such a hassle I would end up with a sketchbook full of pictures I'll never finish. Its really great for when I'm trying to draw the same character constantly with correct proportions to show off multiple costume designs. But I've never really used it to its full potential I've mostly used it to help understand how to draw a certain pose i want to draw.

Huhu~, I see this once again.

Guidelines are necessary. You need them. They are very far from useless, and I want to start to drill that into your head a little bit.

I was exactly where you were - I thought they were useless as well. I never saw the point of them. But now, I can't stop using them; I need them! Without them, my figures would look close, but not perfect. The human brain is very powerful in picking up these subtleties of what is good and what is not; what looks right and what looks wrong.

Is it a hassle at first? Sure. But you'll soon learn that it becomes far from a hassle, and rather a time saver, when you start putting your characters in very difficult poses. Those little preliminary sketches made of guidelines, sticks, and basic shapes will save you a load of frustration.

Perhaps you do not understand their use now. But you will, given time. Especially once you start delving into anatomy, proportions, figure drawing, etc.

Good luck, young warrior. Keep drawing.

I'll take your word for it. I hope it'll also help to start drawing a wire frame for my backgrounds.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #10 on: July 25, 2013, 06:43:49 AM »
My new anatomy frame


Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #11 on: July 25, 2013, 07:50:46 AM »
Complete Version:


Offline David2302

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Re: Kesashi's Gallery
« Reply #12 on: July 25, 2013, 08:15:59 AM »
Your drawings are very good! :thumbsup:  if you will look at the first drawings you posted,
the top of the head is too big...

this last drawing is the best! it will be better if you add shadows, it will be perfect  :D

Offline Jamie

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Re: Kesashi's Gallery
« Reply #13 on: July 25, 2013, 03:39:03 PM »
I haven't critiqued anyone in a while, so here's a critique;

The first thing i immediately noticed is this. You have a natural "lean" towards the left side. What this essentially means is, that you're drawings are crooked/leaning. A good way to fix this however, is that whenever you start your figure drawing, you should establish a line of gravity using a ruler.

Second is, anatomy. Now, i realise that you're drawing in a stylised mannor, so what i say may not apply 100%.
When drawing a figure, it is best to construct a basic skeleton to work from. This will allos you to create a more, anatomically correct figure without it looking flat, and will help you understand how to fully draw poses out. The box technique is good, however i opt for a different way.
Also - The arm is drawn wrong. The left hand would not be able to hold the axe properly at that angle.



https://sphotos-a.xx.fbcdn.net/hphotos-ash3/q72/s720x720/1075886_542683085792762_1462205155_n.jpg
This was done very quickly, so the drawing quality isn't the best. The main point i'm trying to show is construction, not the finished product. :)

This face has allot of errors. I feel it may be beneficial for me to critique this too.
The first and most evident problem with the face here, is that i don't think you've used any construction lines to create it, and instead you suffered from symbol drawing. When creating any face, we begin with the oval, and then, with this particular view, we place a smaller oval/circle in the middle.
We then, cut our initial oval in half, creating our x and y axis.
The X axis that we have drawn becomes our brow line.
Next, we draw the base of our face. I usually start this where teh X axis hits the big circle/oval. (Marked in pink)
After this, we then begin to illustrate where our jaw is, i usually do this using the Y axis, where the line hits the lowest oval. (marked in gren.)
Spoiler


Great, now we have the base of our head! Now we can add details.
I'll start with the nose and ear. The ear is pretty self explanatory, and is placed in our mini circle! :P
The nose is easy in this view. To start off with placement, we draw a triangle. This allows us to see the rough shape and size of the nose, and can be drawn lightly, multiple times inorder to see what size looks best. (I usually guestimate. :P)
Eye is explained in picture. The eye is usually drawn smaller in realism.
Now for lips. The lips must be drawn where the jaw-line meets the skull, and in realism, it's height is half the distance between the eyes and nose.
Spoiler
We're almost finished!
Now, all we have to do, is establish are chin and jaw line properly. This isn't difficult, and like lips, can be drawn in many ways.
Practice makes perfect.
Spoiler

So, after all this, we can then commence to clean up, add hair and other fun details
Hope this was helpful, and here's to see the difference =
Spoiler

Note - I messed up part of the nose. (The nostril.) It's not usualyl that wide, but it's not an important part of the lesson, so i'm too lazy to change it.

Offline Lord Kesashi

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Re: Kesashi's Gallery
« Reply #14 on: July 25, 2013, 04:12:55 PM »
I haven't critiqued anyone in a while, so here's a critique;

The first thing i immediately noticed is this. You have a natural "lean" towards the left side. What this essentially means is, that you're drawings are crooked/leaning. A good way to fix this however, is that whenever you start your figure drawing, you should establish a line of gravity using a ruler.

Second is, anatomy. Now, i realise that you're drawing in a stylised mannor, so what i say may not apply 100%.
When drawing a figure, it is best to construct a basic skeleton to work from. This will allos you to create a more, anatomically correct figure without it looking flat, and will help you understand how to fully draw poses out. The box technique is good, however i opt for a different way.
Also - The arm is drawn wrong. The left hand would not be able to hold the axe properly at that angle.



https://sphotos-a.xx.fbcdn.net/hphotos-ash3/q72/s720x720/1075886_542683085792762_1462205155_n.jpg
This was done very quickly, so the drawing quality isn't the best. The main point i'm trying to show is construction, not the finished product. :)

This face has allot of errors. I feel it may be beneficial for me to critique this too.
The first and most evident problem with the face here, is that i don't think you've used any construction lines to create it, and instead you suffered from symbol drawing. When creating any face, we begin with the oval, and then, with this particular view, we place a smaller oval/circle in the middle.
We then, cut our initial oval in half, creating our x and y axis.
The X axis that we have drawn becomes our brow line.
Next, we draw the base of our face. I usually start this where teh X axis hits the big circle/oval. (Marked in pink)
After this, we then begin to illustrate where our jaw is, i usually do this using the Y axis, where the line hits the lowest oval. (marked in gren.)
Spoiler


Great, now we have the base of our head! Now we can add details.
I'll start with the nose and ear. The ear is pretty self explanatory, and is placed in our mini circle! :P
The nose is easy in this view. To start off with placement, we draw a triangle. This allows us to see the rough shape and size of the nose, and can be drawn lightly, multiple times inorder to see what size looks best. (I usually guestimate. :P)
Eye is explained in picture. The eye is usually drawn smaller in realism.
Now for lips. The lips must be drawn where the jaw-line meets the skull, and in realism, it's height is half the distance between the eyes and nose.
Spoiler
We're almost finished!
Now, all we have to do, is establish are chin and jaw line properly. This isn't difficult, and like lips, can be drawn in many ways.
Practice makes perfect.
Spoiler

So, after all this, we can then commence to clean up, add hair and other fun details
Hope this was helpful, and here's to see the difference =
Spoiler

Note - I messed up part of the nose. (The nostril.) It's not usualyl that wide, but it's not an important part of the lesson, so i'm too lazy to change it.

Thanks, but for a few critiques on the first image (the school girl with the axe) I was attempting to show the angle and perspective of her arm because the handle of the axe is slanted forward in the Z axis. But i did fix a lot of things in the digital version. I tried to remove that slant but after a while anime studio starts to lag because it renders things ahead of time so i started to get lazy. I'll try to move her hand to the left because now i really see how exaggerated the perspective is.

And thank you so much for the help on the realistic face design. I knew there were a lot of problems on that one because i did it without an actual picture of a person. Part of the lean you see is that i scan the pictures without taking them out of the sketchbook which makes it difficult to align it correctly.