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Author Topic: NO1SY's Tracklist - My Plot Summaries and Ideas  (Read 11369 times)

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Offline NO1SY

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NO1SY's Tracklist - My Plot Summaries and Ideas
« on: June 08, 2014, 11:57:58 AM »
NO1SY's TRACKLIST


Hey everyone! Welcome to my writers' album. Here you will find a list of my current projects, my plots in development and my plot ideas.

I will keep it as up to date as I can and make it as easy as possible to find your way to my work.

Feel free to give general feedback on the ideas, but please reserve reviews, in depth feedback and analysis for the development pages, which I will link.






FINISHED PROJECTS


MR WAR ARC: NO1SY


MR WAR ARC: SENTAI REVIVAL


HALLOWEEN SHORT: NECROMANCER





CURRENT PROJECTS





PLOTS IN DEVELOPMENT





PLOT IDEAS




LINK TO SOME OLD ARTWORK: http://forums.mangaraiders.com/index.php?topic=11002.msg177801#msg177801
« Last Edit: January 15, 2023, 05:03:19 PM by NO1SY »

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #1 on: June 09, 2014, 04:38:46 AM »
.
« Last Edit: November 21, 2021, 05:34:35 PM by NO1SY »

Offline Lumaria

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #2 on: June 09, 2014, 06:29:29 AM »
ill try. but im already having trouble absorbing whats going on.
Stop playing victim....you know what you did.

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #3 on: June 09, 2014, 06:31:32 AM »
EDIT - Message Removed - Thread Overhall
« Last Edit: June 16, 2014, 06:38:27 PM by NO1SEY »

Offline Lumaria

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #4 on: June 09, 2014, 06:50:57 AM »
for one the summary is difficult to understand. you explaining it too fast giving names to everything imediately not really giving us the ppint of it all.

honeslt ypur trying to give too much in a story. dodnt we discuss in the past about focusing on things such as psychological. its really mind numbing to trying to read it all. and quite frankly it looks too planned for it to be an easy understandable idea. if you do simplify it sounds a lil stale. guy with amnesia lost in space....
Stop playing victim....you know what you did.

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #5 on: June 09, 2014, 06:58:35 AM »
EDIT - Message Removed - Thread Overhall
« Last Edit: June 16, 2014, 06:38:47 PM by NO1SEY »

Offline Lumaria

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #6 on: June 09, 2014, 07:05:56 AM »
short or long. its hard to undrstand. cut out whateber isnt necessary. (theres enough to believe it unnoticeable).

it doesnt look like your aiming for light novel. their pacing is stagnant but usually easy to comprehend.

i also notice alot of theatrics, not enough substance. understand why certain series are paced certain ways.
Stop playing victim....you know what you did.

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #7 on: June 09, 2014, 07:11:41 AM »
EDIT - Message Removed - Thread Overhall
« Last Edit: June 16, 2014, 06:39:07 PM by NO1SEY »

Offline Lumaria

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #8 on: June 09, 2014, 07:40:20 AM »
i meant "noticeable"

but ive seen this style of format before. and that is black rock shooter OVA. but with that said you trying too hard to explain it all. at the end you say hes a peince which now youre just trying to toy with me.
Stop playing victim....you know what you did.

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #9 on: June 09, 2014, 07:52:42 AM »
EDIT - Message Removed - Thread Overhall
« Last Edit: June 16, 2014, 06:39:22 PM by NO1SEY »

Offline Lumaria

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #10 on: June 09, 2014, 07:57:31 AM »
what you have is contrast. the current situation he's in now vs the one he doesnt remember but the rraders find out. in the end though i would give one minor suggestion. and ill PM you it.
Stop playing victim....you know what you did.

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #11 on: June 09, 2014, 07:58:39 AM »
Cheers

Offline hots_towel

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #12 on: June 09, 2014, 02:38:52 PM »
very interesting concept. id certainly read it if it were a comic or book. though theres a few things you might want to look into.

im not critic, but i noticed you started the story with amnesia. now, i personally have no problem with this, but ive been around a few forums where people seem to LOATHE the idea of starting a series with amnesia. I'd look into why that is exactly, and see what you can do to pull it off in a way that doesnt immediately turn some people away. Im of the belief that any over-used trope or cliche can be pulled off if done tastefully.

Also, im just curious. Have you played the Mass Effect series? (i highly recommend playing through it if you want to write a science fiction. plus its just great fun  :thumbsup:) I was faintly reminded of some of the elements used in that series and the ones you presented. Now, im not saying that's a bad thing, but when things are very similar, you want to distinguish them from other already published ideas so they seem more fresh and original and not just copies.

I'll be more clear on that last point: You mentioned that there is a
Spoiler
child on board that ends up being the MC's imagination. In the last Mass effect. The main character sees a child all throughout the game, and is never quite explained till the end (and it's still pretty confusing). This lead to a theory among the fan base that the child you see never actually existed. That the main character was actually just "dreaming" it (it will make more sense if you play the game and watch the theory video).

There are a few reviewers out there who have argued (or tried to at least) that the Mass effect games also touched on humanities "insignificance" in the universe. Their reasoning as to why was full of holes and fallacies though, so it wouldn't worry too much about that. As i've said before on one thread here or another, try not to let the message cloud or anchor the story. You have to keep people who may disagree with your message interested.

Similarities aside, you have a really good spring board to start with. I'd say let the thoughts and ideas marinate for a bit, and maybe give a look see into the things i mentioned. Just a suggestion though.

hope this helps. Prost :cheer:

Offline NO1SY

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #13 on: June 09, 2014, 02:58:37 PM »
EDIT - Message Removed - Thread Overhall
« Last Edit: June 16, 2014, 06:39:50 PM by NO1SEY »

Offline hots_towel

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Re: NO1SEY's Plots for development - Please read and give feedback!
« Reply #14 on: June 09, 2014, 03:20:18 PM »
yea man, i hear ya.

As far as the hallucination bit goes, it does stand alone in it self from mass effect's bit with that. S i'd say if youre feelin it, keep at it.

and again with the cliches and tropes. its something anime and manga violate nearly ALL the time. so who cares what cliches happens, you know? how many well received anime/mangas have a protagonist who is: a teenager, martial arts expert, good looking, intelligent, hooks up with their dream person?  quite a few, yet people still keep dishing out these MCs, so i just dont scrutinize anymore.